
DragonLance Saga
Sports & Recreation Podcasts
This podcast is a celebration of the one-of-a-kind, high fantasy setting Dragonlance. It will include information about the Dragonlance Saga and the world of Krynn, including features on characters, events, stories, art and more!
Location:
United States
Description:
This podcast is a celebration of the one-of-a-kind, high fantasy setting Dragonlance. It will include information about the Dragonlance Saga and the world of Krynn, including features on characters, events, stories, art and more!
Language:
English
Website:
https://dlsaga.com/
Episodes
Alternate Timeline: Age of Dragons
1/27/2026
Let’s examine an alternate timeline that was witnessed by Tasslehoff before Takhisis stole the world at the end of the Chaos War. Buy Legends of the Twins: https://www.dmsguild.com/en/product/3252/legends-of-the-twins-3-5?affiliate_id=50797
https://youtu.be/BO-6paVSeSg
Transcript
Cold Open
Peace has come to Krynn… but the world is holding its breath.
Intro
Welcome to another DragonLance Saga episode. My name is Adam, and today we’re taking a look at one of the alternate timelines found along the River of Time: the Age of Dragons. I’d like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron–you can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. I’m referencing the Legends of the Twins sourcebook for this information. If I leave anything out or misspeak, please leave a comment below.
Discussion
The Age of Dragons exists as one of many alternate timelines branching from Krynn’s true history along what is known as the River of Time. This river represents the flow of history itself, carrying events forward while also allowing for tributaries—alternate paths created when key moments unfold differently. Each tributary forms a complete and self-contained version of Krynn. To those who live within these worlds, their timeline is not an alternate possibility, but the only reality they have ever known.
In the case of the Age of Dragons, the point of divergence centers on a single individual: Tasslehoff Burrfoot. In 371 AC, Tasslehoff activates the Device of Time Journeying and travels into the future with Fizban’s permission. In the true timeline, Tasslehoff eventually returns, and his actions help shape the events of the future. In this alternate history, however, Tasslehoff never returns from the future. That absence alters the course of events in ways that are not immediately obvious, but which ultimately reshape the fate of Krynn.
Despite this divergence, Krynn still experiences two defining conflicts within a relatively short span of time: the War of the Lance and the Chaos War. These wars leave deep scars across Ansalon, devastating nations, displacing populations, and exhausting entire generations. However, while the War of the Lance largely mirrors the events of the true timeline, the conclusion of the Chaos War unfolds very differently.
When Chaos threatens to destroy all of creation, the gods respond in an unexpected way. Rather than acting at cross purposes, the gods unite, including long-standing enemies. Most notably, Takhisis chooses to fight alongside the other gods, even standing with Paladine in opposition to Chaos. Gods and mortals alike take part in the struggle, and through this combined effort, Chaos is defeated and driven back into the Beyond.
As a result, Krynn is not stolen from the gods, and the world continues to exist much as it had before—though profoundly changed by the wars it has endured.
In the aftermath, the people of Ansalon are left to reckon with the consequences of nearly continuous conflict. With so many lives lost and so much destruction endured, there is a widespread desire to prevent another global war. From this desire emerges a new political structure known as the United Realms, an organization designed to settle disputes through diplomacy rather than open warfare.
The United Realms brings together several of the major powers of Ansalon, though participation is not universal. Its stated goal is stability, but its existence also reflects how fragile that stability truly is.
Among the most prominent members are Solamnia and Sanction, which emerge as rival powers. While both are part of the United Realms, their relationship is tense, and neither fully trusts the other. Each maintains its own military strength, and both remain alert for signs of aggression, even as they publicly support diplomatic solutions.
Ergoth takes on a different role, positioning...
Duration:00:08:12
DM101: What Makes a Session Fun?
1/26/2026
Welcome to Dungeon Mastering 101, my Dungeon Mastering course based on over 30 years of experience. In this series I will share my failures and successes and the lessons learned along the way. In this episode, I will cover Core Foundations: What Makes a Session Fun?
https://youtube.com/live/s0Zt6WK6zZA
Show Notes:
Intro
Welcome to another DragonLance Saga, Dungeon Mastering 101 episode! It is Palast, Newkolt the 26th. My name is Adam, and today I am continuing my Dragonlance Gaming series all about Dungeon Mastering. You can run a session where everything goes right on paper…and still walk away thinking, Why did that feel flat? Fun isn’t about perfect rules calls. It’s not about clever plot twists. And it’s definitely not about doing voices. Fun is about how players feel in the moment. This is Dungeon Mastering 101, and today we’re breaking down what actually makes a session fun — and how to recognize it while it’s happening.
Don’t forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance media and get $10 by signing up to StartPlaying.Games, using my affiliate links. All links are in the description below.
Discussion
Segment 1 — Fun Is Psychological, Not Mechanical
New Dungeon Masters often chase content. More encounters. More NPCs. More lore. But fun doesn’t come from quantity — it comes from engagement. Players feel engaged when:
If you understand the psychology behind that, you can make almost any session fun — even when things go off the rails.
Segment 2 — Tension: The Engine of Fun
Tension is the fuel that drives engagement. Not stress — uncertainty. Players lean forward when they don’t know:
How to create tension:
If nothing is uncertain, nothing is exciting.
Segment 3 — Anticipation: Letting the Moment Breathe
Anticipation is tension stretched over time. Players love:
How to use anticipation:
If players are theorizing between turns, you’re doing it right.
Segment 4 — Stakes: Why This Moment Matters
Stakes answer the question: “Why should I care?” Stakes don’t have to be lethal. They just have to be meaningful. Examples of stakes:
Tip for new DMs: If players don’t react emotionally, the stakes aren’t clear enough. Say them out loud.
