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The Genesis Temple Podcast

Sports & Recreation Podcasts

Damiano Gerli interviews developers new and old to talk about game design and gaming history. Bonus guests might include fellow gaming journalists or anyone with interesting stories to share for the listeners.

Location:

United States

Description:

Damiano Gerli interviews developers new and old to talk about game design and gaming history. Bonus guests might include fellow gaming journalists or anyone with interesting stories to share for the listeners.

Language:

English


Episodes
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Episode 25 - Fawzi Mesmar (Ubi Soft, DICE)

2/12/2023
Together with Fawzi Mesmar we look back at his long career in gaming, how to handle burnout, the importance of going beyond your limits and working in so many different countries. Fawzi is on Twitter @FawziMesmar

Duration:01:02:17

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Episode 24 Alex Kanaris-Sotiriou (Roki, Mythwrecked: Ambrosia Island)

1/22/2023
I sit down with the creative director of Polygon Treehouse to discuss his years working in the gaming industry, going from Sony to full indie, how to approach indie publishing and his work on his latest game, Mythwrecked: Ambrosia Island. You can find Alex on Twitter (@Kanaratron, @PolyTreehouse) and find out more about Polygon Treehouse here.

Duration:01:04:56

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Episode 23 - Richard Moss (Mac games, the Shareware years)

4/17/2022
In the final episode of Season 2, I go back in time with writer/producer Richard Moss as we discuss the 80s/90s in playing on an Apple computer and - naturally - the shareware years: where did shareware come from, how did it fade and the different experience between Europe and the United States. Along the way, we also touch upon demo discs nostalgia.

Duration:00:59:45

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Episode 22 - Xalavier Nelson Jr. (An Airport for Dogs, Hypnospace Outlaw)

4/10/2022
I discuss with game designer/writer Xalavier Nelson Jr. the beauty of living in the brainspace of a different world while playing a game, the importance of "choices matter" along with consequences and the way the games we play as kid shape our roles and work as adults.

Duration:00:48:37

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Episode 21 - Ben Gelinas (Mass Effect 3, Dragon Age Inquisition, Control)

3/20/2022
A very pleasant talk with narrative designer Ben Gelinas on the beauty of writing small details for characters in games from AAA like Mass Effect 3 to small indie visual novels like Speed Dating for Ghosts. We also talk about collecting physical games and dwell into a whole forest of obscure titles.

Duration:01:13:50

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Episode 20 - Dave Oshry of New Blood Interactive

3/13/2022
New Zealand and Sweden come together as I welcome Dave Oshry to the podcast. He is one of the hardest working people in the gaming industry today and we talked about his first contact with the FPS genre, his work on the Rise of the Triad reboot, learning to work as a video game producer and what really makes a "boomer shooter" special.

Duration:01:02:55

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Episode 19 - Dave Gilbert of Wadjet Eye (Unavowed, The Blackwell Legacy)

3/5/2022
I welcome Dave Gilbert to the podcast to pick his brain about adventure games and nostalgia. We touch upon the birth of the Adventure Game Studio community, the role of Wadjet Eye as a publisher and also get pleasantly derailed talking about voice acting in games and directing voice actors.

Duration:01:04:15

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Episode 18 - Stephen Kick of Nightdive Studios (Quake, Blood: Fresh Supply, Shadowman Remastered)

2/27/2022
Together with Stephen Kick of Nightdive studios we take a quick look back at some of the FPS that made us fall in love with the genre as kids, before diving head on into the work around the titles released by the company, touching upon the issues with game preservation and possible ideas for future remasters.

Duration:01:10:58

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Bonus episode - "Bits of Game Design Ep1 - Super Mario Bros"

2/24/2022
New iteam reveal! I have a new podcast format going live which, starting from Episode 2, will be made exclusively available for "Columns" patrons. "Bits of Game Design" will be a series of short (10-15 minutes or more if the topic deserves more scrutiny) weekly podcast episodes centered on classic, and less classic, games, with a quick but in-depth look at their game design and mechanics, to find out what is still relevant today along with providing, hopefully, some food for thought....

Duration:00:10:17

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Episode 17 - Jess Morrissette (Professor of Political Science/Game Design)

2/20/2022
A very pleasant talk with Jess Morrissette about his years spent with the Sierra games, toxic gaming culture throughout the 80s and 90s plus a possible approach for a game writer in writing sensitive topics, like the correct usage of content warnings.

