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Jack Vaughan Podcast

Music Podcasts

Conversations with heroes and colleagues in the world of Software, Design, and Motion.

Location:

United States

Description:

Conversations with heroes and colleagues in the world of Software, Design, and Motion.

Language:

English


Episodes
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Jonny Burger | Remotion, Programmatic Video, and Agentic AI

2/15/2026
Today I'm speaking with Jonny Burger, the creator and founder of Remotion, a framework for making videos programmatically with React. In other words, making videos with code. I reached out to Jonny a few weeks ago to book this interview. Two days later, Remotion went viral in the Claude ecosystem when they released agent skills. Almost overnight, Remotion had thousands of non-coders prompting videos into existence. They went from a fairly niche developer framework to suddenly having three-quarters of their users be non-technical people one-shotting videos with AI. For someone deeply interested in agentic video, it's one of the clearest real-world examples of early agentic video becoming practical. We go back to the beginning: Jonny's original intention with Remotion, the first use cases, and how it's evolved over five years. We cover the stack (React, headless Chromium, FFmpeg), source-available vs open source licensing, and why Remotion focuses on being composable with other tools rather than building a full After Effects replacement. We also dig into the Claude skills wave, what's needed for AI to understand motion better, the Lottie and Rive integrations, and where Jonny sees Remotion in five years.

Duration:01:22:21

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Ben Fryc | 3D Artist and Designer at Framer and Creator of Knob Keyboard

2/14/2026
Today I'm speaking with Ben Fryc, a 3D artist, motion designer, and creative who's worked with Google, Figma, Loom, Wealthsimple, and now, for the last year, at Framer.I've followed Ben's work for years and really admired it. It's been exciting to watch his 3D and motion craft bring even more polish and energy to Framer's already stellar brand over the past year.In our conversation, we dove into his first year at Framer, the tight-knit marketing/video team, how he collaborates with folks like Andy Orsow, and the creative process behind their in-house work. We also covered his tool stack (Cinema 4D, Redshift, After Effects, Plasticity, and where each shines), the shift from freelance to full-time, his fantastical Knob series (and the role of Joseph Sims' sound design in elevating it), the wild journey turning those renders into real hardware with Work Louder, and where AI fits (mostly conceptual, not production).We also spoke about his personal work building the Knob keyboard, from "how hard could it be?" to shipping Batch 1: the compromises, community momentum, and what he'd tackle next with limitless resources (like a dream mouse or desk takeover). I really enjoyed this interview. Ben's a great guy. So I hope you do too. -- Chapters 00:00 Introduction to Ben Fryc and His Work 01:43 Joining Framer: A Year in Review 04:24 The Creative Team at Framer 07:31 The Role of 3D in Framer's Brand 10:30 Creative Process and Collaboration at Framer 13:32 Experimentation and Learning in Design 16:24 Tools of the Trade: 3D Design Software 19:13 Challenges in 3D Design and Production 22:16 The Intersection of Speed and Craft in Design 30:12 Navigating Project Timelines and Client Work 31:13 The Challenges of Scoping Projects 32:31 Pre-Production: Aligning Teams and Feedback 33:46 Rendering Techniques and Tools 34:11 Exploring Plasticity and the Knob Series 35:29 The Role of Sound Design in Visual Projects 38:16 From Concept to Creation: Designing a Keyboard 43:09 The Power of Willing Ideas into Existence 49:11 AI's Role in Motion Design and 3D Work 54:58 Looking Ahead: Future Projects at Framer

Duration:00:55:41

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Justin Taylor | Hyper Brew, Bolt, Open Source and Adobe Plugin Development