Segment 5 — Autonomy: Let Players Drive
Players have fun when they feel in control. Autonomy means:
How to support autonomy:
When players feel railroaded, fun collapses — even if the story is good.
Segment 6 — Spotlight Sharing: Everyone Gets a Turn
Fun dies when someone disappears for too long. Spotlight sharing is not equal time — it’s intentional attention. How to manage spotlight:
A simple DM habit: Ask yourself, Who hasn’t mattered in the last 10 minutes?
Segment 7 — Pacing: The Rhythm of a Session
Every good session has rhythm. Fast moments:
Slow moments:
Problems happen when pacing gets stuck. How to fix pacing mid-session:
You are conducting, not controlling.
Segment 8 — Reading the Room
This is the skill that separates good DMs from great ones. Signs players are engaged:
Signs energy is dropping:
When you see it:
You don’t need to know why — you just need to respond.
Segment 9 — The DM101 Mindset Shift
Here’s the mindset that makes this manageable: You are not responsible for being entertaining. You are responsible for facilitating engagement. That means:
A fun session is a conversation — not a performance.
Closing Takeaway
Fun is not accidental. It’s built from:
And above all, attention. If you can read the room and respond honestly, your sessions will feel alive — even when nothing goes as planned.
Outro
And that’s it for this episode of Dungeon Mastering 101, Core Foundations: What Makes a Session Fun? Do you have any tips or tricks based on your experience as a player or Dungeon Master? Was I off base on any of my suggestions? Feel free to email me at info@dlsaga.com or leave a comment below.
Thank...
Duration:00:43:33
D&D 2024 – Tyranny of Dragons Actual Play, Session 20
1/24/2026
Join us as we continue our @Dungeons & Dragons actual play of a heavily customized Tyranny of Dragons with this session twenty! You can buy Tyranny of Dragons here: https://amzn.to/3XJvuND
https://youtube.com/live/R4DI-gj4Id0
Time Stamps:
0:003:382:05:412:17:533:56:49 Cast of Characters
Game Setup
Last time on Tyranny of Dragons: As Jamna quickly figures out the heroes are getting into trouble in the middle of the night, she goes to create a distraction outside, pulling the majority of the laborers, guards and even Bog Luck out into the night. Lucan feels pulled in the direction of the store room by Mishakal, and discovers Elemier in the storeroom and the heroes finishing up combat with Bakali in the Strong Room! Jamna leans in as they are talking and lets them know that they need to get out of there before they all return. Turns out there is a secret tunnel! They follow it out and into the jungle, following a marked trail. After a day of traveling deeper into the jungle, they ran across some natural dangers, a shambling mound, and even quicksand before arriving at what seems to be a deserted camp. As they were investigating the camp, Bakali arrived and engaged in combat. The heroes plowed through them, and captured one. They discussed the area and their aversion to the cult, when the Bakali thought perhaps these heroes could assist his people in liberating themselves from the cultists. They end up working together and Snapjaw, the Bakali leader of sorts, leads the heroes toward the Citadel of Karac-Tor. En route they were attacked by more crocodiles than they have ever seen in person, it seems the swamp itself is trying to stop them. Will the heroes snake it out of the swamp alive?
About Tyranny of Dragons
The Return of Tiamat
An epic draconic adventure for levels 1-15
The forces of Tiamat, Queen of Evil Dragons, bring war to the Forgotten Realms. Led by the sinister Cult of the Dragon, an army of dragons and foul villains wage a merciless campaign to unleash their draconic god upon the world. Opposing them is a desperate alliance including the heroic Harpers and treacherous Zhentarim. This fragile coalition needs heroes to unite them and find ways to resist the draconic threat. Do you have the courage to stand against the Cult of the Dragon and the threat of Tiamat’s immortal tyranny?
Jump Into Play with D&D Beyond
Purchasing a digital copy of this book unlocks it for use in the D&D BEYOND compendium and toolset. D&D BEYOND is the official digital toolset for DUNGEONS & DRAGONS. Create characters in minutes, play directly on your character sheets with digital dice, and prep less and play more with Dungeon Master tools like the Encounter Builder and Combat Tracker. Unlock Maps, D&D BEYOND’s virtual tabletop, with a Master Tier subscription. Host game sessions on dozens of official maps, or make your own and use our player and monster tokens to take your gaming to the next level!
New features:
Duration:03:57:54
Order of Aesthetics News – January 23rd, 2026
1/23/2026
Welcome to the Order of Aesthetics News, LIVE! We are broadcasting directly from the Great Library of the Ages in Palanthas Alt Cataclius, and today we are discussing Jean Rabe, D&D coming to Fortnite, D&D and AI, and D&D #1 Rule.
https://youtube.com/live/x180bpM8_n4
Show Notes
Intro
Welcome to another DragonLance Saga, Order of Aesthetics News episode! It is Bakukal, Newkolt the 23rd. My name is Adam and today I was sifting through the Iconochronos and ran across this exciting bit of news.
I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even grab Dragonlance media and get $10 by signing up to StartPlaying.Games using my affiliate links in the description below.
Discussion
https://dlsaga.com/contributors/https://icv2.com/print/article/61449https://en.wikipedia.org/wiki/Jean_Rabehttps://www.polygon.com/fortnite-dnd-dungeons-dragons-homebrew-creative-islands-codes/https://www.iflscience.com/scientists-forced-ai-language-models-to-play-dungeons-dragons-to-see-how-well-they-concentrate-82297https://screenrant.com/dungeons-dragons-dnd-number-one-rule-fan/ Outro
And that’s it for this OA News episode! Do you have a favorite Jean Rabe project? Do you enjoy watching actual plays? And finally, have you ever tried Alien or Call of Cthulhu ttrpgs? Feel free to email me at info@dlsaga.com or comment below.
