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The Game Dev Show

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Gaming Is the largest entertainment format In the world. Larger than both Music and Film combined. Yet, there are so few dedicated platforms for the Industries biggest and brightest contributors to tell their story. The Game Dev Show's objective Is to create a platform, a talk-show, for the video games Industry and the people who have helped make it what it is today.

Location:

United States

Description:

Gaming Is the largest entertainment format In the world. Larger than both Music and Film combined. Yet, there are so few dedicated platforms for the Industries biggest and brightest contributors to tell their story. The Game Dev Show's objective Is to create a platform, a talk-show, for the video games Industry and the people who have helped make it what it is today.

Language:

English


Episodes
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TGDS S2E28 Alix Wilton Regan - Actor – Games Voiceover - Assassin’s Creed Origins – Cyberpunk 2077

3/1/2022
For the final episode of the season, we were delighted to be joined by Alix Wilton Regan, who is of course, the brilliant actor / voice behind Aya in Assassin’s Creed Origins, Alt Cunningham in Cyberpunk 2077 and many others. We talk about Alix’s early school days, Drama Studio London, creating the right environment in a voiceover booth, how gender plays a role in voice acting, and the importance of voice directors. Alix leaves us with this round up of her career “one and only”. As with...

Duration:00:47:20

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TGDS S2E27 Rasmus Poulsen - Franchise Art Director – IO Interactive – AAA Games – Art Direction – Hitman 2

2/22/2022
This week is our penultimate episode of The Game Dev Show and we are delighted to be joined by Rasmus Poulsen, Franchise Art Director for IO Interactive. Rasmus talks to us straight about his journey from the Royal Danish Academy of Fine Arts – School of Design, to being an Art Director on numerous AAA projects at several Studios. He stresses the importance of establishing art direction early on and how aesthetics matter. We also chat about the creative process, how to activate your...

Duration:01:12:16

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TGDS S2E26 Luis Antonio Director at Twelve Minutes - Art Director - Rockstar - Ubisoft - Indie - The Witness

2/15/2022
Join us for this week’s episode of The Game Dev Show with Luis Antonio, a master artist of games including Manhunt 2, Midnight Club, and The Witness, and the visionary director of Twelve Minutes. We talk about life post Twelve Minutes release and four-day weeks, his start at Rockstar and move to Ubisoft, and his journey from Lead Artist to Art Director. Luis shares the challenges of being an artist, where he gets inspiration from, the importance of personal development and of course we...

Duration:01:17:05

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TGDS S2E25 Jason Hayes Audio Director / Composer Imagendary Studios - World of Warcraft - Blizzard - Video Games Live

2/8/2022
On this week’s episode of The Game Dev Show we’re joined by composer and industry legend, Jason Hayes! You might know Jason from his incredible compositions for World of Warcraft and Dota 2. Jason takes us through his journey, from his Cajun roots playing Text Adventures, to studying Music Composition at the University of North Texas. And of course, we get into Jason’s start in the industry working at Sierra Online, his move to Blizzard, and working on the incredible soundtracks he’s so...

Duration:01:01:56

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TGDS S2E24 David Turley - Shoutcaster for League of Legends - Esports Commentator - Riot - Phreak - Warcraft 3

2/1/2022
This week on The Game Dev Show we host the legendary Riot and League of Legends Shoutcaster, and Content Specialist, David Turley. David takes us through his journey from outcast at school, to being cheated as a Warcraft 3 Pro Player, joining Riot at the beginning of the League of Legends phenomenon, and going on to be synonymous with shoutcasting through his work with, arguably, the world's largest competitive game. We also discuss the power of data and automation in community management,...

Duration:01:05:31

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TGDS S2E23 Ben McCaw - Narrative Director at Guerrilla - Horizon Forbidden West - Ubisoft - Warner Bros - Prince of Persia

1/25/2022
Join us on this week's episode of The Game Dev Show where we chat with the wonderful Ben McCaw, Narrative Director at Guerrilla, currently working on the soon-to-be-released Horizon Forbidden West. We get into everything from living and working in Amsterdam, through Ben's early years as a Producer, writing on Prince of Persia, his creative process, all the way up to his amazing work at Guerrilla on the Horizon series. We also chat about Ben's love of Knights of the Old Republic, working...

