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Game Dev Loadout

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77: Always be Kind to your Audience and Embracing Limitation with Wing Cho

Wing Cho - “You should really have a dialogue. Always talk because if you don’t then you will have a big issue and it’s going to take more time to deal with it when you could of dealt with it immediately. He is a Ex-Nintendo and ex-Rockstar lead game designer with 20 years of experience. With over 17 shipped titles and selling over 12 million units, his work include the Mario vs. Donkey Kong series, Midnight Club 2, Red Dead Revolver, and more. Currently he is the senior game designer at...

Duration: 00:55:51

76: Hiring a Composer, Universal lawyer, and Being Honest with Duncan Watt of Fastestmanintheworld Media

Duncan Watt - “The fastest way to work someone to break the ice and get the ball rolling, it’s just be honest. Be honest, be excited, and tell the truth.” Duncan Watt is the founder of the Fastestmanintheworld Media which provides custom scoring, audio outsourcing and consulting for the digital games industry. His work include Bioshock Infinite and League of Legends which is one of the biggest game in the world. He also speak at events such as GDC and teaches on the side at Berklee College...

Duration: 00:59:14

75: What is the Main Focus of Your Animation with Sebastien Dussault

Sebastien Dussault - “It’s really rare that we just sit down and think about what we do and just try to do one thing at a time, even it’s for 15 minutes, those 15 minutes can count” Sebastien Dussault is the lead animator at Meduzart and was originally working at Ubisoft. He focuses on gameplay animations, scripted events and cinematics, and testing animation systems. His work include For Honor and Assassin Creed. Key points: Don’t move rapidly into production until everyone is on the...

Duration: 00:45:45

74: Follow these Core Values to Compose Great Music with Matthew Carl Earl of Hexany Audio

Join Matthew Carl Earl as he discusses the six core values of his company, letting composers be early in the process of the game idea, making bold moves, and so much more. He is the lead composer at Hexany Audio which specializes in original music, sound, and voice over for games, VR, and interactive media. They have developed audio for both Triple-A and indie titles such as Moonlight Blade, Iron Knight, King’s Quest, and more. Connect: FacebookEmail: mearl@hexanyaudio.comHexany...

Duration: 00:39:57

73: How to Make Indie Games with a Low Budget with Oded Sharon

Oded Sharon - “You need to use your strengths as a creative person and not necessarily as a production company. If you are a small team, buy pre made assets from the assets store that are within your scope. Don’t waste time building everything.” Oded Sharon is the founder and ceo of two companies, Corbomite Games and Adventure Mob. With over 18 years of experience, he made games such as Zbang, Cocktail Run, and Bolt Riley. He is also the head of Israeli IGDA and give GDC talks. We...

Duration: 00:40:59

72: Gamification, Professor Game Podcast, and Reading with Rob Alvarez

Rob Alvarez - “Every action you take has to help you build toward the objective, maybe not directly but even if it’s indirectly, you have to see a path. Whatever you are including, whatever you are introducing is helping your player feel some way so that you can achieve your business objective, or your fun objective, or your learning objective.” Rob Alvarez studies gamification design for learning experience at the IE Business School which is a graduate school over at Spain. He also host a...

Duration: 00:48:14

71: Resume, Cover Letter, and Getting a Job with Sonia Michaels

Sonia Michaels - “There are a lot of really qualified people out there and so when I have three people that have similar degrees, similar qualifications, and similar experience. You're going to hire the one that seems like they're going to be the best to work with because no one wants to work with a jerk.” Sonia Michaels is a senior lecturer at Digipen where she helps students create outstanding career search materials, develop their professional networking skills, and launch their...

Duration: 00:37:45

70: Edible Games, Baking Cakes, and Good Game Design with Jenn Sandercock

Jenn Sandercock - “It’s much better just to make, just to do. What you going to do is probably going to be wrong and need revisions. Don’t spend ages on a game design doc. Just make something, show it, iterate. ” Jenn Sandercock found the independent mobile games studio called Inquisiment with the goal of creating experiences that foster friendship, curiosity, and challenge. She is also in the process of creating a series of edible games which we definitely got to get into later in the...

Duration: 00:35:47

69: How to Cast Actors and Direct Voice Dialogue with DB Cooper

DB Cooper - "(Having to go through hierarchy) I really rather be able to sit around a proverbial campfire with everybody and say let's share ideas and I know that doesn't always work but that's when it works the best as if you got everybody's view in the open and the authority to make decisions." DB Cooper has been acting and directing for more than 30 years. You've heard her in Bioshock 2, Hearthstone, Firefall, and DC Universe Online. She casts and directs game dialogue, is a vocal...

Duration: 00:55:59

Bonus Episode 4: Release Date Change, Social Media, Lightning Round with Tony Chan

We have made it to the fourth month of Game Dev Loadout. Woot woot! So much have been accomplished and much more to come. Here is the rundown of what I've been doing and changes along the way. Keypoints: Resources: Blood, Sweat, and Pixels by Jason Schreier Thank you for listening! I will continue to bring you more value and make this the best game developer podcast out there.