I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy, Producer Patron Azrael, Developer Patrons Chris Androu & Sam Ruiz, and all of the YouTube members!
This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).
Duration:00:40:24
Gaming AD&D: Dungeon Masters Guide Reading 17
1/22/2026
Welcome to part seventeen of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797
https://youtube.com/live/TtQwyAYdtgw
Time Stamp:
0:000:5959:32 About the Advanced Dungeons & Dragons Dungeon Masters Guide
The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find:
This excellent tome is a must for every Dungeon Master!
Duration:01:00:40
Dragon’s Bluff Review
1/22/2026
Join me as I review Dragon’s Bluff by Mary H. Herbert live! Share your thoughts on this third novel in the Dragonlance Crossroads series, released by Wizards of the Coast on June 27, 2001. You can buy a copy here: https://amzn.to/49KMLMm
https://youtube.com/live/60w8Oljnazc?feature=share
About Dragon’s Bluff
The Crossroads Series explores previously undescribed areas of the Dragonlance world. Dragonlance fans eagerly await detailed information on any area of their favorite fantasy world.
The son of one of the Heroes of the Lance and his wizard companion journey to Flotsam to recover the body of the wizard’s father. They quickly discover that her father isn’t dead, but missing. To compound their situation, a red dragon is terrorizing the population.
Review
Intro
Welcome to another DragonLance Saga review episode. It is Misham, Newkolt the 22ndth. My name is Adam and today I am going to give you my review of Dragon’s Bluff by Mary H. Herbert. I would like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron. You can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. This is my perspective only, and if you have any thoughts or disagree with mine, I invite you to share them in YouTube chat.
Review
The first third of this novel is a very interesting setup. Ulin Majere just returned from Palanthas after looking for magical artifacts for his father Palin in the wake of magic being unstable (we are pre War of Souls here). Exhausted from travel, he is excited to be home with his betrothed Lucy Torkay. They are visited by a female dwarf from Flotsam named Chalcedony Rockdale who is the magistrate. She would like Lucy to come to identify a body believed to be her father Kethril. Her father abandoned her and her mother. He was a thief and con artist.
They set sail to Sanction then took a caravan to Flotsam. En route they were ambushed by draconians and Lucy was able to make a spell actually work. She imbued potatoes with her magic which burst into flame as they struck the draconians. It’s not what she intended, but it worked. Everyone was stunned, and with much of the caravan destroyed, they were approached by Silver Fox the 3rd, and his group, the Vigilant Force. They are all stunned that Lucy is a sorcerer and lead them into town.
Once in town the local council tells them they don’t have the body and can’t seem to find it. This is clearly something fishy going on, and Ulin and Lucy say they will only stay for four days then leave with the caravan, whether they have found her fathers body or not. As they wait, they get to know the other members of the vigilant force and become friendly with them. Lucy is offered a role as sheriff for Flotsam, as Malys is sending her Dark Knights to collect the annual taxes as tribute, and the town can get rowdy. Lucy and Ulin refuse. Lucy is jumped by brigands with their dwarven magistrate and she fights them off, threatening more potato fire.
They are called to help with some men who were wounded and the council presents a corpse, believing it to be Kethril, supposedly. It is not him, and the council finally admits that they need her to help them find Kethril, as he stole the town treasury they were going to give to Malys. Now with everything clear, Ulin and Lucy have to make a choice. Again, it is an interesting setup, but it seems like a lot to go through to get someone to hunt down a thief. Why not hire a bounty hunter? Certainly Flotsam has some hanging around.
Ulin leaves with Notwen to see his hideout which contains a ton of magic items and components, when he returns to Lucy he has been gone for hours and she is in the hands of Dark Knights. They claim she stole the horse that was given to her by the caravan for saving them, and the council arrives to say they could pay the Dark knight for the horse, a bribe. The dark knight agrees and they release Lucy. When...
Duration:00:24:23
Dragonlance Hangout – January 21st, 2026
1/21/2026
Welcome to today’s Dragonlance Hangout! This is a casual series where we discuss all things Dragonlance, from characters, to modules, to game editions in a relaxed conversation with the live audience. Today I am discussing the Dungeons & Dragons Basic Set, Holmes Edition.
https://youtube.com/live/gWX0M7frBEA
Show Notes
Intro
Welcome to another DragonLance Hangout! It is Kirinor, Newkolt the 21st, and my name is Adam. Today I am discussing the Dungeons & Dragons Basic Set, Holmes Edition.
I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links in the description below.
Discussion
DLSaga Anthology
https://dlsaga.com/contributors/https://grognardia.blogspot.com/2008/09/holmes-basic.htmlhttps://dungeonsdragons.fandom.com/wiki/Basic_Set_(Holmes)https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_Basic_Set Outro
And that is all the time we have to hangout today. What do you think of Holmes’ Basic Set? What was your first experience with D&D? And finally, would you ever play B1 or B2 with the Basic D&D set rules? Feel free to email me at info@dlsaga.com or comment below.
I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy, Producer Patron Azrael, and Developer Patrons Chris Androu & Sam Ruiz!
This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).
Duration:00:43:11
DLS1 New Beginnings Review
1/20/2026
Join me as I review DLS1 New Beginnings by Mark Acres live! Share your thoughts on this first Taladas adventure starter supplement in the Time of the Dragon boxed set Taladas continent on Krynn, released by TSR Inc. in February 1991. You can buy a copy here: https://www.drivethrurpg.com/en/product/17372/dls1-new-beginnings-2e?affiliate_id=50797
https://youtube.com/live/s9RlPFw55dc
About DLS1 New Beginnings
It is a continent of raw beauty and wondrous magics—of marauding hordes and avenging champions—it is Taladas, the forgotten continent of Krynn first revealed in the best-selling Dragonlance supplement Time of the Dragon.