1/28/2026
Today I'm speaking with Justin Taylor, editor, motion designer, and founder of [Hyper Brew](https://hyperbrew.co), a company that builds plugins and automation tools for creative teams. If you listened to my conversation with Adam Plouff, you'll know that Adam builds many of his tools on top of something Justin created called the [Bolt frameworks](https://github.com/hyperbrew). Adam makes the tools. Justin makes the tools the tool makers use. This episode goes deeper into the development side than most. We talk about what "pipeline" actually means at studios like Buck, how the Adobe plugin landscape evolved from expressions to CEP to UXP, and how Justin turned open source into a business model. If that's not your world, the conversation opens with his journey from churning out product videos to automating the boring parts, and closes with where video tooling is headed (AI, Figma acquiring Weavy, and whether we'll all be writing our own tools soon). ## Topics Discussed - From shooting product videos to automating the edits in Premiere Pro - Working at Verasity CoLab and sharing tools with a mid-size video team - Getting ProIO on aescripts and meeting Lloyd Alvarez - Meeting Zack Lovatt at SIGGRAPH and the Adobe dev community - Working at Buck as a creative technologist on pipeline development - What "pipeline" actually means at studios like Buck - Building tools for Cinema 4D, Figma, Nuke, Maya, and Houdini - The early days of Adobe plugin development before proper documentation existed - Going full-time with Hyper Brew - The tagline evolution from "software solutions for video" to "we automate the boring" - Working with Eric Moore from Brand Autopsy on messaging - Adobe Video Partner Program and testing beta builds - The Adobe plugin landscape: expressions, ExtendScript, CEP, and UXP - Why Adobe moved from CEP to UXP - How Bolt CEP became Bolt UXP, Bolt Figma, and Bolt Express - Getting funding from aescripts, Figma's Creators Fund, and Adobe - Custom tools for clients: image recognition, OCR, custom captions for a sports league - Languages used: JavaScript, C++, Rust, Python, Lua - Why extensible tools (Premiere, After Effects, Figma) win over closed ones like Affinity - Klutz GPT and why Hyper Brew doesn't use AI for client code - Custom vs off-the-shelf tools: 50% vs 100% - Remotion and agents for video - Figma acquiring Weavy Chapters 00:00 Introduction to Justin Taylor and Hyperbrew 01:44 The Journey to Tool Development 06:42 The Evolution of ProIO and Its Impact 12:26 Building a Community and Networking 15:15 Understanding Pipeline Management in Large Agencies 23:37 The Role of Technical Directors 24:54 Transitioning to Full-Time with Hyperbrew 26:49 The Evolution of Business Taglines 29:27 Understanding Adobe Partnerships 33:03 Custom Tool Projects and Automation 37:18 Navigating API Limitations in Video Tools 41:28 The Importance of Extensibility in Software 43:54 The Adobe Plugin Landscape Explained 48:59 The Development of Bolt and Open Source Contributions 55:35 The Evolution of Open Source Projects 58:51 The Benefits of Open Source Development 01:01:12 Custom vs. Off-the-Shelf Tools 01:01:13 AI in Custom Tool Development 01:04:32 The Future of Video Tools and AI 01:15:37 HyperBrew's Vision and Future Projects

Duration:01:18:01

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Danny Perry | Plugin Play, AI Development, Agentic Motion & a New Motion Marketplace

9/2/2025
Learn more about Danny at https://www.dannyperry.me Learn more about the podcast at ⁠https://jackvaughan.com Today I’m speaking with Danny Perry — Founder of Plugin Play — historically a plugin development company and just recently expanding to be a new marketplace for motion and video pros. We spoke about - How AI development has evolved in his organization — particularly agentic-accelerating dev and org speed. - Comparing dev & motion - and the need for similar support/agentic power - What it would take to get motion to this point-agentic editing & motion - AI in products - Future of Plugin Play and bringing a new marketplace of tools to the community By the time this podcast goes out, Danny will have launched the new chapter for Plugin Play, and I'm really excited to see where it leads. Summary (AI generated) In this conversation, Jack Vaughan speaks with Danny Perry, founder of Plugin Play, about the evolution of the company and its integration of AI in motion design and development. They discuss the impact of AI on productivity, the importance of customer feedback in feature development, and the future of motion design tools. Danny emphasizes the need for project files in generative AI and the challenges posed by the lack of training data. They also explore the development landscape for motion graphics and the significance of UI design in creating effective tools. In this conversation, Jack Vaughan and Danny discuss the intricacies of building web tools, particularly in the context of motion graphics and UI design. They explore the challenges of creating user-friendly interfaces, the interdisciplinary nature of motion and code, and the future of software development with AI integration. Danny shares insights on the upcoming projects for Plugin Play, emphasizing the need for a cohesive platform for motion tools and the importance of user feedback in shaping their offerings. The discussion also touches on the evolving landscape of software development and the role of AI in enhancing creative workflows. Chapters (AI generated) 00:00 The Evolution of AI in Development 07:29 Transforming Daily Operations with AI 13:24 Agentic Editing and the Need for Project Files 19:17 Integrating AI with Editing Software 25:24 The Journey of a Motion Graphics Entrepreneur 38:49 Building Proprietary Platforms and Tools 43:57 Transforming Long-Form Content into Short-Form 49:10 Transitioning to UXP: A New Development Framework 55:56 UI Design and User Experience in Motion Graphics 01:09:46 The Power of Real-Time Feedback in Motion Design 01:16:06 AI and Automation in Video Editing 01:23:39 The Role of Plugin Play in a Crowded Market 01:29:23 The Evolution of Software Development and Human Oversight

Duration:01:39:10

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Antonino Iacona | Apple, Google Creative Lab, Motion with Intent & Studio Santo

8/21/2025
Learn more about Antonino at https://antoninoiacona.it Learn more about the podcast at ⁠https://jackvaughan.com Today I’m speaking with Antonino Iacona — motion designer & director. Antonino has worked at Apple, Google Creative Lab and is now running Studio Santo. We spoke about: Summary (AI generated) In this conversation, Antonino Iacona, a motion designer and co-founder of Studio Santo, shares insights from his experiences at Apple and Google Creative Lab. He discusses the importance of crafting motion design with intent, the collaborative design process at Studio Santo, and the balance between expressive and functional motion. Antonino also reflects on the evolving role of AI in design and the future direction of his studio. Chapters (AI generated) 00:00 Introduction and Title Clarification 04:58 Key Projects at Apple 14:53 Collaboration and Client Engagement 17:36 Expressive vs Functional Motion 21:12 Navigating Language and Comfort in Communication 23:44 Transitioning to Google Creative Lab 26:08 The Role of Prototyping in Innovation 26:32 Defining a Motion Designer's Role 30:08 Tools and Techniques in Motion Design 31:47 The Role of AI in Design 34:24 Future Directions for Studio Santo

