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Title
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Introduction: The Case for Rust
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Part I: Getting Started with Rust
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Chapter 1: Understanding the Philosophy of Rust
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Chapter 2: Setting Up Your Rust Environment
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Chapter 3: Core Syntax and Fundamental Concepts
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Part II: The Heart of Rust — Ownership, Borrowing, and Lifetimes
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Chapter 4: Understanding Ownership
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Chapter 5: Borrowing and References
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Chapter 6: Lifetimes Made Simple
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Part III: Building Abstractions and Working with Data
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Chapter 7: Structs, Enums, and Pattern Matching
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Chapter 8: Collections, Strings, and Iterators
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Chapter 9: Error Handling the Rust Way
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Part IV: Traits, Generics, and Modular Code
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Chapter 10: Traits and Generics
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Chapter 11: Modules, Crates, and Code Organization
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Part V: Real-World Systems Programming
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Chapter 12: Memory Management and Performance
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Chapter 13: Concurrency and Parallelism
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Chapter 14: Interfacing with the Outside World
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Part VI: Building Complete Rust Projects
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Chapter 15: Project 1 — Building a Command-Line Utility
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Chapter 16: Project 2 — Building a Web Backend in Rust
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Part VII: Advanced Topics and Deployment
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Chapter 17: Testing and Continuous Integration
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Chapter 18: Optimizing and Profiling Rust Applications
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Chapter 19: Packaging, Publishing, and Contributing to Rust
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Conclusion: The Journey Ahead
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Ending Credits
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