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Building Better Games

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Leadership in game dev is hard. I can't make it easy, but I can make it a heck of a lot better. My name is Benjamin Carcich, and this podcast helps leaders in game dev who feel stuck, ignored, and out of options find their path to success. I've spent...

Location:

United States

Description:

Leadership in game dev is hard. I can't make it easy, but I can make it a heck of a lot better. My name is Benjamin Carcich, and this podcast helps leaders in game dev who feel stuck, ignored, and out of options find their path to success. I've spent the last several decades studying and leading in environments ranging from the U.S. Army through to game development. I want to share what I've learned. Better leadership is a huge opportunity in the games industry. Let's make it better together. Better leaders build better games.

Language:

English


Episodes
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E124: AI Can't Replace Game Producers. So Why Are They Getting Cut?

4/7/2026
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 Is your job being replaced by an LLM, or are you just doing the wrong job? The claim has been made that AI can handle 85% of management tasks. For game producers, this sounds like a death knell, but only if you believe your value lies in shuffling Jira tickets and taking meeting notes. In this episode, we break down the fundamental misunderstanding of "productivity" in game dev. We explore why LLMs are masters of the "passing high school grade" and why the most vital, indirect value a producer provides remains entirely out of reach for even the most sophisticated AI. What You'll Learn in This Episode: Connect with us: đź”—Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ đź”—BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ đź”—Instagram: https://www.instagram.com/buildingbettergames/# đź”—Website: https://www.buildingbettergames.gg đź”—YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com #GameProduction #GameDevAI #ProjectManagement #StudioLeadership #BuildingBetterGames

Duration:00:23:07

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E123: How Corporate Strategy Breaks Game Development

3/31/2026
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 Is your corporate strategy killing your "Golden Goose"? It's the nightmare scenario for every creative leader: You catch the wave, your game is a runaway success, and then—the "adults" enter the room. In this episode, we react to Jeff Kaplan's candid interview with Lex Fridman, where he reveals the internal fractures that derailed Overwatch, from "miscommunication by PowerPoint" to the soul-crushing moment a CFO leveraged a thousand jobs against a revenue target. What you will learn in this episode: Original Video: https://youtu.be/5imgkwupzAQ?si=cR8_WMo3eNmmks7d Full episode: https://www.youtube.com/watch?v=H9rF1CSSh-w If you are a creative leader tired of "walking towards the abyss," a developer who feels their autonomy is being eroded by spreadsheets, or anyone who wants to understand why the most successful games in the world can still fall apart from the inside, this episode is for you. Connect with us: 🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com #GameDevLeadership #Overwatch2 #JeffKaplan #GamingIndustry #CreativeAutonomy #BuildingBetterGames

Duration:01:02:05

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E122: Why Blizzard Killed Project Titan

3/24/2026
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 Is your team busy working, or are they just walking slowly toward the abyss? It's a nightmare scenario: you're surrounded by world-class talent and burning through a budget in the 10s of millions, yet the game feels further away from shipping than ever . In this episode, Ben reacts to Lex Fridman's interview with Jeff Kaplan (former Overwatch Director) as they break down the "multifaceted failure" of Blizzard's Project Titan . We dive deep into the "hubris" that kills AAA projects, why "anticipatory hiring" is a trap, and the brutal courage it takes to tell your CEO to shut a project down. What you'll learn in this episode: If you're a game developer who has ever felt the soul-crushing weight of "anticipatory hiring" and busy work, or a leader of a game development company who needs the courage to admit when a project has become a "money hole" before it's too late, this episode is for you. You may listen to the full audio podcast: Apple Podcast: https://podcasts.apple.com/us/podcast/493-jeff-kaplan-world-of-warcraft-overwatch-blizzard/id1434243584?i=1000754728791 Spotify: https://open.spotify.com/episode/44oTEHDZdB7ITCB5dx88mB?si=6d45a2506a794ee8 Lex Fridman's YouTube Channels: đź”— @lexfridman đź”— @LexClips Original Video Clip: https://www.youtube.com/watch?v=XVaxD8veRIg Full episode: https://www.youtube.com/watch?v=H9rF1CSSh-w Connect with us: đź”—Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ đź”—BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ đź”—Instagram: https://www.instagram.com/buildingbettergames/# đź”—Website: https://www.buildingbettergames.gg đź”—YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com #GameDev #ProjectTitan #Overwatch #GameLeadership #BuildingBetterGames

