
Esports World
Maximus Wilson
This audiobook is narrated by a digital voice.
Esports, or competitive video gaming, has become a global phenomenon in recent years. With millions of fans and players around the world, the industry has grown to become a multi-billion-dollar business. However, the origins of eSports can be traced back to the early days of video games when players would compete against each other for high scores and bragging rights. The first recorded video game competition took place in 1972 at Stanford University, where students competed in a game called Spacewar! on the university’s mainframe computer. The winner of the competition received a one-year subscription to Rolling Stone magazine. This was the first instance of video games being used as a competitive medium, and it set the stage for future competitions. In the early 1980s, the popularity of arcade games gave rise to local video game tournaments, where players would compete against each other for high scores and prizes. These tournaments were usually organized by local arcades and gaming stores, and they attracted a small but dedicated group of gamers.
Duration - 1h 42m.
Author - Maximus Wilson.
Narrator - Digital Voice Mike G.
Published Date - Monday, 27 January 2025.
Copyright - © 2023 Maximus Wilson ©.
Location:
United States
Networks:
Maximus Wilson
Digital Voice Mike G
Financierpro Publishing
English Audiobooks
INAudio Audiobooks
Description:
This audiobook is narrated by a digital voice. Esports, or competitive video gaming, has become a global phenomenon in recent years. With millions of fans and players around the world, the industry has grown to become a multi-billion-dollar business. However, the origins of eSports can be traced back to the early days of video games when players would compete against each other for high scores and bragging rights. The first recorded video game competition took place in 1972 at Stanford University, where students competed in a game called Spacewar! on the university’s mainframe computer. The winner of the competition received a one-year subscription to Rolling Stone magazine. This was the first instance of video games being used as a competitive medium, and it set the stage for future competitions. In the early 1980s, the popularity of arcade games gave rise to local video game tournaments, where players would compete against each other for high scores and prizes. These tournaments were usually organized by local arcades and gaming stores, and they attracted a small but dedicated group of gamers. Duration - 1h 42m. Author - Maximus Wilson. Narrator - Digital Voice Mike G. Published Date - Monday, 27 January 2025. Copyright - © 2023 Maximus Wilson ©.
Language:
English
Esports World - The Ultimate Guide to Competitive Video Gaming
Duration:00:01:33
Preface
Duration:00:06:28
Introduction
Duration:00:10:15
Chapter 1 | Genres in Esports
Duration:00:04:58
Chapter 2 | Professional Gaming
Duration:00:06:01
Chapter 3 | There Can Only Be One
Duration:00:08:43
Chapter 4 | Esports Career 101
Duration:00:07:56
Chapter 5 | Esports Economy Outlook
Duration:00:05:36
Chapter 6 | Esports Business Opportunities
Duration:00:11:31
Chapter 7 | Gearing Up to Play
Duration:00:13:38
Chapter 8 | First Person Shooter Esports
Duration:00:03:21
Chapter 9 | Play Online and Local Esports
Duration:00:03:44
Chapter 10 | Create a Plan
Duration:00:05:55
Chapter 11 | Collegiate Esports
Duration:00:07:32
Conclusion
Duration:00:05:39