Now, this incredible setting is brought to life and made ready for adventuring with New Beginnings. This essential adventure provides all the information necessary for new players to begin adventuring in the Taladas campaign setting.
New Beginnings includes a simple, step-by-step character creation outline which new players can use without the help of a Dungeon Master. Also, it presents essential tips on equipping and playing your new character in the Taladas setting, and sample encounters which allow you to test your characters skills without risking them in actual play. Finally, a complete mini-adventure helps to begin your Taladas campaign by thrusting the player characters right into the action.
Duration:00:21:45
Glade Hornfel Kytil
1/20/2026
Today, we journey beneath the mountains of Krynn, into the ancient halls of Thorbardin, to tell the story of the dwarf who reunited a broken people—Glade Hornfel Kytil, Thane of the Hylar, and the first King of Thorbardin since the Cataclysm. Buy Dwarven Kingdoms of Krynn: https://www.dmsguild.com/en/product/16962/dwarven-kingdoms-of-krynn-2e?affiliate_id=50797
https://youtu.be/oQQ6o7em540
Transcript
Cold Open
He was not born a king. He ruled a kingdom that did not yet believe in kings. And when the world above called for aid, he answered—even if it meant marching into legend, and never returning.
Intro
Welcome to another DragonLance Saga episode. My name is Adam, and today I’m going to talk about the life of Thorbardins King, Glade Hornfel Kytil. I’d like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron–you can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. I’m referencing DL4 Dragons of Desolation, War of the Lance Sourcebook, Chronicles, Lost Chronicles, Stormblade and The Last Thane for this information. If I leave anything out or misspeak, please leave a comment below.
Discussion
Very little is known about the early life of Glade Hornfel Kytil. His parentage is unrecorded in the histories of Thorbardin, an unusual omission in a culture that prizes ancestry and clan lineage above almost all else. What is known is that he was Hylar, and that he rose not through blood alone, but through merit, resolve, and an unyielding sense of duty. One of the few recorded family connections is his cousin, Baker Whitegranite, a dwarf he trusted deeply—so deeply, in fact, that Baker would one day be left in charge of Thorbardin itself.
Even in his early years, Hornfel distinguished himself as a warrior and leader, personally leading Hylar troops against riots instigated by the Theiwar and Daergar clans. These were not symbolic actions—he fought in the tunnels, weapon in hand, earning the scars that would later mark his arms as a badge of hard-won authority. Unlike many of his fellow thanes, Glade Hornfel believed that dwarven isolation was a slow death sentence. Since the Cataclysm, Thorbardin had turned inward, sealing itself away from the world above. To Hornfel, this was not preservation—it was stagnation.
Time and again, he argued before the Council of Thanes that the dwarves must rejoin the world, reopening trade and forging alliances beyond their mountain halls. These efforts met fierce resistance. Only through cooperation with Gneiss Truesilver, Thane of the Daewar, did any trade at all manage to resume. Hornfel knew the danger. He feared that pushing too hard, too fast, would ignite a civil war that Thorbardin could not survive. And so he walked a careful path—pressing forward, but never recklessly.
One of the clearest signs of Hornfel’s open-mindedness came with the arrival of a human named Jordy, known among the dwarves simply as Piper. In a kingdom deeply suspicious of outsiders, Hornfel gave his word for the man’s safety. Among dwarves, a sworn word carries immense weight. By staking his honor on a human, Hornfel demonstrated not only his belief in cooperation, but his confidence in his own judgment of character—a trait for which he was widely respected.
When the War of the Lance reached Thorbardin, Glade Hornfel ruled as Thane of the Hylar and presided over the Council of Thanes. During this time, a kingsword named Stormblade was forged for him by Isarn Hammerfell and his apprentice, Stanach Hammerfell—a weapon meant to symbolize unity and rightful rule. But Stormblade’s story became a tragedy. The sword was stolen, lost in the wilderness beyond Thorbardin, recovered, returned… and then stolen again—this time by Realgar, a derro agent secretly serving Verminaard. When Hornfel confronted Realgar, the dispute ended not with words, but with violence. The two fought, and Realgar fell to his...
Duration:00:07:26
DM101: Understanding Player Motivations
1/19/2026
Welcome to Dungeon Mastering 101, my Dungeon Mastering course based on over 30 years of experience. In this series I will share my failures and successes and the lessons learned along the way. In this episode, I will cover Core Foundations: Understanding Player Motivations.
https://youtube.com/live/g-r-PdSim_Y
Show Notes
Intro
Welcome to another DragonLance Saga, Dungeon Mastering 101 episode! It is Palast, Newkolt the 19th. My name is Adam, and today I am continuing my Dragonlance Gaming series all about Dungeon Mastering. You can have a beautifully designed world. Balanced encounters. Deep lore. And still have a table that feels bored. That’s because players don’t engage with content —
they engage with what motivates them. If you’ve ever wondered why one player lights up during combat while another checks out, or why a puzzle excites one person and frustrates someone else, today’s episode is for you. This is Dungeon Mastering 101, and today we’re talking about Understanding Player Motivations.
Don’t forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance media and get $10 by signing up to StartPlaying.Games, using my affiliate links. All links are in the description below.
Discussion
Segment 1 — Why Motivation Matters More Than Mechanics
Most new Dungeon Masters focus on rules mastery. But rules don’t create engagement. Motivation does. Every player comes to the table looking for something different:
When a game works, it’s not because everyone wants the same thing — it’s because the DM knows what each player wants and creates space for it. Understanding motivation turns guesswork into intention.
Segment 2 — The DM101 Motivation Model (8 Types)
Let’s establish the framework. No player fits into only one category, but most players lean strongly toward one or two. These motivations are not labels — they are tools. The eight DM101 motivation types are:
Your job is not to please everyone all the time — it’s to rotate spotlight intentionally.
