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To: Player

Video Games

It’s a podcast about video games and the importance of play in a complicated world.

Location:

United States

Description:

It’s a podcast about video games and the importance of play in a complicated world.

Twitter:

@podcast_to

Language:

English


Episodes
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Episode 20 – The Sublime and The Only Way to Stay Sane

5/30/2019
Yeah that second part was a band reference, but that's not what this episode is about. This week Ian and James spend some time unpacking the concept of The Sublime. Have you ever stared at something so big, so awesome, so towering that it was jarring? Did it kick you in the shins, give you goosebumps or turn your stomach upside-down? That's the sublime. Edmund Burke, a philosopher from the mid to late 1700s, popularized the notion of The Sublime. Not as just an expression of beauty, which it...

Duración:01:07:08

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Episode 19 – AC Odyssey, Part 2 (aka Final Odyssey VII)

5/17/2019
This game is a doozie. An epic doozie, and it took us on our on Odyssey to complete it. Playing and discussing this game nearly broke us and turned us into just another game review podcast. But we swear it, we're getting back to our roots. Funny how when a game takes so long, like a beloved TV series or Movie franchise, what you get at the end of the game can be very different than the beginning. Such was the case with the newest in the Assassin's Creed game. This game highlights just how...

Duración:01:06:31

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Episode 18 – AC Odyssey, Part 1

4/27/2019
James and Ian join forces again this week to unpack some of the massive title: Assassin's Creed Odyssey. Having started this game more than a month ago our opinions have shifted slightly from where they were. Having been somewhat rose-tinted before, that shine is starting to wear off for Ian - though James is still very much in the thick of it. What did you think of the title? Is this just Origin's Lite? Or is it something that's going to continue to spice up your life? We'll be back soon to...

Duración:00:55:28

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Episode 17 – Mobile Games and Malaprops

3/31/2019
Hi all We're back after the long vacation to talk about mobile games 80 Days, Florence, and Mini Metro. They're all fantastic and we hope you enjoy. We also set up a chat for next week about Assassin's Creed: Odyssey. On this week's podcast we also invited Theresa, a human who played video games when she was a kid but not any more, to talk about the award-winning mobile title "Florence." Thanks for listening. Later Player

Duración:01:31:17

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Episode 16 – Old Men Yell at Clouds

2/21/2019
Feeling lost and confused? Not sure why the Skyrim intro seems to be killing the internet? Don't understand the ebb and flow of Battle Royal style shooters? Think a Battle Royal is what they call a Big Mac in France? You've come to the right place. Ian and James channel their inner Abe Simpson and yell at a few passing cumulo nimbi as they wade throw the garbage storm that is gaming in the 21st century. This week they talked about Apex Legends, Frostpunk, Borderlands, EA, Guns of Icarus, and...

Duración:00:45:18

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Episode 15 – Jimmy’s Back Baby!

2/7/2019
James is back this week, and Ian couldn't be happy to have his social life preserver back in house. Join in as James and Ian discuss new titles like Return of the Obra Dinn (for the last time we swear... for now), Apex Legends, and Frostpunk. We also take a detour to talk about how much fun it is to play Dungeons and Dragons, provided you have as good a DM as Ian. Ian also reviews James's review, it our most true-to-title Review Review yet. ...We hope you enjoy. Later Player. The games we...

Duración:00:44:35

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Charbillionaire’s Review Review

1/24/2019
What a silly title. Definitely our silliest. James is away this week so Ian got the website codes. And he's going to break something for sure. I mean the title's not even related to Charmeleon OR Charmillionaire. Ian takes a moment to lay waste to the snoozefest of No Man's Sky. It has some good qualities but eventually that negative reputation starts to make sense to Ian, it's just a shame that he realized it after buying the game. He also takes some time to unpack the steampunk apocalypse...

Duración:00:35:22

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To: Player 2018 – Year in Review

1/11/2019
We're a little late on our new year's post but we had to peel ourselves off the couch after the holidays for this one. James and Ian discuss 2018's greatest hits - well sort of. The games we played in 2018 at least. Ian fought off his sickness to get this one to you, and James was there too. We gots some helpful links below. @podcast_to Later Player On our hate list: Stick Fight: The Game (even their website is garbage) Hello Neighbor Ghost Recon: Wildlands Our Greatest Hits of the Year:...

Duración:01:11:59

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Wonderland, Part 3 – Whimsy, Illusion, and the Neural Network

12/12/2018
This week James did his homework and takes Ian on a psychonautical journey into the fifth chapter of "Wonderland: How Play Made the Modern World," by Stephen Johnson. The idea that human fascination in projecting illusions into our universe has continued to be a pattern in the modern world makes sense. Think about it. We've gone from cave drawings to the Oculus Rift. Where our imaginations used to be the only vehicle, we can now almost touch for real - almost. Join us as we discuss the...

Duración:00:53:17

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Wonderland, part 2 – Hygge not Hygge

11/29/2018
This week James and Ian continue the discussion on Wonderland: How Play Made the Modern World, and wonder themselves if this conclusion seems a little broad for their liking. They also talk about what kinds of games might be the coziest, curl up next to a fire, get a cat on your lap, and frag some noobs kinda games. We talk about the Danish custom of Hygge, aka that sweet cozy hibernation station exercise, and figure out how we can square-peg-round-whole this paradigm shift into our own...

