
Programming Language Pragmatics: A Guided Audio Tour of Language Design, Semantics, and Implementation for Curious Developers
Jonathan Mercer
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Opening Credits
1/14/2026
Chapter 1: What A Programming Language Really Is
1/14/2026
Chapter 2: From Text To Structure Syntax And Parsing As The First Gate
1/14/2026
Chapter 3: Names, Binding, And The Shape Of Scope
1/14/2026
Chapter 4: Types As Contracts Reasoning Before You Run
1/14/2026
Chapter 5: Control, Evaluation, And The Flow Of Time In Programs
1/14/2026
Chapter 6: Data, Memory, And The Cost Of Representation
1/14/2026
Chapter 7: Abstraction Mechanisms Functions, Objects, And Modules
1/14/2026
Chapter 8: Many Things At Once Concurrency And Parallelism In Language Design
1/14/2026
Chapter 9: Under The Hood Runtimes, Stacks, Heaps, And Garbage Collection
1/14/2026
Chapter 10: Thinking Like A Language Designer Trade Offs And Comparing Languages
1/14/2026
Closing Credits
1/14/2026