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Episodes

God of War: A Franchise's Evolution

5/7/2018
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The God of War series has been known for its gratuitous violence, brutality and satisfying combat. The most recent entry to the series maintains the thrill of combat while striking a radically different tone of relationship and responsibility. The Gaming Mechanics discuss the evolution in this franchise and why this major shift seems to have worked so well.

Duration:01:18:27

Minigames: Tiny Triumphs or Little Landmines

4/27/2018
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Minigames can be the cherry on top or a fly in the ointment of a good game. When does this game-within-a-game work well to complement the larger project and when does it leave players frustrated? The Gaming Mechanics put it all under the microscope.

Duration:01:14:20

Content in Games

4/19/2018
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How can some games go their entire existence without people shouting about "lack of content" while others seem to get that criticism right out of the gate? What do people even mean by that criticism and what can developers do about it? The Gaming Mechanics take on these tough questions.

Duration:01:10:53

Gaming: A Movement in 4 Parts

4/13/2018
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Gaming has gone through a renaissance over the last 15 years with amazing, genre defining titles like Super Mario, Halo, War Craft but recently these main stream giants have been challenged by indie developers and major changes in the publishing landscape. The Gaming Mechanics talk about the cycles of innovation in gaming and give you a deeper insight into the dynamics of technological progress. Credit to MatPat of The Game Theorists for inspiring this episode. Check out his video here...

Duration:01:17:08

The Scope of Competition

3/27/2018
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In recent years gaming has gone global and this has profoundly effected the competitive landscape. Matching making systems seem geared toward pushing you along in skill but what happens to players who don't want to be the best and how can competition be fostered at higher levels?

Duration:01:04:45

Time: Narratives and Mechanics

3/20/2018
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Time is dilated to give narrative weight or summarized in a montage to give the summary of a process and In some video games time is more than just a setting for linear causality but a character in itself. This week the Gaming Mechanics are talking about the many ways that players interact with time!

Duration:01:04:59

Fortnite vs. PUBG: A Battle Royale

2/20/2018
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Fornite has exploded onto the gaming scene and elevated the Battle Royale to its own genre! Join The Gaming Mechanics as we discuss the differences between these two popular games. From asthetic, to item selection and pacing everything is on the table!

Duration:01:08:23

Sequels in Games

2/12/2018
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How do you follow up a smashing success and why are the second iterations of games often better than the first? The Gaming Mechanics take on these questions and more in this episode of Gaming Mechanics!

Duration:01:03:21

Fighting the Revolution: Combat in 3D

1/31/2018
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Continuing our discussion on 3D gaming, we're turning our attention to combat! Just as with movement, combat saw a jump in complexity as games moved to including a 3rd special dimension but are players really able to cope with this complexity? The Gaming Mechanics discuss the possibilities and shortcomings of fighting in 3D.

Duration:01:00:32

Platformers and Racing in the 3D Age

1/15/2018
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Some of video gaming's most iconic characters originate from platforming, a genre which came into its own in the early 1990s and then became virtually unrecognizable while its fast-paced sibling made a clean transition. How can two genres with similar ideas interact so differently with the advance of technology? Join the Gaming Mechanics as they discuss.

Duration:01:12:22

Gaming Goes 3D

1/9/2018
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In any art there are epoch-defining innovations which create both creative space and a lot of hype for a particular sub-genre of that art. 3D technology was just such an innovation for video games. Join Greg and Mark as they intro a series on the changes that the 3rd dimension brought to the gaming landscape.

Duration:01:12:48

Looking Backward and the End-Game

12/29/2017
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A lot of games aren't over even after the ending. There are special challenges, secret items, and a completion percentage on your save file that offensively glows "43%" Just what is the purpose of having a game after a game in both single and multiplayer genres?

Duration:01:01:51

Ending Game Stores

12/11/2017
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Endings of stories are usually bittersweet. It's the culmination of everything and also then end of a journey but games aren't just stories, they also rich experiences involving unique skills. End a game might mean there's still much left to explore so what does it look like to conclude a video game?

Duration:01:19:40

Replayability in Games

12/6/2017
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Ever finished your favorite game only to go back for seconds? As part of our series about finishing games it felt fitting to talk about how to keep things fresh during replays. Join Greg as he discusses just what makes a game replayable!

Duration:01:03:10

Bosses At Work

11/27/2017
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Bosses can bring an epic note of finality to a section of a game or be a sour note in the harmony between player and game. What makes for a good boss fight? and where did bosses even come from to being with?

Duration:01:19:38

Loot Boxes: A Behaviorist's Booty

11/20/2017
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The controversy surrounding the use of loot boxes in triple A titles has come to a head with the release of EA's Battlefront II (2017). The Gaming Mechanics take you on a psychological tour of loot boxes, the problems they present and what they might still be good for.

Duration:01:09:47

The Story of Destiny's Lore

11/13/2017
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Destiny 1 and 2 were hugely anticipated titles with all the space-opera epicness you've come to expect from Bungie. How that epicness is communicated to you, the player, has been a point of controversy, consternation and, at last, this podcast. Greg and Mark discuss what worked and what didn't in Destiny 1 and 2's presentation of lore (no spoilers).

Duration:01:08:16

Finding The Game

11/6/2017
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Games are so complex and unique that it is necessary for games to teach themselves to players. From the in-world tutorial of Red Dead Redemption to the tutorial-as-world of Portal, the Gaming Mechanics tackle tutelage and trajectory in all its forms.

Duration:01:01:57

Episode Delayed

11/5/2017
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Duration:00:00:18

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