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United States

Language:

English

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Episodes

Gerg and Muxl Play: Perfect Dark

11/12/2018
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This week we played Perfect Dark. The last of a now-extinct breed of single-joystick shooters with fast-pace action and fun multi-player. Looking back on this game with fresh eyes it's hard to imagine how it must have felt back in 2000.

Duration:00:22:29

Special Announcement and Clips from Horror Presentation

11/5/2018
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We have a special announcement about Gerg and Muxl going forward this episode! We are going to start streaming games biweekly! Also stick around for some clips from a lost recording we did on horror presentation. Unfortunately tech ate our podcast and you really don't want to sit through the distortion for the second half so we just cut that out.

Duration:00:02:29

Monsters in Media

10/27/2018
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What makes a good monster? Gerg and Muxl go over some of our favorites and how they uniquely embody the environment that they are a part of. Join us for this Halloween themed break down.

Duration:00:45:12

Negative Space in Games

10/10/2018
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How can the creators of horror games use the absence of stimulation to provoke a scary moment and what role does absence play in the development of fear. Gerg and Muxl discuss on the first October Horror Cast!

Duration:00:52:27

Battle for Azeroth: Between Players and Evolving Systems

10/1/2018
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The latest WoW expansion has ruffled some feathers for a number of understandable reasons. Gerg and Muxl take a look at the subjective experience of players under different progression systems as well as the difficulty of maintaining freshness and quality in the design of complex games.

Duration:00:55:18

Superhero Games: Power and Responsibility

9/24/2018
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Characters in video games are often more powerful than the average bear (let alone human) but something strange starts to happen as heroes approach deity levels of control. Join Mark and Greg and we discuss super hero games; what works and what doesn't when it comes to these beloved icons.

Duration:00:50:56

Cycles in Gaming

7/23/2018
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We wrap up Gaming Mechanics season 1 with this analysis of the way three different games organize their pacing into cycles and discuss the impact that has on the player's experience. Find out what kind of games lend themselves well to periodic time to slow down.

Duration:01:13:14

Overcooked and Gamification

7/16/2018
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Gamification is becoming increasingly popular. Taking an everyday task and distilling it down to its most basic, measurable and rewardable elements is making its way into education, the work place and scheduling. This week we're discussing our experience with Overcooked and how it has managed to make players feel like they were managing a kitchen while still having them only press three buttons.

Duration:01:07:14

Multiplayer, Multilayer

6/25/2018
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Over the last decade in gaming it's becoming increasingly popular to add network and multiplayer modes to games. Even games which don't really need it... In this episode we discuss various multiplayer blunders in games and what happens when a game grow to very large scales.

Duration:01:09:07

Subnautica vs. No Man's Sky

6/18/2018
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After getting our hands dirty with subnautica, we're contrasting it with the lack luster debut of No Man's Sky to see how this similar concept of survival on an alien terrain is made so much more intriguing.

Duration:01:00:41

Cheating in Games

6/2/2018
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Cheats used to be a staple in games. Whole books and menus were dedicated to them and now they're a rare sight. So what happened to cheats? Why did they go the way of the dodo and how have developers supplemented the disappearance of cheats in modern games?

Duration:01:11:26

Violence or Play: A Gamer's Look at Combat

5/23/2018
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Violence, combat and competitions that end in one party "KO"d are everywhere in games. How does the pervasiveness of this seemingly brutal metaphor shape how we understand video games and those who engage in them? Also check out our Patreon and help us get a PS4: https://www.patreon.com/gamingmechanics

Duration:01:11:50

God of War: A Franchise's Evolution

5/7/2018
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The God of War series has been known for its gratuitous violence, brutality and satisfying combat. The most recent entry to the series maintains the thrill of combat while striking a radically different tone of relationship and responsibility. The Gaming Mechanics discuss the evolution in this franchise and why this major shift seems to have worked so well.

Duration:01:18:27

Minigames: Tiny Triumphs or Little Landmines

4/27/2018
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Minigames can be the cherry on top or a fly in the ointment of a good game. When does this game-within-a-game work well to complement the larger project and when does it leave players frustrated? The Gaming Mechanics put it all under the microscope.

Duration:01:14:20

Content in Games

4/19/2018
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How can some games go their entire existence without people shouting about "lack of content" while others seem to get that criticism right out of the gate? What do people even mean by that criticism and what can developers do about it? The Gaming Mechanics take on these tough questions.

Duration:01:10:53

Gaming: A Movement in 4 Parts

4/13/2018
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Gaming has gone through a renaissance over the last 15 years with amazing, genre defining titles like Super Mario, Halo, War Craft but recently these main stream giants have been challenged by indie developers and major changes in the publishing landscape. The Gaming Mechanics talk about the cycles of innovation in gaming and give you a deeper insight into the dynamics of technological progress. Credit to MatPat of The Game Theorists for inspiring this episode. Check out his video here...

Duration:01:17:08

The Scope of Competition

3/27/2018
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In recent years gaming has gone global and this has profoundly effected the competitive landscape. Matching making systems seem geared toward pushing you along in skill but what happens to players who don't want to be the best and how can competition be fostered at higher levels?

Duration:01:04:45

Time: Narratives and Mechanics

3/20/2018
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Time is dilated to give narrative weight or summarized in a montage to give the summary of a process and In some video games time is more than just a setting for linear causality but a character in itself. This week the Gaming Mechanics are talking about the many ways that players interact with time!

Duration:01:04:59

RPGs: Analog vs Digital

3/6/2018
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RPGs are a broad genre of video games born out of the pencil and paper games of old. The Gaming Mechanics discuss how these high-tech counterparts stack up against their tried-and-true counterparts. The differences might surprise you.

Duration:01:03:08

Fortnite vs. PUBG: A Battle Royale

2/20/2018
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Fornite has exploded onto the gaming scene and elevated the Battle Royale to its own genre! Join The Gaming Mechanics as we discuss the differences between these two popular games. From asthetic, to item selection and pacing everything is on the table!

Duration:01:08:23