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The RisingHigh Extended Tea Break - Making Games

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Spotlight: Chris Trudeau Interview: Voodoo Games Signing & Publishing Deal - An App Store Success Story

Today I sit down with Academy Member Chris Trudeau of Boston Trudeau Studios, who landed himself a Voodoo publishing deal with his latest game title Twenty48 Solitaire, so huge congrats to Chris, super excited at such an awesome success story. Download: Twenty48 Solitaire In our conversation, we discuss how Chris made the leap from being a professional finish carpenter, dabbling with selling print on demand t-shirts from his 2 Etsy shops as a side hustle, to stumbling across Buildbox...


027: Podcast Hiatus - New Game Building Focus, Schedule Paused & Time Management Dilemmas.

After our Academy Anniversary month of July, we took some time for a lot of soul searching about what is next on the agenda for us as a Indie Game Studio and the company in general. The fact is, it has been way too many months since the production of our last game, and this has long been an itch that badly needs scratching! We love doing the podcast and it’s been a lot of fun, but it has surprised us at just how long a process it is. We’ve come to the difficult decision to take a short...


026: Hyper Casual Games - Mobile Publishers, Game Retention and the Domination of Hyper Casual Mobile Games.

Hyper Casual games are dominating the App Store Top Charts. In early in 2017, we saw the rise of Hyper-Casual games going main stream with publishers like leading the way with their smash hit These usually lightweight games, consisting of nothing much more than an addictive core loop on launch, are typically a few steps ahead of a MVP ( minimal viable product ) or prototype. Pushed heavily via social media campaigns ( Snapchat / Instagram / Facebook ) publishers can...


025: Buildbox 3 - Time for New Games in Buildbox 3D - The K.I.S.S Mobile Game Developer Rule.

To finish up our devlog style episodes for this month, we look ahead to what we’ll be working on for the 2nd half of 2018. With the imminent release of Buildbox 3 ( Beta ) in the coming weeks, we're super pumped to get back into our favourite game creation software and take a look at the next generation of Buildbox. Whilst of course it’s very exciting to have new tools to play with and finally get to play around in 3D, it’s also worth remembering that the Arcade Style Hyper Casual games...


024: Time Off Apparently - Making Time for R & R, Accountants and Really Bad Quick Maths.

More of a general chit chat this week as we’re on holiday, or at least we were supposed to be. Following an impromptu decision to take some time out as I was approaching burnout, it soon became apparent that our schedule was completely shot and there was no podcast ready, oops. We made a commitment to show up each and every week, and not wanting to break our run so far, we came in, sat down and recorded. As a small business owner, there’s never enough time in the day and there’s...


023: One Year In - Running an Indie Game Studio and Game Dev Training Academy

As July marks the one year Anniversary of our Game Dev Training Academy, we decided it would be nice to sit down and have a chat about our journey so far, and revisit the reasons behind why we decided to set up the Rising High Academy. Website: We truly do appreciate you taking time out of your day to listen and hope you got some value. If you enjoyed today’s show, it would go such along way if you hit that Subscribe button. We’d also be forever grateful if...


022: Behind the Scenes - Reasons why as Game Developers, you should revisit your old games.

For all you seasoned game developers out there, when September time rolls around and Apple releases new devices and iOS versions, more often than not we need to update something to ensure our old games still work correctly. Whilst this can be a pain the you know what, it can actually be turned into a positive, and a time to revisit our old games, breathe some life back into them and bring them up to date. Visit us for the Full Show Notes & Links to all the Resources: Website:...


021: Design Constraints - Why designing under constraints will make you a better game designer.

Working under constraints, especially in a creative field, can be a challenging but highly effective way to build up your inventiveness. Often when starting out a project, setting some kind of constraint can force you into action and get your brain thinking in a different way. For instance, it’s time to start a new game project. “Let’s now build a game.” You’re at your workspace.. Cool… erm… yeah… so… yeah… erm… Now, let’s imagine you put some constraints on the project: “Let’s...


020: Websites and Press Kits - As Game Developers, is it Essential to have a Website & Press Kit for your Mobile Games?

We had an interesting question come in this week from Podcast listener Stuart, so we decided to have a chat about just how essential having a website and press kit is for your games. Stuart says: “I’m half way through building my game and I’m starting to have a think about marketing. Do I need a website and press kit for my game and is it something worth doing anyway?” Great question! We answer this and more... Visit us for the Full Show Notes & Links to all the...


019: App Store Research - 3 Reasons Why Researching the App Store is Critical for Mobile Indie Game Developers.

Browsing around on the App Store has been part of our daily routine pretty much ever since we first started building our games. The App Store is the playground we play in, and thus it’s super important to keep a keen eye on the market. With the Store refreshing each Thursday, it’s always a bit of a buzz to have a good look around at just who the movers and shakers are, and what’s working right now. Visit us for the Full Show Notes & Links to all the Resources: Website:...


