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Play Comics

Media & Entertainment Podcasts

Play Comics is a show that looks at video games based on comic properties and how faithful those games stay to the source material.

Location:

Summerville, SC

Description:

Play Comics is a show that looks at video games based on comic properties and how faithful those games stay to the source material.

Twitter:

@PlayComics

Language:

English

Contact:

8436427126


Episodes
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Garfield the Search for Pooky with Ryan Estrada

8/31/2025
Read transcript Welcome to another gloriously chaotic episode of Play Comics, where today’s adventure features everyone’s favorite lasagna-loving, Monday-hating tabby cat stumbling through the digital wasteland of Garfield: The Search for Pooky on the Game Boy Advance. Because apparently, losing a teddy bear is serious enough business to warrant an entire platforming odyssey filled with death pits, questionable physics, and mice that probably deserve their own organized crime documentary. Joining us for this tale of feline desperation and handheld gaming horrors is the phenomenally creative Ryan Estrada—artist, author, and genuine adventurer who has somehow managed to create official comics for everyone from Star Trek to Popeye to (yes, indeed) Garfield himself. When he’s not crafting award-nominated graphic novels like Banned Book Club or wandering through actual adventures that sound like they belong in their own comic series, Ryan brings the perfect blend of insider knowledge and artistic sensibility to help us navigate this particular slice of orange cat chaos. So grab your favorite plush companion (and maybe hide it somewhere safe), prepare for some seriously questionable level design choices, and settle in for an episode that explores what happens when beloved comic strip characters get translated into the unforgiving world of Game Boy Advance platforming. Will our heroes survive Garfield’s glacially-paced walking speed? Can anyone explain why this cat can leap tall buildings but still can’t find a simple teddy bear? And most importantly, does this game capture the essence of Jim Davis’s creation, or does it just make us want to curl up for a very long nap? Learn such things as: You can find everything you could ever want to know about Ryan on RyanEstrada.com. Let’s see if anyone can pick out my favorite part. I’ll give you a hint, it’s on the home page. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to The Last Comic Shop and Life, Death, & Taxonomy for the promos today. Intro/Outro Music by Backing Track, who was going to tell me something about what I’ve been saying here at the end of the show notes. And then realized that it just wasn’t worth the effort. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.

Duration:00:41:01

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Yu-Gi-Oh Worldwide Edition – Stairway to the Destined Duel & Falsebound Kingdom with GothJon (2 ACT Podcast)

8/24/2025
Read transcript Welcome, card-slinging strategy seekers, to another episode of Play Comics where we shuffle through the deck of comic-to-game adaptations with all the precision of a first-turn Exodia draw gone horribly wrong! Today we’re summoning not one, but TWO Yu-Gi-Oh! adventures that took Yugi’s world from the small screen to handheld hysteria and living room chaos. First up, we’re diving into Yu-Gi-Oh! Worldwide Edition – Stairway to the Destined Duel for the Game Boy Advance, a portable card battler that somehow managed to cram the entire Battle City tournament into a device smaller than Joey’s brain capacity. Then we’re teleporting to the GameCube dimension with Yu-Gi-Oh! The Falsebound Kingdom, where virtual reality meets real-time strategy in a combination so bizarre it makes Kaiba’s obsession with ancient Egyptian card games seem perfectly reasonable. Joining us for this interdimensional dueling discussion is the magnificent GothJon from the 2 ACT Podcast, whose expertise in anime, cinema, and all things delightfully dark makes him the perfect co-host to help us navigate these shadow realm gaming adventures. Whether we’re discussing the satisfying simplicity of portable dueling or the ambitious madness of strategic monster management, GothJon brings the kind of analytical insight that would make even Pegasus jealous. So grab your duel disk, power up that millennium puzzle, and prepare for an episode that explores how faithfully these games captured the heart of the cards… or whether they sent us straight to the shadow realm of gaming disappointment. Will these Yu-Gi-Oh! adaptations prove they’ve got what it takes to stand the test of time, or will they end up banished to the extra deck of forgotten licensed gamesmes? Time to duel… digitally! Learn such things as: You can find GothJon on YouTube @gothjon, the 2 ACT Podcast on Spotify, and wherever you get your podcasts. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to Super Switch Club and Tales from the Backlog for the promos today. Intro/Outro Music by Backing Track, who thinks I’m insane for looking at multiple games here. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.

