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Rec Room's Origins and its UGC Future (Shawn Whiting, Community Designer @ Against Gravity) - 95

Shawn Whiting, the Community Designer at Against Gravity joins Petr and Azad to discuss the origins and the future of one of the most popular games in VR: Rec Room.


Building Leap Motion's "Project North Star" Kits (Noah Zerkin, PM at Noah Labs) - 094

Leap Motion's open source Project North Star has been fascinating VR/AR enthusiasts for the last year, but due to the scarcity of sourcing the components, finding a fully built kit is quite rare. Noah Zerkin, based out of Shenzhen, China has been focusing on fabricating and building the necessary components to build kits. He joins the podcast to chat about the headset, its advantages, and the challenges of what goes into building one. Video podcast: recorded in...


Livestreaming Mixed Reality with LIV (Dr Doom & Ruu, Cofounder & CTO) - 093

The CEO and CTO of LIV, Dr. Doom and Ruu join us to talk about the past, present, and future of green screen Mixed Reality and livestreaming VR games. Topics discussed: - Origins of green screen Mixed Reality - how did it start? - How is Mixed Reality being today and by whom? - Discord and the importance of building a community for a product - GameChanger API : Adding audience interactivity into a streamer's game - Vtubers and avatar copyright laws - The state of VR streaming on Twitch


Analyzing AR Trends in 2019 (Tom Emrich, Investor at Super Ventures) - 092

Tom Emrich, Investor from Super Ventures joins Az to talk about the prevailing trends of AR in 2019. Topics discussed: - Focals by North Smartglasses - XR vs. Spatial Computing - cultural implications of all-day AR glasses - AR Cloud is to AR as the Browser/Search Engines are for the early web - visual personifications of AI assistants in AR (Siri, Alexa) - AR for the world vs AR for your face - Facebook Portal - AR in cars (self driving or not) - Current state of AR investments - How to...


Measuring your mind with Biofeedback in VR (Sarah Hill, CEO and Dr. Jeff Tarrant, CSO of StoryUp XR) - 091

StoryUp XR CEO and Chief Storyteller Sarah Hill and Chief Science Officer Dr Jeff Tarrant join us to talk about Healium, an immersive biofeedback system to regulate anxiety. Topics discussed: - VR+EEG's - Measuring states of consciousness - stress management in the workplace Sponsored by HaptX, the leading solution for Haptic Feedback in Virtual Reality.


Building the XTAL headset (Marek Polčák, CEO of VRgineers) - 090

CEO of vrgineers, Marek Polčák joins Petr to discuss their latest VR HMD, the XTAL high resolution, enterprise targeted headset. Topics discussed: - creating custom lenses for ideal optics - limits of display port for high resolution and high refresh rate video transfer - measuring Cognitive Load


VR as In-Flight Entertainment (David Dicko, CEO of Skylights) - 089

David Dicko, Co-Founder and CEO of Skylights joins us to talk about VR as an in-flight entertainment (IFE) option for premium international flights. We talk about the current solutions to IFE, the hardware challenges, as well as the business of a being a B2B2C company. Topics discussed: - Challenges of cutting weight and building HMD hardware - How airlines make decisions about in-flight entertainment - 90/10 passive vs active IFE media consumption by passengers - Current IFE solutions and...


The Past, Present, and the Future of VR (Ben Lang, Executive Editor of Road to VR) - 088

Ben Lang, Co-Founder and executive editor of Road to VR joins us to talk about the early days of the VR industry, the founding of his publication, the what's right around the corner in the industry. Topics discussed: - Oculus Quest's target audience and place in current HMD landscape - Minimum spec requirements for PC VR gen 2.0 - Is "perfect Virtual Reality" the bar we need to reach? - Will Valve ever enter the all-in-one VR space? - Magic Leap's target audience


Designing for mobile AR with Torch 3D (Paul Reynolds, CEO) - 087

Paul Reynolds, CEO and Co-Founder of Torch 3D, joins us to talk about their design tool called Torch, built to bridge the knowledge gap for designers with web/mobile backgrounds, and letting them dive into the world of Spatial Computing Topics discussed: - Current state of iterative design (or lack their of) in VR/AR - AR input methods, which to focus on right now, and what to plan for - The importance of posting examples and use cases of what can be done with AR


HaptX's High-Fidelity VR Haptic Feedback Gloves for Enterprise (Jake Rubin, CEO) - 086

Jake Rubin, the CEO and cofounder of HaptX joins us to talk about the benefits and challenges of Haptic Feedback in VR. Topics discussed: - What are the different modalities of touch? - What are the different ways of visual stimulus can trick your brain into feeling something different? - Surviving in today's VR market and industry - Using VR to control 100's of robots - How far are we from full body VR suits?


