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Game Studies Review

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With so many new articles coming out each month, who has time to read them all? Join Dr. Alex Layne and Dr. Cody Reimer as we cover one article in the academic field of Game Studies in 20 minutes or less on each episode (or at least we try!). Maybe you’re an academic looking for a way to stay current in the field while also spending time on the treadmill. Maybe you’re an avid gamer and theorycrafter working on expanding your knowledge of game studies. Either way, listen in and listen up.

Location:

United States

Description:

With so many new articles coming out each month, who has time to read them all? Join Dr. Alex Layne and Dr. Cody Reimer as we cover one article in the academic field of Game Studies in 20 minutes or less on each episode (or at least we try!). Maybe you’re an academic looking for a way to stay current in the field while also spending time on the treadmill. Maybe you’re an avid gamer and theorycrafter working on expanding your knowledge of game studies. Either way, listen in and listen up.

Language:

English


Episodes
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Review of Keogh and Hardwick's "Creative, Technical, Entrepreneurial: Formative Tensions in Game Development Higher Education."

6/24/2023
Brendan Keogh and Taylor Hardwick. (2023). “Creative, Technical, Entrepreneurial: Formative Tensions in Game Development Higher Education.” Games and Culture.

Duration:00:35:54

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Review of Fois's “But First, Let’s Jam: A New Materialist Twist on the Ontology of Play.”

5/16/2023
Loretta Fois (2022). “But First, Let’s Jam: A New Materialist Twist on the Ontology of Play.” American Journal of Play 14.3.

Duration:00:27:02

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Review of Anderson and Cullen's "Failing to See a Difference: Closing a Gender Gap in a Challenging Video Game"

5/2/2023
Anderson, C. and A. Cullen. 2023. Failing to See a Difference: Closing a Gender Gap in a Challenging Video Game. Games and Culture 0(0) (online early access)

Duration:00:20:48

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Review of Eco by Strange Loop Games

4/11/2023
Check out our latest review, this time of a game called Eco by Strange Loop Games. Eco is an online multiplayer collaborative game which casts players as citizens grappling with ethical, technological, civic, economic, and cultural tensions. Picture courtesy of Toast Machine. Toast built this public art installation from different materials, each representing one member of our neighborhood. The installation signifies each of our unique skills and tastes being weaved together to create a strong, intertwined community.

Duration:00:39:40

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Review of Larreina-Morales's "How Accessible is this Video Game? An Analysis Tool in Two Steps"

4/7/2023
Larreina-Morales, M. E. (2023). How Accessible is This Video Game? An Analysis Tool in Two Steps. Games and Culture, 0(0). https://doi.org/10.1177/15554120231154710

Duration:00:21:01

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TBT: Review of "Perspectives of Computer Game Philology" by Julian Kucklich

2/13/2023
Julian Kucklich. (2003). "Perspectives in Computer Game Philology." Game Studies 3.1 https://gamestudies.org/0301/kucklich/

Duration:00:36:23

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Review of Kelly, Easpaig, and Castillo's "You Game Like a Girl: Perceptions of Gender and Competence in Gamings"

1/13/2023
Danielle Kelly, Brona Nic Giolla Easpaig, Paola Castillo. (2023). “‘You Game Like a Girl’: Perceptions of Gender and Competence in Gaming.” Games and Culture 18(1): 62-78.

Duration:00:22:43

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Review of "Platform-produced Heteronormativity: A Content Analysis of Adult Video Games on Patreon" by Lankoski, Apperley, and Harviainen

12/20/2022
Lankoski, P., Apperley, T., & Harviainen, J. T. (2023). Platform-produced Heteronormativity: A Content Analysis of Adult Videogames on Patreon. Games and Culture, 18(1), 102–123. https://doi.org/10.1177/15554120221084453

Duration:00:34:51

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Review of Fontolan, Malazita, and da Costa's "Language, Identity, and Games: Discussing the Role of Players in Videogame Localization"

12/11/2022
Marina Fontolan, James Wilson Malazita, Janaina Pamplona da Costa. (2022). Language, Identity and Games: Discussing the Role of Players in Videogame Localization. Game Studies 22(3).