Duration:00:35:42

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Batman Begins with Wells Thompson (WellsThompson.com)

8/17/2025
Read transcript Holy cowl-wearing console catastrophe, comic crusaders! This week on Play Comics we’re grappling-hooking our way into the surprisingly deep shadows of 2005’s Batman Begins video game – because apparently someone at Eurocom looked at Christopher Nolan’s gritty reboot and thought, “You know what this needs? A fear meter and the ability to summon actual bats to terrify thugs into submission!” Released across more platforms than Batman has traumatic childhood memories, this movie tie-in somehow managed to land on PS2, Xbox, GameCube, and Game Boy Advance without completely embarrassing itself in the process. While most movie games crash and burn faster than if I tried to drive the Batmobile, this stealth-action adventure actually tried to do something interesting with its “High Frequency Transponder” gadget and environmental intimidation mechanics that made enemies drop their weapons in sheer terror. Joining us for this digital descent into Gotham’s criminal underworld is the incredibly talented Wells Thompson, creative mastermind behind indie comic sensations and the brilliant mind that helped bring us The Scorpion and the Queen (among a bunch of other Kickstarter projects) and the force over at WellsThompson.com. Wells brings his unique perspective on comic storytelling and adaptations to help us figure out whether this game captured the essence of both the Dark Knight’s origin story and Nolan’s cinematic vision, or if it belongs in Arkham Asylum alongside the rest of the movie tie-in disasters. From the surprisingly robust stealth segments that actually rewarded patience over button-mashing, to those Batmobile sequences that had us questioning our life choices, we’ll explore how this Eurocom-developed title managed to be the last Batman movie to get a proper video game adaptation – and whether that’s a good thing or a tragedy. So grab your utility belt and join us as we investigate whether fear really is the best weapon, or if this game should have stayed in the cave where it belongs! Learn such things as: You can find Wells on BlueSky @wellsthomp, his newsletter Comics, Cats, and Cocktails, his current Kickstarter The Scorpion and the Queen or just go ahead and see all of his stuff on Kickstarter, and of course his website WellsThompson.com. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to Capes on the Couch and for the promos today. Intro/Outro Music by Backing Track, who would probably actually use that Batsuite for spelunking. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.

Duration:00:45:05

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The Punisher (2005) with Alex Squires (The StarWell Foundation, Opinions May Vary)

8/10/2025
Read transcript Welcome comic book crusaders and button-mashing vigilantes to another skull-crushing edition of Play Comics! This week we’re strapping on our tactical vest, loading up our favorite dual-wielded firearms, and diving headfirst into the wonderfully violent world of The Punisher from 2005 – a game that dared to ask the important question: “What if we took Thomas Jane’s already pretty intense Frank Castle and gave him access to every torture device known to humanity?” This PlayStation 2 and Xbox gem emerged from the blood-soaked minds at Volition (yes, the same folks who would later give us Saints Row) and decided that your typical comic book game needed more creative interrogation techniques and fewer moral boundaries. We’re talking about a game so gloriously brutal that it nearly earned an Adults Only rating before getting the black-and-white censorship treatment that somehow made watching a guy get fed to piranhas even more artistic. Joining us for this revenge-fueled rampage is the incomparable Alex Squires from The StarWell Foundation and Opinions May Vary, a person who knows a thing or two about giving comic book villains interesting character development – though probably with fewer wood chippers involved than Frank Castle prefers. Together, we’ll explore whether this 2005 digital bloodbath successfully captured the essence of Marvel’s most morally questionable “hero,” or if it left us feeling like we’d been interrogated by the wrong end of a drill press. So grab your favorite non-lethal beverage, practice your best intimidating one-liners, and prepare to discover if this early PlayStation 2 era adaptation proved that sometimes the best way to honor a comic book character is to let them be exactly as unhinged as they were meant to be. Will we declare this game worthy of the Punisher skull, or will it get tossed off a building faster than a Gnucci crime family lieutenant? Time to find out! Learn such things as: You can find Alex’s current project, The StarWell Foundation, and his past project, Opinions May Vary, both on OMVPodcast.com and whatever method you use to listen to podcasts. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to Invasion of the Remake and Last Sons of Krypton for the promos today. Intro/Outro Music by Backing Track, who probably wouldn’t go nearly as far as Frank here. And by probably I mean almost definitely wouldn’t. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.

Duration:00:44:52

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Digimon Battle Spirit with Joshua Moore (Morphenomenal: How the Power Rangers Conquered the World)

8/4/2025
Digital monsters, handheld mayhem, and nostalgic button-mashing collide! Prepare to jack into the Digital World as Play Comics takes a pixelated punch at Digimon Battle Spirit on the Game Boy Advance. This portable fighting game promised to capture all the Agumon-punching, Gabumon-grappling action of the beloved anime and manga series, but did it deliver a champion-level experience or just leave us saying “that’s not very digivolving of you”? Joining us for this pocket-sized digital duel is Joshua Moore, the brilliant mind behind Morphenomenal: How the Power Rangers Conquered the World. Together, we’ll explore whether this GBA gem successfully translated the franchise’s monster-battling essence into something more substantial than a Rookie-level disappointment, or if it left players feeling like they’d been banished to the Dark Area of gaming history. So dust off that Game Boy Advance, charge up your Digivice, and prepare for some serious handheld heroics! Will Digimon Battle Spirit prove itself worthy of the Crest of Gaming Excellence, or will we discover it’s about as useful as a chocolate D-3 device? Time to find out if this digital adventure was truly the digimon we deserved, or just another case of “close enough” licensing magic! Learn such things as: You can find Joshua on BlueSky @joshuamoore.com and of course his website JoshuaMoore.com and of course check out his book Morphenomenal: How the Power Rangers Conquered the World. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to the Glitterjaw Queer Podcast Collective and Fun and “Games” for the promos today. Intro/Outro Music by Backing Track, who insists that Digimon must me real and that’s what’s messing up his tech. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics. Read transcript