Segment 3 — Combat-Motivated Players
Combat-motivated players want:
They engage when:
How to support them:
Combat players are not murderhobos — they are problem-solvers through conflict.
Segment 4 — Story-Motivated Players
Story-motivated players care about:
They engage when:
How to support them:
These players want to feel like they’re inside a living story, not a sequence of quests.
Segment 5 — Social-Motivated Players
Social players thrive on:
They engage when:
How to support them:
Social players don’t want to “win” conversations — they want to change people.
Segment 6 — Puzzle-Motivated Players
Puzzle players enjoy:
They engage when:
How to support them:
Important note: Never lock progress behind a single puzzle solution — frustration kills momentum.
Segment 7 — Power-Motivated Players
Power players want:
They engage when:
How to support them:
Power players aren’t selfish — they’re expressing fantasy fulfillment.
Segment 8 — Discovery-Motivated Players
Discovery players love:
They engage when:
How to support them:
Discovery players make the world feel bigger.
Segment 9 — Character-Driven Players
Character-driven players focus on:
They engage when:
How to support them:
These players are here for transformation.
Segment 10 — Chaos / Thrill-Motivated Players
Chaos players want:
They engage when:
How to support them:
Chaos players provide energy — manage it, don’t fight it.
Segment 11 — Using Motivations to Tune Your Game
Here’s the practical application.
For campaigns:
For encounters:
Balance is achieved over time, not per session.
Segment 12 — The DM101 Mindset Shift
Here’s the core philosophy: Players aren’t difficult — they’re motivated differently. Once you understand that, frustration turns into clarity. You stop asking: “Why don’t they care about this?” And start asking: “Who is this for?”...
Duration:00:36:18
Review: The Thieves’ Guild
1/19/2026
Join me as I review The Thieves’ Guild by Jeff Crook live! Share your thoughts on this second novel in the Dragonlance Crossroads series, released by Wizards of the Coast on December 1, 2000. You can buy a copy here: https://amzn.to/49nFYto
https://youtube.com/live/qMIRuk1R5lE
About The Thieves’ Guild
Palanthas, Jewel of Ansalon, City of Seven Circles, heart of the old Solamnic empire. For three thousand years she has shone as a becaon to the world. Even now, ruled by the Knights of Neraka, she glitters in the night.
Yet at the core of the gleaming city lies a dark center: the Thieves’ Guild. Though the Dark Knights ruthlessly crushed the guild beneath an iron heel, a stronger, darker guild has arisen. Now it’s intent on recovering its lost treasures and power.
And nothing will stand in its way.
Review
Intro
Welcome to another DragonLance Saga review episode. It is Palast, Newkolt the 19th. My name is Adam and today I am going to give you my review of The Thieves’ Guild by Jeff Crook. I would like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron. You can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. This is my perspective only, and if you have any thoughts or disagree with mine, I invite you to share them in YouTube chat.
Review
This is such a well written story thus far. We are presented with Palanthas under the rule of the Knights of Takhisis. They have routed the Thieves Guild, murdering them all, nearly, in one night. Years later a wealthy merchant has a shipment of a rare herb powder arriving that was paid for by Mistress Jenna of the Red Robes. This powder comes from the Dragon Isles and is very expensive. It is naturally a target for thieves. As Cael Oronstaff infiltrates the merchants home during his Spring Dawning eve party, he comes across another thief who already has the substance. He takes it from Alynthia Krath-Mal, a high ranking thief in the new thieves guild, and escapes.
The next day the Lord High Justice, Sir Arach Jannon, a Thorn Knight, arrives to investigate as does Jenna. They discover the thief used magic and killed another thief. They believe it is an associate of a blacksmith that recently rebarred the merchant’s windows. The Spring Dawning festival proceeds with Cael visiting his dwarven friend Kharzog. They go to the festival together and hear Sir Elstone Kinsaid, the Lord Knight of Palanthas read a declaration from Sir Morham Targonne, the Lord of Knight. He declares the Knights of Takhisis are now the Knights of Neraka. No one seems to care, and the festival continues unabated.
Cael is confronted by Alynthia and a band of thieves who chase him into the sewers and eventually capture him. He is brought before Mulciber, the Thief Guild’s master and sentenced to death for stealing from them and selling it to someone else. As Cael is responsible for other thieves’ deaths, Alynthia requests to own him and train him to be guild thief. THey eventually agrees on the provision he can steal the Potion of Shonlay for the guild. She agrees and they disperse. Sir Kinsaid commands Sir Jannon to find this Cael thief and deliver him so Mistress Jenna will leave him alone.
Weeks later, Cael has been training with the Thieves Guild, learning how to work with their tactics. He is sent on a test in the sewers, to the heart of Palanthas, which is an old dwarven home, Cold Forge or Kal Thax as they call it. Within they have to pass a series of tests to fully join the guild, but only a few have ever passed them. THey get split up as the Knights are searching for Cael in the tunnels, and he and one of the thieves sneak into a beast’s lair, who kills his partner and he kills it in return, discovering the secret door. He is denied entry by Alynthia who admonishes him for leaving the group he was sent in here with and ending with a dead partner.
Mistress Jenna meets Arach Jannon to...
Duration:00:16:16
Order of Aesthetics News – January 16th, 2026
1/16/2026
Welcome to the Order of Aesthetics News, LIVE! We are broadcasting directly from the Great Library of the Ages in Palanthas Alt Cataclius, and today we are discussing one-shot games, Tales from Woodcreek, Alien: The Roleplaying Game, and Call of Cthulhu.
https://youtube.com/live/wDh31F3KX-g
Show Notes
Intro
Welcome to another DragonLance Saga, Order of Aesthetics News episode! It is Bakukal, Newkolt the 16th. My name is Adam and today I was sifting through the Iconochronos and ran across this exciting bit of news.
