Worldbuilding for Masochists-logo

Worldbuilding for Masochists

Fantasy & Science Fiction Podc

A podcast by three fantasy authors who love to overcomplicate their writing lives and want to help you do the same.

Location:

United States

Description:

A podcast by three fantasy authors who love to overcomplicate their writing lives and want to help you do the same.

Language:

English


Episodes
Ask host to enable sharing for playback control

Episode 162: A Leap of Faith: Worldbuilding Fantasy Religions, ft. DEVA FAGAN

8/27/2025
Fantasy religions often feel like reskins either of ancient Greek or Norse pantheons or of the medieval Catholic church. But what more interesting choices can we make when we're building faith within an invented world? Deva Fagan joins us to explore some of the options! How your people envision deities, the afterlife, and the very bones of the universe can illuminate a lot about their overall values and how they self-mythologize their place in the world. It's not all just cosmology, either: religion can touch so many other parts of a world, from government and power structures to idiomatic language and metaphors. Religions are also things that live and change: How can cults, schisms, and syncretism not only help you create a world that feels more diverse and lived-in, but also maybe give you some plot and character hooks? [Transcript for Episode 162 -- Thank you, scribes!] Our Guest: Deva Fagan writes fantasy and science fiction for all ages. When she’s not writing, she spends her time reading, doing geometry, playing video games, hiking, and drinking copious amounts of tea. She is the author of several books, including Rival Magic, Nightingale, The Mirrorwood, A Game of Noctis, and The Delta Codex. She lives in Maine with her husband and their dog. You can find her online at DevaFagan.com. Deva's List of Cool Fantasy Religions! Dragon Age Watership Down by Richard Adams Hannah Kaner: Godkiller Lois McMaster Bujold, Curse of Chalion N. K. Jemisin: The Hundred Thousand Kingdoms (And Dreamblood duology) Robert Jackson Bennet: City of Stairs Little Thieves (YA) Margaret Owen A Psalm for the Wild-Built Becky Chambers Parable of the Sower by Octavia Butler (Earthseed, god is change) The Burning Kingdoms by Tasha Suri The Locked Tomb series by Tamsyn Muir Black Sun by Rebecca Roanhorse

Duration:01:15:40

Ask host to enable sharing for playback control

Episode 161: The On Ramp

8/13/2025
In this episode, we're taking a closer look at something we refer to a lot when we're talking craft: the on-ramp. Which is to say, at the beginning of your book, as you're introducing your world, how much stuff can you throw at your reader how quickly to get them up to speed? And how much is too much and might cause a reader to get bounced right out of the story? Your readers come in with a lot of assumptions and expectations. Your job as the writer is to adjust those expectations, particularly with your ideal reader in mind. Sometimes, that means choosing which battles you're going to fight when it comes to how much worldbuilding you actually include on the page and how you introduce vocabulary and concepts. [Transcript for Episode 161 -- Thank you, scribes!]

Duration:01:01:06

Ask host to enable sharing for playback control

Episode 160: Cozy Worldbuilding, ft. SARAH BETH DURST

7/30/2025
What makes a story -- and a world -- "cozy"? What are the conflicts, challenges, and obstacles like when, instead of taking the Ring to Mordor, you heroes are trying to keep a coffee shop afloat or open a pet shop? Sarah Beth Durst joins us to discuss not just what cozy fantasy is, but how its radical joy can be a powerful act of subversion when the real world tells us to be cynical or defeatist. We also explore how cozy fantasy expands what the fantasy genre gets to be when it refocuses the lens on different kinds of protagonists and places. Often, it centers and lifts up different kinds of protagonists, ordinary people rather than Chosen Ones. The world itself might be one where things are relatively calm -- or there could be a full-on Battle for the Powers of Good happening somewhere, just not in the story's imminent proximity. A smaller story can still be important, complex, and deeply satisfying. [Transcript for Episode 160] Our Guest: Sarah Beth Durst is the New York Times and USA Today bestselling author of over twenty-five books for adults, teens, and kids, including cozy fantasy The Spellshop. She's been awarded the American Library Association's Alex Award, the Libby Book Award for Best Fantasy, and the Mythopoeic Fantasy Award. Several of her books have been optioned for film/television, including Drink Slay Love, which was made into a TV movie and was a question on Jeopardy! She lives in Stony Brook, New York, with her husband, her children, and her ill-mannered cat. Visit her at sarahbethdurst.com.