Duration:01:06:34

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Fantastic Four with Anthony Sytko (Capes on the Couch)

7/27/2025
Read transcript Flame on, podcast listeners! This week we’re stretching our way back to 2005 to tackle the Fantastic Four game that somehow managed to land on more consoles than Reed Richards has had scientific breakthroughs. Based on the first Fox movie that made us all question whether Hollywood truly understood what “fantastic” meant, this multi-platform adventure promised to let us clobber our way through levels faster than Ben Grimm goes through doorframes. Joining us for this cosmic-powered gaming expedition is Anthony Sytko from Capes on the Couch, who’s here to help us determine whether this game was the ultimate power or just another case of “it’s clobberin’ time” gone wrong. We’ll be exploring how this tie-in game managed to squeeze onto everything from GameCube to Game Boy Advance, and whether any version actually captured the magic of Marvel’s first family – or if they all just left us feeling more invisible than Sue Storm on a bad day. So grab your unstable molecules costume and prepare for a gaming experience that’s sure to be more unpredictable than Johnny Storm’s dating life. It’s time to see if this Fantastic Four adaptation was truly marvelous or just another victim of the superhero movie game curse! Learn such things as: You can find Anthony @CapesOnTheCouch on BlueSky, Facebook, Instagram, TikTok, and of course the Capes on the Couch website. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook. A big thanks to Nerd Best Friends and TransMissions Podcast Network for the promos today. Intro/Outro Music by Backing Track, who is willing play the game, but is going to pretend that the movie doesn’t exist. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.

Duration:00:45:04

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Spider-Man (2002) with Chris Ferrell (All Things Good and Nerdy, The Official GonnaGeek Show)

7/20/2025
Read transcript Welcome back, web-slingers and button-mashers, to another delightfully unhinged episode of Play Comics! This week we’re crawling back to 2002, when flip phones were cutting-edge technology, everyone was still trying to figure out what the heck a “blog” was, and Activision decided the best way to capitalize on Sam Raimi’s Spider-Man movie was to let Treyarch loose with a development kit and what we can only assume were several energy drinks and a prayer. We’re diving deep into the pixelated web-slinging wonderland that somehow convinced an entire generation that swinging through New York City while your webs mysteriously attach to invisible sky anchors was totally normal. This PS2, Xbox, GameCube, and Game Boy Advance spectacular managed to squeeze Tobey Maguire’s voice into a polygonal suit while adding enough extra villains to make you wonder if someone at Treyarch had been hoarding Spider-Man action figures since childhood and finally found an excuse to use them all. Joining us for this nostalgic journey through early 2000s gaming jank is the magnificent Chris Ferrell from All Things Good and Nerdy and The Official GonnaGeek Show! Chris brings his encyclopedic knowledge of all things delightfully nerdy to help us navigate the treacherous terrain between movie adaptation and comic book faithfulness. He’s the perfect guide for exploring whether this game captured the essence of everyone’s favorite wall-crawler or just gave us a really expensive tech demo for air-based web physics that would make actual physics professors weep quietly into their coffee. So dust off those sixth-generation consoles, prepare for some seriously chunky character models, and join us as we swing into action with a game that dared to ask the important question: “What if we took a two-hour movie and stretched it into twelve hours of gameplay by adding every Spider-villain we could think of?” The answer, as you’ll discover, involves more air combat than anyone expected and enough stealth sequences to make you appreciate that this was made before every game decided it needed a mandatory stealth section. Get ready for web-slinging, wall-crawling, and more mid-air punching than should be physically possible – it’s time to find out if this early millennium marvel holds up or if it belongs in the same category as those websites that still think animated GIFs are the height of digital sophistication. Learn such things as: You can find Chris on BlueSky @chrisferrell.bsky.social and of course his podcasts All Things Good and Nerdy and The Official GonnaGeek Show. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook. A big thanks to Spawnography and Piecing it Together for the promos today. Intro/Outro Music by Best Day, who is still looking for those steel beams in the sky. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.