I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even grab Dragonlance media and get $10 by signing up to StartPlaying.Games using my affiliate links in the description below.
Discussion
https://dlsaga.com/contributors/https://www.polygon.com/ttrpg-advice-game-design-cold-open-best-indie-games/https://www.cracked.com/article_49599_tales-from-woodcreek-is-the-most-watchable-dd-show-that-not-enough-people-are-watching.htmlhttps://bloody-disgusting.com/reviews/3924630/the-evolved-edition-of-alien-the-roleplaying-game-adds-even-more-to-an-already-great-ttrpg-review/https://www.wargamer.com/call-of-cthulhu-rpg/humble-bundle-dnd Outro
And that’s it for this OA News episode! Do you enjoy one-shot games? Do you enjoy watching actual plays? And finally, have you ever tried Alien or Call of Cthulhu ttrpgs? Feel free to email me at info@dlsaga.com or comment below.
I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy, Producer Patron Azrael and Developer Patrons Chris Androu & Sam Ruiz!
This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).
Duration:00:53:07
2026 Dragons of Autumn Twilight Watch Party
1/15/2026
Join the 2026 Dragonlance: Dragons of Autumn Twilight Annual Watch Party celebrating the direct to video film release. Originally released by Paramount Pictures on January 15, 2008. The film was scored by Karl Preusser. We will be commenting on its production and story with you, the audience. You can learn more here: https://en.wikipedia.org/wiki/Dragonlance:_Dragons_of_Autumn_Twilight
https://youtube.com/live/zb8KSREFL5k
About Dragonlance: Dragons of Autumn Twilight
After 300 hundred years of peace, the world of Krynn has descended into darkness as the evil goddess Takhisis and her army of dragons threaten to dominate the lands. Can a small band of heroes, including the wizard Raistlin (Kiefer Sutherland), the priestess Goldmoon (Lucy Lawless), and the half-elven warrior Tanis (Michael Rosenbaum), save the world before all is lost? Based on the New York Times best-selling novel, Dragonlance: Dragons of Autumn Twilight is an epic tale of might, magic, and monsters!
Duration:01:30:24
Gaming AD&D: Dungeon Masters Guide Reading 16
1/14/2026
Welcome to part sixteen of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797
https://youtube.com/live/2blD3M4BNM0
Time Stamps:
0:001:1259:41 About the Advanced Dungeons & Dragons Dungeon Masters Guide
The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find:
This excellent tome is a must for every Dungeon Master!
Duration:01:00:47
Are Wizards of High Sorcery Clerics?
1/13/2026
In Dragonlance, The Orders of High Sorcery are governed by the three gods of Magic, Solinari, Lunitary, and Nuitari. Does that make the Wizards of High Sorcery Clerics? Buy Holy Orders of the Stars: https://www.dmsguild.com/en/product/3239/holy-orders-of-the-stars-3-5e?affiliate_id=50797
https://youtu.be/ubZWAe9_1Ks
Transcript
Cold Open
Wizards of High Sorcery serve the gods, obey strict laws, and can lose their power if they stray.
So… are they clerics?
Intro
Welcome to another DragonLance Saga episode. My name is Adam, and today I’m going to answer a question that comes up surprisingly often: are Wizards of High Sorcery clerics? I’d like to take a moment and thank the DLSaga members and Patreon patrons, and invite you to consider becoming a member or patron–you can even pick up Dragonlance media or get $10 by signing up to StartPlaying.Games using my affiliate links. I’m referencing DLA Dragonlance Adventures, and the Chronicles and Legends for this information, if I leave anything out or misspeak, please leave a comment below.
Discussion
At a glance, Wizards of High Sorcery look very much like clerics. They draw power from divine beings. Their magic waxes and wanes according to heavenly bodies’ cycles. They are bound by oaths, laws, and a rigid hierarchy. They can be punished, stripped of power, or even executed for violating doctrine. And like priests, their lives are defined by service to something greater than themselves. So the confusion is understandable.
But in Dragonlance, Wizards of High Sorcery are not clerics, and the distinction matters greatly—both thematically and cosmologically. To understand why, we have to start with what the gods of magic actually are.
Solinari, Lunitari, and Nuitari are gods, yes—but they are fundamentally different from the rest of the pantheon. When the other gods aligned themselves for the coming All-Saints War, the gods of magic refused to take sides. Instead of ruling from the heavens, they bound themselves to Krynn itself, revolving around the world as moons, anchoring magic directly into creation.
They do not demand worship. They do not ask for prayer. They do not require devotion, sacrifice, or moral obedience. They grant access, not favor.
A Wizard of High Sorcery does not serve a god in the way a cleric serves Mishakal, Paladine, or Takhisis. A wizard pledges loyalty to magic itself. This is explicitly stated in the doctrine of the Orders: a wizard’s only loyalty is to magic. That single principle is the reason magic survives in Krynn at all. This is the first and most important difference. Clerics are instruments of divine will. Wizards are custodians of a cosmic force.
Since the Second Dragon War, the gods of magic have not intervened to guide behavior. They do not issue commandments. They do not speak through visions demanding obedience. Instead, they allow the Orders to regulate themselves through law, tradition, and brutal accountability. The Conclave, not the gods, governs wizardry. The Test of High Sorcery, not divine judgment, determines worthiness.
And the Test makes this distinction crystal clear. The Test of High Sorcery is not about faith. It is not about morality. It is not even about good or evil. Wizards are not judged on why they want power, but on whether they will use it responsibly. Failure does not mean excommunication. It means death.