Duration:00:48:12

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TGDS S2E22 Quinn Duffy - Design Director - Relic - Blackbird Interactive - Company of Heroes - Age of Empires 4 - Homeworld

1/18/2022
This week on The Game Dev Show we sit down with Quinn Duffy, Design Director on 2021’s Age of Empires 4, for an exclusive interview following his departure from Relic after 24 years’ with the studio. Quinn takes us through his games career, from a Designer on Homeworld to Game Director on Company of Heroes 2 and Design Director on Age of Empires 4. We dive deep into the RTS genre, his first time seeing Homeworld, and the challenges and opportunities of working on the Age of Empires...

Duration:01:26:00

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TGDS S2E21 James Batchelor Editor-in-Chief at Gamesindustry.biz - MCV - Develop - PC Gamer - Games Industry Journalism

1/11/2022
This week on The Game Dev Show we are joined by the (reluctantly titled) veteran industry journalist and Editor-in-Chief at Gamesindustry.biz, James Batchelor. James takes us through his 15 years in games journalism, and how games coverage has changed during that time. We chat about his industry beginnings as an Intern at PC Gamer, his time at MCV and Develop, all the way up to his current role at Gamesindustry.biz. With the ever-changing face of games coverage, James discusses...

Duration:01:00:56

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TGDS S2E20 Abubakar Salim - Founder & CEO Silver Rain Games - EA - Raised by Wolves

1/4/2022
Happy New Year! On 2022's first episode of The Game Dev Show we host the brilliantly talented Abubakar Salim, Founder of Silver Rain Games. Abubakar takes us through his unique journey from playing the lead role as Bayek in Assassin's Creed Origins, to creating Silver Rain Games while starring in Ridley Scott's acclaimed Raised by Wolves. We discuss the challenges and opportunities of starting a studio with EA Origins through a less trodden path, balancing the the growth of a young...

Duration:00:46:13

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TGDS S1E1 Andreas Gschwari - CCO Modern Wolf - Splash Damage - nDreams - Indie Innovation

1/4/2022
This is the official launch of The Game Dev Show! We are incredibly excited to share our work telling the stories of the greatest game creators in the world. Our First guest is Andreas Gschwari who is the CCO of Modern Wolf. We talk about how he started playing games, his favorite commodore game, lateral game design, and he asks the question: why are we leaving innovation to the Indies?

Duration:00:43:11

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TGDS S2E19 Dr. Jo Twist - CEO at UKIE - Commissioning Editor Channel 4 - Commissioner at the BBC

12/21/2021
On this week’s episode of The Game Dev Show, we sat down with the brilliant Dr. Jo Twist, CEO of UKIE, the UK’s independent Trade Association for Interactive Entertainment. Jo takes us from her time at University up to now, where she leads UKIE’s efforts to help the UK games industry continue to prosper. We talk internet cafés, dissertations, the inception of the internet, games, the BBC, and commissioning games at Channel 4. Looking to her time at UKIE, Jo discusses the steps they’re...

Duration:01:11:32

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TGDS S2E18 James Brooksby - CEO Absolutely Games - Kuju - Doublesix - Born Ready Games - Warhammer 40k - Firewarrior

12/14/2021
This week on The Game Dev Show we are joined by the fantastic James Brooksby, CEO @ Absolutely Games. James talks about being CEO at several games companies, the indie games space, and the emotional cost of acquisitions - with a brilliant metaphor. We also discuss floods, evolving game studios, Warhammer 40k and company culture. [Apologies for the sound quality of my mic, there were technical issues that have now been resolved]

Duration:00:51:46

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TGDS S2E17 Ambre Lizurey - Director of Operations at EA Motive - Star Wars: Squadrons - Ubisoft - Assassin's Creed - Prince of Persia

12/7/2021
This week on The Game Dev Show we had the pleasure of sitting down with Ambre Lizurey, Director of Operations at EA Motive. Ambre walks us through her path into the industry, to Ubisoft and now at EA Motive, and how her role supports the people and project to ensure that everyone is working towards the same goals whilst staying happy! We cover everything from how data and qualitative testing impacts design decisions, the importance of well-being, supporting your community, STEM,...