Duration:01:11:44

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Episode 16 - Yann from Goloso Games (Inspector Waffles)

2/12/2022
A very pizza centered episode, as me and Yann discuss his adventure games inspirations, the episodes that would go to inform the narrative in his Inspector Waffles adventure and, of course, a whole lot of pizza: from Naples to Rome.

Duration:01:00:54

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Episode 15 - Florent Guillaume (Assassin's Creed, Tell Me Why)

2/6/2022
I had the pleasure of chatting with Florent Guillaume, creative director of Dontnod entertainment, about how the games we play as a child shape our imagination (and his original childhood plans for a sequel to The Legend of Zelda!), the role of a level designer in shaping the narrative of a game and his work on many of Dontnod's important games, along with how the company can help improve things in the current gaming world.

Duration:01:09:35

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Episode 14 - Oskar Stålberg (Townscaper, Bad North)

1/29/2022
In this very Swedish episode, I speak with Oskar Stålberg about his ideas on game design, his inspirations (Scandinavian and beyond) and his experience on marketing. We also discuss his years in studying as a programmer and how difficult it might be to think of a possible education model for an indie developer. Also: games as "toys".

Duration:01:06:54

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Episode 13 - Agustín Cordes (Scratches, Asylum)

1/22/2022
Lovecraft, gone but not forgotten, as together with game designer and writer Agustin Cordes we discuss about his experience with the Providence writer, along with his early gaming influence and growing up in Argentina. Along the way we also, naturally, discuss Scratches and its Director's cut, along with touching upon the failed Kickstarter of the Case of Charles Dexter Ward and look forward to the release of Asylum.

Duration:01:04:06

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Episode 12 - Jack King-Spooner (Will You Ever Return, Sluggish Morss, Blues for Mittavinda)

1/9/2022
In what is the most freeform episode yet, with indie developer Jack King-Spooner we ponder about the nature of games, their weirdness and his inspirations for all that fascinating peculiar stuff that he puts in. Along the way we stumble upon various topics, such as politics and fascism, and what about a game based on sex trafficking in Austria? You can find Jack's games here.

Duration:01:02:59

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Episode 11 - Konstantinos Dimopoulos (Virtual Cities)

12/17/2021
A Mediterranean get-together of sorts as Greece and Italy meet. With Konstantinos we chatted about the early gaming industry in Greece, how to design a city in games and a whole lot of horror and Lovecraft as well. It is not Halloween, but we always love to talk horror. Check out Konstantinos' book, Virtual Cities.

Duration:00:54:42

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Episode 10 - Richard Cobbett (Failbetter Games, Nighthawks)

12/8/2021
In the first episode of the second season of the Genesis Temple podcast I talk with journalist and games writer Richard Cobbett about his experience in writing for Failbetter games, his current work on Nighthawks and, especially, how to completely change our way of thinking about bad games.

Duration:01:17:27

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Episode 9 - Steve Ince (Broken Sword, So Blonde, The Bunker)

9/9/2021
In the final episode of the first season, I have the pleasure of speaking to Steve Ince, a writer and game developer I've been following for quite a few years, ever since getting into the Broken Sword series and speaking with him on the Adventure Gamers forums. We naturally speak a bit about his career, especially on some more obscure titles like Gold and Glory: The Road to El Dorado. Topics of discussion will also be the current state of the adventure gaming genre, the problem with its...

Duration:01:09:47

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Episode 8 - Julia Minamata (The Crimson Diamond)

8/29/2021
Together with Jesse Gregoire, I reach Julia Minamata to talk about her upcoming adventure game, her inspirations, her work as a solo indie dev with the Playdate and also discuss puzzles and the adventure genre.

Duration:01:06:17

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Episode 7 - Francisco Gonzalez (Lamplight City, A Golden Wake, Rosewater)

8/18/2021
Damiano sits down together with co-host journalist Jesse Gregoire, to have a nice conversation with Francisco Gonzalez, designer of Lamplight City, A Golden Wake and future adventure Rosewater. We chat about adventure design, genre tropes and a whole lot of animal cruelty.

Duration:01:03:12