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Kids Bedtime Stories

Kids & Family Podcasts

Relax and unwind with classic bedtime stories for kids. One of the best free bedtime story podcasts, perfect for those long trips and journeys with your kids

Location:

United Kingdom

Description:

Relax and unwind with classic bedtime stories for kids. One of the best free bedtime story podcasts, perfect for those long trips and journeys with your kids

Language:

English


Episodes
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Untitled Goose Game

9/24/2023
In this bedtime story you are a mischievous yet lovable goose! Suitable for all ages. Narrated by Jamie Firth Written by Chris Winson Longley Music by Michael Hodgson Produced by Magdoos Media Limited © 2023 Magdoos Media Limited - All Right Reserved ★ Support this podcast on Patreon ★

Duration:00:18:42

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Grounded

6/7/2023
In this bedtime story you explore the garden as a minature version of yourself Suitable for all ages. Narrated by Lucy Roslyn Written by Tamer Asfahani Music by Michael Hodgson Produced by Magdoos Media Limited © 2023 Magdoos Media Limited - All Right Reserved ★ Support this podcast on Patreon ★

Duration:00:23:05

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Windbound

3/16/2023
In this bedtime story you explore the scattered islands in the game Windbound... Suitable for all ages. Written by Chris Winson-Longley Narrated by Tamer Asfahani Music by Nick May Produced by Magdoos Media Limited © 2023 Magdoos Media Limited - All Right Reserved. ★ Support this podcast on Patreon ★

Duration:00:16:40

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Lego Friends

1/3/2023
For more information about the bedtime stories and to download the Kid's FREE interactive magazine, visit www.checkpointkids.com Suitable for all ages. Narrated by Kezia Burrows Written by Chris Winson Longley Music by Nick May Produced by Magdoos Media Limited © 2023 Magdoos Media Limited - All Right Reserved. ★ Support this podcast on Patreon ★

Duration:00:18:11

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Never Alone

12/21/2022
For more information about the bedtime stories and to download the Kid's FREE interactive magazine, visit www.checkpointkids.com Suitable for all ages. Narrated by Cate Barr Written by Chris Winson Longley Music by Michael Hodgson Produced by Magdoos Media Limited © 2022 Magdoos Media Limited - All Right Reserved. ★ Support this podcast on Patreon ★

Duration:00:18:11

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SimCity

11/16/2022
For more information about the bedtime stories and to download the Kid's FREE interactive magazine, visit www.checkpointkids.com Suitable for all ages. Narrated by Jonnie Hurn Written by Chris Winson Longley Music by Nick May Produced by Magdoos Media Limited © 2022 Magdoos Media Limited - All Right Reserved. ★ Support this podcast on Patreon ★

Duration:00:20:24

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Mini Metro

10/5/2022
For more information about the bedtime stories and to download the Kid's FREE interactive magazine, visit www.checkpointkids.com Suitable for all ages. Narrated by Jonnie Hurn Written by Chris Winson Longley Music by Michael Hodgson Produced by Magdoos Media Limited © 2022 Magdoos Media Limited - All Right Reserved. ★ Support this podcast on Patreon ★

Duration:00:18:06

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Feather

8/6/2022
Suitable for all ages. Narrated by Ronnie Barbour Written by Chris Winson-Longley Music by Nick May Edited and produced by Magdoos Media Limited © 2022 Magdoos Media Limited - All Right Reserved. ★ Support this podcast on Patreon ★

Duration:00:13:51

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Minecraft

5/22/2022
For more information about the bedtime stories and to download the Kid's FREE interactive magazine, visit www.checkpointkids.com Suitable for all ages. Narrated by Tamer Asfahani Written by Chris Winson Longley Music by Michael Hodgson Produced by Magdoos Media Limited © 2022 Magdoos Media Limited - All Right Reserved. ★ Support this podcast on Patreon ★

Duration:00:20:23

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Planet Coaster V2

5/11/2022
Suitable for all ages. Narrated by Cate Barr Written by Chris Winson-Longley Dialogue Editor: Ian Abe Music by Nick May Edited and produced by Magdoos Media Limited © 2022 Magdoos Media Limited - All Right Reserved. ★ Support this podcast on Patreon ★