Duration:00:23:31

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Review of Kelly Bergstrom's "Ignoring the Blood on the Tracks: Exits and Departures from Game Studies:"

11/23/2022
Bergstrom, Kelly. “Ignoring the blood on the tracks: exits and departures from game studies.” Critical Studies in Media Communication 39:3. Listen to our review of one of the most thought-provoking and generative articles we have reviewed so far (and one of Alex's personal favorites): Kelly Bergstrom's "Ignoring the Blood on the Tracks: Exits and Departures from Game Studies." It's worth a listen and a read.

Duration:00:29:30

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Review of Aaron Trammell's "Decolonizing Play"

11/7/2022
Aaron Trammell (2022) Decolonizing play, Critical Studies in Media Communication, 39:3, 239-246, DOI: 10.1080/15295036.2022.2080844

Duration:00:22:26

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Review of Alexandrina Agloro's "Another World is Possible: Building Games for Just Futures"

10/24/2022
Agloro, Alexandrina. (2022). Another World is Possible: Building Games for Just Futures. Critical Studies in Media Communication, 39:2, 165-172

Duration:00:29:50

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Review of "The Future of Media Studies is Game Studies" by Shira Chess and Mia Consalvo

6/14/2022
This perspicacious editor's intro to a special issue fills Cody and I with questions, hope, and visions of the future. Chess, S. and Consalvo, M. (2022). The future of media studies is game studies. Critical Studies in Media Communication.

Duration:00:24:20

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Review of Treacherous Play by Marcus Carter

5/23/2022
Alex read the book, Cody didn't. Listen in as he asks all the questions you have about the awesome book, Treacherous Play, by Marcus Carter.

Duration:00:31:52

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Review of "'Never Battle Alone': Egirls and the Gender(ed) War on Video Game Live Streaming as 'Real' Work" by Christine H. Tran

4/4/2022
Check out our review of the BRAND NEW article by Christine Tran on Egirls, gendered work, and livestreaming. This article opens up an exciting area in need of scholarly attention and investigation. Tran, Christine H. (2022). “‘Never Battle Alone’: Egirls and the Gender(ed) War on Video Game Live Streaming as ‘Real’ Work.” Television & New Media 23(3) Podcast mentioned in this episode: https://anchor.fm/techcommtalk/episodes/Social-justice-and-tech-comm--Part-2-Doing-social-justice-e1for29

Duration:00:25:03

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Review of “There Is No Immersion: Critical Intervention through Hypermediacy in Metagames" by Sarah Thorne

3/23/2022
Metagames, hypermediacy, and antagonistic narrators-- oh my! Listen in as Cody and I review a fabulous new article that deep dives into There Is No Game, a metagame that is both self-reflective and playful. Thorne, Sarah. (2021). “There Is No Immersion: Critical Intervention through Hypermediacy in Metagames.” Eludamos: Journal for Computer Game Studies 12.1.

Duration:00:20:10

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Review of "At a Glance: Teaching, Writing, Gaming" by Colby, Johnson, and Shultz Colby

3/14/2022
Check out our super quick review for a super brief article. Colby, Richard, Johnson, Matthew S.S., Shultz Colby, Rebekah. (2022) Colby, Richard, Johnson, Matthew S.S., Shultz Colby, Rebekah. (2022) At a Glance: Teaching, Writing, Gaming. Composition Studies 49.3.. Composition Studies 49.3.

Duration:00:11:38

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Review of "Trans Game Studies" by Bo Ruberg

2/21/2022
Bo Ruberg, “Trans Game Studies,” JCMS 61, no. 2 (Winter 2022): 200–205.

Duration:00:18:00

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Review of "We Are the Champions? Performing whiteness in ASCENSION: DAMN OF CHAMPIONS" by Sabine Harrer

2/7/2022
Harrer, S. (2021). We Are the Champions? Performing whiteness in ASCENSION: DAMN OF CHAMPIONS. Simulation & Gaming, 52(5), 533-553

Duration:00:18:32

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Review of "Gamifying Contentious Politics: Gaming Capital and Playful Resistance" by Vincent Huang and Tingting Liu

1/24/2022
This article taps into many areas of interest for game scholars and community members: disruptive gaming, playful resistance, games that subvert capitalism, and ways to spread and inspire political action. Listen in! Huang, V. G., & Liu, T. (2022). Gamifying Contentious Politics: Gaming Capital and Playful Resistance. Games & Culture, 17(1), 26–46.

Duration:00:22:24