Gaming the Mind Podcast-logo

Gaming the Mind Podcast

Talk Show Replays

Doctors by day; gamers by night! Exploring interactions between mental health and gaming, and promoting wellbeing in the gaming community. In this podcast we discuss a wide range of stories regarding video games and mental health.

Location:

United Kingdom

Description:

Doctors by day; gamers by night! Exploring interactions between mental health and gaming, and promoting wellbeing in the gaming community. In this podcast we discuss a wide range of stories regarding video games and mental health.

Language:

English


Episodes
Ask host to enable sharing for playback control

Psychological Layers of ‘Everything, Everywhere, All At Once’

3/6/2024
Recorded at MCM Comic-Con. Join us as we verse-jump through the multiverse of …

Duration:00:41:22

Ask host to enable sharing for playback control

World of Horror and “sanity meters”

11/29/2023
We take a look at World of Horror, which has now left Steam …

Duration:00:43:38

Ask host to enable sharing for playback control

Suzume and grief following disasters

10/3/2023
We have another “anime takeover” for our podcast, as we cover Makoto Shinkai’s …

Duration:01:21:27

Ask host to enable sharing for playback control

Resident Evil 4 Remake and PTSD

6/11/2023
Capcom’s refreshed look at Resident Evil 4 adds a wealth of depth to …

Duration:01:04:21

Ask host to enable sharing for playback control

Virtual suicide in games

4/5/2023
(Content warning: this podcast describes suicidality and suicide in media, including non-detailed descriptions …

Duration:00:55:29

Ask host to enable sharing for playback control

Live panel: “Soulsborne: Mythology and Mental Health”

1/28/2023
FromSoftware’s games have had profound effects on the lives of players, especially those …
Ask host to enable sharing for playback control

Kirby and the healing power of cuteness!

5/20/2022
What makes Kirby so cute, and why does he make us so happy? …

Duration:01:06:49

Ask host to enable sharing for playback control

Elden Ring and impostor syndrome

3/30/2022
We’re discussing the game of the moment, and probably game of the year, …

Duration:01:23:58

Ask host to enable sharing for playback control

Belle: coping with grief and anxiety in the online world

2/3/2022
In the latest episode of the podcast we are having an “anime takeover”, …

Duration:01:19:31

Ask host to enable sharing for playback control

Talking about Milk inside a bag of milk inside a bag of milk

12/21/2021
In the latest episode of the podcast we discuss the game Milk inside …

Duration:01:11:40

Ask host to enable sharing for playback control

Goliath: Playing with Reality – speaking to the directors

11/9/2021
In the latest episode of our podcast we chat to Barry Gene Murphy …

Duration:00:46:27

Ask host to enable sharing for playback control

Ace Attorney and dependent personality disorder

11/1/2021
Spoiler warning: this episode contains an in-depth discussion of the final case in …

Duration:01:07:38

Ask host to enable sharing for playback control

Mental health stigma in games

11/30/2020
What is stigma, how does it apply to mental health, and what are …

Duration:01:02:57

Ask host to enable sharing for playback control

Into a Dream – interview with creator Filipe F Thomaz

7/24/2020
Sachin (mental health doctor) talks to Filipe F Thomaz, creator of Into a Dream. This new game tasks the player with entering the dream of a man who has severe depression, so that you can explore their mind, find out how their life has led to this depression, and to help them out. They discuss the inspiration behind the game, how depression is presented within the game. They also get into some spoilers in the second half of the interview, to get into what messages and lessons the game conveys - don't worry, the spoiler half of the interview is clearly indicated!

Duration:01:06:19

Ask host to enable sharing for playback control

Kelvin Plomer from Jagex discusses developer mental health

7/6/2020
Sachin (mental health doctor) talks to Kelvin Plomer, Director of Player Experience at Jagex, to learn what the company is doing to support the mental health of their staff, and how wellness culture has evolved in the workplace. Also, he discusses how Jagex along with their partner charities are raising mental health awareness among the player community. He also talks about the measures Jagex are taking to keep players safe online, and how Jagex is working to help players who find it difficult to regulate play time or spending on microtransactions and loot boxes. Also he discusses the positive impact RuneScape has had on many players.

Duration:01:39:36

Ask host to enable sharing for playback control

Coping with the COVID-19 pandemic

3/16/2020
COVID-19 has been declared a pandemic, and anxiety around the illness, as well …

Duration:01:12:45

Ask host to enable sharing for playback control

Mental health advocacy in video games – EGX panel

10/25/2019
Listen to our panel at EGX 2019 about mental health advocacy in video games. There's lots of interesting talk about how games can portray mental health well, the importance of games in raising mental health awareness, and also a whole lot about how the industry can improve and do more to take care of the people who create these games and put their own experiences into them. We were joined by: Vic Hood (games writer at TechRadar, runs the ReCharge group) Marina Díez (game designer & developer of PTSD and Consent) Rachel Clancy (developer of The Hero's Guide To Gardening; Sky Women in Tech Scholar) Laura Kate Dale (author of Uncomfortable Labels; games writer at LauraKBuzz.com)

Duration:00:46:48

Ask host to enable sharing for playback control

Judgement and cocaine

9/16/2019
The release of Sega’s Yakuza spin-off Judgement was delayed on the PS4 after …

Duration:00:23:28

Ask host to enable sharing for playback control

Blue Whale, Momo, and Doki Doki Literature Club – the myths of games compelling suicide

9/5/2019
[content warning - mentions of suicide] In this episode Don, Marcus and Sachin discuss "games" which have variously been reported as the cause of suicides: but is there any known truth to such claims? We look at the phenomena of Blue Whale and the Momo Challenge - what they are, why ideas about them have spread, and what is the reality behind the scare stories. We then look at Doki Doki Literature club, which has been described in the media in a similar way to Blue Whale and Momo: again there is a lot of misreporting on this game, but there's still a lot to say about the game's depiction of suicide. We also discuss the game Catherine, transphobia within the game, and whether there's any right way to feel about it.

Duration:01:32:06

Ask host to enable sharing for playback control

Virtual violence: “sin tax” and morality

8/13/2019
Violence in video games: does it cause violence in real life? And how do we morally feel about it? [content warning - mentions of suicide and shootings] In this episode Don, Fai, Marcus and Sachin discuss a report of a bill in Pennsylvania that would increase tax on violent games, to raise money to keep schools safer. Is it a good idea? We discuss if there's any evidence to justify such a tax. Then we talk about ways in which virtual violence could be wrong - from a moral perspective. Skip to 24:45 if you want to get straight into these topics. Please note this episode was recorded long before the August 2019 Dayton and El Paso shootings.

Duration:01:08:29