Duration:00:53:04

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E121: The $200M Gamble That Killed AAA Development

3/17/2026
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 Are we chasing unicorns into a graveyard, or is the "Black Hole" game the only way to survive 2026? The math of game development is no longer adding up. As budgets soar into the hundreds of millions, the traditional "hit-driven" model is reaching a breaking point, forcing studios to choose between low-risk IP or the near-impossible gamble of creating the next "forever game." In this episode, Ben sits down with Andrew Brownell, a veteran Game Director at Netflix with a pedigree spanning Blizzard's Warcraft III, Riot's League of Legends, and massive mobile strategy titles. Andrew pulls back the curtain on the "bleak" reality of modern development costs, the rise of hyper-efficient global competition, and how his own children's gaming habits have completely upended his philosophy on game design. What You'll Learn in This Episode Learn More About Our Guest: đź”— LinkedIn: https://www.linkedin.com/in/ahbrownell/ đź”— Facebook: https://www.facebook.com/ahbrownell/ đź”— Twitter: https://x.com/ahbrownell đź”— ContactOut: https://contactout.com/Andrew-Brownell-3180561 đź”— Netflix LinkedIn: https://www.linkedin.com/company/netflix/ đź”— Netflix Games YouTube: @NetflixGames Notable game studios our guest has worked with: đź”— @riotgames đź”— @Blizzard Connect with us: đź”—Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ đź”—BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ đź”—Instagram: https://www.instagram.com/buildingbettergames/# đź”—Website: https://www.buildingbettergames.gg đź”—YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com #GameDev #GamingIndustry #LiveService #IndieDev #VideoGameBusiness

Duration:00:22:56

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E120: The Hidden Pattern Behind 3 AAA Studio Collapses

3/10/2026
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 What is the hidden pattern behind why world-class AAA studios, with hundreds of millions in budget, suddenly collapse? In the last 12 months, the industry has watched high-profile projects from Mind's Eye, Ashes of Creation, and High Garden lead to layoffs, shutdowns, and lawsuits. While many blame "the market" or "toxic leadership," the reality is often found in five specific failure patterns that haunt studios of every size. In this episode, we strip away the headlines to look at the structural fragility that kills games and provide five essential questions every leader must ask to keep their project grounded in reality. What You Will Learn in This Episode: If you're a leader in game dev who's ever protected the plan instead of facing reality, or felt pressure to project certainty when the game wasn't coming together, this episode is for you. Connect with us: đź”—Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ đź”—BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ đź”—Instagram: https://www.instagram.com/buildingbettergames/# đź”—Website: https://www.buildingbettergames.gg đź”—YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com #GameDevLeadership #AAAGaming #GameIndustry #StudioManagement #BuildingBetterGames

Duration:00:42:21

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E119: 7 Questions That Expose What You've Missed

3/3/2026
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 If your day is nothing but back-to-back meetings, you might be busy, but your awareness is likely in shambles. Senior leaders often grind 10–12 hour days yet still miss the most critical questions: Are we building the right thing? What is the biggest risk we face?. In this episode, Ben breaks down why we treat thinking as a luxury we can't afford—and why that's exactly what's causing misalignment and waste in your studio. What you'll learn from this episode: If you're a senior leader buried in meetings, stuck in reaction mode, and worried your team is moving fast in the wrong direction, this episode is for you. Connect with us: 🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com #GameDevLeadership #GameProduction #StudioManagement #ThinkingFastAndSlow #BuildingBetterGames

Duration:00:20:30

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E118: The Truth About "Culture Fit" in Game Dev

2/24/2026
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 Is your "culture fit" interview actually just a trap for hiring clones? We tackle the paradox of culture in game development. While many studios are abandoning "culture fit" to avoid echo chambers and bias, ignoring it entirely can lead to toxic hires that destroy trust and decision-making. Ben breaks down the two distinct types of culture—Taste vs. Operating System—so you can hire for high-stakes collaboration without sacrificing diversity of thought. In this episode, you'll learn: If you're a lead or founder torn between team diversity and everyone "just getting it," this episode gives you a clear framework to balance both—protecting your team's operating system without creating an echo chamber. Connect with us: 🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com #GameDevLeadership #StudioCulture #GameIndustryHiring #TeamBuilding #BuildingBetterGames

