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Playmakers - The Game Industry Podcast

Media & Entertainment Podcasts

Jordan Blackman interviews the leaders and legends of the video game industry so that you can succeed with your game project, career, or venture. Discover how you can produce, market, and operate games more successfully so that your career can be more satisfying and impactful, whether you're a game designer, engineer, or entrepreneur and whether you work at a studio, publisher, brand or startup. Jordan is an industry insider, who has worked as a Senior Producer at Ubisoft and a Lead Designer at Zynga. Since 2012, Jordan has been helping clients like EA Sports, AMC Networks, The Pokemon Company, Ellen Degeneres, and Capcom create and grow hit games. In each episode of Playmakers, he goes to work uncovering valuable insights, tactics, and know-how from a wide range of entertaining personalities including designers, writers, product managers, technologists, studio founders, executives, and more. Why? So that you get practical perspectives and insights week after week. No matter your experience or discipline, this is the show that can level you up on everything from raising funds to live operations, and everything in-between. Oh, and you'll have fun every step of the way, because there's a magic sprinkle of goofiness in each episode. So, thwack that subscribe button and buckle on your safety belt, 'cus this here is the wildest ride in the metaverse.

Jordan Blackman interviews the leaders and legends of the video game industry so that you can succeed with your game project, career, or venture. Discover how you can produce, market, and operate games more successfully so that your career can be more satisfying and impactful, whether you're a game designer, engineer, or entrepreneur and whether you work at a studio, publisher, brand or startup. Jordan is an industry insider, who has worked as a Senior Producer at Ubisoft and a Lead Designer at Zynga. Since 2012, Jordan has been helping clients like EA Sports, AMC Networks, The Pokemon Company, Ellen Degeneres, and Capcom create and grow hit games. In each episode of Playmakers, he goes to work uncovering valuable insights, tactics, and know-how from a wide range of entertaining personalities including designers, writers, product managers, technologists, studio founders, executives, and more. Why? So that you get practical perspectives and insights week after week. No matter your experience or discipline, this is the show that can level you up on everything from raising funds to live operations, and everything in-between. Oh, and you'll have fun every step of the way, because there's a magic sprinkle of goofiness in each episode. So, thwack that subscribe button and buckle on your safety belt, 'cus this here is the wildest ride in the metaverse.

Location:

United States

Description:

Jordan Blackman interviews the leaders and legends of the video game industry so that you can succeed with your game project, career, or venture. Discover how you can produce, market, and operate games more successfully so that your career can be more satisfying and impactful, whether you're a game designer, engineer, or entrepreneur and whether you work at a studio, publisher, brand or startup. Jordan is an industry insider, who has worked as a Senior Producer at Ubisoft and a Lead Designer at Zynga. Since 2012, Jordan has been helping clients like EA Sports, AMC Networks, The Pokemon Company, Ellen Degeneres, and Capcom create and grow hit games. In each episode of Playmakers, he goes to work uncovering valuable insights, tactics, and know-how from a wide range of entertaining personalities including designers, writers, product managers, technologists, studio founders, executives, and more. Why? So that you get practical perspectives and insights week after week. No matter your experience or discipline, this is the show that can level you up on everything from raising funds to live operations, and everything in-between. Oh, and you'll have fun every step of the way, because there's a magic sprinkle of goofiness in each episode. So, thwack that subscribe button and buckle on your safety belt, 'cus this here is the wildest ride in the metaverse.

Language:

English

Contact:

4156225108


Episodes

Inside the Mind of a Game God, with Steve Meretzky

9/15/2020
I mean, it's Steve Meretzky, one of the greatest game writers and puzzle designers of all time. He's also served as VP of Games at King, VP of Creative at GSN, and VP of Game Design at Playdom/Disney. Steve is a hilarious creative force for good, and in this interview he shares stories and insights from his wide ranging and impactful career making games. Interested in contacting or working with Steve? You can find his LinkedIn profile in the show notes.

Duration:00:51:44

From Table Tops to Live Ops, with Bruce Harlick

9/7/2020
Bruce Harlick is a prolific game designer and a beloved member of the bay area design community. He's worked at Monolith, LucasArts, Zynga, TinyCo, Hanger 13, and more on everything from MMOs to Facebook games. In our talk, we dive into live operations, content calendars, and managing KPI from a designers perspective.