Duration:00:39:27

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Mazin Saga Mutant Fighter with Stik Braxton (Together We Anime, Too Tall Boyz, Clueless Vino)

7/13/2025
Read transcript Greetings, fellow arcade archaeologists and button-mashing historians! This week on Play Comics, we’re diving headfirst into the delightfully bizarre world of Mazin Saga: Mutant Fighter for the Sega Genesis – that wonderfully weird 1993 hybrid that somehow convinced an entire development team that what the world really needed was a game where you could punch mutant biobeasts in the face AND grow to kaiju size for boss battles. Based on Go Nagai’s MazinSaga manga (which itself was a mashup of his Mazinger and Devilman universes), this Almanic Corporation creation proved that sometimes the best way to adapt source material is to throw it in a blender with some Streets of Rage DNA and see what emerges from the primordial gaming ooze. We’re absolutely thrilled to welcome Stik Braxton from Together We Anime, Too Tall Boyz, and Clueless Vino to help us navigate this mecha-infused madness. Stik brings his signature blend of pop culture expertise and comedic timing to help us answer the eternal question: does turning Koji Kabuto into a beat-’em-up protagonist while God Kaiser Hell destroys civilization make for faithful adaptation, or just really entertaining chaos? Armed with his Mazinger Z armor and an inexplicable ability to size-shift for dramatic effect, our hero must save humanity from an underground bunker situation that makes your average zombie apocalypse look like a casual Tuesday. So dust off your Genesis controllers, prepare for some seriously chunky sprite animation, and join us as we explore whether this genre-bending fever dream successfully captured the essence of its manga source material or just created something gloriously unhinged in the process. We’ll examine how faithful giant robot fights translate to 16-bit glory, why boss battles needed their own fighting game engine, and whether any of this actually makes sense when you’re having this much fun pressing buttons. Learn such things as: You can find Stik at too many places, so let’s just make it easy and send you to the Clueless Creative Linktree. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook. A big thanks to Bottom of the Stream and Shonen Flop for the promos today. Intro/Outro Music by Backing Track, who wants the cool helmet from this one but probably nothing else. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.

Duration:00:32:14

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Pokemon FireRed and LeafGreen with Connor

7/6/2025
Read transcript Welcome back, intrepid trainers and portable pixel pioneers! This week on Play Comics, we’re diving headfirst into the magical world where handheld gaming meets manga madness with Pokémon FireRed and LeafGreen for the Game Boy Advance – those delightful remakes that proved sometimes going back to where it all began is exactly what the Pokédex ordered. Released in 2004, these Kanto classics didn’t just give us shiny new graphics and wireless trading capabilities; they spawned an entire manga adaptation that turned Red, Blue, and Green’s adventures into something far more dramatic than “gotta catch ’em all” – think more along the lines of “gotta survive mysterious vortexes and Team Rocket’s Three Beasts while somehow not getting turned to stone”. Speaking of adventures, we’re absolutely thrilled to have Connor joining us for this episode – yes, the same Connor from my local comic shop who has somehow managed to convince me that I need every single variant cover, limited edition, and “exclusive” release that walks through his door. Connor’s wallet-draining superpowers are matched only by his encyclopedic knowledge of both gaming and comics, making him the perfect guide for our journey through the FireRed & LeafGreen saga that spans both pixels and panels. So grab your Game Boy Advance, dust off those manga volumes, and prepare for an episode that’s more engaging than trying to catch a shiny Pokémon while Connor whispers sweet nothings about the latest Batman #1 variant in your ear. We’ll explore how faithful the manga stayed to the gaming experience, whether adding interdimensional drama actually improved the “become the very best” formula, and why sometimes the best way to revisit a classic is to completely reimagine what “classic” means in the first place. Learn such things as: You can find Connor at my local shop, if you’re lucky and are there at the same time as him. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook. A big thanks to Nerd Best Friends and Shonen Flop for the promos today. Intro/Outro Music by Backing Track, who probably learned hot to replace save batteries specifically because of Pokemon. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.

Duration:00:46:12

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Heavy Metal Geomatrix with Billy

6/29/2025
Welcome back, comic crusaders and digital daredevils! This week on Play Comics, we’re diving into the gloriously chaotic world of Heavy Metal: Geomatrix for the Sega Dreamcast—a game that asks, “What if Heavy Metal magazine became a button-mashing arena brawler with enough explosions to make Michael Bay jealous?” Released by Capcom in 2001 and featuring the wild art of Simon Bisley, this four-player deathmatch extravaganza throws you into a 23rd-century future where VR-addicted humanity battles it out in submerged cities, all while capturing the magazine’s signature blend of sci-fi, fantasy, and “did my mom just see that?” moments. Joining us for this high-octane journey through neo-cyberspace mayhem is none other than our beloved returning guest Billy – yes, the same mysterious internet hermit who graced us with his presence during our previous mecha-focused episodes covering Gundam Battle Assault 2 and Gundam Wing: Endless Duel. Billy’s back to help us navigate the testosterone-fueled battlegrounds of teams like the 818 Stompers, 991 Elite, 707 Metal Heads, and 323 Agents, because apparently in the future, gang names are just random numbers followed by edgy nouns. So grab your favorite energy drink, prepare your best robot voice impressions, and settle in for another episode where we discover if this Dreamcast gem was a faithful adaptation or just an excuse to watch scantily-clad warriors duke it out with bazookas and laser swords in the name of preserving humanity. With Billy’s expert commentary on all things giant robot-adjacent, this promises to be more entertaining than watching someone try to explain the plot of Heavy Metal magazine to their grandmother! Learn such things as: You can find Billy nowhere online because he’s a hermit who hides out in those secret places of the internet that only we know about. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook. A big thanks to the Kickstarter campaign for Starlite and The Last Comic Shop Podcast for the promos today. Intro/Outro Music by Backing Track, who couldn’t make a better soundtrack for this game. But he could come pretty close. Read transcript