Duration:00:13:05

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Journey V2

4/24/2022
Suitable for all ages. Narrated by Lucy Roslyn Written by Chris Winson-Longley Dialogue Editor: Ian Abe Music by Nick May Edited and produced by Magdoos Media Limited © 2022 Magdoos Media Limited - All Right Reserved. ★ Support this podcast on Patreon ★

Duration:00:15:11

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The Climb

2/28/2022
Welcome to the beautiful, yet imposing journey of The Climb. In this bedtime story you'll challenge yourself to climb a beautiful mountain and get to the top. On the way you'll have to figure out how to reach certain holds, but you'll also meet some mountain residents who are used to the vertical cliffs that lay ahead. Suitable for all ages. Narrated by Lucy Roslyn Written by Chris Winson Longley Music by Michael Hodgson Produced by Magdoos Media Limited © 2022 Magdoos Media Limited - All Right Reserved ★ Support this podcast on Patreon ★

Duration:00:17:04

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Unravel

2/5/2022
Welcome to the beautiful and intriguing world of Unravel. You find yourself in a strangely familiar place, but where are you? In this story you'll traverse snow covered landscapes to reach your final destination. What adventures await and how, as small as you are, will you overcome the challenges ahead? Narrated by Cate Barr Written by Chris Winson-Longley Music and mastering by Nicholas May Edited and produced by Magdoos Media Limited © 2022 Magdoos Media Limited - All Right Reserved ★ Support this podcast on Patreon ★

Duration:00:25:02

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Richie's Plank Experience

1/9/2022
Suitable for all ages. Written and narrated by Tamer Asfahani Music by Nick May Produced by Magdoos Media Limited © 2022 Magdoos Media Limited - All Right Reserved. ★ Support this podcast on Patreon ★

Duration:00:16:47

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Super Mario Galaxy

12/21/2021
Super Mario Galaxy Cosy up and snuggle down for tonight your adventure will take you out of this world as you explore Super Mario Galaxy. You wake to find yourself suspended, weightless, near the surface of a vibrant green and grey planet. You observe that it consists of grey rocks festooned with lush grass and fragrant flowers whose yellow petals glow in the warmth and light of a blue sky. The air is filled with the sound of running water and a curious buzzing. You are amongst rocks and waterfalls. Around you there are wooden structures and you notice planks attached like the rungs of a ladder leading up a rockface in front of you. Your way is blocked by a very angry looking, brown mushroom - known as a Goomba. You would rather not deal with it right now so you jump over it and land on the ladder. You ascend the ladder with ease through a passageway carved into the rocks. At the top you encounter a vine dangling within your reach. You grab a hold and swing high into the air. As you descend, you collect two gold coins. These reward you with what seem to be bits of coloured stars and you land safely on the grass. Once again, your way forward is blocked by a large, fierce looking Goomba. This one you cannot avoid. You run forward and spin into it. It disappears in a puff of smoke and rewards you with three more coloured star fragments. You suddenly remember that these are Star Bits, and will be important for you to navigate the rest of the galaxy and the planets within. With renewed vigour and excitement, you climb the ladder. At the top you encounter a strange looking item. It is a power-up that looks like a mushroom wearing a large, furry hat covered in brown and yellow stripes. You find the pattern vaguely familiar but before you can work out what it reminds you of, you run into it and find yourself transformed into… a bee! For a moment you hover in the air, marvelling at your transformation. You beat your wings rapidly and are amazed at their ability to propel you through the air. Their high-pitched buzzing delights you as you flit about testing your newfound manoeuvrability. Hovering above the ground you spy an outcrop of green, translucent crystals on the earth below. Flying into them, you discover you can still spin only now you leave a golden trail of honey in your wake. The crystals shatter into Star Bits and you quickly collect them all. You are pleased with your ability to fly and that you will no longer need to climb ladders. Moving swiftly on you come across a flight of waterfalls that rise like steps ahead of you. In front of them is a golden lever with a flag attached. The flag has an image of Bowser on it, and you wonder if this is one of his traps. Cautiously, you grab hold of the lever and, beating your wings furiously, pull it towards you. Suddenly, with a flash of golden light, the flag turns to red with an image of Mario on it! You know what to do, and quickly race up the waterfall. You know every mushroom and leaf you encounter will burst into Star Bits. Having collecting them all, you find you are amongst the clouds. You are thrilled to discover that you can stand on the clouds and they renew your energy. After more exploration and as you become more fluent with your bee wings, you approach another golden lever. This time you do not worry about the black Bowser flag and grab the lever without hesitating. However, the flag doesn’t change colour. Instead, the image of Bowser begins to smile. But there is no time to think about that now. You are already fast approaching a series of bright orange poles which you will need to climb. You do not have the energy to fly all the way to the top of them and there is nowhere to rest. To make things worse, some of the poles are being guarded by black soot monsters moving up and down. Utilising all your skills, you alternate between climbing the poles and flying around the soot monsters. You arrive at the top of the level feeling a little curious. Why didn’t...