Duration:00:36:33

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Justin Poore | Lead Producer of Cleo Abram's Huge if True

6/17/2025
Learn more about Justin at https://www.youtube.com/@CleoAbram Learn more about the podcast at ⁠https://jackvaughan.com Today I’m speaking with Justin Poore — an animator and the producer of Huge if True — a show by Cleo Abram that’s had a ton of attention and engagement over the last few years, recently reaching 6 million subscribers on YouTube. Cleo is one of the fastest growing YouTube channels about tech and science, and Justin’s work plays a huge part in it. We spoke about: - The origins of Justin and Cleo’s collaboration - The team they have - Their processes for pitching, script writing, on-set production, and more - What they’ve learned about engagement on social media — and they really know! - Their strategy around shorts and repurposing content - And of course, a deep dive into Justin’s skillset as an animator and producer Summary (AI generated) In this conversation, Justin Poore, animator and producer of the YouTube show Huge If True, discusses the rapid growth of the channel, the creative processes behind their engaging content, and the importance of audience connection. He shares insights into their collaborative work, the evolution of their team, and the strategies that have contributed to their success. Justin also delves into the technical aspects of animation, the impact of short-form content, and the exciting experiences from field shoots. Looking ahead, he expresses enthusiasm for the future of Huge If True and the potential for further growth. Chapters (AI generated) 00:00 Introduction to Justin Poore and Huge If True 00:51 Scripting and Storytelling Techniques 11:25 Story Selection and Idea Generation 13:53 Team Structure and Roles 17:00 Engagement Strategies and Early Success 19:59 Shorts and Content Repurposing 22:25 Field Shoots and On-Site Experiences 25:06 Approaching Big Organizations for Collaborations 27:31 Design and Animation Style 35:27 The Animation Process: From Sketch to Screen 38:24 Design Principles in Animation 39:33 Exploring 3D Animation Techniques 41:15 Rendering Challenges and Solutions 43:46 The Production Workflow: Animation and Review 45:04 Utilizing Assets: Stock vs. Custom Models 46:55 The Art of 3D Modeling and Rigging 48:05 Tools of the Trade: Software and Techniques 52:06 Engagement Strategies for Content Creation 56:22 Looking Ahead: The Future of Huge of True

Duration:00:58:14

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Grant Shaddick | Tella, Editing Agents, Video in the Cloud, Design Constraints, and Screencasting

5/29/2025
Today I’m speaking with Grant Shaddick, CEO of Tella. Tella is a recording and editing tool that is totally cloud-based. It’s like Loom but more HQ, and it handles a lot of the post-production for you. I’ve used Tella for a couple of years now and have been using it more recently as I’ve moved to more off-the-cuff production. It’s been a really delightful experience. Grant and the team think a lot about the user experience and tow a good balance between enabling high-quality video production and keeping the tool simple. Something we spoke a lot about. We also touched on Chapters (AI Generated) 00:00 The Evolution of Teller: Vision and Goals 04:59 Harnessing AI for Enhanced Video Production 08:08 The Future of Editing: Auto Layout and Beyond 11:14 Navigating Terminology: AI, Agents, and Collective Intelligence 14:05 The Role of Design in User Experience 16:54 Understanding Customer Needs and Constraints 20:06 The Importance of Focused Use Cases 23:16 Comparing with Competitors: Descript and Others 26:08 Creating a Seamless Recording Experience 29:07 The Design Process: From Chaos to Structure 32:12 Balancing Features and Simplicity in Editing 41:34 Streamlining Video Creation Processes 44:22 Enhancing User Experience in Video Recording 47:54 The Future of Video Editing with AI 50:57 Building Trust in Video Creation 54:00 The Impact of Video Tools on Knowledge Sharing 56:55 The Role of AI in Video Planning 58:49 Navigating the Ethics of AI in Content Creation 01:02:42 Ensuring Authenticity in Video Content 01:04:01 Balancing Complexity and Usability in Design 01:12:52 Optimizing Video Recording and Uploading 01:15:55 Understanding Video Storage and Upload Challenges 01:18:34 The Infrastructure Behind Video Storage 01:21:45 Enhancing Video Editing Features 01:25:42 Streamlining Video Sharing and Publishing 01:32:41 The Future of Video Automation and AI Integration Summary (AI Generated) In this conversation, Grant Shadick, CEO of Tella, discusses the innovative approach of Tella in simplifying high-quality video production through user-friendly design and the integration of AI. The discussion covers the importance of user experience, the role of AI in automating editing processes, and the future of video creation. Grant emphasizes the need to empower users to communicate effectively through video while maintaining a balance between simplicity and functionality in design. In this conversation, Grant and Jack explore the evolving landscape of AI in video production, the importance of authenticity, and the challenges of integrating advanced technology into user-friendly design. They discuss Tella's backend mechanics, the complexities of video editing, and the future of publishing and sharing content. The conversation also touches on the potential of automation in video communication and how AI can enhance the creative process.