Duration:01:07:25

Ask host to enable sharing for playback control

Episode 159: Holding Out For A Heroic Worldbuild, ft. JOHN WISWELL

7/16/2025
What is the measure of a true hero? What a society consideres heroic can say a lot about their values, needs, and ethos -- but it's also something that can shift a lot over time and from location to location. Is heroism about physical strength? Strength of faith? Strength of heart? Or is it about cunning and cleverness? Guest John Wiswell joins us to discuss the worldbuilding implications of hero-building. Classical heroes, folk heroes, superheroes -- all of these stories reflect something about the cultures that tell the tales. What actions does the hero take that makes them heroic? Is it defeating monsters -- or is it tweaking the nose of authority? How important is the quest itself to defining the hero, and how much is down to a society's concepts of morals and ethics? And in an age where mythological retellings are having a real moment, also look at what recontextualization of famous heroic stories can open up about the original tales and reveal about what we value now. [Transcript for Episode 159] Our Guest: John Wiswell is a Nebula-winning and Locus-winning author who lives in the middle of the woods. His debut novel, SOMEONE YOU CAN BUILD A NEST IN, was released from DAW Books in the U.S. and Arcadia Books in the U.K. in April 2024. John's work has appeared in Uncanny Magazine, Tor.com, LeVar Burton Reads, Nature Magazine, The Magazine of Fantasy & Science Fiction, Weird Tales, the No Sleep podcast, Nightmare Magazine, Cast of Wonders, Podcastle, Escape Pod, Pseudopod, and other fine venues. He has been a finalist for the Hugo, World Fantasy, and British Fantasy Awards. His fiction has been translated into ten languages. He graduated Bennington College in 2005, and attended the Viable Paradise 17 workshop in 2013. He has multiple disabilities including a neuromuscular syndrome, and thinks healthy people's capacity to complain is very funny. He finds a lot of things very funny and would like to keep it that way. He is frequently available for interview and for talks at conferences. He has done panels at places such as Worldcon, the Nebula Awards Conference, and the World Fantasy Convention.

Duration:01:25:08

Ask host to enable sharing for playback control

Episode 158: The Invisible Hand of Worldbuilding, ft. ELIZABETH BEAR

7/2/2025
In one way or another, economy touches almost everything in a world. Even without currency or capitalism in the sense that we currently know it, the idea of obligations and repayment exert pressure on society. So how can we make interesting worldbuilding choices when it comes to money, debt, gain, and other aspects of economy? Guest Elizabeth Bear joins us to explore the options! Where does money intersect with other kinds of power and privilege? What’s the income equality or inequality like -- what conflict is there between the haves and have-nots? How much opportunity is there for mobility between classes? Even issues as simple as currency are worth interrogation: What is your currency made from? There's a reason many societies have always used copper, silver, and gold -- but others use things like shells or polished stones. Then, of course, there are things like faery markets and the stock market, both of which operate on the trade of abstract nouns. So how can you make these choices for the world you're building in a way that serves the story you're telling? [Transcript for Episode 158] Our Guest: Elizabeth Bear was born on the same day as Frodo and Bilbo Baggins, but in a different year. She is the Hugo, Sturgeon, Locus, and Astounding Award winning author of dozens of novels; over a hundred short stories; and a number of essays, nonfiction, and opinion pieces for markets as diverse as Popular Mechanics and The Washington Post. She lives in the Pioneer Valley of Massachusetts with her spouse, writer Scott Lynch.