Duration:00:50:19

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TGDS S2 Lorne Lanning pt.2 - Oddworld Inhabitants Co-founder and CCO - Abe's Oddysee - Oddworld: Soulstorm

11/30/2021
What defines ‘indie’? This week on TGDS we pick back up with the wonderful Lorne Lanning, creator of Oddworld Inhabitants, in part two of our special feature. Lorne continues the story of Oddworld as he discusses the perils of developing Oddworld: Soulstorm during the pandemic, managing feedback, the expectations of players and shareholders, and the emotional toll of game development. We also cover the healing properties of games, Elon Musk, and the dangers of censorship.

Duration:01:06:12

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TGDS S2E15 Lorne Lanning - Oddworld Inhabitants Co-founder and CCO - Abe's Oddysee - Oddworld Soulstorm - Badgers and Fake Glasses

11/24/2021
This week's episode of The Game Dev Show is the first of a two-part special with the legendary Lorne Lanning, founder of Oddworld Inhabitants, and creator of the Oddworld series. On the episode, Lorne discusses the early days of his career, the challenges of changing tech and art, and finding his way in an ever-evolving creative landscape, all while always looking ahead to see how he can keep his head above water. Lorne covers the pivotal moment in his career that led to him creating...

Duration:01:16:02

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TGDS S2E14 Greg Kasavin - Supergiant Games Creative Director - Hades - Bastion - Pyre - Transistor

11/16/2021
On this week's episode of TGDS, we had the pleasure of speaking with Supergiant Games Creative Director Greg Kasavin, about his incredible career in the games industry. Greg takes us through his journey so far, including what it was like working at Gamespot during the exciting 00s, his work at EA on games like the inimitable Red Alert 3, before jumping into Supergiant and creating 2020 GOTY Hades! Greg also covers the motivations behind Bastion’s narrator, RTS and its influence at...

Duration:01:15:12

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TGDS S2E13 - Tracy Fullerton - University of Southern California - Game Innovation Lab - Professor - Director

11/9/2021
On The Game Dev Show this week we sat down with the brilliant Professor, and Director, Tracy Fullerton from the University of Southern California. Tracy takes us through twenty years of interactive entertainment education, how the industry has changed during this time, and the role of education in shaping our industry. We also talk about a vegetable based game...

Duration:00:54:32

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TGDS S2E12 Alisha Thayer - Crystal Dynamics - Senior Technical Designer - Tomb Raider - Max Payne

11/2/2021
This week on the Game Dev Show I had the pleasure of sitting down with the wonderful Alisha Thayer, Senior Technical Designer at Crystal Dynamics. Alisha takes us through her impressive career in the games industry; from the initial challenges of getting into the industry to getting to work on some of her (and our) favourite IPs – Tomb Raider, Max Payne, and Red Dead. We also go down the rabbit hole of systems design, DEI, reboots, Overcooked, and what to say and what not to say in an...

Duration:01:05:23

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TGDS S2E11 Feargus Urquhart - Obsidian Entertainment

10/26/2021
What do Planescape Torment, Baldur's Gate, Fallout, Knights of the Old Republic 2, Neverwinter Nights 2, Pillars of Eternity, and The Outer Worlds all have in common? Well that's simple, it's @Feargus Urquhart Rarely is an individual as synonymous with a genre as Feargus Urquhart, Co-founder of Obsidian, is with RPGs. This week on The Game Dev Show, Feargus takes us through his story, all the way from Interplay to founding Black Isle, and the eventual creation of Obsidian. We also dive...

Duration:01:01:49

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TGDS S2E10 Warren Spector pt.2 - Otherside

10/19/2021
Are character classes a liberating choice or a prohibitive cage? This week on the game dev show we conclude the two part special with Warren Spector. Warren discusses his current venture with Otherside, although, he avoids talking about System Shock 3…kind of. We discuss how development has changed over the last two decades, Warren’s design ethos “choice, consequence, recovery”, and the many, many, nuances of game design.

Duration:01:02:35