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Gaming - The Podcast

Arts & Culture Podcasts

The gaming questions that matter. Each week we focus on and answer a single question: Why is that game so good (or bad)? What is it about that design principle that works so well? Which game do you absolutely love and why? Just how did that get made? Your hosts are John Robertson and Stace Harman, long-time game design and narrative consultants and authors of books that celebrate the culture and greatness of videogames. Visit IndieByDesign.net to find out more about their books. You can follow us on Twitter @IndieByDesign and/or join us on Discord to chat and mingle with other people like you who are interested in games and the culture around them. https://www.indiebydesign.net/podcast Music by Ben Prunty. See acast.com/privacy for privacy and opt-out information.

The gaming questions that matter. Each week we focus on and answer a single question: Why is that game so good (or bad)? What is it about that design principle that works so well? Which game do you absolutely love and why? Just how did that get made? Your hosts are John Robertson and Stace Harman, long-time game design and narrative consultants and authors of books that celebrate the culture and greatness of videogames. Visit IndieByDesign.net to find out more about their books. You can follow us on Twitter @IndieByDesign and/or join us on Discord to chat and mingle with other people like you who are interested in games and the culture around them. https://www.indiebydesign.net/podcast Music by Ben Prunty. See acast.com/privacy for privacy and opt-out information.

Location:

United Kingdom

Description:

The gaming questions that matter. Each week we focus on and answer a single question: Why is that game so good (or bad)? What is it about that design principle that works so well? Which game do you absolutely love and why? Just how did that get made? Your hosts are John Robertson and Stace Harman, long-time game design and narrative consultants and authors of books that celebrate the culture and greatness of videogames. Visit IndieByDesign.net to find out more about their books. You can follow us on Twitter @IndieByDesign and/or join us on Discord to chat and mingle with other people like you who are interested in games and the culture around them. https://www.indiebydesign.net/podcast Music by Ben Prunty. See acast.com/privacy for privacy and opt-out information.

Language:

English


Episodes

What is environmental storytelling?

1/14/2021
What is environmental storytelling and what is it good for? In this week's Gaming: The Podcast we discuss, dissect and deliberate on the concept of environmental storytelling, talk through some interesting examples and how it can work to change how we respond to games. Good environmental storytelling can deeply impact our emotional response, how we see our own player characters and cause us to question our initial responses to our experiences. As such, it's an incredibly important element...

Duration:00:33:46

What makes Portal so great?

1/7/2021
What makes Portal so great? Valve's 2007 masterpiece of a puzzle, Portal, is centre of our attentions as we break down why we believe it to be such a wonderful entry into the pantheon of gaming history and culture. We talk its narrative, its presentation, its mechanics, its ability to beautifully connect its interactions and its plot into a stunning whole that stands equal - possibly above - anything else that Valve has provided us. Enjoy! Visit our website https://www.indiebydesign.net...

Duration:00:32:18

What is the best game of 2020?

12/31/2020
What is the best game of 2020? We've got our answers and we're sticking with them. The year has been very different for the majority of us, but there have been some fantastic games to help us through a difficult period. From JRPGS and Western adventures, roguelikes to murder-everyone-without-getting-caught-em-ups and racing games to flying games, there's been a lot vying for our collective attention this year. Sit back, relax and join us as we rattle on about our favourite releases and why...

Duration:01:02:07

Wishing you a very Happy Christmas!

12/24/2020
This time of year will be very different for many, but we sincerely hope that you have a great holiday and are able to create memories that you'll look back on fondly. Normal podcast service will resume on Thursday December 31st with our New Year's Eve episode. 2021 will us releasing more podcasts for you to enjoy and it will also host the launch of 20 Double Fine Years, our enormous hardcover book covering all things Double Fine - taking you through their entire history, from Psychonauts...

Duration:00:01:02

Where are the Christmas games?

12/17/2020
What are the best Christmas videogames? What are your favourite Christmas videogames? These are unlikely to be questions you've ever asked, let alone answered, because 'Christmas videogame' isn't really a genre that exists. However, there are Christmas movies, albums, TV shows and more. So why not Christmas videogames? In this episode of Gaming: The Podcast we discuss the lack of Christmas games and how, for example, a new Home Alone game could potentially be one of the best games of all...

Duration:00:30:34

How important are character backstories?

12/10/2020
Is it always best to give players the chance to define the backstory for their characters? Inspired by Cyberpunk 2077's 'lifepaths', John Robertson and Stace Harman dissect and discuss the design implications of giving players choices as to their characters' backgrounds. Is this attempt at providing player agency always a good thing and does it always work as intended? Visit our website https://www.indiebydesign.net to check out our books! If you're looking for 20 Double Fine Years, our...

Duration:00:37:23

What makes it great? Final Fantasy VII

12/3/2020
Welcome to the first of our 'What makes it great?' episodes, which kicks off with a focus on Final Fantasy VII. John Robertson and Stace Harman dissect the elements that have made Final Fantasy VII such a legendary and revered part of gaming history, look at how its design has influenced so much that came after it and recount their experiences playing it upon release in 1997. Visit our website https://www.indiebydesign.net to check out our books! If you're looking for 20 Double Fine Years,...

Duration:00:37:48

When is death in a game about more than dying?

11/26/2020
Character death is one of the most common elements across videogames and most treat it in the same way: you lose a life or you lose some progress and are sent back to a checkpoint. This rings true for everything from Mario to the Last of Us, Gears of War to Resident Evil. Death can be so much more, however, as the recent PS5 release of Demon's Souls has again reminded us. It can be a source of contemplation and re-imagining, a new beginning and a means of real narrative intrigue. It can...