Duration:00:28:10

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Teen Titans (2006) with Eilish Pickett

6/22/2025
Read transcript Hold onto your utility belts and prepare for maximum overdrive, because this week on Play Comics we’re crash-landing straight into the chaotic world of Teen Titans for PS2, Xbox, and GameCube – a game that somehow managed to capture the essence of being a superhero teenager while simultaneously making you question whether saving the world is worth the carpel tunnel. Released in 2006, this beat-’em-up bonanza promised players the chance to live out their fantasies of being part of the most dysfunctional yet lovable superhero team this side of Titans Tower. Joining us for this digital adventure through Jump City’s finest is none other than Eilish Pickett from my friendly neighborhood comic shop – a true connoisseur of all things four-color and someone who’s probably seen more comic-to-game adaptations crash and burn than a Cyborg system malfunction. Together, we’ll dive deep into whether this particular pixelated punch-fest managed to do justice to the beloved Cartoon Network series that ran from 2003 to 2006, or if it ended up being more disappointing than Beast Boy’s attempt at stand-up comedy. From Robin’s acrobatic staff-spinning to Raven’s dark magic mayhem, this game promised to let you switch between all five Titans in real-time while delivering the kind of cooperative chaos that only comes from trying to coordinate a superhero team where one member transforms into animals and another shoots laser beams from her eyes. Whether you’re here for the nostalgic trip back to simpler times when the biggest worry was whether Starfire would accidentally destroy the kitchen again, or you’re just curious about how well this adaptation stacked up against the source material, grab your communicator and settle in. This episode is guaranteed to be more entertaining than watching Cyborg try to explain why his breakfast took up half the grocery budget, and definitely more coherent than trying to follow Beast Boy’s logic during a heated argument about tofu. Learn such things as: You can find Eilish on Tumbler @aliceheart247 if you really want to. But mostly just figure out where I live and go to my local comic shop. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Group on Facebook. A big thanks the Kickstarter campaign for Aces and Aros and 2 ACT Podcast for the promos today. Intro/Outro Music by Backing Track, who definitely has fan fiction floating around somewhere telling us what happened after this show got cancelled.

Duration:00:53:53

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Naruto Ninja Council with Luke Herr (D'OhMance Dawn)

6/16/2025
Read transcript Believe it or not, ninja enthusiasts, this week on Play Comics we’re kunai-diving into the pixelated shinobi wasteland that is Naruto: Ninja Council for the Game Boy Advance – because apparently someone at Tomy thought the best way to honor everyone’s favorite orange-clad ramen addict was to trap him in a handheld prison with combat mechanics more frustrating than trying to explain the Chunin Exams to your grandmother. Released in 2003, this side-scrolling “adventure” promised to let players master the art of ninjutsu while battling through iconic locations from the Hidden Leaf Village, but what it actually delivered was a gaming experience so repetitive that even Naruto’s shadow clone jutsu would get bored of itself. Joining us for this digital journey through the Land of Mediocre Adaptations is Luke Herr from D’ohMance Dawn – a man who’s witnessed more anime-to-game train wrecks than a rejected Akatsuki recruitment video. Together, we’ll explore how this GBA “masterpiece” managed to spawn not one, not two, but THREE sequels despite having the gameplay depth of a puddle in the desert and graphics that make early Dragon Ball Z filler episodes look like Studio Ghibli productions. So grab your headband and prepare for an episode that’s more entertaining than actually grinding through the same three enemy types for hours on end – which, let’s face it, isn’t exactly setting the bar at Hokage level. Will this portable ninja adventure redeem itself through sheer nostalgic chakra, or will it vanish faster than Sasuke after a family reunion? Tune in to discover if this manga adaptation belongs in the Hall of Fame… or should be sealed away forever like the Nine-Tailed Fox! Learn such things as: You can find Luke over on D’OhMance Dawn, Exiled, Multiversal Q, and RPG Pals Club. Or catch him on BlueSky @koltreg or his Patreon, found under Luke Herr. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to the Glitterjaw Podcast Collective and the Kickstarter campaign for Aces and Aros for the promos today. Intro/Outro Music by Backing Track, who doesn’t understand Naruto any better than I do.