Duración:01:23:53

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Wonderland – Part 1

11/14/2018
We have chosen our new read for the series. It's a nifty non-fiction called Wonderland: How Play Made the Modern World by Stephen Johnson. We found it on the MIT Press Game Design tab, and Johnson had previously been on the New York Times Bestseller's List for his book How We Got to Now. The book's thesis is wonderfully straightforward, as it argues that delight - not necessity, not hunger, not capitalism, etc - led to the most forward thinking and powerful innovations of our modern world....

Duración:00:53:45

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The Hyper Real Boys

10/31/2018
Today we get philosophical and discuss Jean Baudrillard and his views on simulation and simulated experiences. Games provide simulated experiences, but the emotions and choices that they invoke are still real. So, are we in a simulation or the straight up base reality? We also bring on a guest, Dr. Jonathan Arendt, who helps us wade through the monster of this philosophy. As we continue to creep towards a world with more incorporated virtual experiences, it's important to weigh how important...

Duración:01:05:26

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Very Special Edition, part 2

10/12/2018
We're taking a pause before the next book series to talk about some games we've been playing. Ian gets up on his soap box, James talks about Magic the Gathering and Hearthstone. We talk a little about nostalgia, and a surprising amount about a 'girlfriend' simulator in VR. It's a weird world, but we're still happy to be a part of it. More on the Witcher 3, Empire: Total War, Together VR, Magic the Gathering, Hearthstone, and other sweet sweet things. Ian also botches an effort to promote the...

Duración:00:34:06

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Sport 2.0, part 3 – First you get the eyeballs, then you get the money…

9/27/2018
Then you get the power. Esports, we are sure, are here to stay. Listen to Ian and James discuss the rise and continued growth of the esports industry in the final chapter of Sport 2.0. Esports is huge business, which streamers bringing millions of views a day, going head to head with major league sports franchises around the world. Also, we finally decide to include esports into the category of sport, but try not to hound to hard on the semantics. If we can establish that there is a sliding...

Duración:01:15:58

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Sport 2.0, part 2 – Olympics, Orange Slices, and High Fives

9/14/2018
This week Ian and James discuss e-sports and their possible place in the Olympics. Ninja gets more than 30 millions views a month, and that's roughly the number of folks that tuned into the Rio Olympics in the USA. Should that matter? We think so. We also discuss how video games and sports continue to replicate each others' structure and format more and more, and how viewers and players alike are changing their tastes to match. Kids these days are involved in just as much hero worship and...

Duración:01:05:46

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To: Player – Very Special Edition, part 1

9/5/2018
While James was away this week, Ian discusses some of the new (and old) games he has been playing, including: Terraria, They Are Billions, and the new update for No Man's Sky. These are just some quick updates on some new releases and some oldies-but-goodies. Ian also takes a moment to talk about the tragic shooting following the Madden 2K event in Jacksonville, Florida just over a week ago. While trying not to get to political and stick to what this podcast is about, this is something that...

Duración:00:17:56

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Sport 2.0, part 1 – Sports, Stereotypes, and Accessibility

8/16/2018
In this episode James and Ian introduce the book Sport 2.0, written by author and sports researcher Professor Andy Miah. The worlds of physical and digital games are converging, and that's forcing us to have some important conversations with one another. What is a sport, anyway? We talk about how sports games challenge us while promoting accessibility and participation for all, and how games previously only possible in our imaginations are being created by studios around the world. The...

Duración:01:00:12

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Ethical Gaming, part 3 – This War of Mine

8/3/2018
James and Ian discuss the game "This War of Mine," which was developed in partnership with War Child. It is a bleak game designed with the intention to build empathy in its players, having them experience some of the difficulties of wartime through an indie-game lens. This game dealt with some very difficult subjects, and so with that in mind we think its important to put a trigger warning in place. This game has instances of violence, both physical and sexual in nature. Though sexual...

Duración:01:18:19

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Ethical Gaming, part 2 – The Walking Dead

8/3/2018
James and Ian discuss the Telltale hit "The Walking Dead, Season One" and the difficult pathways it lays out for the player. Continuing with the book "Beyond Choices" by MIT researcher Miguel Sicart as a guide, they talk about how the game creates player complicity in this dark post-apocalyptic title. The Walking Dead, Season 1 consists of five episodes and was released between April and November 2014. It is an amazing immersive and emotional experience, and we highly recommend it!

Duración:00:54:06

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Ethical Gaming, part 1 – Papers, Please

8/3/2018
James and Ian discuss indie title "Papers, Please" and how it is designed to create a gaming experience that deals with difficult choices, and forces the player to engage ethically with NPCs in the fictional setting of Aristotzka. We also discuss the book "Beyond Choices" written by game design scholar Miguel Sicart, and published by the MIT Press. It is also stated, incorrectly, that Dr. Sicart works at the "MIT Research Labs," which not only isn't a thing but incorrect either way. He works...

Duración:00:40:16