Duration:00:38:04

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E117: The Real Reason Estimates Fail In Game Dev

2/17/2026
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 Stop treating your game dev estimates like a prophecy; you aren't a prophet. If your estimates keep failing, it's not because your team is bad at math; it's because you're using estimation as a fortune-telling machine instead of a decision-making tool. In this episode, Ben breaks down why "perfect" plans are a trap in the high-uncertainty world of game dev. He introduces a four-level framework—from "Priorities First" to "Relative Sizing"—to help you gain predictability, set external expectations, and find shared understanding across disciplines without killing your team's soul in meetings. What you'll learn in this episode: If you're a producer or lead tired of watching your team polish a "beautiful plan" while the actual game feels like it's missing the mark, this episode is for you. Connect with us: 🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com #GameDev #GameProduction #ProjectManagement #BuildingBetterGames #AgileDevelopment

Duration:00:30:49

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E116: The Real Reason Your Game Isn't Fun (It's Not Effort)

2/10/2026
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 If your team keeps promising that the game will be "fun later," you aren't suffering from a lack of effort—you're suffering from a lack of prioritization. Shipping a mountain of features means nothing if you haven't validated the experience with real players. In this episode, we break down why hiding behind a massive backlog or a 100-page GDD is a "red flag" that allows teams to avoid reality for months, or even years. We explore the transition from "plan-based task work" to true "knowledge work," where the goal isn't just to finish a list, but to discover what actually makes your game great. In this episode, you'll learn: If you're a leader in game dev struggling with prioritization and watching your team build features that don't "click," this episode is for you. Connect with us: 🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com #GameDev #GameDesign #BuildingBetterGames #IndieDev #ProjectManagement

Duration:00:29:48

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E115: The Culture Mistake Killing Game Development Teams - 4 Leadership Lessons

2/3/2026
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 The game industry is undergoing a massive shift. Between the rise of "black hole games" that consume all player attention and the skyrocketing costs of AAA development, the old playbooks for leadership are breaking. In this episode, Ben is joined by Andrew Brownell, a veteran Game Director at Netflix Games. Andrew brings over 20 years of experience from industry titans like Blizzard (Warcraft III) and Riot Games (League of Legends). Together, they unpack why the "unicorn" development model is failing and why the next generation of leaders must master a new set of "soft" skills to build resilient, high-performing teams in a bleak market. What you'll learn in this episode: If you're a game dev leader trying to level up performance without burning people out, this episode is for you. Learn More About Our Guest: đź”— LinkedIn: https://www.linkedin.com/in/ahbrownell/ đź”— Facebook: https://www.facebook.com/ahbrownell/ đź”— Twitter: https://x.com/ahbrownell đź”— ContactOut: https://contactout.com/Andrew-Brownell-3180561 đź”— Netflix LinkedIn: https://www.linkedin.com/company/netflix/ đź”— Netflix Games YouTube: https://www.youtube.com/@NetflixGames Connect with us: đź”—Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ đź”—BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ đź”—Instagram: https://www.instagram.com/buildingbettergames/# đź”—Website: https://www.buildingbettergames.gg đź”—YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com #GameDev #Leadership #GameProduction #GameIndustry2026 #BuildingBetterGames

Duration:00:55:21

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E114: What Employees Actually Hear When You Say "Raising Expectations"

1/27/2026
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 When leaders say they're "raising expectations," teams often hear one thing: work more. That gap between intent and impact is why so many game dev organizations feel terrible to work at—and why "raise the bar" messages often land as threat, not motivation. In this solo episode, Ben unpacks the tragedy of perspective between senior leaders who believe they're inspiring change and developers who feel cynical, burned out, or unheard. He explains why experienced seniors are the first to push back on buzzwords, how leadership unintentionally passes pressure downward, and what it actually takes to challenge a team without breaking trust. In this episode, you'll learn: If you're a game dev leader trying to level up performance without burning people out, this episode is for you. Connect with us: 🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com #GameDevLeadership #StudioCulture #BuildingBetterGames #GameIndustry #WorkplaceTrust