Duration:01:19:04

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Superman Countdown to Apokolips with Adam Maresh

6/8/2025
Holy Kryptonian catastrophe, comic crusaders! This week on Play Comics, we’re diving headfirst into the digital dumpster fire that is Superman: Countdown to Apokolips for the Game Boy Advance – because apparently someone thought the best way to honor Superman: The Animated Series was to trap the Man of Steel in a tiny screen prison with graphics that make MS Paint look like the Sistine Chapel. Released in 2003 by the brave souls at Mistic Software (after poor Crawfish Interactive literally died during development – talk about your occupational hazards!), this isometric adventure promised to let players soar through Metropolis while battling Livewire, Metallo, and the fashion disaster known as Kalibak. What it actually delivered was a gaming experience so punishing that even Darkseid would file a complaint with customer service. Joining us for this digital descent into madness is Adam Maresh from my local shop back when he lived by me – a man who’s seen more comic-to-game adaptations crash and burn than a rejected Justice League movie pitch. Together, we’ll explore how this GBA “gem” managed to score a whopping 45% on GameRankings and somehow convinced IGN to give it a 4.5/10 (which in retrospect feels generous). So grab your emergency kryptonite antidote and prepare for an episode that’s more fun than actually playing the game – which, let’s face it, isn’t exactly setting the bar stratospheric. Will Superman’s portable adventure redeem itself through sheer nostalgic charm, or will it crash harder than a Daily Planet exclusive? Tune in to find out if this animated series tie-in belongs in the Fortress of Solitude… or the Phantom Zone! Learn such things as: You can find Adam at a place that even I technically don’t know the location of. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to the Kickstarter campaign for Aces and Aros and to the Kickstarter campaign for Starlite for the promos today. Intro/Outro Music by Backing Track, who still believes in Santa and has no idea how those presents get under the tree. Read transcript

Duration:00:37:18

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The Incredible Hulk Ultimate Destruction with Matt Storm (“Fun” and Games, Reignite)

6/1/2025
Read transcript HULK SMASH… your expectations! This week on Play Comics, we’re going green with rage as we dive into 2005’s The Incredible Hulk: Ultimate Destruction – the game that asked the important question: “What if we gave players the power to literally punch a helicopter out of the sky and then use a bus as a baseball bat?” Developed by Radical Entertainment for the PS2, Xbox, and GameCube, this comic book adaptation threw subtlety out the window faster than Banner throws a tantrum. Forget stealth missions or carefully planned strategies – this game was all about embracing your inner gamma-powered toddler and turning entire city blocks into your personal sandbox of destruction. Joining us for this episode of controlled chaos is Matt Storm from the fantastic podcasts “Fun” and Games and Reignite! They’ll help us explore how this title managed to capture the pure, unadulterated joy of being an unstoppable force of nature with anger management issues. Together, we’ll discuss whether throwing cars at military helicopters counts as a valid combat strategy, and why sometimes the best solution to every problem is just… more smashing. So strap in, podcast listeners – we’re about to go from zero to “HULK STRONGEST THERE IS!” faster than you can say “you wouldn’t like me when I’m angry.” Warning: No buildings, vehicles, or military installations were harmed in the making of this episode… but we can’t make the same promise about our gaming controllers. HULK PODCAST! Learn such things as: You can find Matt @dj_stormageddon on Instagram, and Twitch, @djstormageddon on BlueSky, and to check out all of the shows they do check out DJStormageddon.com for “Fun” and Games (for looks at video games), Reignite (for a deep look at a video game series which started in the mass Effect universe and is now in the Dragon Age universe), or Screen Snark (which has ended but when I checked you could still grab episodes). If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky and in the Play Comics Podcast Fan Group on Facebook. A big thanks to the Kickstarter campaign for Aces and Aros and Capes on the Couch for the promos today. Intro/Outro Music by Backing Track, who is really angry that they didn’t get to talk about this game. And we don’t want to see them angry. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics

Duration:00:50:19

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Buck Rogers Countdown to Doomsday with Vasco Pickett

5/25/2025
Strap on your jetpack and set your phasers to “mildly confused,” because this week on Play Comics we’re rocketing straight into the neon-lit chaos of Buck Rogers: Countdown to Doomsday! That’s right—dust off your Sega Genesis and prepare for a wild ride through a universe where the future looks suspiciously like a 1990s living room. Joining us for this cosmic caper is none other than Vasco Pickett, a local legend whose wisdom is as deep as the Martian canyons and whose internet presence is, well… let’s just say he’s more “boots on the ground” than “cloud in the cloud.” Vasco brings his real-world charm (and possibly a ray gun or two) to help us unravel the tangled web of Buck Rogers lore—from dice-rolling tabletop escapades to pixelated Genesis heroics. So, whether you’re a die-hard fan of space operas, a retro gaming aficionado, or just here for the witty banter, grab your space helmet and tune in. It’s time to blast off with Play Comics, where the only countdown is to a good time! Learn such things as: You can find the Vasco if you already know where he lives or his favorite restaurant or something because you won’t find him on the internet. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to the Kickstarter campaign for Starlite and The Last Comic Shop podcast for the promos today. Intro/Outro Music by Backing Track, who doesn’t have enough faces or palms for this one. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Read transcript

Duration:00:32:38

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Dragon Ball Z Taiketsu with Andrew Young (Behold!)