018: Motivation - 5 Hacks for Game Developers to Stay Motivated When Developing Games

This week we discuss our Top 5 hacks to ensure you stay motivated during your game development cycle. Keeping energised and focussed is critical to meeting those deadlines, however loose they may actually be. We all struggle with motivation from time to time, it's inevitable, however you can definitely influence your own motivation if you can actually figure out what you want, set and commit to your goals and try and push through those difficult phases. Visit us for the Full Show Notes...


017: Game Success - As a Game Developer, how do you define success for your Indie Mobile Game?

Defining success for any mobile game can come in many forms. You may be just starting out in the business, and, by the very fact that you have built a game and released it on the App Store, can be in of itself defined as a great success. Visit us for the Full Show Notes & Links to all the Resources: Website: We truly do appreciate you taking time out of your day to listen and hope you got some value. If you enjoyed today’s show, it would go such along way if you...


016: Finish Your Damn Game - 5 Common Developer Pitfalls that can stop you getting to Launch Day.

As game developers, shipping your finished game, whether you’re a hobbyist or part of a professional studio team, the goal you should always be heading for is to finish. We all know that at times, life just gets in the way, but there are a certain number of pitfalls you can fall into very easily, and often unknowingly, and this can hinder you releasing your game and often stop dead your project dead in its tracks. Visit us for the Full Show Notes & Links to all the Resources: Website:...


015: Game Polish – The 5 Major Aspects of Game Polishing All Game Developers Should Pay Attention To.

So what exactly is game polish? It’s all in the details, details, details. It’s all about mastering the art of fine tuning and learning to be slightly obsessive. Mix this with a sprinkle of OCD thrown in for good measure and you’re on your way to becoming a polishing Jedi. The truth is, polishing your game could in theory go on forever, and the urge to tweak details over and over can seriously impact on you actually releasing your game. So, as game designers / game developers, just when do...


014: Game Monetisation - Our Best 5 Ways to Make Money with Games and the best way to Monetise Your Mobile Game.

So you’ve built your game, spent countless hours crafting each and every pixel, polished it to the end degree and now you’re ready to launch it to the world! But, just how are you going to make money from your brand new mobile game? You should be thinking about monetising your mobile game from the moment you start to build, and this can have a big effect on how you actually end up constructing your projects. As game designers and builders, it would be absolutely fantastic to serve up our...


013: Icon Design - 6 Golden Rules & Principles for Effective Game Icon Design that Every Game Developer Should Know.

Your icon is arguably one of your most important assets when it comes to your App Store presence. It is usually the first opportunity to impress potential customers and therefore makes it critical to your overall branding. When speaking about icons, there is without a doubt some best practices that should not be ignored. Often when we think of icon design, less is usually more. However, the icons main purpose is to fully encompass and capture the very essence of your game. Ideally, this...


012: Fun In Games - 5 Factors of Fun you’ll find in Every Game You’ll Play and Game Developers Need to Know

Defining Fun is certainly and tricky one for sure. What is fun for me, could quite possibly not be particularly fun for you. So how do we define fun when it comes to Game Development and in our games? Rather than thinking of the word "Fun" in the traditional sense, we should be thinking about our Games as being an experience, to which fun is an aspect. For instance, let's say we have built a Horror themed game where there's spooky moments, creepy music and scare jumps a plenty. Whilst...


011: Mood Boards - 5 Reasons why creating mood boards are an essential starting point for game development.

Creating a Mood Board is an essential starting point when you're starting out on any new game / project. What is a Mood Board? Simply put, a Mood Board is a collection of images that you find inspirational, aspirational and aesthetically pleasing all collated into 1 central document that you can refer back to throughout your game development. Using keywords or phrases into google images, other search engines are available, start to cherry pick images that you like the look of, like the...


010: Screenshots - 10 Tips and Tricks for Creating Killer Converting App Store Screenshots.

With just a few precious seconds to grab players attention, your screenshots need to pack a punch and convince them to hit that get button. As the old adage goes, " A picture is worth a thousand words" and for your App Store screenshots, this is most certainly true. This week we discuss how to create enticing, informative and exciting screenshots so you can master the art of how to fully show off your games potential. Our Top 10 best practices for designing your killer visuals will guide...


009: Mobile Game Publishers - 5 reasons why your goal should be to sign a mobile publishing deal with the first 10 games you build.

This week we discuss the plans and goals any Indie Game Developer should follow when making games for the mobile platforms. Be it the Apple App Store, GooglePlay or Amazon, our advice is always the same whether you're an absolute beginner or have been making games for a while, head for that Publishing Deal. There's a multitude of benefits for teaming up with an established mobile game publisher when launching your titles, the most arguably is traffic. Without a solid User Acquisition ( UA )...