Duration:01:43:43

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Audrey Havey | Riot Games, Visual Communication, Esports, Art Direction & Experiments

5/27/2025
Learn more about Audrey at https://www.audreyhavey.com Learn more about the podcast at https://jackvaughan.com Today I’m speaking with Audrey Havey - a freelance designer, illustrator, and motion designer. I know Audrey through her YouTube channel where she teaches and vlogs on a wide variety of topics. And as I discovered her work i really wanted to have a chat with her here. She’s a true multidisciplinary artist and a great communicator — both things I’m trying to be — so I wanted to pick her brains and learn from her. We spoke about: Summary (AI generated) In this conversation, Audrey Havey, a multidisciplinary artist, shares her journey from childhood creativity to her current role as a freelance designer and motion artist. She discusses the importance of personal projects, the impact of her education, and the transition to freelancing. Audrey also highlights the role of YouTube in expanding her network and the evolution of her artistic style. Throughout the discussion, she emphasizes the significance of communication skills and the value of experimentation in the creative process. In this conversation, Jack Vaughan and Audrey Havey explore the creative journey of Audrey, touching on her notable projects, her experience at Riot Games, and her passion for gaming and design. They discuss the importance of communication in large teams, the influence of music in design, and the evolution of her career from freelancing to a full-time role at Riot. Audrey shares insights into her passion project, Vandal, and reflects on her aspirations for the future, including the impact of her upcoming child on her creative endeavors. Chapters (AI generated) 00:00 The Journey of Creativity 05:03 Childhood Inspirations and Early Experiences 12:37 Education and the Advertising Degree 24:07 Skills Acquired and Professional Development 26:46 The Importance of Personality in Creative Work 29:01 Navigating Early Career Experiences 31:50 The Impact of Freelancing on Personal Growth 35:18 Finding Fulfillment in Creative Roles 38:21 Leveraging YouTube for Networking and Growth 44:08 The Evolution of Communication Skills 45:59 Understanding Style and Personal Identity in Art 54:00 Navigating Creative Pivots 54:31 Exploring Notable Projects 01:02:29 The Journey to Riot Games 01:06:28 The Love for Gaming and Art 01:17:16 Vandal: A COVID Passion Project 01:18:25 The Genesis of a Creative Organization 01:22:32 Building a Team in Esports 01:22:56 Understanding Riot Games and Team Fight Tactics 01:29:10 The Art of Marketing in Gaming 01:36:06 The Art of Marketing in Gaming 01:37:45 Navigating Large Organizations and Communication 01:39:38 Personal Growth and Future Aspirations

Duration:01:44:23

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Mengh-Hsueh Lin | Motion, Anime, Instructional Design, and a New Chapter

5/9/2025
Today I’m speaking with Meng-Hsueh Lin, an animator and motion designer. He’s worked with studios like Ordinary Folk, Coat of Arms, Awesome Inc as well as clients like Disney, Airbnb, and Volkswagen. We spoke about: Summary (AI Generated) In this conversation, Meng, an animator and motion designer, shares his journey from studying computer science to discovering his passion for animation. He discusses his experiences with various studios, the challenges of freelancing, and the importance of collaboration in the animation industry. Meng also reflects on his learning experiences, including design bootcamp and character animation, while expressing his ongoing quest to find his true passion in the field. Chapters: 00:00 Journey from Computer Science to Motion Design 04:05 Discovering Passion for Animation 07:00 Transitioning to Professional Motion Design 10:06 Freelancing Challenges and Networking 13:07 Collaborations and Studio Experiences 16:19 Working with Ordinary Folk 19:11 Design Bootcamp Experience 21:58 Technical Problem Solving in Animation 25:13 2D and 3D Workflow Integration 26:39 Character Animation Insights 29:19 Tools of the Trade 30:58 Navigating Challenges in Animation 34:41 Sound Design in Motion 36:32 Teaching and Learning in Animation 38:41 Finding Passion and Direction 46:48 Reflections on Career Path and Future Goals 50:51 New Chapter

Duration:00:37:42

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Twisha Patni | Buck, Multidisciplinary Design, Process, Illustration Systems and Google Gemini