Duration:00:49:51

Product Management & Monetization 101 & 201, with Gordon Rowe

8/31/2020
Gordon Rowe was a product manager on Mafia Wars, and then served as Zynga's only product manager on the 3rd party publishing team working with external studios to help them improve the performance of their games. He also worked on PC f2p as the Director of Product at Daybreak games. He's currently working at Facebook as an in-house consultant. Gordon has worked with dozens of external studios and has problem solved their products, and evaluated their chances of success. These are superpowers...

Duration:01:26:21

How to Become (or work with) a AAA Game Composer, with Michael Bross

8/25/2020
AAA audio composer and sound designer Michael Bross has composed on games like Ratchet and Clank, Counter Strike, Odd World, X-com 2, Simpsons Tapped out, World of Tanks, Arena of Valor, and many more. In this interview, you'll learn: * How Michael broke into the industry * What he looks for when hiring young composers and sound designers * When is the right time to bring an audio team into the game development process * How producers and developers can get the most from their audio teams *...

Duration:00:21:04

015: Managing Your Game Industry Career with Marc Mencher

8/3/2017
Marc’s first gaming job was at Sphere, which was later renamed to Spectrum Holobyte. He worked as a software engineer on the games Vet and Falcon 1. When Spectrum Holobyte merged with Microprose in 1993, Mencher was asked to staff the entity and hired over 200 people. He later joined The 3DO Company, a game console manufacturer, as Staffing Manager, and helped to build The 3DO Studio (The 3DO Company’s Game Development Studio) from scratch, hiring over 300 people. In 1996, Mencher decided...

Duration:00:39:31

Managing Your Game Industry Career, with Marc Mencher

8/3/2017
Marc’s first gaming job was at Sphere, which was later renamed to Spectrum Holobyte. He worked as a software engineer on the games Vet and Falcon 1. When Spectrum Holobyte merged with Microprose in 1993, Mencher was asked to staff the entity and hired over 200 people. He later joined The 3DO Company, a game console manufacturer, as Staffing Manager, and helped to build The 3DO Studio (The 3DO Company’s Game Development Studio) from scratch, hiring over 300 people.

Duration:00:40:33

014: Aligning Game Chi on Deadspace & Battlefield with Ian Milham

7/27/2017
Ian has been in the gaming business for twenty years, including time as an environment artist, the art director for the Dead Space games, and the creative director of Battlefields 4 and Hardline. In 2016 he became Game Director for Crystal Dynamics directing the Tomb Raider Series. Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

Duration:00:41:57

Aligning Game Chi on Deadspace & Battlefield, with Ian Milham

7/27/2017
Ian has been in the gaming business for twenty years, including time as an environment artist, the art director for the Dead Space games, and the creative director of Battlefields 4 and Hardline. In 2016 he became Game Director for Crystal Dynamics directing the Tomb Raider Series.

Duration:00:44:15

013: Inside a Mobile Design Consultancy with Adrian Crook

7/18/2017
Adrian Crook is an award-winning game design consultant with over 20 years’ experience in the social, casual, and core games sectors. He has produced and designed over two dozen products across platforms ranging from early Nintendo and Sega Genesis to PlayStation 1, PlayStation 2, PC, Xbox 360, Wii, Facebook, iOS, and Online. In 2006, Adrian was named Producer of the Year by the Canadian New Media Awards and his products have won numerous awards, including “Game of the Year.” In January...

Duration:00:49:18

Inside a Game Design Consultancy, with Adrian Crook

7/18/2017
Adrian Crook is an award-winning game design consultant with over 20 years’ experience in the social, casual, and core games sectors. He has produced and designed over two dozen products across platforms ranging from early Nintendo and Sega Genesis to PlayStation 1, PlayStation 2, PC, Xbox 360, Wii, Facebook, iOS, and Online.

