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We are an actual play 5e Dungeons & Dragons podcast.

We are an actual play 5e Dungeons & Dragons podcast.
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We are an actual play 5e Dungeons & Dragons podcast.






Bk. 02 Ch. 35 - A Battle in Memories

Perseverance's final mission is not as easy to complete as Veil had hoped. Losing the element of surprise, and facing a tougher target than expected, the party will need to hope for the best. Patches isn't alone, and he keeps dangerous company. Veil, Arannis, and Darvin have a difficult fight ahead of them, but the biggest danger may lie behind an unforeseen offer....


Bk. 02 Ch. 34 - Planning Ahead

Exploring the memories of Veil's childhood leads the party through the boroughs of Vermillion. They have a time, they have a location, and they have a target. But if their assumptions are true, then there must be more to the small elven boy than they ever knew. With less than a day to go, just how will they prepare to face this possibly deadly target?


Bk. 02 Ch. 33 - The Dive

A feeling of betrayal and loss follows Veil as they turn their back on those they believed to be friends. While a new and friendly face tries to lift their spirits, the rest of the party must decide what to do next. Can they get what they want and win back the trust of their friend, or will they simply have to soldier on? Sometimes a creative solution can require risking even more.


Bk. 02 Ch. 32 - An Impossible Choice

Veil, Darvin, and Arannis hit the countryside again as they finally head to The Temple of St. Fallaron. There's plenty of time for fun and to get to know their new horses along the way. The knowledge they seek at the temple is extremely valuable and extremely dangerous. Such information does not come cheap, and someone will need to decide if it's a price they are willing to pay.


Bk. 02 Ch. 31 - Returning to Kapras

It's a magical shopping time as the party returns to Kapras! Patches has promised each of them an item of their choice for the return of Tayne's Mask and he has quite the selection. Darvin, Arannis, and Veil also find a surprise waiting for them on a bulletin board, but maybe it's not as bad as it seems? They don't plan on spending much time in Kapras, but they do get the chance to make some new friends.


Bk. 02 Ch. 30 - Negotiating the Aftermath

Tayne may be gone, but he left behind even more questions...and the body of a young boy. With a group of strangers fast approaching, what will Darvin, Veil, and Arannis do? They have what they came for, but the dead chaos mage's home could hold more secrets. And is the party in any condition to keep these strangers at bay?


Bk. 02 Ch. 29 - Face to Face with Tayne

Despite all his power, Tayne seems mostly to be left alone. He just doesn't take kindly to those who would trespass, neither do his centinid friends. With the very ground pulled from beneath their feet, and Veil robbed of their sight, can the party overcome this servant of Pathox before his power destroys them?


Bk. 02 Ch. 28 - Encountering Tayne

Arriving at Tayne's home, the party must decide just how they want to confront this chaos mage. Between his unpredictable magic, the unknown rune, and whatever other surprises may be lying in wait, they have their work cut out for them. Veil, Darvin, and Arannis will need to stay on their toes if they want to overpower Tayne and take his mask back to Patches for their reward.


Bk. 02 Ch. 27 - A Walk along the Beach

The party enjoys a peaceful walk along the beach as they make their way to Tayne, a chaos mage who destroyed one of Patches' close friends. Knowing that he has a connection to the chaos mages who attacked them in Karami, they fear the worst. But, that doesn't mean there isn't time on the journey unwind a little. They'll need it.


Bk. 02 Ch. 26 - Dealing with Elves

The feast to honor Ulwanir is in full swing, even if certain faces are missing. Annika and Earl Earl are each excited to meet their god, though for very different reasons. And Ulwanir is pleased to see them as well. The god has been known to make deals in the past, but will Arannis and Darvin be so bold as to make another bargain?


Bk. 02 Ch. 25 - Prelude to a Party

The town of Kapras is preparing for a feast to honor Ulwanir's visit. The party has upheld their bargain to protect Earl Earl, but that doesn't mean they are entirely safe from the God of Elves. Besides, her presence opens up certain opportunities for enterprising individuals. Find out if Arannis, Veil, and Darvin can keep the peace while new wheels are set into motion.


Bk. 02 Ch. 24 - Ship in Distress

With the island behind them, The Gunner's Daughter has stumbled upon a damaged ship in the open seas. Dippel sends all available hands to search for valuables and survivors, if any. This may be their last chance at treasure before reaching shore. What will they find aboard this sinking ship, and what brought about this unfortunate fate?


Bk. 02 Ch. 23 - The Pull of the Tide

Darvin, Arannis, and Veil are back on The Gunner's Daughter, but leaving The Moaning Islands won't be as easy as they hoped. The sahuagin are using the tide to pull them back, mirroring the fate of Annika's ship all those years ago. Everyone will need to be quick on their feet if they want to avoid a watery grave in the massive whirlpool.


Bk. 02 Ch. 22 - Escaping the Island

As the party seeks a way off The Moaning Islands, they must deal with the remaining dangers. They find themselves in a precarious position as the sahuagin regroup in hopes of retaining Kervish for their dark purposes. Find out if Arannis, Darvin, and Veil can overcome the natural (and unnatural) dangers before it's too late.


Bk. 02 Ch. 21 - Kervish and the Water Wall

Veil, Arannis, and Darvin make their way deeper into the tunnels in search of Kervish. Even with the help of Annika, Dippel, and Samudio, they must be careful with the Sahuagin around. This island is their home and they are more than willing to protect it and fight for what is theirs, for WHO is theirs. Kervish has been in their custody for a long time, and their hold on him is more than just skin deep.


Bk. 02 Ch. 20 - Deeper into the Tunnels

Back in the tunnels, the party now seeks to save Kervish rather than stop him. Unfortunately, the closer they get to him, the more they have to deal with the Sahuagin who claim the area as their home. The Sahuagin are fierce warriors who know how to present more than just a physical threat. With Annika, their new ally, by their side, the party presses ahead.


Bk. 02 Ch. 19 - Exploring the Island

Deciding the tunnels could be too dangerous, Arannis, Veil, and Darvin venture east along the shore to explore for clues about the missing ship and its treasure. Will they be able to find something, anything that can point them in the right direction? There's much about the island they do not know, and learning isn't without its pitfalls.


Bk. 02 Ch. 18 - Kervish and the Ritual

There is much to explore on The Moaning Islands as the party searches for treasure with XO Dipple. No one knows exactly what's on the island, and they know even less about what's inside it. As they search the inlets and caves for any sign of treasure or the lost ship, they are surprised to discover that they are not alone.


Bk. 02 Ch. 17 - From Ship to Shore

Aboard The Gunner's Daughter, our party gets the opportunity to enjoy some fresh sea air. They also get the opportunity to go searching for some treasure, as long as they can convince Captain Mahaly of their abilities. There's a lot of open water between the ship and the shore, but no one ever said that water was empty....


Bk. 02 Ch. 16 - The Boats of BorGess

Arriving in the city of BorGess in search of passage to the northern coast, the party wastes little time in finding a tavern. The cargo inspections at the dock are painfully slow, leaving many ships anchored offshore. After chatting with the locals, Darvin and Arannis head to the dock to make a deal. Meanwhile, Veil escorts Earl Earl on a shopping spree.