Duration: 00:09:40

68: Marketing, Social Media, and Friendships with Daniel Doan

Daniel Doan - “I can of take failure in strides and I feel kind of happy when I fail because I know what not to do next time. I’m always failing and I think that’s why I also have a lot of successes.” Daniel Doan is the Co-Founder and Chief Gaming Officer at Black Shell Media with over 10 years of experience in the industry. He published over 65 titles on Steam, co-authored the ebook called “Guide to Game Development Success,” and now runs a publishing and marketing firm dedicated to...

Duration: 00:47:57

67: The Influence of Sound and Finding Great People with Michael Sweet

Michael Sweet - “The investments that you make with other people, they invest back in you too and they believe in you. Michael Sweet is an award winning composer and sound designer. Currently, he is the associate professor at Berklee College of Music where he led the development of their video game scoring curriculum. He also received the best audio award at GDC Independent Games Festival, and nominations for multiple game audio network guild awards. His work includes the Night Journey...

Duration: 00:48:02

66: Doing Monthly Game Jam with Henrique Olifiers of Bossa Studios

Henrique Olifiers - "When someone ask you during an interview or process. Have you made a game? Have you made a mod? Have you made anything? Can I see it? It doesn't matter the quality of what you have done. It doesn't have to be the best game ever. That's not about it. It's about initiative. It's about having gone through the hardship to put that together. That already puts you above 99% of the people who are competing with you for the same thing." Henrique Olifiers has been in the game...

Duration: 00:46:46

65: Honest Communication in Business Development with Jake DiGennaro - Game Dev Loadout | A Game Developer Podcast

Jake DiGennaro - "Don't say you going to do something that you can't deliver on. If you can't do something, don't say that you can." Jake DiGennaro is the senior business development manager at Virtuos Games. The leading video game content production company specializing in game development and Triple A 3D art production. He is tasked with coordinating critical projects for clients like Sony and Blizzard to optimize their pipeline, identify opportunities, and develop solutions. We discuss:...

Duration: 00:44:07

Bonus 3: Austin Game Conference, Wordpress, and FREE Giveaways

We have made it to the third month of Game Dev Loadout, WOOT WOOT! Thank you for sticking with me and supporting the show. For this bonus episode, I talk about:

Duration: 00:04:48

64: The Scary Thought of Being Homeless with Nicolae Berbece

Nicolae Berbece in 2012 found Those Awesome Guys which is a small independent video game studio formed out of people from around the world with the purpose of, you guessed it, creating awesome games. He works on the design, art, and management for their game, Move or Die. We discuss: Connect: Game Move or DieTwitter:@xelubestEmail:nick@thoseawesomeguys.comFacebookWebsite:ThoseAwesomeGuys Resources: DiscordDropboxExtra CreditsGame JamsGit HubGoogle DocsIndie Game The MovieGame...

Duration: 00:42:57

63: Research for Authenticity with Alexandra Lucas

Alexandra M. Lucas is a content writer for Microsoft's Cortana GCS Team and a game writer for Immersed Games. She writes dialogue, design characters, and develop quest arcs for educational MMO-RPG. She also is the podcast host at Cheat Codes Entertainment and does consultants at SoYouWantToMake.Games. We discuss: Connect: Codes PodcastHer book coming out in November: Digital Love: Romance & Sexuality in Video Games Resources: GDC ScholarshipSocial...

Duration: 00:51:39

62: Ensure Everyone Knows the Vision of the Game with Richard Rouse III

Richard Rouse III is a creative director, writer, designer, and consultant at his company Paranoid Productions currently working on the game “The Church in the Darkness.” His past projects include Quantum Break, Sunset Overdrive, and numerous other titles. He also wrote the popular book Game Design: Theory & Practice and is a frequent speaker on game design and interactive storytelling at conferences and universities.

Duration: 00:39:22

61: Don't Underestimate the Value of Pre-Production with Michael Csurics

Michael Csurics is the founder of the Brightskull Entertainment Group, a for-hire production services company providing dialogue and audio solutions to video game developers. Some of his works include Bioshock 2 and The Vanishing of Ethan Carter. He also speaks at GDC, game audio network guild, and game voice actors coalition. You can learn more at

Duration: 00:46:52

60: How to Playtest Games with Deborah Hendersen

More Deborah Henderson is a cognitive psychologist who has worked in games for more than 6 years. She specializes in helping teams understand when they are delivering on their design vision, or what is blocking players from getting to that vision. Currently, she works at Microsoft Studios User Research. Key Points: Playtest the game before the prototype by using pen and paper. Do a risk analysis to figure out which feedback can be implemented. Be transparent...

Duration: 00:35:45

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