When a wizard takes the Test, they are not dedicating their soul to a god. They are pledging their entire life to magic. That pledge is enforced not by divine punishment, but by the Orders themselves. A wizard who breaks faith with their order does not lose magic because a god is displeased—they lose it because they have broken alignment with the cosmic structure that allows them to channel it. Even the moons reinforce this difference.
A cleric’s power flows continuously so long as they remain in good standing with their deity. A wizard’s power fluctuates mechanically, predictably, impersonally. Solinari waxing...
Duration:00:07:32
DM101: The Five Pillars of Running the Table
1/12/2026
Welcome to Dungeon Mastering 101, my Dungeon Mastering course based on over 30 years of experience. In this series I will share my failures and successes and the lessons learned along the way. In this episode, I will cover Core Foundations: The Five Pillars of Running the Table.
https://youtube.com/live/5Pq90qF-nYw
Show Notes
Intro
Welcome to another DragonLance Saga, Dungeon Mastering 101 episode! It is Palast, Newkolt the 12th, my name is Adam, and today I am continuing my Dragonlance Gaming series all about Dungeon Mastering. Most new Dungeon Masters think a good session comes down to one thing: combat. But if every session is only a fight, players burn out. If there’s no tension, the world feels flat. And if characters don’t grow, the story doesn’t stick. Running a great game isn’t about doing one thing well — it’s about balancing multiple forms of engagement. Today we’re breaking down the Five Pillars of Running the Table, and how understanding them can transform the way you run your game. Welcome to Dungeon Mastering 101.
Don’t forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance media and get $10 by signing up to StartPlaying.Games, using my affiliate links. All links are in the description below.
Discussion
Segment 1 — The Table Is a System, Not a Scene
Before we talk about the pillars themselves, we need to reset expectations. A D&D session is not a sequence of encounters. It is a dynamic system made up of:
The Five Pillars are not rigid categories — they are lenses. They help you diagnose what a session needs right now. A balanced table feels alive because it shifts focus naturally.
Segment 2 — Pillar One: Combat (Tension & Stakes)
Combat is not just about tactics and damage. At its best, combat provides:
For new DMs:
What happens if the players fail? Combat is the pressure cooker of the game — use it intentionally.
Segment 3 — Pillar Two: Exploration (Curiosity & Discovery)
Exploration is about giving players the freedom to investigate the world. This includes:
Exploration works when:
For new DMs:
meaningful options Exploration feeds player agency.
Segment 4 — Pillar Three: Social Interaction (Connection & Influence)
Social interaction is where players test who their characters are. This pillar includes:
Key points for new DMs:
Social scenes turn the world from a backdrop into a relationship.
Segment 5 — Pillar Four: Downtime (Reflection & Growth)
Downtime is often overlooked — and that’s a mistake. Downtime allows:
For new DMs:
Without downtime, the game becomes exhausting.
Segment 6 — Pillar Five: Character Arcs (Meaning & Investment)
Character arcs are the emotional backbone of the campaign. They answer:
For new DMs:
When characters grow, players stay invested.
Segment 7 — Balancing the Five Pillars
You do not need all five pillars in every session. Instead:
Examples:
Balance is about awareness, not math.
Segment 8 — The DM101 Mindset Behind the Pillars
Here’s the mindset shift that ties everything together: You are not delivering content —
you are curating experiences. The Five Pillars exist to serve:
Your role is to notice what the table needs and provide the right pillar at the right time.
Closing Takeaway
Combat excites. Exploration invites. Social interaction connects. Downtime sustains. Character arcs endure. A great Dungeon Master doesn’t master one pillar — they learn to balance all five.
Once you understand these pillars, you stop asking, “What should happen next?”…and start asking, “What does this table need right now?” That is the heart of Dungeon Mastering 101.
Outro
And that’s it for this episode of Dungeon Mastering 101, Core Foundations: The Five Pillars of Running the Table! Do you have any tips or tricks based on your experience as a player or Dungeon Master? Was I off base on any of my suggestions? Feel free to...
Duration:00:40:09
D&D 2024 – Tyranny of Dragons Actual Play, Session 19
1/10/2026
Join us as we continue our @Dungeons & Dragons actual play of a heavily customized Tyranny of Dragons with this session nineteen! You can buy Tyranny of Dragons here: https://amzn.to/3XJvuND
https://youtube.com/live/oDLH2mA2Q6A
Time Stamps:
0:002:4420:521:53:562:10:223:53:18 Cast of Characters
Game Setup
Last time on Tyranny of Dragons: The heroes return to the caravan en route to Gander and Elowyn is near being strung up. At this point it seems the cult is ready to blame anyone for the death of their member even if it means manufacturing a reason. The heroes negotiate a solution to have her brought to Gander and turned over to the authorities. They make their way on this last leg of the trip and aside from regular road hazards and inclement weather, make it to Gander, finally. They let Elowyn go and she decides to head for the Temple of Paladine in Palanthas. The heroes meet up with Jamna and are all introduced to Seto. They decide to work together as they all are trying to discover more about the Cult and what they are planning with the stolen loot. The Cult’s wagons are going to be headed East, and the heroes learn of Lord Winterholm starting a building campaign to rebuild the road from Winterholm to Gander. Construction is already underway and the heroes join up with the High Road Charter Company. They are ambushed on the way to Carnath House, the drop off point for tradesmen and supplies for the construction, and overcome the Bullywug’s. Once at the roadhouse they realize some of the crates, specifically the cults’ loot crates are being stored in a secured area. The heroes deal with one furious cultist who calls out Gunner and as tensions are high, Bog Luck, the half-ogre who runs the construction effort, suggested Gunner retire to his room rather than have the cultists kill him. As Soto and Garrick discover a secret portal in the secure room, Bakali erupts from within. The heroes all come to help fight off the Bakali, but with the sounds of battle evident and the already high tension with the cultists, what will the heroes do?