Duration:01:14:43

Ask host to enable sharing for playback control

Episode 157: How Far We've Come, ft ROWENNA MILLER

6/18/2025
It's the start of SEASON SEVEN! And original co-host Rowenna Miller is back to join us in a reflection of how multiple years of doing this podcast has affected how each of us thinks about worldbuilding. What have we learned from our many amazing guests, and how have they inspired us to think about worldbuilding in new ways? Have our worldbuilding interests and focuses shifted? And since the real world we live in has been... um... interesting over the past several years, how has that -- and the changes in our own lives and careers -- influenced our work? (Transcript for Episode 157 -- Thank you, scribes!) Our Guest: Rowenna Miller is the author of the Unraveled Kingdom trilogy, The Fairy Bargains of Prospect Hill, and The Palace of Illusions, as well as short fiction. She is also a prior cohost of this podcast! And also an English professor, and a fairly handy seamstress. She lives in Indiana with her husband, two daughters, four cats, and an ever-growing flock of chickens.

Duration:01:08:36

Ask host to enable sharing for playback control

Episode 156: From a Certain Point of View, ft. KATE ELLIOTT

6/4/2025
It's one of the first choices you'll make when writing a story, consciously or not: what point of view are you writing from? First person singular? Third person limited? Omniscient? Something else? The POV can affect a reader's experience of the narrative and the worldbuilding, either subtly or dramatically -- so how do you decide what's right for this story? Kate Elliott joins us to explore the possibilities! In this episode, we look at how the point of view can shape both what you communciate about a world and how you communicate it. The POV shows the rhythms of life and can be a good way to feed worldbuilding to the reader -- but it can also expose a character's gaps in knowledge or their biases and prejudices! After all, a commoner and a noble living in same location will interact with different pieces of the world and in very different ways. That, in turn, can affect how the author thinks of the world: what we spotlight, where we might have gaps, and prompting a need to check our own biases. And on top of all of that, POV is also something with its own trends within genres and over time! So we dig into those influences as well. Transcript for Episode 156 Our Guest: Kate Elliott has been publishing science fiction and fantasy for over thirty years with a particular focus in immersive world building and epic stories of adventure & transformative cultural change. She’s written epic fantasy, space opera, science fiction, Young Adult fantasy, and the Afro-Celtic post-Roman alternate-history fantasy with lawyer dinosaurs, Cold Magic, as well as two novellas set in the Magic: The Gathering multiverse. Her work has been nominated for the Nebula, World Fantasy, Norton, and Locus Awards. Her novel Black Wolves won the RT Reviewers’ Choice Award for Best Epic Fantasy 2015. She lives in Hawaii, where she paddles outrigger canoes and spoils her schnauzer.

Duration:01:04:56

Ask host to enable sharing for playback control

Episode 155: The Rule of Cool, ft. JIM C. HINES

5/21/2025
We often think about "making things make sense" in worldbuilding and building internal consistency, scientific realism, and other logic-based considerations into our fiction -- But what happens when your worldbuilding principle is “What would be awesome?" Jim C. Hines, who embraced this principle for a forthcoming book, joins us to explore the possibilities! The Rule of Cool, credit to, is defined thusly: "The limit of the Willing Suspension of Disbelief for a given element is directly proportional to its awesomeness." In other words, if it's cool enough, you can get away with it. This often applies to sci-fi tech and fantasy magic. Let's be real, things like faster-than-light travel, lightsabers, and starfighters will always be "rule of cool", in one way or another (so far as we currently understand physics), and magic doesn't have to be something you break down and quantify and explain perfectly. So what can we play with? And where do those decisions intersect with narrative tone, genre standards, and reader expectations? [Transcript TK] Our Guest: Jim C. Hines is the author of the Magic ex Libris series, the Princess series of fairy tale retellings, the humorous Goblin Quest trilogy, and the Fable Legends tie-in Blood of Heroes. He also won the 2012 Hugo Award for Best Fan Writer. His latest novel is Terminal Peace, book three in the humorous science fiction Janitors of the Post-Apocalypse trilogy. He lives in mid-Michigan with his family.