5/18/2025
Read transcript Gather ‘round, Dragon Ball devotees and gluttons for punishment! This week on Play Comics, we’re subjecting ourselves to the digital equivalent of getting hit by Frieza’s Death Beam repeatedly-Dragon Ball Z Taiketsu for the Game Boy Advance. Imagine taking the most explosive anime franchise in history and cramming it into a game with all the fiery intensity of a damp firecracker. Spoiler alert: This isn’t a battle for glory-it’s a battle for survival against one of the most bafflingly awful licensed games ever conceived. Joining me in this masochistic quest is Andrew Young from Behold!, who’s agreed to lend his expertise (and his remaining sanity) to dissect this pixelated travesty. Together, we’ll answer the burning question: How did a game about planet-destroying superhumans end up feeling as thrilling as watching paint dry on Master Roshi’s houseboat? Hint: It involves more clipping issues than Yamcha’s career and combat mechanics flatter than Krillin’s scalp. From animations that resemble a PowerPoint presentation gone rogue to a soundtrack that sounds like a kazoo orchestra trapped in a washing machine, Taiketsu doesn’t just drop the ball-it spikes it into the core of the Earth, unleashes a Spirit Bomb of disappointment, and then forgets to animate the explosion. Whether you’re here for the schadenfreude or just morbid curiosity, grab your Dragon Radar and a stiff drink. This episode’s gonna hurt. A lot. Learn such things as: do You can find Andrew by looking at the Behold! account on Twitter or of course the Behold! website. You should especially check out the episode looking at X-Men 97 because I love that series and need something good in my life, and the episode looking at Fan4stick because it has me in it. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to the Kickstarter campaign for I Brought A Gorilla to a Gunfight and the Kickstarter campaign for Starlite for the promos today. Intro/Outro Music by Backing Track, who forgot that this game exists and is now on a mission to destroy me because I brought this fact back to light. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics

Duration:00:33:42

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Mobile Suite Gundam Federation vs Zeon with Derek Van Dyke (Super Deluxe GamesCast, Castle Bravo)

5/11/2025
Prepare your beam sabers and polish your Zaku helmets-this episode of Play Comics is about to launch straight into the Universal Century! We’re diving headfirst into the PS2 classic Mobile Suit Gundam: Federation vs Zeon, where the only thing more intense than the space battles is trying to pronounce “RX-78-2” three times fast. Joining the fray is none other than Derek Van Dyke from Super Deluxe GamesCast and Castle Bravo, who’s here to help us decide once and for all: Is it better to fight for the Federation, or is life just more fun in a mono-eyed mobile suit? Expect hot takes, cooler mobile suits, and at least one attempt to dodge a colony drop with nothing but sheer podcasting bravado. So grab your joystick, pick a side, and get ready for a barrage of wit, wisdom, and way too many references to Newtypes. The One Year War has never sounded this entertaining. Learn such things as: really You can find Derek on BlueSky and of course as part of the Super Deluxe GamesCast and Castle Bravo. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to the Kickstarter campaign for I Brought A Gorilla to a Gunfight and The Monitor Tapes for the promos today. Intro/Outro Music by Backing Track, who really wants you to know that no real life children were made to do war crimes in the making of this podcast episode. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Read transcript

Duration:00:53:05

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XIII with Rob Duenas (Sketchcraft)

