Obstacles litter a treacherous path to membership in the Sapphire Sabre. Our heroes must prove their worth if they are to turn their floundering business into a legitimate money machine. Shabba splits the app-rights. Azlo does his best sandman impression. Tokas turtles up.
Without a place to call home, our heroes wander the city, beseeching their every friend for a place to lay their heads. But the stresses of so near a threat prove too much to bear, and tensions between the adventurers soon come to a head. Azlo considers real estate investment. Tokas solicits an important sponsorship. Shabba refuses to sleep in public.
Returning to Nennept for some much-needed rest and relaxation, our heroes face the consequences of their deviation from the quest at Lobik Mine, but also find new opportunities awaiting them. Tokas lives the dream. Azlo lives the nightmare. Shabba hits bottom.
The battle commences as four dog heads on two dog bodies converge upon the wilderness campsite. Shabba makes a rash and ill-conceived suggestion. Azlo saves a life. Tokas contends with various bodily fluids.
After making good on a promise to retrieve a lone holdout from her frontier home, the party heads westward through plague-bound territory, where they are beset upon by monsters they have so far managed to avoid. Tokas is convinced he's found Patient Zero. Azlo assuages a passenger's doubts. Shabba doles out long-distance treats.
Upon entering the cave from whence the river springs, our heroes come face to hooded face with a long-hated enemy. Shabba loses his quarry. Azlo affirms a lingering fear. Tokas suffers a personal failure, but yields a peripheral reward.
Venturing further into the untamed frontier than they have ever been, the party finds a clue that could lead them toward the mysterious foes they've been seeking. Azlo detects magic in the air. Shabba finds an innovative solution to a complex problem. Tokas gives away a piece of himself.
After a frightening discovery, the party opts to take the fate of the world into their own hands. Tokas dons a new pair of duds. Shabba strikes up a conversation with a feathered friend. Azlo delivers some grievous news to a lone frontier holdout.
Brought to you by the letter M. Our heroes delve deeper into Lobik Mine, only to face their greatest challenge yet: gravity. And also monsters. Azlo acquires a new company asset. Tokas finds his courage. Shabba gets low, then gets high. Thayne sighs.
In hopes of getting in good with the local Adventurers' Guild, our heroes agree to investigate some strange happenings at the ore vein outside a nearby village. Tokas plans a collapse. Azlo reflects on his choices. Shabba gets squirrely.
Entering Castle Nennept filled with heady anticipation, our heroes try not to make utter fools of themselves in the presence of King Ormaugh... and they almost succeed. Shabba makes an epic flub. Azlo shmoozes a potential new client. Tokas recounts his painful past.
Upon receiving their test results from the Alchemists' Guild, the party seeks out supernatural aid in dealing with their crystal conundrum before heading to the stacks for a bit of puzzle-solving. Azlo consecrates. Tokas deliberates. Shabba brings snacks.
Making their triumphal return to Nennept, our heroes seek out two very powerful - and very different - allies in their quest for knowledge. Shabba does the heavy lifting. Azlo finds an unsavory gift awaiting him at home. Tokas makes strides in cracking the code.