Duration:00:17:37

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Sackboy

7/6/2021
Sackboy A Big Adventure Cosy up and snuggle down, for tonight you journey through the Imagisphere and discover the uniquely crafted world of Sackboy. You find yourself standing on a small island plateau high above the surface of a planet. The grass beneath your feet is made of ribbed cotton cloth and the sky is filled with swirling paper clouds. Everywhere there are bright velvet flowers with brass paper fasteners for centres. Looking around, you find your path lies between the ramshackle buildings on the far side of a deep chasm. This is a warm planet, and the architecture is of an Islamic design: elaborately sculpted iron grills cover the open windows and symmetrical arches decorate the richly coloured walls. Tall towers are topped with golden finials and diamond shaped mirrors form a ribbon like frieze just below the eaves of the roofs. They catch the light perfectly and sparkle in the sun. A wooden bridge allows you to cross the chasm. As you move forward, a row of glass like spheres called Orbs hover above the ground. These will increase your chances of survival and so you collect them all as you head for a light blue tent containing seed pods. The large pods look like Ali Baba jars and are arranged in a circle with the biggest one in the centre. As you jump on them, they spring open, releasing more precious Orbs. When you jump on the one in the centre, you are rewarded with a golden bell. You don’t know what this is for, but it looks valuable, so you store it safely away. Glancing upwards, you realise there is more to explore above your head. Climbing onto a roof, you find a whole new world, filled with more of the Ali Baba seed pods. Jumping on them releases more Orbs which you collect straightaway. As you explore this roof top world further, you find the only way to cross the gaps between the buildings is to use the washing lines strung between them. You quickly run across each line, balancing carefully like a tightrope walker, collecting all the Orbs that appear as you cross. Jumping down from the roof, you come across a large cardboard cut-out of a goat. It is happily chewing the cud and doesn’t appear to notice you. As you cautiously approach, you are surprised to see the ground beneath the goat rotate like a flipped coin. The goat disappears and is replaced by a huge, sleepy, pink flower. Its eyes are closed and it’s yawning. You watch in wonder as its eyes open and its long, leafy arms unfurl. It beckons you towards the opening at its top. With no hesitation, you leap in and the petals close over you. The flower squeezes its eyes tight and begins to vibrate as its energy increases. The petals open and you soar into the air like a cannonball, narrowly missing two surprised looking cut-out birds on a washing line. You feel the breeze in your woolly body as you soar past tall buildings to land safely on a green courtyard surrounded by arched doorways. Now you face a new challenge. Two guards dressed in red and white uniforms with leaves for hats are preventing you from passing through any of the archways. One of them runs towards you, aggressively. You throw a punch causing it to somersault in the air, before disappearing in a puff of smoke. The second guard tries to stop you but meets the same fate. You select the nearest archway and pass through. Inside the darkroom there is nothing to see except a square panel on the floor. You jump on it imagining it will drop you to a lower level. To your surprise it rockets you upwards and through the ceiling, which is made of cotton wool. Now you are at roof level again. There are several brightly coloured acorns scattered around and, at first, you try to jump on them, but they do nothing. While you are thinking about what you should try next, you notice three cardboard cut-out birds. They are tweeting loudly and perched on the side of a giant terracotta plant pot. You jump into the pot only to find it full of earth. You jump up and down repeatedly, hoping that it will...

