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We are an actual play 5e Dungeons & Dragons podcast.

We are an actual play 5e Dungeons & Dragons podcast.
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We are an actual play 5e Dungeons & Dragons podcast.






Bk. 02 Ch. 17 - From Ship to Shore

Aboard The Gunner's Daughter, our party gets the opportunity to enjoy some fresh sea air. They also get the opportunity to go searching for some treasure, as long as they can convince Captain Mahaly of their abilities. There's a lot of open water between the ship and the shore, but no one ever said that water was empty....


Bk. 02 Ch. 16 - The Boats of BorGess

Arriving in the city of BorGess in search of passage to the northern coast, the party wastes little time in finding a tavern. The cargo inspections at the dock are painfully slow, leaving many ships anchored offshore. After chatting with the locals, Darvin and Arannis head to the dock to make a deal. Meanwhile, Veil escorts Earl Earl on a shopping spree.


Bk. 02 Ch. 15 - The Road to BorGess

With Karami behind them once again, our party ventures north in search of a ship. The journey to The Temple of St. Fallaron is shortest by sea, but they have to find a port first. While on the road to BorGess, they meet another group who appears to be down on their luck. But, it seems these strangers are more interested in helping themselves.


Bk. 02 Ch. 14 - A New Mayor in Town

164 A.T. is coming to an end, and everyone gets a chance to reflect, celebrate, and learn to move forward. The new year brings change and revelry throughout the city, even for the jugglers. Darvin, Arannis, and Veil lend their support to the mayoral election so that they can finally look beyond the city walls.


Bk. 02 Ch. 13 - Recovering from Chaos

With the Chaos Mages defeated, it's time to recover and look ahead. The Bard's Rebellion is no longer a movement, it's a government. And the party is looking for ways to shift that responsibility. They can rest peacefully knowing their deeds will live on in the new democracy, but there are just a few loose ends to tie up first.


Bk. 02 Ch. 12 - In the Name of Koram

The power and unpredictability of the Chaos Mages is proving too much for the forces of The Bard's Rebellion, but that doesn't mean the party is ready to give up. With an unconscious Veil at the mercy of the enemy, Darvin and Arannis must use every ounce of determination they have left to stand against their foes. The fate of the city hangs in the balance, and the time for holding back has passed.


Bk. 02 Ch. 11 - Chaos at the Royal House

The Chaos Mages roam the streets of Karami, seeking to spread their gospel, but it is only a matter of time before they turn their attention to the Royal House and the leaders of The Bard's Rebellion. No one knows for certain what to expect from them, and that makes them even more of a threat.


Bk. 02 Ch. 10 - A Deal at Swordpoint

The blessings of Pathox can set anyone on a new path or encourage them to act without their usual measure of reserve. Colston pursues his goal with new vigor and Veil is the one who will have to answer to him. Power struggles are not limited to the physical: sometimes it is simply a battle of wills. Veil has never been one to give up easily, but what will they do when their foe is equally immovable?


Bk. 02 Ch. 09 - Spreading Chaos

The followers of Pathox have arrived in Karami, and they seek to spread their gospel whether the citizens want them to or not. How will Darvin and Arannis handle the situation while Veil is incapacitated under the city gate? They must act quickly and decisively if they are to keep some amount of control over the situation.


Bk. 02 Ch. 08 - A Knock at the Gate

With Major Asa and his Lieutenants now within the city, and their forces keeping the city forces busy elsewhere, it is up to Veil, Darvin, Arannis, and even the tiny Sir Carl Luminous to prevent this assault from getting out of control. If they give it their all, they have a chance to come out on top. But...who knocks on an open gate...?


Bk. 02 Ch. 07 - Battle at the Gates

The battle with the Royal Army rages on at the western gates of Karami. With negotiations out of the picture, keeping them on the outside is imperative. The Kobold Air Squadron is keeping the pressure on the forces of The Bard's Rebellion, but can Darvin, Arannis, and Veil push them out before the ground troops find a way in?


Bk. 02 Ch. 06 - Negotiations

With the threat of the Royal Army at the city gate, it is up to Darvin, Veil, and Arannis to figure out how they will defend their ideals. They don't know the strength of the forces coming to meet them, and they aren't necessarily eager for a fight. Can they gather any extra support before it's too late? And just how much can they negotiate with the army before words are no longer enough?


Bk. 02 Ch. 05 - Being Heard

There is power in a voice, but only if it is heard. With rumor of the Royal Army being on their way, each whisper has potential value. But few seldom speak completely freely. The power of a voice is in how it expresses a desire. There is no guarantee that those desires go fulfilled, and there are certainly ramifications either way.


Bk. 02 Ch. 04 - Justifications

As Veil allows themself to be held captive in the holding cells of the Royal House, Arannis and Darvin must defend against a different kind of threat. Not all opposition is out for blood, some is merely out for results. After all they've done, they must find a way to reconcile their ideology and methods without resorting to bloodshed.


Bk. 02 Ch. 03 - Feybrook's Fate

As the situation with Colonel Feybrook changes, so too must our heroes' tactics. His unwavering loyalty to the crown and his followers gives him the strength to fight, but not all warriors thirst for battle. Given the chance, he would prefer negotiations. When not given that chance, he is ready to give his all in service. How will Veil, Darvin, and Arannis bring this matter to a close?


Bk. 02 Ch. 02 - Fighting Feybrook

In the trees off the Stone Pass, the party decides to confront the retired Colonel Feybrook. The resistance he leads is dangerous, and they could be even more dangerous once the Royal Army arrives. Feybrook may be retired, but he's still ready to show just how it is he survived for so long. Given the choice, just how much is either side willing to sacrifice?


Bk. 02 Ch. 01 - Maintaining Control

Welcome to Book 2! And thank you all for making this possible! With the success of the Bard's Rebellion behind them, Darvin, Arannis, and Veil turn their attention to keeping and strengthening what they've earned. They can't do it alone, and not everyone is eager to help this fledgling government. But if they want a lasting freedom from the crown in Karami, they must be willing to overcome new challenges.


Interlude 1 - The Glamour

Welcome to The Glamour! This interlude takes place between Books 1 & 2 and features a D&D-based minigame called "The Glamour" by Scott Blake, made specifically for our podcast. Members of The Glamour make their moves in secret in order to benefit themselves with little care for what is generally considered right or legal. Find out what happens as everyone steps away from our normal roles in this very special chapter.


Ch. 059 - Aftermath of Rebellion, Part 2

It's time for Darvin, Arannis, and Veil to face the consequences of their actions. As they wrap up their meetings with influential members of the city, they must look ahead to the future...whether they want to or not. Find out what final surprises await them in the last chapter of Seasons of Skyrend: Book 1.


Ch. 058 - Aftermath of Rebellion, Part 1

With Count Valence dead and the city of Karami in their control, the Bard's Rebellion must decide what to do with it all. Not everyone wanted this change, and it will take the support of some influential people to make sure the city stays in one piece. Don't forget about our birthday giveaway! You still have time to enter for your chance to win free dice or a custom dice tray! Listen, or head to Twitter, for all the details.