4/30/2025
Learn more about Twisha at https://www.twishapatni.com Learn more about the podcast at https://jackvaughan.com Today, I’m speaking with Twisha Patni, an Art Director & Graphic Designer. She’s worked with brands such as Apple, Spotify, Netflix, NYTimes, The Economist, and is now at Buck. We spoke about — Being multidisciplinary — How she’s developed over time — Her work at Buck — Illustration systems for Gemini — Internships — Style, dabbling — Personal fulfillment & burnout — How to root visual design in concept & strategy — and much, much more. As always, if you appreciate the show, leave a rating wherever you’re listening, or share it somewhere. And now I hope you enjoy this interview with Twisha Patni. Summary (AI generated) In this conversation, Twisha Patni, an accomplished art director and graphic designer, shares her journey through the design world, emphasizing the importance of curiosity, multidisciplinary skills, and the evolution of design roles. She discusses her experiences at Buck, her transition to art director, and the significance of mentorship in her career. Twisha also delves into the balance between play and work, her sources of inspiration, and the creative strategies behind successful projects, including her work with Google on the Gemini platform. As she reflects on her future aspirations, she expresses a desire to explore entrepreneurial ventures while maintaining a passion for her craft. Chapters (AI generated) 00:00 The Evolution of Design Roles 03:31 Curiosity and the Journey of Learning 06:25 The Balance of Yes and No 09:20 Identity and the Illustrator’s Journey 12:25 The Art of Storytelling in Design 14:46 Play and Experimentation in Craft 18:02 Finding Inspiration Beyond the Canvas 20:43 Mentorship and Growth in Design 23:51 Transitioning to Art Direction 27:03 Navigating Styles and Techniques 30:05 Creative Strategy and Conceptual Depth 31:21 Dreams of Podcasting 31:49 Creative Direction in Big Projects 35:34 Collaboration with Microsoft 37:25 Understanding Client Briefs 40:18 The Balance of Resources 41:07 Career Journey and Internships 44:01 Branding and Design Execution 44:51 Creative Strategy vs. Art Direction 47:11 Surprise and Delight in Design 48:42 Teaching Creative Thinking 55:00 Working on Gemini Project 01:01:15 Future Aspirations

Duration:01:03:13

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Tom Parkes | Web & Brand, Design as Art, Communication, Sensitivity & Receptivity

4/24/2025
Learn more about Tom at https://www.tparkes.com Learn more about the podcast at https://jackvaughan.com Today I’m speaking with Tom Parkes - a Web+Brand designer. Tom’s worked at both agencies such as Instrument, Justified Studio, MetaLab, and freelanced for companies such as Airbnb, Microsoft and he’s now at Glide - where I work - leading web & brand. We talked about many things like: Summary (AI Generated) In this conversation, Jack Vaughan speaks with Tom Parkes, a web and brand designer, about his journey in design, the evolution from graphic design to visual communication, and the importance of sensitivity and emotional connection in the design process. They discuss the role of typography, the impact of university experiences, and the balance between trends and timelessness in design. Tom shares insights on the significance of communication in design and how it shapes the designer’s approach to their work. In this conversation, Tom discusses the intricacies of branding and design, emphasizing the importance of presentation, critique, and the separation of personal identity from work. He introduces his ‘Holy Trinity’ of design process, which includes context, empathy, and execution. The dialogue explores the balance between art and design, the evolution of digital design, and the significance of brand strategy. Tom reflects on the challenges and opportunities presented by AI in design, advocating for a thoughtful approach to integrating new technologies while maintaining the essence of creativity. Chapters (AI Generated) 00:00 The Evolution of Design Terminology 05:44 Navigating Design Education and Personal Growth 13:45 The Emotional Connection to Design 19:42 Sensitivity and Vulnerability in Creativity 29:38 Staying Relevant in Design Trends 37:12 The Essence of Timeless Design 39:49 The Evolution of Branding 43:26 The Art of Communication in Design 54:23 Tom’s Holy Trinity of Design Process 58:02 The Intersection of Art and Design 01:06:38 Navigating the Balance of Web and Brand Design 01:07:13 The Evolution of Brand Strategy in Design 01:11:59 The Intersection of Design and Development 01:16:24 Reflections on Product Design vs. Brand Design 01:19:13 Creating Synchronicity Between Brand and Product 01:22:10 Systems Thinking in Design 01:25:59 The Importance of Brand Strategy in Design 01:30:44 The Future of Design in the Age of AI 01:39:13 New Chapter

Duration:01:38:06

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Chris Spags | JetBoost, Software Development, Webflow, Scaling and Selling a Business

4/8/2025
Find out more about Chris → https://cspags.com/ Find out more about the podcast here → ⁠https://jackvaughan.com Today, I’m speaking with Chris Spags, a software developer and the founder of JetBoost. I was involved in a project with Chris a few years back and recently found out that he's just sold JetBoost, a very popular suite of tools in the Webflow ecosystem. So I thought it'd be really interesting and a great time to get him on to talk about his journey with that company and what it's like building within an established ecosystem and how Webflow has grown over the years. We also spoke about the process of selling a software business, which is something I know very little about, and what it's like now, after a successful sale and the kind of journey of finding a new direction. As always, if you appreciate the show, leave a rating wherever you're listening or share it with someone. And now I hope you enjoy this interview with Chris Spags. Summary & Chapters (AI Generated) In this conversation, Chris Spags shares his journey as a software developer and entrepreneur, detailing his experience building JetBoost within the Webflow ecosystem. He discusses the evolution of Webflow, the origin and growth of JetBoost, the challenges of scaling a business, and the process of selling it. Chris reflects on personal growth during this journey, the importance of solving real problems for users, and his aspirations for the future as he navigates life after the sale. 00:00 Overview of Webflow Today 04:42 The Early Days of JetBoost 09:35 JetBoost's Evolution and Features 14:27 Building on a Platform: Risks and Relationships 19:35 Scaling JetBoost and the Decision to Sell 25:30 Navigating the Sale of JetBoost 31:17 The Journey of a Software Developer 38:47 Reflections on Fulfillment and Growth 47:08 Transitioning to New Beginnings

