Brought to you by the letter M. Our heroes delve deeper into Lobik Mine, only to face their greatest challenge yet: gravity. And also monsters. Azlo acquires a new company asset. Tokas finds his courage. Shabba gets low, then gets high. Thayne sighs.
In hopes of getting in good with the local Adventurers' Guild, our heroes agree to investigate some strange happenings at the ore vein outside a nearby village. Tokas plans a collapse. Azlo reflects on his choices. Shabba gets squirrely.
Entering Castle Nennept filled with heady anticipation, our heroes try not to make utter fools of themselves in the presence of King Ormaugh... and they almost succeed. Shabba makes an epic flub. Azlo shmoozes a potential new client. Tokas recounts his painful past.
Upon receiving their test results from the Alchemists' Guild, the party seeks out supernatural aid in dealing with their crystal conundrum before heading to the stacks for a bit of puzzle-solving. Azlo consecrates. Tokas deliberates. Shabba brings snacks.
Making their triumphal return to Nennept, our heroes seek out two very powerful - and very different - allies in their quest for knowledge. Shabba does the heavy lifting. Azlo finds an unsavory gift awaiting him at home. Tokas makes strides in cracking the code.
With a sharp eye on the cargo hold, our heroes continue their journey toward the Isle of Triviset, only to discover they may be in for a rough ride home. Azlo makes the most of his downtime. Tokas invents a new friend. Shabba does some recon.
Under sail and overconfident, the party takes to life aboard ships like a squid in grog. Tokas reveals the secrets of maritime navigation. Azlo introduces himself to the crew... so he can low-key interrogate them. Shabba invests in barley futures.
Finding themselves in desperate need of aid, our heroes make haste to Ezrik's house beneath the looming threat of missing their boat. Tokas learns an important lesson. Shabba has a meltdown. Azlo gets used to taking orders.
Determined to keep a low profile, the fellas don disguises and bother people for intel on their forthcoming quest. Shabba shops in a shawl. Azlo hosts a slumber party. Tokas finally takes his experimenting too far.
Our heroes beseech the Alchemists' Guild, only to find that preferential treatment is derived through monetary means. That's definitely not an allegory for anything. Azlo makes budgetary considerations. Shabba lets Stripey do the heavy lifting. Tokas cleans house, confronts his master, and makes a decision that may alter his future - and the course of history as we know it.