The Problem with Magic Leap One's Display, Explained - 085

Az and Petr go deep into discussing the Magic Leap One's display technology, what we were expecting, what was being worked on, and what was finally delivered. Topics discussed: - What is vergence, accomodation, lightfield displays? - How does Magic Leap's display work? - Why is the near clipping plane at 37 cm?


Training Firefighters in VR using Photogrammetry (Alex Harvey from Rivr) - 084

Firefighter training in VR using Photogrammetry with Alex Harvey, Creative Director of Rivr. Topics: - Cheaper, repeatable, and more robust training scanrios for firefighting in VR - Animating scanned Firefighters using Mocap - AR headsets for live firefighting situations


Prototyping AR Interactions in VR with ModBox VR (Lee Vermeulen) - 083

Lee Vermeulen, creator of ModBox VR joins Petr and Az to talk about prototyping AR using VR today. Topics discussed: - What does VR/AR enable in an IOT equipped house? ie, controlling lights from within VR. - Mixed Reality Meshing using Stereolabs Zed cam - IRL Monitors interacting with spatial computing apps - Photogrammetry scanning using Arkit


Oculus Medium 2.0 with Jessica Zeta and David Farrell - 082

Jessica Zeta and David Farrell from Oculus Medium join us to talk about their latest Medium 2.0 update. Topics discussed: - Creating a multi-hour comfortable creative tool - fitting into professional pipelines and workflows - How the new Move Tool works


Volumetric Video, Depth Cams, and Filmmaking using Depthkit, with Alexander Porter - 081

Alexander Porter joins us to talk about DepthKit, a Volumetric Video Capture tools and Scatter, the company he cofounded. Topics discussed: - Starting from building an open sourced volumetric video creation tool - Creating mobile Volcap tools for non engineers with small budgets - How do IR Depth Cams work? Key takeaways: - The need for Volumetric live action capture is on the rise (because of new display tech; ie VR, AR, holographic displays) - New Depth cameras are on the rise once again...


The State of the VR Industry with Tipatat Chennavasin, GP at The VR Fund - 80

VR Investor and developer Tipatat Chennavasin joins us to talk about how far we've come over the past 2.5 years of consumer VR. Topics discussed: - Jumping from development to venture capital - Which businesses _need_ VC investment, and which don't - How media hype overvalued VR companies Key takeaways: - Right now is the BEST time to be investing and developing in VR, with no real AAA competition, no overinflated hype, with a growing and hungry for content userbase. - Plenty of business...


Math, Chemistry, and Drug Designs using VR w/ Nanome Inc. - 079

Nanome CEO joins Az and Petr to talk about Chemistry and Math education and drug designs in VR. Topics discussed: - 3d Math visualizations in VR - 3d Chemistry education in VR - Protein designs on the blockchain recorded: July 2018


Knuckles 2.0, StarVR One, and best VR films at SIGGRAPH 2018 - 078

Wrap-up for all the new hardware and films shown at SIGGRAPH. Topics discussed: - Valve's Knuckles 2.0 controllers impressions - Star VR One Impressions - Extra wide FOV - MPC's Virtual Production System for VFX Films - Best VR Films: Arden's Wake & Tales of Wedding Rings


Intimate Emotions and Anonymous Networks in "Where Thoughts Go" w/ Lucas Rizzotto - 077

Lucas Rizzotto joins us to talk about "Where Thoughts Go: Prologue" as an anonymous way of sharing and listening to people's intimate thoughts and emotions in VR. Topics discussed: - BoostVC and why living with other founders is helpful for young startups - Social Networks with or without like/comment response systems - Why anonymity is important - How to handle bad behavior, trolls, and 4chan raids


Shared Technology between VR and Drones, Phones, IoT with Anshel Sag - 076

Analyst Anshel Sag joins Az to talk about the derivative nature of tech industries, what technologies VR/AR share with other sub-industries, and what innovations will prove to be important moving forward. Topics Discussed: - VR being derivative of Phones, Drones - 60ghz wifi routers of the future