Duration:00:51:20

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Chase Goulet | Product Design, Minecraft, Architecture, The Art of Learning, AI and Creativity

3/27/2025
Today I'm speaking with Chase Goulet, a product designer and former professional Minecraft builder. Find out more about Chase → ⁠https://chasegoulet.com/⁠ Find out more about the podcast here → ⁠https://jackvaughan.com⁠ We talked about: - Failure, mindset, and the art of learning - Minecraft, architecture, and his road to product design - His college startup - Design as trust - The ever-encroaching wave of AI on our creativity and how we contribute - And much, much more Summary & Chapters (AI-Generated) In this conversation, Jack Vaughan speaks with Chase Goulet, a product designer and former professional Minecraft builder. They explore Chase's journey from his early creative experiences with Minecraft to his transition into product design. The discussion covers themes of creativity, the impact of AI on design, the importance of self-education, and the role of mentorship in career development. Chase shares insights on the learning process, emphasizing the balance between theory and practice, and reflects on how gaming has influenced his approach to design. Jack and Chase explore the themes of learning through failure, the significance of college experiences, the evolving role of designers in the age of AI, and the future of design. They discuss the importance of iteration in learning, the impact of college on personal and professional growth, and the challenges and opportunities presented by AI in the design field. The conversation emphasizes the need for creativity, abstract reasoning, and the human touch in design, even as technology advances. 00:00 Chase's Journey into Minecraft Building 03:42 Working with BlockWorks and Educational Projects 06:46 The Process of Translating Real-World Architecture into Minecraft 09:54 AI and Technology in Minecraft Building 12:27 The Role of Creativity in Game Design 15:28 Personal Projects and Passion for Building 18:36 The Impact of Minecraft on Understanding Architecture 21:27 Transitioning from Architecture to Product Design 24:44 The Transition from Engineering to Design 29:21 Learning Through Experience and Mentorship 33:59 The Art of Self-Education 38:26 Embracing Failure and Self-Criticism 40:15 College Experiences and Startup Ventures 47:00 The Role of Design in Building Trust 51:56 Building Trust Through Professional Branding 55:02 The Balance of Design and Trust 57:59 Navigating Career Growth and Skill Development 57:59 The Role of AI in Design and Creativity 01:08:41 The Future of Design in an AI-Driven World

Duration:01:17:17

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Greg Stewart | Ordinary Folk, The Bible Project, Technical Animation, Motion Design, Art Direction, Cavalry

3/17/2025
Find out more about Greg → https://www.jdgstewart.co/⁠ Find out more about the podcast here → ⁠https://jackvaughan.com⁠ Today, I’m speaking with Greg Stewart—one of the founding members of Ordinary Folk and now Lead Animator at the Bible Project. I’ve known about Greg for a long time, as Ordinary Folk are without doubt my favourite motion design studio. I remember first watching Greg from a Holdframe workshop and have since really connected with his way of thinking. We spoke about As always, if you appreciate the show, share it or leave a rating wherever you're listening. And I hope you enjoy this interview with Greg Stewart. Summary & Chapters (AI Generated) In this conversation, Greg Stewart, lead animator at The Bible Project, shares his journey from studying theology to becoming a prominent figure in motion design. He discusses his experiences at Ordinary Folk, the importance of collaboration, and the balance between technical skills and creative direction. Greg reflects on the significance of storytelling in animation and how his personal goals have evolved over time, emphasizing the value of faith and artistry in his work. In this conversation, Greg shares his journey in animation and collaboration, detailing his experiences working with a creative team and the growth he experienced through collaboration. He discusses the importance of art direction, team dynamics, and the processes that contribute to successful projects. Greg also explores the integration of new tools like Cavalry into his workflow, emphasizing the benefits of dynamic rendering and Google Sheets for efficient project management. He concludes with reflections on the future of motion design tools and the joy of problem-solving in the creative process. 00:00 Journey to The Bible Project 04:24 The Transition from Ordinary Folk to The Bible Project0 7:28 The Excitement of Working on Bible Project 10:13 Balancing Art and Technical Skills 13:36 The Importance of Conceptual Thinking in Motion Design 16:20 Navigating Complexity and Simplicity in Motion Design 38:01 Building a World Through Animation 41:17 The Importance of Pre-Visualization 44:13 Navigating Early Career Decisions 47:59 The Freelance Journey Begins 52:45 Shifting Goals and Personal Growth 57:53 The Dynamics of Teamwork at Ordinary Folk 01:10:32 Exploring Animation Techniques and Intentions 01:13:24 Balancing Creative Integrity and Technical Execution 01:16:09 The Dynamics of Team Collaboration in Animation 01:17:07 Establishing Effective Processes in Animation Projects 01:20:18 Incorporating Freelancers and Diverse Styles 01:23:05 The Importance of Pacing and Quality in Animation 01:25:50 Transitioning to New Tools: Cavalry in Animation 01:33:13 Integrating Cavalry into Workflows 01:44:47 Dynamic Rendering and Google Sheets Integration 01:58:29 The Joy of Problem Solving in Motion Design

