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Episodes

Creating a fun, social Art gallery in VR w/ Colin Northway and Robin Stethem

6/19/2018
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Colin Northway and Robin Stethem talk about their unreleased VR Art Gallery called the Museum of Other Realities. Topics discussed: - removing "elitism” from Art & museums - Art pieces turning into hangout spots - Architecture generated out of noise - Digital art’s scarcity/value problem - Using Etherium as a way to tie value to digital art recorded: May 2018

Duration:01:06:30

Neuroscience, Perception and AR Research in Meta w/ Stefano Baldassi

6/12/2018
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Stefano Baldassi, the Senior Dir. of Analytics & Neuroscience at Meta joins Az and Petr to talk about how his background in Perception, sports, and Neuroscience research guides his department's decisions in building an optimal fitting and functioning Augmented Reality headset.

Duration:01:08:00

Why Beat Saber FEELS so GOOD w/ Jan “Split” Ilavsky

6/6/2018
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Unless you've been living under a rock, you've probably heard of Beat Saber launching on Steam and Oculus Home. Lead developer Jan “Split” Ilavsky joins Az and Petr to discuss theories as to WHY Beat Saber feels so good, and what were the factors that have made it so successful.

Duration:00:48:17

3D Scanning, Photogrammetry, and AR Emojis w/ 3D Scan Expert

5/29/2018
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Nick Lievendag from 3D Scan Expert joins Az and Petr to talk about all things Photogrammetry, 3D Scanning, and the future of 3D reality capture.

Duration:01:34:35

VR Superpowers with IBM's Aldis Sipolnis - 67

5/23/2018
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Aldis Sipolnis, Head of Virtual Reality & Game Design at IBM joins Az and Petr to talk about Neuroscience, Brain training games, biofeedback, the potential of eye tracking and BCI's.

Duration:01:08:30

Full Body Haptic VR w/ Teslasuit - 66

5/15/2018
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Teslasuit CEO Dimitri Mikhalchuk joins Petr to talk about the science behind how their Full Body Haptic VR suit works.

Duration:00:48:22

Interaction Design Sprints Wrap-up w/ Leap Motion

5/8/2018
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Designers Martin Schubert and Barrett Fox join the Podcast to talk about their biweekly Design Sprints at Leap Motion, working on one of the most important aspects of VR and AR. Apologies for the non-ideal audio quality for this episode!

Duration:01:25:46

Animating in VR w/ AnimVR - 64

5/1/2018
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Creating beautiful, human-like animations in 2D apps has always had a STEEP learning curve. Today, we talk to NVRMIND's cofounders Milan and Dario about AnimVR: a tool to create animations completely with your hands.

Duration:01:10:12

Patreon Update + Future plans

4/25/2018
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Patreon: ResearchVR Podcast + Everyday a Scan](https://www.patreon.com/wizardofaz)

Duration:00:11:32

Interactive Filmmaking in Augmented Reality, with Asad J Malik - 63

4/23/2018
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Filmmaker Asad J Malik, Founder of 1RIC join Az and Petr to talk about his latest film, Terminal 3, debuting at the 2018 Tribeca Film Festival. He goes into depth talking about "Context being key" for AR storytelling, VR films in film festivals, and simulation/simulacra theories.

Duration:00:51:25

Super High-Res Varjo Headset Impressions (GDC + IEEE VR Wrap up) - 062

4/16/2018
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Az and Petr discuss the new VR and AR hardware they saw at GDC and IEEE VR, including Varjo, Magic Leap, ODG AR glasses, and more.

Duration:00:57:30

Can VR be used to train for murder? A conversation with Ian Hamilton - 061

3/14/2018
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UploadVR Editor Ian Hamilton joins Az and Petr to talk about early VR stories, shares his impressions of the all-in-one headsets like Oculus Santa Cruz, and discusses the new Magic Leap investment and the potential issues they're facing. Our main topic of the week was Stanford professor Jeremy Bailenson's article about the potential of VR being used by perpetrators of mass shootings.

Duration:01:40:08

060 - 3D Audio explained w/ Sally Kellaway and Kaushik Sunder

2/27/2018
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Az talks to the expert Audio Engineers and Researchers Sally Kellaway and Kaushik Sunder on what the benefits of 3D audio are, where they make the most impact in VR/AR, and what improvements need to be made in the industry moving forward.

Duration:01:07:44

059 - Why Women DON'T like Social VR w/ Jessica Outlaw

2/14/2018
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Behavioral Scientist Jessica Outlaw is an outspoken Social Scientist in the field of VR User Experience Design. She recently published an Inductive Qualitative study with Beth Duckles, PhD about the experiences of "Millennial, tech-savvy women" in Social VR applications (Altspace, High Fidelity, Facebook Spaces, etc). In this episode, we talk embodied cognition, implicit biases, gender differences in social behavior and navigation in an unfamiliar environment, as well as the questions the...

Duration:01:13:59

057 - Vive Pro & Meta 2 Impressions + News

2/6/2018
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HOT NEWS OFF THE PRESS. EXTRA EXTRA Az talks about his impressions of the Vive Pro, looking at high resolution photogrammetry with supersampling. Petr shares his thoughts on the Meta 2 devkit as an enterprise developer, and the need to have to sell his colleagues on the idea of AR.

Duration:01:03:05

056 - Breaking ALL the VR rules w/ Survios (Sprint Vector)

1/23/2018
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Az and Petr are joined by Amy Lynn and Andrew Abedian from Survios to talk about their upcoming new game: Sprint Vector, a game ALL about running in VR. a Movement and locomotion have always been a big topic of debate in VR, especially since many people are prone to motion sickness when the visuals don't match the state of their bodies, so in this episode, we dive into HOW Survios has managed to achieve what was once thought to be sacrilege: SPRINTING IN VR.

Duration:00:59:59

Short update about 2018 plans!

1/3/2018
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DISCORD CHANNEL: https://discord.gg/keQgUq Short update from Petr and Az talking about 2018 plans

Duration:00:16:08

055 - Simulating Touch in VR w/ Contact CI

12/16/2017
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Az is joined this week with cofounders Craig Douglass and Tom Buchanan to talk about the challenges behind simulating the high amount of degrees of freedom of hands, simulating the sense of touch, and creating finger push-back haptics. Contact CI: https://contactci.co/ Craig Douglass: https://twitter.com/C_F_Douglass Tom Buchanan: https://twitter.com/tfbuchanan4?lang=en

Duration:00:51:58

054 - SculptrVR's New 'Smooth' Update Explained w/ Nathan Rowe!

10/31/2017
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Petr and Az are joined by CEO and Cofounder of SculptrVR Nathan Rowe to talk at length about their BIGGEST update: 'Smooth' sculpting. We talk about the Oculus Santa Cruz II, Valve endorsing low-persistence LCD displays, the Acer MR Headset Review, and Adobe Premiere Pro's latest VR editing update. As for the main story, Nathan explains SculptrVR insane performances challenges of creating a world building tool with ability to scale the world by 10,000x! Download SculptrVR on Steam:...

Duration:01:25:56