How do we, as Dungeon Masters, convey the tone we want? How do we use music and sound effects to create the perfect atmosphere for our games?
The post #31 Tone, Atmosphere, and Music appeared first on Orbital Jigsaw.
William, Jake, and David explore the fifth edition Druid class by looking at history, analyzing the subclasses, and thinking up some sweet character concepts.
The post #26 The Druid Class appeared first on Orbital Jigsaw.
Much has changed in the 40+ years D&D has been around. We discuss the finer points and some major differences between the past and the present.
The post #23 Old School Revival appeared first on Orbital Jigsaw.
Building worlds is one thing; building cities is another. We discuss our techniques for developing realistic, believable hubs of civilization.
The post #21 Cities & Settlements appeared first on Orbital Jigsaw.
We take a little break from D&D this week to discuss our earliest foray into tabletop RPG gaming and the design of our own system: Super Random!
The post #19 The Super Random Experiment appeared first on Orbital Jigsaw.
Michael & Stephen Stagliano join us from the Tavern of Heroes podcast. We discuss their interest in roleplaying, and in sharing this geeky hobby with our non-gamer family and friends.
The post #17 Conversation with Michael & Stephen Stagliano from Tavern of Heroes appeared first on Orbital Jigsaw.
We talk about improving this vague and occasionally delightful concept as well as dig into systems for morality and ethics in role-playing games.
The post #13 Alignment & Morality appeared first on Orbital Jigsaw.