About Tyranny of Dragons
The Return of Tiamat
An epic draconic adventure for levels 1-15
The forces of Tiamat, Queen of Evil Dragons, bring war to the Forgotten Realms. Led by the sinister Cult of the Dragon, an army of dragons and foul villains wage a merciless campaign to unleash their draconic god upon the world. Opposing them is a desperate alliance including the heroic Harpers and treacherous Zhentarim. This fragile coalition needs heroes to unite them and find ways to resist the draconic threat. Do you have the courage to stand against the Cult of the Dragon and the threat of Tiamat’s immortal tyranny?
Jump Into Play with D&D Beyond
Purchasing a digital copy of this book unlocks it for use in the D&D BEYOND compendium and toolset. D&D BEYOND is the official digital toolset for DUNGEONS & DRAGONS. Create characters in minutes, play directly on your character sheets with digital dice, and prep less and play more with Dungeon Master tools like the Encounter Builder and Combat Tracker. Unlock Maps, D&D BEYOND’s virtual tabletop, with a Master Tier subscription. Host game sessions on dozens of official maps, or make your own and use our player and monster tokens to take your gaming to the next level!
New features:
Duration:03:54:30
OA News – January 9th, 2026
1/9/2026
Welcome to the Order of Aesthetics News, LIVE! We are broadcasting directly from the Great Library of the Ages in Palanthas Alt Cataclius, and today we are discussing Starting an adventure, down time in game, RealmsBound project, and Dungeon Crawl Classics.
https://youtube.com/live/ZY7AiDCzjQE
Show Notes
Intro
Welcome to another DragonLance Saga, Order of Aesthetics News episode! It is Bakukal, Newkolt the 9th. My name is Adam and today I was sifting through the Iconochronos and ran across this exciting bit of news.
I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even grab Dragonlance media using my affiliate links and get $10 by signing up to StartPlaying.Games in the description below.
Discussion
https://dlsaga.com/contributors/https://www.belloflostsouls.net/2026/01/dd-five-classic-ways-to-open-an-adventure.htmlhttps://www.wargamer.com/dnd/critical-role-downtimehttps://techraptor.net/tabletop/news/ed-greenwoods-realmsbound-project-brings-new-depth-to-dungeons-dragons-forgottenhttps://www.polygon.com/dnd-alternative-dungeon-crawl-classics/ Outro
And that’s it for this OA News episode! How do you like to open your adventures? Do you mind long periods of player discussion above table in your games? And finally, have you ever tried dungeon crawl classics? Feel free to email me at info@dlsaga.com or comment below.
I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy, Producer Patron Azrael and Developer Patrons Chris Androu & Sam Ruiz!
This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).
Duration:00:44:26
Gaming AD&D: Dungeon Masters Guide Reading 15
1/8/2026
Welcome to part fifteen of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797
https://youtube.com/live/tA9owQw7hCU
Time Stamps:
0:000:5758:54 About the Advanced Dungeons & Dragons Dungeon Masters Guide
The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find:
This excellent tome is a must for every Dungeon Master!
Duration:00:59:57
Dragonlance Hangout – January 7th, 2026
1/7/2026
Welcome to today’s Dragonlance Hangout! This is a casual series where we discuss all things Dragonlance, from characters, to modules, to game editions in a relaxed conversation with the live audience. Today I am discussing TTRPG actual plays and paid games.
https://youtube.com/live/li4JAhXcgJE
Show Notes
Intro
Welcome to another DragonLance Hangout! It is Kirinor, Newkolt the 7th, and my name is Adam. Today I am discussing the forthcoming DLSaga Anthology and my process of writing!
I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even pick up Dragonlance media using my affiliate links in the description below.
Discussion
DLSaga Anthology
https://dlsaga.com/contributors/ 1. Actual Plays: Entertainment or Tabletop Gaming?
Opening Framing Thought Actual plays began as a way to share a game—but they’ve evolved into a distinct form of fantasy entertainment.
Playing a Game you Watching an Actual Play cast “Is watching an actual play closer to playing D&D… or closer to watching a fantasy series set in a D&D world?”
deeply narrative and character-drivenleave a mark on Krynn 2. Do People Enjoy Playing Online More Than Watching?
“If you could only choose one—would you rather be in Krynn, or observe it being explored by others?”
3. Paid Games vs Free Games (StartPlaying, etc.)
This is where things get spicy—and relevant to a lot of viewers.
Compared to free games, players often expect:
Paid Game Expectations Free Game Expectations “Is paying for a game paying for quality… or paying for reliability?”
4. What Should a Paid Dragonlance Game Deliver?
This is a great moment to subtly establish your philosophy as a DM.
“If you paid to play in Dragonlance, what would feel like a betrayal of the setting?”
5. Does Any of This Matter to Viewers?
Short answer: Yes—but not in the way players think.
Don’t Viewers can feel professionalism, even if they don’t know why. A paid-level game often produces:
Which—ironically—makes it better viewing.
6. The Big Question
“Are actual plays about showcasing a game… or showcasing a Dungeon Master’s philosophy?”
And for Dragonlance specifically: “Is Krynn better experienced as a place you visit… or a story you watch unfold?”
Chat Polls
Play onlineWatch an actual playYes / No / Would ConsiderLore AccuracyGood StoryYes / No / Depends Outro
And that is all the time we have to hangout today. What do you think of actual plays? Would you ever pay to play a TTRPG? And finally, what is your favorite system to play Dragonlance in? Feel free to email me at info@dlsaga.com or comment below.
I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy, Producer Patron Azrael, and Developer Patron Chris Androu!
This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).
Duration:00:35:17