Duration:00:16:48

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No Man's Sky

5/31/2021
No Man's Sky Cosy up and snuggle down, for tonight you explore the vastness of the known universe in No Man's Sky. You find yourself in strange and odd place. It's not somewhere you've ever been before and you don't recognise any of the trees or plants. The air smells and tastes different too, but you're not scared. Looking around you notice strange animals and can hear unfamiliar sounds. It doesn't take you long to realise you're on an alien planet. You look up to the sky and see a large moon, and another smaller moon behind it. The sky, at least, is a familiar pink and you're comforted in the knowledge that you're safe, wherever you may be. You start to look for a hut, or a sign of a village. A road maybe or something similar, but you're unable to see anything like that around you, so you start to walk in the direction of a small hill. From there you hope to get a better view of the land ahead of you and try to come up with a plan of action. You're still not sure why you're here, but you're excited by the adventure. As you begin to walk up the hill, you notice a glowing orb in what appears to be a stone sculpture. It looks as though it's beckoning you. You curiously approach it, still slightly cautious. After all, this is an alien world and you don't want to take any chances. But you needn't have worried, for having examined it visually first, you place your hand on it. The orb's light dims and in your mind you hear an unfamiliar language which quickly turns into a phrase in a language you do understand: "Welcome to Manuka" before repeating in the original language you heard. The light fades and the stone sculpture is quiet again. You try touching it again, but nothing happens. You head back towards the hill, hoping to find some one to talk to and fearing that you may have broken a special or important structure. Before you reach the top of the hill, you notice something sticking out of the strange and alien bushes. You can see that the ground around the bushes looks to have been scratched or smeared. You are so close to the top of the hill, but notice you're able to still have an overview of the landscape from near this strange looking thing. You approach, cautiously again in fear that you may be approaching a home of some kind. Maybe it's a nest for the local wildlife, you think. As you get closer, you realise this isn't an animal or plant, it's a spacecraft! It seems to have been abandoned, but it looks like it's in excellent condition, other than a few scratches. After a closer you look, you notice a panel from the side is missing. It looks as though it had had a rough landing and whoever, or whatever, had been flying it was keen to get out for whatever reason. You're delighted the cockpit's canopy is still closed, protecting the inside of the ship from the weather and environment. You resolve to find the panel and start backtracking down the hill following the upturned soil-trail the spacecraft left behind. You suddenly remember, and you've been so distracted, that you've completely forgotten to look over the hill to see if there was anyone to help. You make a note to check once you've had a look for the missing panel. Having looked as thoroughly as you can, you find nothing, so head back towards the spacecraft. As you get nearer, you notice something sticking out of a mound in the ground. You can't believe your luck, it's the missing panel you've been searching for! You grab it and race back to the spacecraft and carefully put it in place. Luckily it doesn't need much moving and, as if by magic, it clicks itself into place. The spacecraft comes alive and you jump into the cockpit, excited to explore the planet from the skies. You ascend and are able to see where you'd landed. You're surprised with how varied the landscape is and are mesmerised by the strange, towering plants that appear to form a forest. You fly over them gracefully, and quietly for your engine makes hardly any sound it seems. As you continue...

