
Computer Architecture and Design: A Practical Audio Guide to CPUs, Memory, and Modern Systems for Self-Taught Programmers and Students
Stephen Marklund
Premium
Opening Credits
1/14/2026
Chapter 1: From Mechanical Calculators to Stored Program Computers
1/14/2026
Chapter 2: Bits, Bytes, and Representing Information
1/14/2026
Chapter 3: Inside the Instruction Cycle
1/14/2026
Chapter 4: Registers, Datapaths, and Instruction Sets
1/14/2026
Chapter 5: Control Logic and the Birth of Pipelining
1/14/2026
Chapter 6: Pipelines in Practice: Hazards, Stalls, and Branches
1/14/2026
Chapter 7: The Memory Hierarchy: Caches, Main Memory, and Storage
1/14/2026
Chapter 8: Buses, Devices, and the Operating System as Hardware Coordinator
1/14/2026
Chapter 9: Parallel Hardware: Multicore, SIMD, and GPUs
1/14/2026
Chapter 10: A Guided Tour: One Program Through a Complete Computer
1/14/2026
Closing Credits
1/14/2026