Duration:00:49:18

012: The 4 Pillars of Game Biz Success with Gordon Bellamy

7/14/2017
Gordon P. Bellamy is an American video game executive. He has over 19 years of experience and leadership in the interactive entertainment industry. Gordon was the Executive Director of the International Game Developers Association from August 2010 until July 2012. Gordon has spent the past nineteen years producing and marketing interactive content, and developing strategic business partnerships with video game publishers, social media developers and technology partners. As an executive...

Duration:00:41:26

How to Build a Great Reputation in the Game Industry, with Gordon Bellamy

7/14/2017
Gordon P. Bellamy is an American video game executive. He has over 19 years of experience and leadership in the interactive entertainment industry. Gordon was the Executive Director of the International Game Developers Association from August 2010 until July 2012.

Duration:00:43:44

011: Directing AAA Video Games with Brian Allgeier

7/11/2017
An American video game designer who is best known for his work as the lead designer and creative director on the Insomniac Games (http://www.insomniacgames.com/) for the PlayStation 2, PlayStation 3, and PlayStation 4. In 2017, he self-published the book Directing Video Games: 101 Tips for Creative Leaders. Written and illustrated by Brian, the book covers the top principles and tips for both aspiring and experienced creative directors. Visit www.playmakerspodcast.com to get access to the...

Duration:00:40:16

Directing AAA Video Games, with Brian Allgeier

7/11/2017
An American video game designer who is best known for his work as the lead designer and creative director on the Ratchet & Clank series developed by Insomniac Games for the PlayStation 2, PlayStation 3, and PlayStation 4.

Duration:00:42:35

010: Casual Gaming Design Process with Dave Rohrl

7/4/2017
Dave Rohrl has more than 22 years experience designing and producing online games for a mass audience. Over the course of his career, he has led design or production on more than 50 games and overseen or consulted on dozens more and held senior positions at Pogo, PopCap, Zynga, and Playdom. In this episode, we discuss the design process, especially as it pertains to preproduction on casual games. Listen to learn why he encourages bad code and art early in the process and many of the tactics...

Duration:00:57:04

Game Design Process Lessons from a Master, with Dave Rohrl

7/4/2017
Dave Rohrl has more than 22 years experience designing and producing online games for a mass audience. Over the course of his career, he has led design or production on more than 50 games and overseen or consulted on dozens more and held senior positions at Pogo, PopCap, Zynga, and Playdom.

Duration:00:59:23

009: UX For Mobile Game Performance with Alfonzo Burton

6/21/2017
Alfonzo Burton is one of the top designers in UI/UX. His insight and unsurpassed design techniques have been utilized by many of the top grossing games in the marketplace to date, many achieving the 100-Million-dollar mark. Alfonzo has founded two design companies that have both been a driving force in UI/UX for the past 15 years. He worked as a Director of UI/UX for both Glu, and Pocket Gems and then moved on as CEO/Creative Director to begin Uxmagicians Inc, a San Francisco-based...

Duration:00:33:02

How to Create UX that Drives Retention & Monetization, with Alfonzo Burton

6/21/2017
Alfonzo Burton is one of the top designers in UI/UX. His insight and unsurpassed design techniques have been utilized by many of the top grossing games in the marketplace to date, many achieving the 100-Million-dollar mark. Alfonzo has founded two design companies that have both been a driving force in UI/UX for the past 15 years.

Duration:00:35:21

008: Empathy & Emotion in Game Design with Robin Hunicke

6/2/2017
Robin Hunicke is an innovative American video game artist. She's also a professor of game design at UC Santa Cruz and the co-founder of Funomena. Hunicke is recognized in the industry for her support of independent game development, experimentation in game design, research in dynamic difficulty adjustment, and the advocacy of women within the games industry. In this interview, we discuss her unique take on games as art, and the process she uses to imbue her games with emotion. Visit...

Duration:01:01:04

Building Empathy & Emotion into Your Game, with Robin Hunicke

6/2/2017
Robin Hunicke is an innovative American video game artist. She's also a professor of game design at UC Santa Cruz and the co-founder of Funomena. Hunicke is recognized in the industry for her support of independent game development, experimentation in game design, research in dynamic difficulty adjustment, and the advocacy of women within the games industry.

Duration:01:03:23