Duration:00:23:03

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Mars Horizon

5/6/2021
Mars Horizon ** Kindle eBook available - for those that want to read along and immerse themselves in the beautiful artwork ** Cosy up and snuggle down, for tonight we explore our inner solar system with Mars Horizon. You find yourself in what appears to be a huge field. It's flat as far as the eye can see, except for when you turn around, a number of varying size buildings dominate the landscape. There are towers and a large building that connects to a number of smaller buildings around it. To you it looks like a hospital, you know different buildings will help people in different ways. Intrigued, you make your way towards the main building. Because the building is so large, you miscalculate it's distance from you. It takes a little longer to wander over to it than you thought, but this time allows you to study the place more. You realise what you mistook for towers weren't towers, but intricate scaffolding. You also notice the flags on the buildings. The main building houses lots of different countries' flags as well as another flag you don't recognise. This flag has a space shuttle blasting off what appears to be Earth with a massive smoke trail behind it and heading towards a red planet. You realise you must be at some kind of space agency, and the towers you noticed are the launch pads for rockets that explore our tiny, local part of this vast universe. Before you know it, you're standing in the atrium of the building you were heading towards. It's a light and spacious lobby that has rockets, spacecraft, rovers, pictures and many more models - exhibiting the history and legacy of this agency. You're impressed and are captivated by all this history which surrounds you. Before you're able to get too lost in your thoughts, you're approached by a soft-smiling person who indicates for you to follow them. Something about their face is familiar, and you are here to complete a mission it seems. Without hesitation, you follow them through the security areas and enter the heart of the building. As you make your way through the building you notice more pictures of space that you'd never seen before. Some of the missions from this agency have been highly successful it seems, and you're keen to see what your mission will be. You and your companion finally approach a large door which they unlock with a keycard. Almost like the doors of an elevator, they peel away in layers revealing a huge room with hundreds of desks facing the wall in front which has numerous large screens across its width. You know that this is the beating heart of the agency, the operations centre. From here, every rocket, shuttle and satellite is launched and the low whirring of the computers' fans, the quiet chatter from the people and the beeps from the various space missions create a sound of determined calm. Everyone knows what they're doing, only talking when they need to confirm or collaborate. Your guide nods towards the front of the room where a seat has been left for you. You're not sure yet what you're supposed to do, but you walk towards the desk and take a seat. With a tap of a button your screens come to life and takes you directly into a program that has some simple maths equations. A little bit of addition, some subtraction as well as some fractions pop up on screen. You answer nearly all the questions perfectly, only miscalculating one of the fractions. But it's ok and it doesn't stop you from getting to the next screen. You turn to look at your guide, but they're gone. There is no-one sitting either side of you, so you decide to continue exploring the program which brings up a pop-up message. "Welcome to the Checkpoint Space Agency. Today we will launch a satellite that will travel across our solar system to study Haumea (Ho-ME-Ah), a dwarf planet on the edge of our solar system," the message reads. Your eyes light up. You remember this planet from looking at space books when you were very small with your parents. You remember its...

Duration:00:22:12

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Jurassic World Evolution

4/29/2021
Jurassic World - Evolution Snuggle down and cosy up, for tonight you journey to a prehistoric time to explore the awe-inspiring world of the dinosaurs. You find yourself standing in a large plaza filled with life-sized replicas of the most popular and best loved dinosaurs: Triceratops with its huge face shield and three horns, raptors with their intelligent eyes and aggressive stance and the mighty Tyrannosaurus Rex - a formidable apex predator and king of all the dinosaurs. They tower above you and you shiver at the thought of seeing these creatures in real life. Beyond the sculptures, you see the station from where you will take the train. You will be transported back millions of years to the age of the dinosaurs. You walk towards the train. Above you a golden sun shines brightly in an intensely blue sky, streaked with wisps of pure white. In the far distance, dark shadows soar amongst the clouds. They are too far away to see clearly, but in your excitement, you imagine they are Pteranodons: large-winged reptiles from the Late Cretaceous Period. But you quickly realise such formidable carnivores would not be allowed to soar freely in the open skies. With their huge nine-metre wingspan and enormous beak, none of the smaller dinosaurs would be safe if attacked. Climbing aboard the first carriage, you are surrounded by glass on all sides including the roof. Each carriage carries a name plate. This one says EVIE. You hear a familiar beeping that indicates the doors are closing, the train glides out of the station. There is no engine or driver in front of you to block your vision because this monorail is designed to run silently, hovering like magic over the single rail, driven by its huge magnets. You’re not scared, you’ve seen this before and know that the train is controlled from the Operation Centre. The train takes you on a tour of all the key areas of the park. You observe the laboratories where fossils are examined, and where DNA is used to animate new dinosaurs. You spy the immense aviaries, high up amongst the hills, where the winged reptiles live. Then, elevated only metres above the surface, you pass over vast lakes surrounded by herds of dinosaurs: Ankylosaurus and Sinoceratops. Suddenly, to your surprise, the train descends into a glass tunnel taking you into an underwater world inhabited by the extremely rare freshwater ichthyosaurs. These dolphin-like creatures glide easily between the slender tendrils of the freshwater plants. Emerging from the tunnel, the train enters an area of dense forest. Looking up through the glass ceiling you see the head of a brachiosaur tearing leaves from the branches overhead as it browses in the upper canopy. The trees begin to thin, and you find yourself back at the station. You hear the beep again and the doors glide open. You alight from the train and follow a path that leads away from the built-up area. The path leads you to the Cretaceous Compound. This is the area where the dinosaurs gather together before being escorted to their paddocks for the evening. The perimeter fence is quite low, and you have a clear view of the dinosaurs. To your delight you recognize a Dracorex because of its bony head. Covered in spikes, it looks exactly like a mythical dragon. Its full name is Draconex Hogwartsia, a name that is familiar to you. All of a sudden, the air is filled with a low, resonating bass note. It is so loud that the ground beneath you vibrates. Instinctively, you scan the compound until you find a large Parasaurolophus standing on its hind legs with its head held high. The sound is coming from the magnificent bony crest on its head. By forcing air through it, the Parasaurolophus communicates with others in the herd. You are captivated by this magnificent animal and are unable to look away. Then, with no warning, you are distracted by a commotion on one side of the compound. Two keepers have burst through a gate in the perimeter fence and are running down the path...

