
Object-Oriented Programming for Beginners
Charles Markwell
This audiobook is narrated by a digital voice.
Are you ready to stop coding and start engineering?
Writing code is easy. Designing software that scales, adapts, and survives is hard. "Object-Oriented Programming for Beginners" is your guide to mastering the architectural mindset used by top software engineers.
This book moves beyond basic syntax to teach you how to structure complex systems. Through clear explanations and hands-on projects, you will learn how to turn chaotic scripts into clean, modular, and professional code.
Key Features:
Perfect for students, self-taught devs, and anyone looking to level up their coding career. Open this book and start building your future today.
Duration - 7h 50m.
Author - Charles Markwell.
Narrator - Digital Voice Maxwell G.
Published Date - Saturday, 03 January 2026.
Copyright - © 2025 Charles Markwell ©.
Location:
United States
Description:
This audiobook is narrated by a digital voice. Are you ready to stop coding and start engineering? Writing code is easy. Designing software that scales, adapts, and survives is hard. "Object-Oriented Programming for Beginners" is your guide to mastering the architectural mindset used by top software engineers. This book moves beyond basic syntax to teach you how to structure complex systems. Through clear explanations and hands-on projects, you will learn how to turn chaotic scripts into clean, modular, and professional code. Key Features: Perfect for students, self-taught devs, and anyone looking to level up their coding career. Open this book and start building your future today. Duration - 7h 50m. Author - Charles Markwell. Narrator - Digital Voice Maxwell G. Published Date - Saturday, 03 January 2026. Copyright - © 2025 Charles Markwell ©.
Language:
English
Title
Duration:00:00:10
Introduction: The Necessity of Object-Oriented Design
Duration:00:14:33
Part I: Foundations of Object-Oriented Programming
Duration:00:00:05
Chapter 1: The Shift from Procedural to Object-Oriented Programming
Duration:00:24:50
Chapter 2: Fundamentals of Classes and Objects
Duration:00:21:59
Chapter 3: Class Structure and Member Definition
Duration:00:24:45
Part II: Core Object-Oriented Principles
Duration:00:00:04
Chapter 4: Encapsulation and Information Hiding
Duration:00:25:09
Chapter 5: Abstraction and Interface Design
Duration:00:25:07
Chapter 6: Inheritance and Hierarchy
Duration:00:20:52
Chapter 7: Polymorphism and Dynamic Implementation
Duration:00:25:53
Part III: Advanced Object Concepts
Duration:00:00:04
Chapter 8: Object Lifecycle Management
Duration:00:23:12
Chapter 9: Object Relationships and Composition
Duration:00:20:53
Chapter 10: Static Scope versus Instance Scope
Duration:00:24:16
Chapter 11: Exception Handling and Fault Tolerance
Duration:00:20:20
Part IV: Design Principles and Patterns
Duration:00:00:04
Chapter 12: The SOLID Principles of Design
Duration:00:22:46
Chapter 13: Fundamental Design Patterns
Duration:00:24:06
Chapter 14: Code Quality and Refactoring
Duration:00:24:44
Part V: Practical Applications and Architecture
Duration:00:00:05
Chapter 15: Applied Architecture I: Device Management System
Duration:00:23:52
Chapter 16: Applied Architecture II: Service Booking Platform
Duration:00:24:05
Part VI: Advanced Contexts
Duration:00:00:03
Chapter 17: Comparative Object-Oriented Languages
Duration:00:12:13
Chapter 18: Testing and Quality Assurance in OOP
Duration:00:12:43
Conclusion: The Path to Software Architecture
Duration:00:10:08
Appendices
Duration:00:00:03
Appendix A: Setting Up Your Development Environment
Duration:00:18:33
Appendix B: Glossary of Object-Oriented Terms
Duration:00:14:21
Appendix C: Development Tools and Resources
Duration:00:10:03
Ending Credits
Duration:00:00:13