The Corner of Story and Game
Video Games
Stop in at The Corner of Story and Game to listen in on conversations by worldbuilders - gamers and writers. Join us at a cozy table in the corner, surrounded by planeswalkers like yourself, as they spin their yarn and open windows to other worlds. 𝐓𝐡𝐞 𝐂𝐨𝐫𝐧𝐞𝐫 𝐨𝐟 𝐒𝐭𝐨𝐫𝐲 𝐚𝐧𝐝 𝐆𝐚𝐦𝐞 is a podcast about the stories inside of games, the games that writers play, and the writers that create games. Amongst other things, we sit down with people working in: 🎲 Boardgames 🎲 Videogames 🎲 Novels 🎲 Comic books Suggestions and requests can be sent to gerald@storyandgame.com
Location:
United States
Genres:
Video Games
Description:
Stop in at The Corner of Story and Game to listen in on conversations by worldbuilders - gamers and writers. Join us at a cozy table in the corner, surrounded by planeswalkers like yourself, as they spin their yarn and open windows to other worlds. 𝐓𝐡𝐞 𝐂𝐨𝐫𝐧𝐞𝐫 𝐨𝐟 𝐒𝐭𝐨𝐫𝐲 𝐚𝐧𝐝 𝐆𝐚𝐦𝐞 is a podcast about the stories inside of games, the games that writers play, and the writers that create games. Amongst other things, we sit down with people working in: 🎲 Boardgames 🎲 Videogames 🎲 Novels 🎲 Comic books Suggestions and requests can be sent to gerald@storyandgame.com
Language:
English
Alexander Brazie on Player-Centric Game Development
Duration:01:01:09
Erik Scott de Bie on Brevity and Focus in Short Fiction
Duration:01:04:44
The Lenses of Game Design | Katelynn Kenney on the Lenses of Fantasy, World, Avatar, and Atmosphere
Duration:00:56:57
James Hudson on Worldbuilding for Board Games
Duration:01:00:50
The Lenses of Game Design | TJ Mota on the Lenses of Needs, Novelty, Motivation, and Judgment
Duration:00:55:26
Richard Dansky on Transmedia Storytelling for IPs
Duration:00:50:30
The Lenses of Game Design | Cameron Daxon on the Lenses of The Toy, The Player, Pleasure, and Flow
Duration:01:10:03
Justin Sloan on Writing Sci-Fi Fiction and Games
Duration:00:40:48
The Lenses of Game Design | Liv Peelan on the Lenses of Elemental Tetrad, Holographic Design, Unification, and Resonance
Duration:01:12:03
Vince Caso on Weaving Story in Live Play Spaces
Duration:01:02:49
The Lenses of Game Design | Zach Roush on the Lenses of Infinite Inspiration, The Problem Statement, Character Function, and Character Traits
Duration:00:49:28
Dr. Diana Leonard on Psychology of Characters in Communities in Roleplaying Games
Duration:00:51:18
The Lenses of Game Design | Najmah Salam on the Lenses of Curiosity, Passion, Risk Mitigation, and The Client
Duration:00:53:05
Rebecca Harwick on Narrative Techniques in ARPGs
Duration:00:51:46
The Lenses of Game Design | Philip Balli on the Lenses of Meaningful Choices, Character, Feedback, and Documentation
Duration:01:07:54
Scott Rogers on Designing Games and Experiences
Duration:01:21:16
The Lenses of Game Design | Bárbara Framil on the Lenses of Emotion, Hero's Journey, Storytelling Machine, and Story
Duration:01:10:35
Ryan Omega on Executing Narratives Across Platforms and Media
Duration:01:00:24
The Lenses of Game Design | Jessica Sliwinski on the Lenses of Essential Experience, Surprise, Fun, & Challenge
Duration:01:14:35
Mario Mergola and Branching Into Video Games
Duration:01:02:11