Duration:02:02:08

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Abdoulaye Barry | LinkedIn, Dubai, Marketing, Motion Tools, Freelancing

3/6/2025
Find out more about Abdoulaye → https://barrymotion.com/work Find out more about the podcast here → https://jackvaughan.com Today, I’m speaking with Abdoulaye Barry, a Motion Designer and Teacher. I've been aware of Abdoulaye’s work for a little while now and wanted to get him on to catch up about his work, his approach to marketing in the motion world, his recent move to Dubai, and his future vision for his work there. We talked about LinkedIn, the UAE, motion tools, marketing and outreach as a freelancer, and much more. Thanks to those of you who sent in questions, particularly Abdoulaye’s friend, Pol O’Callaghan. As always, if you appreciate the show, share it or rate it wherever you're listening. Summary & Chapters (AI Generated) In this conversation, Jack Vaughan speaks with Abdoulaye Barry, a motion designer who recently moved to Dubai. They discuss Abdoulaye's journey, the creative landscape in Dubai, and the cultural references that influence design in the region. Abdoulaye shares his experiences transitioning from freelance work to a full-time position, the expectations within the motion design industry, and the importance of educating clients about the process. They also compare opportunities in France and Dubai, explore strategies for client outreach, and delve into Abdoulaye's exploration of 3D tools and techniques. Finally, they discuss Abdoulaye's future aspirations, including the potential to create a studio with his wife. 00:00 Abdoulaye's Journey to Dubai 02:50 The Creative Landscape in Dubai 06:25 Cultural Shifts and Design Evolution 11:20 Freelancing vs Full-Time Employment 13:54 Expectations in the Motion Design Industry 16:36 Educating Clients on Motion Design 19:15 Comparing Opportunities: France vs Dubai 22:45 Building Connections and Client Relationships 28:10 The Journey of Learning and Teaching Motion Design 31:17 Building a Presence on LinkedIn 33:01 Creating Opportunities in Motion Design 36:07 Engaging Clients with Visuals 38:58 Targeting the Right Audience 41:12 Branding Yourself in Motion Design 41:43 Transitioning to 3D and New Technologies 47:02 Future Aspirations and Collaborations

Duration:00:54:11

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Coralie Delpha | Shopify, Freelance Development, Community, Mentors, and Learning to Code

2/25/2025
Today I’m speaking with Coralie Delpha — a lead technical architect at Shopify. Coralie is a lovely, calm and curious individual. And very well regarded in her community — i’ve known her for a while and was really interested to catch up and dive deeper into her work, the Shopify ecosystem and more. We spoke about her journey in law, business school, learning to code, building community & connection, her team, mentors, cursor, AI, writing, advice for younger developers and much more. Coralie is very well rounded — and very aligned and passionate about her work. If you’re interested in diving into what she does more after the podcast — you can check out her newsletter. Summary & Chapters (AI Generated) In this conversation, Coralie Delpha, a lead technical architect at Shopify, shares her unique journey from studying law to becoming a prominent figure in the tech community. She discusses the importance of building connections, the role of communication in her career, and how her background in law influences her work in technology. Coralie emphasizes the significance of community support within the Shopify ecosystem and the evolution of the platform over the years. She also highlights the resources available for app developers and the positive culture at Shopify that fosters collaboration and innovation. In this conversation, Coralie discusses the various aspects of Shopify, including its payment solutions, automation tools, and no-code capabilities. She highlights the platform's ability to support e-commerce expansion and comprehensive business management. Coralie also shares insights into her role as a technical architect, the importance of team dynamics, and the challenges of migrating from Salesforce to Shopify. The discussion touches on the company's culture, the integration of AI in development, and personal growth through mentorship and daily routines. Chapters 00:00 Introduction and Early Journey 02:38 The Intersection of Law and Business 05:31 Discovering Tech Through Blogging 08:33 Transitioning to Freelancing and Shopify 11:28 Learning to Code and the Bootcamp Experience 14:45 First Freelance Projects and Building Confidence 23:28 The Evolution of Shopify: From Small Merchants to Big Brands 28:12 Diving into the Technical Side of Shopify 33:27 The Expanding Ecosystem: Themes, Apps, and Agencies 38:06 Building a Supportive Community Around Shopify 41:33 Empowering Entrepreneurs: Shopify's Mission Against Giants 45:02 Shopify's Marketplace and Payment Solutions 49:14 Shopify's Versatility: Beyond E-commerce 53:15 The Role of a Technical Architect at Shopify 53:44 Understanding Growth Services at Shopify 56:08 The Role of Consulting and Development 59:03 Navigating Merchant Migration from Salesforce to Shopify 01:02:31 Interdepartmental Collaboration at Shopify 01:06:40 Company Culture and Transparency at Shopify 01:11:03 Exploring the Technical Stack and AI Integration 01:15:21 Building Apps and Learning Experiences 01:22:30 The Impact of Technology on Daily Life 01:23:50 Exploring Cursor: A New Development Tool 01:25:52 Mentorship and Learning from Experience 01:29:37 Understanding Client Needs and Problem Solving 01:32:03 The Role of Instinct in Software Development 01:35:26 Navigating Burnout and Freelancing Challenges 01:38:59 Self-Discovery and Personal Growth 01:40:10 Daily Routines and Productivity Strategies 01:42:44 Navigating the Shopify Landscape 01:47:34 The Power of Communication and Networking 01:53:56 Embracing Entrepreneurship and Future Aspirations