Duration:01:03:09

Ask host to enable sharing for playback control

Episode 154: Judge Worldbuilding by Its Size, Do You?

5/7/2025
We often think of worldbuilding happening on a grand scale, with huge maps and the sweeping narratives of nations and world-changing events. But that's not really the stuff that makes a world feel lived-in. The granular choices are what show day-to-day life, and day-to-day life illustrates so much about how a world has developed, how a culture has grown, and how people negotiate the circumstances of their lives. These are the things that, out of genre, creators might not think of as “worldbuilding” but as "just" character work or setting details. All of it helps to tell the story of your world and how people live in it. So in this episode, we start at the mid-sized level of worldbuilding and then narrow our way down, from cities to neighborhoods to individual buildings to distinct rooms. How can the smallest choices have a significant impact, giving your stories more life and verisimilitude? What defines public and private space, and how do people perceive the differences? What are the uses of buildings and the rooms within them, and what does that tell you about who occupies the space? And how can you craft all of this in a way that feels genuine and goes beyond the surface level? [Transcript for Episode 154 -- Thank you, scribes!]

Duration:01:15:23

Ask host to enable sharing for playback control

Episode 153: A Long, Skilled, Satisfying Cunning Linguist Session

4/23/2025
How can language help shape your worldbuilding? We're not necessarily talking about conlang here -- that can certainly be part of worldbuilding, but it doesn't have to be, and many works of speculative fiction manage perfectly fine without invented languages. But the words you choose in description and dialogue will also communicate something to your reader. There are so many ways that words can create the vibes for your world: the aural quality of different languages, choosing character and place names, the cadence and flow of sentences, and the conscious emulation of other genres or eras. We also explore what the conceptual availability of certain ideas, technologies, or worldviews may mean for the vocabulary, idioms, and metaphors of a culture. Being very intentional about word choice can help a writer communicate a location's aesthetic, let a reader know what to expect from a book's tone, help reveal character through dialogue, and even drop information about all your other worldbuilding in quick and subtle ways. And since we are huge word nerds, we delight in examining all of it! The episode begins, however, with a 15-minute diversion into how much we love Shakespeare, so -- enjoy that! And happy birthday, Bill! We are also delighted to announce that we are, for the fifth year in a row, a Finalist for the Hugo Award for Best Fancast! Anyone who has a WSFS membership for this year can vote, and we would love your consideration. Membership costs $50 and gets you access to the voters' packet, digital versions of almost everything you'll find on the Finalists lists -- novels, novellas, novelettes, short stories, poetry, and even audio and video. [Transcript for Episode 153 -- Thank you, Scribes!]

Duration:01:29:28

Ask host to enable sharing for playback control

Episode 152: Setting the Scene, ft AI JIANG

4/9/2025
Sometimes, people will say of a book that "the setting is another character". But what does that really mean, and how can a writer craft it? Ai Jiang joins us to discuss creating worlds and settings that have their own personalities! From the physical geography to the architecture, from the scale of the location to its dynamism, writers can make a lot of choices to make their setting feel unlike any other. The setting can do a lot to set the mood and tone of a story. Is it bright and peppy, or dark and gloomy? What's the vibe? The overlap between setting and aesthetic can be quite high, communicating a lot to your reader about what they might expect from the story and characters. We also often talk about how characters are the products of their circumstances -- and that means they're also products of their surroundings! What about the physical space that they exist in, or have existed in during their life, has shaped them? [Transcript TK] Our Guest: Ai Jiang is a Chinese-Canadian writer, Ignyte, Bram Stoker, and Nebula Award winner, and Hugo, Astounding, Locus, Aurora, and BFSA Award finalist from Changle, Fujian currently residing in Toronto, Ontario. Her work can be found in F&SF, The Dark, The Masters Review, among others. She is the recipient of Odyssey Workshop’s 2022 Fresh Voices Scholarship and the author of A Palace Near the Wind, Linghun and I AM AI. Find her on X (@AiJiang_), Insta (@ai.jian.g), and online (http://aijiang.ca).