Duration:00:24:14

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E113: Why More Meetings Won't Fix Your Game Team

1/22/2026
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 Stop adding meetings to fix your game. In this episode, Ben Carcich sits down with Glenn Paul Gray, Production Director at PeopleFun, to dismantle the "more syncs = more alignment" myth. They explore how piling on well-attended meetings often creates overhead rather than clarity and why your work system must adapt to the specific stage of development your team is actually in. Glenn Paul brings a unique "hardware-to-software" perspective to game production. Starting his career in the Silicon Valley semiconductor industry, he transitioned into gaming in 2017, holding pivotal roles at Wargaming, Wooga, and AppLovin before joining PeopleFun. His background in complex systems engineering informs his pragmatic approach to "de-risking" games through aggressive prototyping and early-funnel testing. What You'll Learn in this Episode: Learn more about Glenn & his company: đź”— LinkedIn: https://www.linkedin.com/in/glennpaulgray/ đź”— PeopleFun Website: https://www.peoplefun.com/ đź”— PeopleFun Instagram: https://www.instagram.com/peoplefungames/?hl=en Connect with us: đź”—Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ đź”—BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ đź”—Instagram: https://www.instagram.com/buildingbettergames/# đź”—Website: https://www.buildingbettergames.gg đź”—YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com #GameDev #MobileGaming #GameProduction #BuildingBetterGames #GameLeadership

Duration:00:45:37

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E112: The Game Producer Trap: Busy, Helpful, Useless

1/14/2026
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 If you disappeared for a week, would your team lose their momentum—or just their note-taker? Most game producers are stuck in a "checklist trap"—spending their days managing tickets, booking meetings, and taking notes without ever understanding the actual goal. In this episode, Ben breaks down why production is fundamentally a leadership role based on influence, not just project management software. If you feel like your team is "drifting" despite hitting every milestone, you might be failing at the one thing that actually matters: moving the organization towards a valuable goal. What You'll Learn: Connect with us: 🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com #GameDev #GameProduction #GameLeadership #BuildingBetter Games #ProjectManagement

Duration:00:16:36

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E111: Why Western Game Dev Is Breaking — What Leaders Do Next

1/6/2026
If you're a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 30,000 Layoffs. Solid prototypes can't get funding. Western Game Dev Is Breaking. In this episode, Rich Vogel explains why Western game development isn't in a downturn, it's in a reset. Fresh off fundraising conversations in 2025-2026, Rich breaks down why funding for large-budget games has nearly disappeared, why publishers and VCs are pulling back from North American teams, and how leadership decisions, not creativity, are sinking studios. Rich is a 30-year industry veteran who's founded and led four major studios, including BioWare Austin and Sony Online Entertainment Austin, which have generated over $3B in revenue. As producer on Ultima Online, Star Wars Galaxies, and Star Wars: The Old Republic, he's seen every cycle, and knows exactly why this one is different. We cover: This episode is a wake-up call for studio heads, producers, and game leaders still playing by outdated rules. Learn more about our guest: đź”—LinkedIn: https://www.linkedin.com/in/rich-vogel-093425/ đź”—T-Minus Zero Entertainment LinkedIn: https://www.linkedin.com/company/t-minus-zero-entertainment/ đź”—Website: https://www.t-minuszero-relaunch.com/ If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: info@valarinconsulting.com Connect with us: đź”—Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ đź”—BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ đź”—Newsletter Signup: The Building Better Games Newsletter đź”—YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw đź”—Website: https://www.buildingbettergames.gg #GameDev #GameIndustry #Leadership #VideoGameDevelopment #BuildingBetterGames

Duration:01:08:49

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E110: The Truth About Game Studio Politics (And How to Win Without Becoming a Monster)

12/16/2025
If you're a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 You're doing the work, fighting for your team, but your ideas stall in meetings and people with less context somehow have more influence than you. It can feel like the only way to win is to become the political operator you hate. In this episode, Ben breaks down the simple, three-part system for influence—the Influence Trifecta—so you can drive change for your team and career without selling your soul. Organizational influence is not just about who's right or what's logical; it's about understanding the social fabric of your organization. What You'll Learn in This Episode: You're always playing politics. If you choose not to play, you cap your influence and allow others to set the direction. Learn how to deliberately build influence for the benefit of your game, your team, and your own advancement in an ethical way. Connect with us: 🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw #GameDevLeadership #GameStudioPolitics #InfluenceTrifecta #GameDevCareers #BuildingBetterGames

Duration:00:45:20

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E109: Is Ethical AI in Game Dev Even Possible?