5/4/2025
Read transcript Get ready to tattoo the number XIII on your memory banks (preferably not on your collarbone) as Play Comics dives into the cel-shaded, amnesia-riddled world of XIII – the video game adaptation that brought Jean Van Hamme’s acclaimed French graphic novel series to life on PS2, Xbox, and GameCube. This first-person shooter might be the only game where waking up on a beach with complete memory loss is just the beginning of your problems, not the end result of a gaming convention afterparty. This week, we’re joined by the phenomenally talented Rob Duenas from the Sketchcraft YouTube channel, whose artistic prowess has graced everything from the hellish battlegrounds of “Spawn Kills Every Spawn” to beloved video game franchises like Crash Bandicoot and Overwatch. When Rob isn’t busy making comic pages look absolutely stunning or designing characters for your favorite games, he’s dropping knowledge bombs about art and creativity on his channel that would make even the most amnesia-addled protagonist remember how to hold a pencil. Together, we’ll untangle the conspiracy-laden plot that had gamers frantically searching for their own identity while taking down government agents with stylized comic book “BANG!” and “BOOM!” sound effects popping up on screen. Was this 2003 cel-shaded shooter as revolutionary as its artistic style suggested, or did it wash up on gaming shores only to be quickly forgotten? Does the console version you played actually matter, or were the loading time differences just another conspiracy to keep Xbox owners feeling superior? And most importantly, how does a game based on a graphic novel series about a character who can’t remember who he is manage to create such memorable gameplay? Grab your favorite tattered map with cryptic clues, practice your best “I have no idea who I am but I can somehow expertly use military weapons” face, and join us for an episode more twisty-turny than XIII’s plot itself! Learn such things as: too many You can find Rob on on YouTube @Sketchcraft or his website Sketchcraft which has links to whatever social media places are still alive this week. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to the Kickstarter campaign for I Brought A Gorilla to a Gunfight and The Last Comic Shop Podcast for the promos today. Intro/Outro Music by Backing Track, who doesn’t remember that I say all of these things about them at the end of the show notes and hopefully won’t come take me out because of what I’ve said. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics

Duration:00:45:23

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Transformers (2004) with Charles Shelton (TransMissions Podcast Network)

4/27/2025
Welcome, Earthlings and Cybertronians alike, to another episode of Play Comics-where the only thing more confusing than the continuity is trying to fold yourself into a PS2 disc case! This time, we’re rolling out (and occasionally transforming) into the wild world of the 2004 Transformers video game. Yes, the one that’s based on Transformers: Armada-even though the box art was too shy to admit it, and the plot zigzags harder than a Mini-Con on a caffeine rush. Joining us for this electrifying adventure is none other than Charles Shelton from the TransMissions Podcast Network, a man who knows more about Autobots, Decepticons, and questionable voice acting than Unicron knows about planetary snacking. Together, we’ll dodge Decepticlones, collect Mini-Cons like they’re Pokémon, and ponder why Optimus Prime never just took a vacation in the Amazon (hint: robot allergies). So buckle up, hit that triangle button to transform, and prepare for a journey through nostalgia, PS2 graphics, and more robot drama than a Cybertronian soap opera. Let’s see if we can save the universe-or at least get through the jungle level without rage-quitting. Learn such things as: really You can find Charles on the TransMissions Podcast Network which includes shows looking at the toys, the media, and even an actual play Transformers themed tabletop RPG game. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscast on Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to Nerd Best Friends and Ninjas ‘n’ Bots for the promos today. Intro/Outro Music by Backing Track, who just wants to see a Transformer of a squid. And now I do too. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics Read transcript

Duration:00:46:34

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Spawn Armageddon with Rob Duenas (Sketchcraft)

4/20/2025
Read transcript Hell hath no fury like a Hellspawn scorned, especially when that Hellspawn is leaping between platforms on your PlayStation 2! This week’s episode of Play Comics dives headfirst into the fiery pits of “Spawn Armageddon,” the video game that attempted to cram the first 99 issues of Todd McFarlane’s demonic anti-hero saga into button-mashing glory on PS2, Xbox, and GameCube. Chains will fly, capes will billow dramatically for no apparent reason, and we’ll answer the burning question: can any game truly capture the essence of a character who essentially told both Heaven and Hell to take a hike? Joining us on this unholy quest is the supremely talented Rob Duenas from the Sketchcraft YouTube channel, whose pencil might actually be mightier than Spawn’s chains. When Rob isn’t dropping knowledge bombs about art techniques online, he’s busy creating jaw-dropping illustrations for comic books – including the mind-bending “Spawn Kills Every Spawn.” Yes folks, our guest has literally drawn Spawn murdering alternate versions of himself, which makes him uniquely qualified to judge a game where Spawn murders… well, pretty much everything else. So grab your favorite necroplasm-infused beverage, wrap yourself in a sentient cape that definitely isn’t judging your choice of pajamas, and prepare for an episode more twisted than Violator’s family reunion. We’re diving deep into the 2003 gaming experience that asked the important question: “What if we gave the angriest character in comics a bunch of weapons and unleashed him in a world that looks suspiciously like the developer’s first attempt at a 3D environment?” The answer, dear listeners, involves a lot more jumping puzzles than anyone ever asked for. Learn such things as: really You can find Rob on on YouTube @Sketchcraft or his website Sketchcraft which has links to whatever social media places are still alive this week. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to Spawnography and the BicentenniKILL + Invasion from Planet Wresletopia Kickstarter campaign for the promos today. Intro/Outro Music by Backing Track, who could probably make a better Spawn game in his sleep, but it would star Sam and Twitch. Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics

Duration:00:48:42