Duration:01:05:56

Ask host to enable sharing for playback control

Episode 151: Everybody’s Working for the Worldbuild, ft AUGUST CLARKE

3/26/2025
In amazing fantasy and science fiction worlds -- Who's doing the work? Where does the food come from? The clothes? Who does the caregiving? Guest august clarke joins us to discuss the hands and bodies that create a society. Labor is something that’s often sort of invisible in stories if it’s not explicitly the driving focus of a book – So, why is that? How can authors better incorporate labor into their worlds? Labor intersects with so many other components of a world, after all: ideas about currency and property, concepts of time, religion, social class, technology. With labor touching so much of our characters' lives, where do we use SFF to examine & explore our world’s labor issues, and where can we get creative and try to imagine escaping dominant paradigms? [Transcript TK] About Our Guest: august clarke is here and queer, etc. They have been published in PRISM international, Portland Review, and Eidolon. He was a 2019 Lambda Literary Fellow in Young Adult Fiction and a Locus Award, Dragon Award, and Pushcart nominee. They researched queerness, labor, and monstrosity at the University of Chicago. He is the author of the indie-bestselling series The Scapegracers, which he writes as H. A. Clarke.

Duration:01:15:57

Ask host to enable sharing for playback control

Episode 150: Team Efforts, ft. THIRD PERSON (Xen, Matt Roen, and Sara Wile)

3/12/2025
Worldbuilding means getting to “play god” – so how does that take a different shape when you’re part of a pantheon rather than the One True Ruler of your world? Xen, Matt Roen, and Sara Wile, the creative trio behind Midst, a surreal sci-fi fantasy audio drama now produced by Critical Role Productions, join us to discuss co-creating a world and the stories that happen within it! When working as a team, how do you divide the labor? What's the balance of talents on your team, and how can you best get those skills to flow together? Words, art, sounds, shapes, motion -- all these tools can help to tell a larger story. How is co-worldbuilding for an audio drama like or unlike other forms of cooperative storytelling, like theater, gaming, and immersive experiences? We also discuss the joy of crafting the intricate details of a world and how creating the tiny details can actually communicate a great deal about the worldbuilding. [Transcript TK] Our Guests: The trio (also known as Third Person) are master world-builders. Their newest series in the Midst Cosmos, UNEND, takes listeners on a cosmic journey with an unconventional crew aboard a mysterious, supernatural ship—a story with the adventurous, space-western spirit of Firefly. The story combines psychological depth, moral ambiguity, and unexpected humor, brought to life by their unique collaborative process. They divide creative roles—Xen (sounds), Sara (pictures), and Matt (words)—yet approach every stage of worldbuilding as a team. The Midst Cosmos is the surreal, reality-bending, sci-fantasy setting of our three standalone series: Midst, Moonward: A Midst Roleplaying Story, and our new addition UNEND. Talking place several decades after the events of Midst and Moonward, UNEND focuses on a supernatural ship and a remarkable crew set forth on an expedition to explore the highest heights, deepest depths, and furthest reaches of the known cosmos. But their journey is fraught with peril as they discover truths and realities far stranger than any of them could ever have imagined. You can listen to all three series now on your favorite podcast app and on the Midst Podcast YouTube channel! OR if you want to unlock bonus content like music, art downloads, AMAs with the narrators, AND support the story, we invite you to Join the Fold at Midst.co!