Duration:00:19:13

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Rayman

4/5/2021
Rayman Snuggle down and cosy up, for tonight you embark on a wild adventure with Rayman and the Incrediballs. You find yourself in a large underground passage beneath the floor of a castle. A strange, blue light illuminates the stone walls, cobwebs and old bones that litter the ground. Ahead of you a small, green fluffy-like creature is jiggling in the air. It’s pointing a beam of bright, white light towards the wall. This is Vern, your Seeker, who has rushed ahead and is impatient for you to catch up. Intrigued, and never disappointed by Vern’s finds, you catch up keen to see what has been found. High above the floor and balanced precariously on a huge iron-clad length of timber, is a Teensie in a cage. These magical creatures are always imprisoned in hard-to-find places. With no hesitation, you run towards a wooden platform positioned just below where the Teensie is trapped. You leap onto the platform and bounce off to get to the cage. You smash it open and the Teensie escapes. As it flees, you are rewarded with tiny balls of golden light that appear to have wings. Unsure what to do with them, you keep them safe in your pouch. You are about to jump down when you realise that Vern has gone even higher. Above you the ceiling forms a tall, narrow shaft and Vern is at the top. Bouncing from one side of the shaft to the other, you reach Vern and find a cache of golden coins. They carry the image of a human skull and remind you of pirate treasure. You quickly retrieve them and drop back down into the passage. You notice that Vern is looking tired and may not be able to stay with you for much longer. Even so, Vern leads the way once more. Suddenly, the passageway is flooded with light and you see a scattering of old bones. Vern is hovering over it and looks very excited. Without your trusty Seeker’s guidance, you would’ve ignored this area of the floor. Instead, you jump with all your might on the pile of bones, and they give way. You fall only a short distance and land in a tunnel that forks two ways, left and right. Your instinct is to go right, but Vern is shining a light to the left. You follow Vern’s lead and find the tunnel ends quite abruptly. Chained to the wall is a very excited looking Teensie. You release the Teensie and receive more of the curious golden balls as a reward. You turn around to celebrate the moment only to discover you are alone. Vern has returned to the Sacred Tree to rest. As you continue your journey alone, you discover a section of the floor has been replaced by another large piece of iron-clad timber. You run onto it and jump. It rotates, dropping you into the chamber beneath. Here you find another Teensie. This one is tied to a wooden pole and is very pleased to see you. You untie the Teensie and receive your reward. You miss your friend but are delighted to have found a Teensie without the help of Vern. You push the piece of timber to get it out of your way. It returns to a horizontal position above your head. You can't go back the way you came in now, so continue down this new passage. After a while it stops at the entrance to a large chamber that glows with a pure, golden light. You can hear a faint humming sound. As you enter the large underground chamber, you are intrigued to find that a blue creature with a long trunk has joined you. This is Sniff. Infront of you, filling the chamber, are hundreds of the tiny, winged balls. They are radiating a beautiful golden light and the air is filled with the sound of their tiny wings buzzing. Sniff explains that these are Lums and are very precious. On the ground, beneath the Lum filled air, there are lots of rotund, pink pigs ambling about. Sniff explains that they will allow you to jump on their backs. They will bounce you high into the air so you can catch the Lums. Although you are initially concerned for the pigs, Sniff assures you that they are glad to help; the buzzing of the Lums’ tiny wings annoys them. You jump onto the first pig’s back...

Duration:00:18:41