12/2/2025
If you're a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 Leadership in game dev is hard, but choosing to ignore the biggest technological shift of our generation is a high-stakes gamble. In this episode, we talk with Benjamin Chevalier, Chief AI Officer at Mighty Bear Games, who has a uniquely informed perspective as an Art Director turned tech leader who has spent two decades building games for Ubisoft, Disney, LucasArts, and King. Ben Chevalier outlines his pragmatic, principled approach to embracing AI: using it to cut through market saturation, accelerate team output, and manage risk without compromising creative integrity. From the moral and legal controversies surrounding AI training data to the cultural shifts required for engineers and artists to build their own tools, this conversation reveals the mindset and strategies a leadership team needs to not just survive but thrive in the new AI-accelerated development landscape. What You'll Learn In This Episode: If you're a game dev leader thinking about how AI might help your team, this episode gives you a pragmatic playbook for adopting AI. Ben Chevalier lays down clear ethical guardrails and shows how AI can speed up prototyping, live ops, and decision-making—so you can level up your leadership and accelerate your team, game, and career. Connect & learn more about Ben Chevalier: LinkedIn: https://www.linkedin.com/in/benjaminchevalier/ Medium: https://medium.com/@benjamin.chevalier Studio Website: https://www.mightybeargames.com/ GOAT Gaming Platform Website: https://goatgaming.com/ YouTube: https://www.youtube.com/@mightybeargames Connect with us: 🔗Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw #GamingCommunity #GameDevelopment #AI #Leadership #MobileGaming

Duration:01:43:28

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3 Leadership Mistakes Quietly Crippling Your Game Studio

11/18/2025
If you're a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 Are you leading a team that has plenty of people but can't seem to get moving? You care deeply about your team and your game, but projects crawl and decisions drag in the. It's almost never just a talent problem. Instead, it's three quiet leadership mistakes that choke momentum. In this episode, you'll learn what those three mistakes are, how they're showing up in your studio, and what you can do instead so you can move faster and see real progress on your game. We break down the mistakes one by one with simple shifts you can start immediately. What You'll Learn: GameDeveloper.com Article: https://www.gamedeveloper.com/production/addressing-crunch-the-games-industry-s-worst-practice-2 Connect with us: đź”—Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ đź”—BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ đź”—Instagram: https://www.instagram.com/buildingbettergames/# đź”—Website: https://www.buildingbettergames.gg đź”—YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw #GameDevLeadership #GameStudioLife #ProjectManagement #GamedevTips #BuildBetterGames

Duration:00:31:23

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E107: Stop Hiring "Testers." Start Doing QA.

11/11/2025
If you're a leader in game dev who feels stuck, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 You can't just test quality into a game at the end. You have to build it in from the start. Ignoring your Quality Assurance team's full value is a fast way to lose millions. The state of game development is at a challenging inflection point, characterized by high-risk live service ambitions and a brain drain of senior talent. Host Ben Carcich sits down with Nathan Tiras, former Game Dev veteran (Riot Games, Singularity 6), to dissect this instability and dive deep into the discipline seen as an "entry-level" role: Quality Assurance (QA). Nathan, who worked his way from a QA Analyst at Riot to the Director of QA and Live Service at Singularity 6 (makers of Palia), argues that QA is not just "testing" but a critical quality function that represents the voice of the player. This deep-dive explores how leaders must move beyond the "QA as tester" stereotype to unlock the massive subjective value and risk-prevention only highly skilled, respected QA professionals can provide. What You'll Learn in this Episode: Learn more about Nathan: LinkedIn: https://www.linkedin.com/in/nathan-tiras-he-him-8a45754/ Company: https://www.whatnot.com/ Instagram: https://www.instagram.com/nathantiras/?hl=en Board Game Geek: https://boardgamegeek.com/boardgamedesigner/95100/nathan-tiras Check his other YouTube appearances: https://www.youtube.com/watch?v=E2mmERgh19c https://www.youtube.com/watch?v=Xyt3bnBgNqk Connect with us: đź”—Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ đź”—BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ đź”—Instagram: https://www.instagram.com/buildingbettergames/# đź”—Website: https://www.buildingbettergames.gg đź”—YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw #GameDev #GameQA #QualityAssurance #GameLeadership #GameProducer #LiveServiceGames #BuildingBetterGames