Duration:01:22:01

Ask host to enable sharing for playback control

Episode 149: Especially the Lies: Building Unreliable Worlds, ft. MARINA LOSTETTER

2/26/2025
What happens when the world your characters -- or your readers -- first find themselves in turns out to be not quite what it appears? Marina Lostetter joins us to explore the different ways that a writer can play with an unreliable world. Maybe it means a story of scientific discovery that reshapes how their characters perceive their place in the universe; maybe it means a story where information has been deliberately suppressed and has to be fought for; maybe it's a world where knowledge has simply been lost and must be recovered. It could even mean a world that is, itself, changing as the story goes on! What are the challenges for on-boarding readers to an unreliable world? How is it different in a story that starts in what seems to be our modern real world and then reveals the Matrix or a portal universe versus a story that begins in a fantasy world, so that the author has to get the reader up to speed on that before they can start introducing the world's secrets? What role does self-mythologizing play at both the personal and the societal level? How about the pressure of a character maintaining a lie, either for themself, someone else, or their whole nation? Building these things may mean thinking about your world in layers of who knows what -- and how easy or difficult it is to peel back those layers. We also wrangle with the difficulty in combining an unreliable world with an unreliable narrator. Characters lying to teach other is one thing -- but a narrative lying to the reader or viewer is a riskier choice! It can be beautiful when done well -- but it can also be a breach of trust that impairs the overall story. [Transcript for Episode 149] About Our Guest: The open skies and dense forests of the Pacific Northwest are ideal for growing speculative fiction authors–or, at least, Marina would like to think so. Originally from Oregon, she now resides in Arkansas with her spouse, Alex. In her spare time she enjoys globetrotting, board games, and all things art-related. Her original short fiction has appeared in venues such as Lightspeed, Uncanny, and Shimmer Magazine. Her space opera trilogy NOUMENON and the stand-alone space adventure ACTIVATION DEGRADATION are available from Harper Voyager. The first two books in her first dark fantasy trilogy, THE HELM OF MIDNIGHT and THE CAGE OF DARK HOURS, are out from Tor. In addition, she has written tie-in materials for Star Citizen and the Aliens franchise. She is represented by DongWon Song of the Howard Morhaim Literary Agency, and she skeets on Bluesky as @MarinaLostetter.

Duration:01:11:21

Ask host to enable sharing for playback control

Episode 148: Horny on Main: Smutting Up Your Worldbuilding

2/12/2025
In honor of Valentine's Day, the season of Carnivale, and our own amusement, we bring to you this extra-long episode, where we heat things up and get a little down and dirty with our worldbuilding. What role does sex play in the world you're building -- and how do you depict that? This comes up a lot, obviously, in romantasy and other related subgenres, but even if that's not what you're writing, sexuality and gender dynamics are still part of whatever world your characters inhabit! So what's the dominant paradigm of sexual relations in your world? How sex-positive or puritanical are they? How queernorm? How monogamous or expansive in their ideas of relationships? What physical attributes, clothing styles, or acts do they find particularly sexy? And how accepting or judgmental are they of desires that fall outside that paradigm? We also wrangle with the craft of how to portray these things on the page. How do you decide what amount of "on-screen" spice feels right for this particular story? How explicit do you get, and what words do you choose for that? And even in non-sexy scenes, how much word count do you spend on cluing readers in to the ways in which your world's sexual mores might not match their assumptions? [Transcript TK]

Duration:01:49:10

Ask host to enable sharing for playback control

Episode 147: Something Is A-Myth, ft. KRITIKA H. RAO

1/29/2025
Mythological retellings have been having A Moment in fiction for a few years now. So, why do we do that? Kritika H. Rao joins us to explore the power and agency inherent in recontextualizing mythology for a modern readership! What is it that we reclaim or rediscover in retelling these stories for ourselves? And, on the other end of the scale, how can the retelling of ancient stories sometimes be weaponized and politicized for a specific purpose? When it comes to respinning our world's mythology for a novel, authors may find themselves caught somewhere between the constraints of readers' expectations and the abundant freedom that the myths themselves may present. Myths frequently do not adhere to the supposed rules of either storytelling or worldbuilding: things happen because they happen, or because gods, and plot threads don't always resolve as we would expect them to elsewhere. And if you're building your own pantheon and mythology for your fantasy world, how do you go about that? What kinds of things would the people in your society choose to tell stories about? What are the things they most want to explain to themselves and use as a vessel to pass along their values and traditions? Just as we examine the role of myths in our own history and society, we can apply that examination to our invented worlds as well! [Transcript TK] Our Guest: Kritika H. Rao is a speculative and children’s fiction author, who has lived in India, Australia, Canada, and The Sultanate of Oman. Whether writing for younger audiences or adults, Kritika’s stories are influenced by her lived experiences, and explore themes of self vs. the world, identity, and the nature of consciousness. When she is not writing, she is probably making lists. She drops in and out of social media; you might catch her on Instagram @KritikaHRao. Visit her online at www.kritikahrao.com. Rejected Titles for This Episode:

Duration:01:00:39

Ask host to enable sharing for playback control

Episode 146: A Matter of Character (ft SOPHIE BURNHAM)

1/15/2025
The world a character exists in shapes their identity on many axes of power and privilege. So how do those various scales affect the emotional stakes of the story they find themselves in? Guest Sophie Burnham joins us to discuss building a world that suits the characters you have in your head! As a writer who starts with character first, Burnham answers questions about their world after they know who their characters are and what dynamics drive them. If that's your style, how do you then build a world that makes sense for them to exist in -- whether they're in sync with the dominant paradigms of their world or in conflict with the systems that rule them? How do you determine things like class structure, technology levels, clothing, and more? How do the world's problems and the characters' problems intertwine and inform each other? Worldbuilding can be an excellent way to define the obstacles that face your character--and the solutions they find for them! [Transcript TK] Our Guest: Sophie (they/them) is the author of the Ex Romana trilogy. The first novel, Sargassa, is now available wherever books are sold. They have been a participating writer in—and the script doctor behind—multiple studio film and television projects. They’re a recovering theatre kid with a BFA in Acting from Syracuse University. Sophie lives with their dog on an island in Rhode Island, which is not an island.

Duration:01:06:55

Ask host to enable sharing for playback control

Episode 145: To Worldbuild or Not to Worldbuild, That Is the Question

1/1/2025
And obviously the answer is yes! But in this episode, we answer your questions! We talk about the "rules" and common advice of worldbuilding -- and the ways in which we merrily ignore, redefine, or defy them. We pull apart some techniques related to the craft of communicating worldbuilding to a reader and how to achieve balance within a story. We do some shop talk about the publishing world. And we give you our very important opinions about unicorns. We also do a little recap of 2024! From novels and novellas to getting the Traveling Light anthology out to meeting up in Scotland, we did some things! What will come in 2025? Well... Keep listening to the podcast, and you'll find out along with us! [Transcript TK]

Duration:01:15:38

Ask host to enable sharing for playback control

Episode 144: What Do You Do with a B.A. in Magic?

12/18/2024
How do the people in your world learn things? Lessons learned might come from formalized institutions, but knowledge might also get passed down through families, through guilds and trade organizations, or through the wisdom whispered in a character's ear by the trees. A world's literacy rate will define a lot about how information gets transmitted, preserved, or altered over time. So who controls the access to information, and how do they enforce it? We also poke at the perennially persistent trope of the magical school. How is magical education similar to or different from other forms of education in your society? Is it mandatory, to help control the danger that magic might present to society, or is it a privilege reserved for a very few? How about magical R&D -- How do people discover or develop new magic? [Transcript TK]

Duration:01:10:59

Ask host to enable sharing for playback control

Episode 143: Children of the Revolution

12/4/2024
In this episode, we discuss purely fictional, 100% not-at-all real, nothing to do with contemporary life ideas about rebellions and revolutions. Any resemblance to actual events, locations, or persons is coincidental. Completely. Continuing our "back to basics" series, and jumping off of a lot of the things we've discussed in the recent episodes on governments and politics, we think about what happens when those things break down. What conditions within the world you're building might lead to a rebellion? What sustains it? What allows it to succeed, or what will cause it to fail? How much of the righteousness of a revolution depends upon where you're standing? How does the rest of the world view the resistance -- and what shapes their ideas of it? So we talk a lot about Star Wars. And Battlestar Galactica. And The Hunger Games. Y'know. Fiction.

Duration:01:09:06