Duration:01:55:09

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Maria Cruz | 2D Motion, Art Direction, Experiments, Music & Motion, Cavalry, UI Animation

2/19/2025
Today I'm speaking with Maria Cruz, an artist, animator & motion designer. Maria’s worked with big companies like Google, Netflix, Apple, Sony… as well as top studios like Hornet, Odd Fellows, Buck, and now Hook. We spoke about many things: Maria is just deeply creative. And I love having conversations like this one — where you really get a sense of where that creativity comes from, and how they think about it. As always if you want to support the show, share it with a friend or leave a rating wherever you're listening. Summary & Chapters (AI Generated) In this conversation, Maria Cruz shares her journey as a motion designer, reflecting on her childhood imagination and creativity, the challenges of balancing artistic expression with commercial demands, and the importance of experimentation in her work. She discusses her artistic evolution, the role of collaboration in creative projects, and how she finds inspiration in everyday life. Maria emphasizes the significance of embracing happy accidents and procedural creativity, highlighting her experiences with tools like Cavalry to enhance her artistic process. In this conversation, Maria Cruz shares her insights on motion design, focusing on her experiences with Cavalry, the evolution of design tools, and the importance of curiosity in creativity. She discusses the shift towards Figma in UI design, the role of AI as a creative collaborator, and the interplay between music and animation. Maria emphasizes the significance of seizing opportunities in her creative journey and reflects on her experiences working in different studio environments. Chapters 00:00 The Journey of Creativity 04:46 Childhood Imagination and Early Inspirations 10:49 The Intersection of Language and Art 16:42 Navigating the World of Animation 22:38 Client Collaboration and Creative Freedom 28:42 Finding Inspiration in Everyday Life 36:37 The Influence of David Bowie on Artistic Expression 42:26 Navigating the Transition from Style Frames to Motion 43:34 The Subjectivity of Animation and Personal Style 45:39 Finding Inspiration and Overcoming Creative Blocks 47:12 The Role of References in Shaping Style 49:56 The Evolution of Personal Style in Motion Design 53:09 Distillation: Reducing Complexity in Design 54:52 Embracing Happy Accidents in Creative Processes 58:13 The Importance of Curiosity in Learning New Tools 01:01:50 Exploring Cavalry: A New Approach to Motion Design 01:05:48 The Shift from Obligation to Curiosity in Creativity 01:09:22 The Future of Motion Design and Tool Evolution 01:17:03 The Balance of Plugins and Native Tools in Motion Design 01:18:06 Essential Tools for Motion Design 01:20:49 The Shift to Figma in UI Design 01:24:10 Exploring Rive and JSON in Animation 01:27:07 The Future of Motion Design and Interactivity 01:30:27 AI as a Creative Collaborator 01:33:54 The Dynamics of Working in Different Studio Sizes 01:37:59 Dream Projects and Creative Aspirations 01:40:20 The Interplay of Music and Motion Design 01:49:09 Navigating Opportunities in a Creative Career 01:54:46 New Chapter

Duration:01:54:49

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Adam Plouff | Battleaxe, Overlord, Motion Development and After Effects Tools

2/6/2025
Find out more about Adam‘s work at https://battleaxe.co/

Duration:01:52:36

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Arie Stavchansky | Dataclay, Data Driven Video, Automation, Adobe, and AI Video

1/20/2025
Today, I’m speaking with Arie Stavchansky, CEO and Founder of Dataclay. Dataclay is a company that develops software for motion designers and video professionals focused on data-driven video. Although this concept has existed for a while, it's not that widely known, but understanding data driven video and it’s interaction with AI is going to become more and more important over the next few years. The discussion covered various topics, including the importance of data-driven video, the resilience of After Effects, AI-generated content, media credibility, Slack bots and the future of Dataclay’s platform.

Duration:01:35:23

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Matt Perry | Framer, Motion, and the Future of Web Animation

12/10/2024
Today I'm speaking with Matt Perry, creator of some of the most used web motion libraries in the world. His work has transformed how developers bring interactivity and smooth animations to the web. For the last 6 years he’s been at Framer, building Framer Motion — and he’s just taken that independent as a new project — Motion. I've been wanting to have this conversation for a long time, and now that Matt’s launch we could finally make it happen. If you’ve listened before, you know my passions are software, design and motion. And if there was ever a guest that encapsulated all three of these — it’s Matt.

Duration:01:14:30