Duration:01:01:27

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E106: Why Jira Hurts Game Studios

11/4/2025
If you're a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 Are you inadvertently forcing your team to serve a tool, instead of letting your tools serve your team and game? In a recent conversation with Clinton Keith, Ben asked how Clint would help all of game development. Clint's response? "Delete Jira" - and Ben laughed to keep from crying. Jira is a powerful tool, but in the hands of uninformed game development leadership, it often becomes a weapon against the very teams it's meant to help. Ben, who has used Jira and other tools as a producer within large studios, dissects the common, catastrophic misuses of Jira. While you might be better off deleting the tool, the real work is about fixing the broken cultural and organizational patterns that turn a simple work management system into the "boss" of your game studio. Learn the four cascading failure patterns that are draining your team's effectiveness and how to correct them, making collaboration and player outcomes your true north. What You'll Learn In This Episode: Connect with us: đź”—Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ đź”—BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ đź”—Instagram: https://www.instagram.com/buildingbettergames/# đź”—Website: https://www.buildingbettergames.gg đź”—YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw #gamedevleadership #jiraantipatterns #gamedevelopment #agilefailure #buildingbettergames

Duration:00:33:10

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E105: Your “2-Day” Task Takes 2 Months. Here’s the Fix.

10/28/2025
If you’re a leader in game dev who feels stuck, able to spot problems but struggling to make a real difference, there is a path forward that levels up your leadership and accelerates your team, game, and career. Sign up here to learn more: https://forms.gle/nqRTUvgFrtdYuCbr6 How much is your bad code costing you, and how much is your team's suffering just a ritual of amateur theatre? In this episode, Engineering and Agile expert Tim Ottinger and Ben challenge the core belief systems that plague software development, from the focus on individual productivity to the self-inflicted wounds of long release cycles. They break down the shocking truth about what slows software projects down, the high cost of errors in a complex system, and why doing work when it’s easy is the only way to avoid the crushing complexity of doing it when it’s hard. What you’ll learn in this episode: ● Why teams might refuse to change and improve the way they work ● The importance of finding problems now, rather than waiting till later ● Why “crunch time” is killing your output, not boosting it ● When to be throwing work away and when to be making things real Bibliography: https://www.industriallogic.com/blog/faster-and-more-predictable/ Paired Programming Illuminated by Lori Williams and Robert Kessler: The Goal by Eliyahu Goldratt: More about our guest: Tim Ottinger is a legendary figure in software development, having programmed since 1979 and been active in the early days of Extreme Programming and Agile. As a Senior Consultant at Industrial Logic, co-author of Agile In A Flash and a contributor to Clean Code, Tim brings decades of practical experience to dissect what goes wrong in most software development and how you can start doing better. Accolades and Publications ● Co-Author: Agile In A Flash (with Jeff Langr). ● Contributor: Clean Code. ● Writing Credits: C++ Report, Object Magazine Online, Pragmatic Bookshelf magazine, Software Quality Connection. ● Recognized for: Compassionate and patient approach to working with individuals, sincerely interested in helping people reach their goals. Social Media and Websites ● Website (Blog): https://agileotter.blogspot.com/ ● Company Blog: https://www.industriallogic.com/blog/ ● Twitter/X: @tottinge. ● LinkedIn: https://www.linkedin.com/in/agileotter/ ● Email: tottinge@gmail.com ● Other: https://randsinrepose.com/welcome-to-rands-leadership-slack/ Connect with us: 🔗Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ 🔗BBG’s LinkedIn: https://www.linkedin.com/company/building-better-games/ 🔗Instagram: https://www.instagram.com/buildingbettergames/# 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: https://www.youtube.com/channel/UCZpMT-dUwQR-R4Mb4uub6Sw #gamedev #SoftwareEngineering #Agile #GameIndustry #Leadership

Duration:01:04:30