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On the Shoulders of Dwarves

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Location:

United Kingdom

Language:

English


Episodes

Non-Combat Conflicts (episode 39)

9/10/2018
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Spice up your game with non-combat conflicts, and use some mechanics to make sure they matter.

Duration:00:39:12

Dis-organisations (episode 38)

9/3/2018
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Organisations are among the most useful fictional entities you can have in your game.

Duration:00:41:57

Mystery Plots (episode 37)

8/27/2018
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Mysteries are not about having just a few clues - they're about having LOTS, and deciding what's relevant.

Duration:00:37:40

Subtle Railroading (episode 36)

8/20/2018
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The word "Railroading" has bad connotations, but it's not an inherently wrong practice. How to do it right?

Duration:00:39:08

Taking Away the Obvious (episode 35)

8/13/2018
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The most common, mundane things mean more to us after we realise what it's like not to have them.

Duration:00:43:51

Introducing New People to the Hobby (episode 34)

7/23/2018
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How to run an introductory game to roleplaying games?

Duration:00:44:18

Death by Dice (episode 33)

7/16/2018
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If we've allowed the dice to control the characters' lives, we should treat these dice, and those lives, with respect.

Duration:00:42:42

One-on-One Games (episode 32)

7/9/2018
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Playing with a single player and GM? Improbable! But very interesting.

Duration:00:33:34

Spending Money on Our Hobby (episode 31)

7/2/2018
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Lots of interesting stuff you can buy, to make your game better, or at least, shinier!

Duration:00:30:12

Matching the Players to the Game (episode 29)

6/18/2018
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If you have a game brewing, there are things you can try in order to attract the correct players for it.

Duration:00:39:07

Make Your Character Come Alive (episode 28)

6/11/2018
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Tips for using descriptions, lore, relations and interjections to bring your character to life in the here and now.

Duration:00:39:13

Slaps and Bennies (episode 27)

6/4/2018
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Slaps and bennies are a type of external motivation. In that, they're less effective than playing on intrinsic motivation, but we’ll keep that one for the big motivation episode in the future. As the GM, they are tools that can help you encourage the players toward certain experiences, and away from certain other experiences. If we’re playing fast-paced action with “movie-rules”, award the player who jumps on the chandelier. If we’re in the middle of a horror scene and someone makes an...

Duration:00:36:50

We Need a New Mechanic for This (episode 26)

5/21/2018
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Sometimes there's something we want to have in the game, but we don't have the rules for it.

Duration:00:36:15

Very Short Sessions (episode 25)

5/7/2018
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Finding the time, and playing the game when you have very little time to do so.

Duration:00:39:47

Generating and Developing Ideas (episode 24)

4/30/2018
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How to trigger inspiration and develop raw concepts into game-able bits.

Duration:00:47:23

Personalise Your Character (episode 23)

4/23/2018
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It’s fun to look at your character sheet and see specific, personal descriptions instead of the general, “plain and common” ones.

Duration:00:38:37

11 Ways to Be a Better Roleplayer (episode 11)

1/15/2018
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The episode is based on a post by Grant Howitt, titled “11 ways to be a better roleplayer”. It was really good, and we seek to improve it further.

Duration:00:48:00

NPCs We Love to Hate (episode 9)

1/1/2018
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Why should we have annoying NPCs? What can we do with them, and what types of annoyances are there, anyway?

Duration:00:44:57

Retaining Player Attention (episode 6)

12/11/2017
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The players aren't engaging with the game, and incentives aren't working. What else can be done? Quite a lot.

Duration:00:39:59