Duration:00:39:20

Tim Schafer on creativity, culture and Covid and NOT crunching

11/19/2020
This week we sit down with Double Fine founder and industry legend Tim Schafer to talk everything from how Covid-19 restrictions have impacted work at Double Fine to what he's been playing and how he works to foster a creative approach across his studio. We're very grateful to Tim to have made the time for us, not only for this interview but across our partnership with Double Fine in creating 20 Double Fine Years. 20 Double Fine Years explores the people, culture, events and inspiration...

Duration:00:38:17

What is the best console launch game of all time?

11/12/2020
With the arrival of the Xbox Series X/S and the PlayStation 5, all eyes are on the next-generation of games and, right now, what the new hardware is offering in terms of day one gaming. Naturally, then, we're thinking about the general quality of launch games and whether or not they are indicative of the potential quality offered by new consoles or whether they are placeholder titles designed to quench our thirst before the real deals arrive. So, this week we're asking: What is the best...

Duration:00:46:05

How will the PS5 and Xbox Series X/S change gaming?

11/5/2020
A new console generation is almost upon, so we discuss what it is that we'd like to see them achieve over the next 5-7 years - from the opportunities brought about thanks to their hardware to business model changes and core game design modifications. Have your own opinion? We want to hear it. Come chat to us on Twitter @IndieByDesign and tell us about the games you've loved and, for whatever reason, have decided to let go. A video version of this podcast is available at...

Duration:00:34:55

How do horror games scare us?

10/29/2020
It's Halloween and so this week we're focused on the thrills and impact of horror games and how they work to make us feel scared. What is it about horror games that scare us? How do game developers go about tempting us to both feel fear and want to carry on playing? Come chat to us on Twitter @IndieByDesign and tell us about the games that have scared you and why. A video version of this podcast is available at...

Duration:00:37:14

What are the best games of the generation?

10/22/2020
With new consoles imminent, we're putting ourselves on the spot and revealing which games we think are the PS4/Xbox One generation's best. Join us, agree with us and disagree with us as look back at the past seven years of great games. Have your own opinion? We want to hear it. Come chat to us on Twitter @IndieByDesign and tell us about the games you've loved and, for whatever reason, have decided to let go. A video version of this podcast is available at...

Duration:01:16:51

What makes Hades so good?

10/15/2020
Hades. The whole world is playing it, talking about it and podcasting about it, but what makes it so special? Is it a Game of the Year contender? Is it a new benchmark for roguelikes? Come chat to us on Twitter @IndieByDesign and tell us what you think of Hades. A video version of this podcast is available at https://www.youtube.com/c/indiebydesign https://www.indiebydesign.net/podcast See acast.com/privacy for privacy and opt-out information.

Duration:00:32:14

Which games do you love but wouldn't play again?

10/8/2020
We all have games that we love, games we think of as amongst the best we've ever experienced. Some of the games we personally love are considered the greatest of all time, some are thought to be overrated and others are criminally underappreciated and forgotten. We all have games, too, that we love but wouldn't want to play again. This episode sees John Robertson and Stace Harman discuss which games fall into this category for them and why. Have your own opinion? We want to hear it. Come...

Duration:00:38:20

Gaming: The Podcast - Trailer

9/30/2020
Welcome to Gaming, the podcast from Indie By Design. This show is, surprisingly enough, about games - with each weekly episode dedicated to delving into and answering a single question about them. Your hosts are John Robertson and Stace Harman - long-time game design and narrative consultants and authors of books that celebrate the culture and greatness of videogames. You can find out more about that at IndieByDesign.net Episodes are released every Thursday, starting 8 Oct 2020. Find us...

Duration:00:01:12

IBD #23 - Games that made us (Monkey Island)

11/13/2018
Welcome to 'Games that made us', an ongoing series within the Indie By Design podcast in which hosts Stace Harman and John Robertson explore and discuss the games that have most powerfully inspired and influenced their lives inside and outside of the traditional gaming space. In this episode John Robertson interviews Stace Harman regarding the impact that The Secret of Monkey Island has had on everything from his subsequent tastes in games to his relationship with his brother at the...

Duration:00:53:42

IBD #22 - What is the role of a game critic?

11/5/2018
What is the current state of the videogame critic and what might it be? How do audiences and critics currently relate to one another? What is the purpose of criticism itself? Is a review that acts as a buyer's guide a form of criticism or not? Stace Harman and John Robertson attempt to answer these questions and more in the 22nd episode of the Indie By Design podcast. Follow us on Twitter @IndieByDesign. Visit IndieByDesign.net for more podcasts and information on our published and...

Duration:00:57:50

IBD #21 - What makes a multiplayer game?

10/29/2018
In terms of both quality and form, what is it that makes a multiplayer game a game worth playing and/or a multiplayer game at all? Can, for example, a single player game be a multiplayer game if you choose to consume it as a group? Stace Harman and John Robertson delve into these questions and more in this episode that focuses on the nature of multiplayer gaming. This episode includes discussion on Dungeons & Dragons and tabletop games, as well as videogames. More episodes:...

Duration:00:50:38

IBD #20 - How and why do you play games?

10/22/2018
We play games, but why and how do we play them? Compared to other mediums - such as cinema and literature - games have a wide variety of means when it comes to absorbing and consuming them and this can affect the how and why of our playing of them. In this episode Stace Harman and John Robertson discuss how they prefer to play games, why they play them at all and if/how this has changed as they've gotten older and their tastes have changed. Mentioned games include Dishonored, Firewatch,...

Duration:01:06:58