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The Clockwork Game Design Podcast

Special Interest

The Clockwork Game Design Podcast is a functional strategy game design podcast hosted by game designer and author Keith Burgun. With lessons universal to videogames and boardgames alike, each episode explores a particular topic and goes in-depth in a search for new constructive game design theory. Keith addresses some counter-arguments made by those in the community, and ultimately attempts to contribute to a more productive conversation on the discipline of strategy game design.

The Clockwork Game Design Podcast is a functional strategy game design podcast hosted by game designer and author Keith Burgun. With lessons universal to videogames and boardgames alike, each episode explores a particular topic and goes in-depth in a search for new constructive game design theory. Keith addresses some counter-arguments made by those in the community, and ultimately attempts to contribute to a more productive conversation on the discipline of strategy game design.

Location:

NY

Description:

The Clockwork Game Design Podcast is a functional strategy game design podcast hosted by game designer and author Keith Burgun. With lessons universal to videogames and boardgames alike, each episode explores a particular topic and goes in-depth in a search for new constructive game design theory. Keith addresses some counter-arguments made by those in the community, and ultimately attempts to contribute to a more productive conversation on the discipline of strategy game design.

Twitter:

@keithburgun

Language:

English


Episodes

CGD Podcast Episode #70: Actor removal, and thoughts on score systems

2/6/2020
“Points quantify something which should remain in the realm of qualitative measurement.” This is the most succinct way that I know to express my problem, not so much with “score systems” per se as described in Ella Hoeppner’s recent blog post – which also spurred a bunch of conversations on my (now daily!) Twitch stream … Continue reading "CGD Podcast Episode #70: Actor removal, and thoughts on score systems"

Duration:00:32:20

“Easy” Games, with Brett Lowey

1/23/2020
Today on the Clockwork Game Design Podcast I have an interview with game developer & designer Brett Lowey (AKA BrickRoadDX), the lead (and only!) developer at BrainGoodGames. Under this company he has made a number of cool, interesting and fun single player strategy games which you should definitely check out (here they all are on … Continue reading "“Easy” Games, with Brett Lowey"

Duration:01:18:05

CGD Podcast Episode 66 – Dev journal, recent games, and asymmetry

1/13/2020
Hi everyone! Today is one of those “a bunch of stuff” episodes, featuring a bit of a dev journal on stuff like Uninstall Academy (a very tiny gag game I released last week), Gem Wizards Tactics (yes, that’s the name again), and a bunch more. I also talk about a bunch of games I’ve been … Continue reading "CGD Podcast Episode 66 – Dev journal, recent games, and asymmetry"

Duration:00:51:39

Prospects for Indie Devs, with Jeremiah Reid

12/12/2019
Today on the show I have a conversation with Jeremiah Reid, a software dev and indie Rogue-like game developer. Jeremiah first came on my radar when he wrote this article on the topic of the “Indie Game Apocalypse”, wherein he mentioned my work and its difficulty getting press and sales, despite the fact that I … Continue reading "Prospects for Indie Devs, with Jeremiah Reid"

Duration:01:27:48

A conversation with Elizabeth Hargrave

11/26/2019
Today I spoke with Elizabeth Hargrave. After playing her game Wingspan and reading some interviews with her, I thought she’d be a great person to have on to talk about some of the stuff I’ve been exploring in terms of strategy games and their relationship to violence, both mechanically and thematically speaking. She had a … Continue reading "A conversation with Elizabeth Hargrave"

Duration:00:45:17

How to not-hate marketing, Kickstarter tips, and my next big game

10/19/2019
Today’s episode is not a theory-heavy episode at all. Instead, we have a lot of practical advice and other game development thoughts that may be helpful to anyone else who, like me, wants to make and try to sell their own games. On the docket for today: How to not hate marketing (partially by not … Continue reading "How to not-hate marketing, Kickstarter tips, and my next big game"

Duration:02:48:06

BONUS: Humane Storytelling with Jenny Bee

8/31/2019
I’m deep in the weeds of setting up the Dragon Bridge Kickstarter, which should hopefully launch next week or so. But I wanted to share this quick bonus episode with you: a conversation with Jenny Bee, who has a masters in visual storytelling, is a creator of games, films and other narrative work, and—full disclosure—is … Continue reading "BONUS: Humane Storytelling with Jenny Bee"

Duration:00:51:38

Binary Goals with Hopenager, and Kickstarting an 18 Card Game with Adam Wilk

8/2/2019
This is one of our longer episodes, coming in at 1 hour 10 minutes, and it’s chock full of both theory and practice! For the theory bit, check out my conversation with Hopenager, a game developer and frequent chatter over at the kbgames discord, wherein we talk about binary goals versus score goals. Hopenager believes … Continue reading "Binary Goals with Hopenager, and Kickstarting an 18 Card Game with Adam Wilk"

Duration:01:30:27

Rob Daviau

7/21/2019
Hello everyone! Today I come to you bringing yet another great board game designer: Rob Daviau, probably best known at this point for his Legacy series games, particularly Pandemic Legacy, which is indeed awesome, and which even inspired an article of mine. But he’s an extremely prolific designer overall who has dozens and dozens of … Continue reading "Rob Daviau"

Duration:02:21:28

Episode 60 – Eric Zimmerman on game design theory (also, randomness with Brett Lowey)

7/16/2019
I’ve been saying this a lot recently, but this is a big one! Clocking in at nearly an hour and twenty minutes, this is, I think, the longest Clockwork Game Design Podcast episode yet. Eric Zimmerman is a game design instructor at the NYU Game Center, where he works with other CGD guests Naomi Clark, … Continue reading "Episode 60 – Eric Zimmerman on game design theory (also, randomness with Brett Lowey)"

Duration:01:26:31

Building Blocks of Tabletop Game Design – interview with Geoff Engelstein and Isaac Shalev

7/10/2019
I can’t believe I went this long without interviewing one of my biggest game design theory heroes, Geoff Engelstein. Together with designer, game design writer and fellow game design podcaster Isaac Shalev, they’ve written a book that seems like it might be kind of a big deal in this field. To quote a bit of … Continue reading "Building Blocks of Tabletop Game Design – interview with Geoff Engelstein and Isaac Shalev"

Duration:01:08:25

Tim Fowers

7/3/2019
Episode 58 is HERE, with the incredibly awesome and prolific board (and video) game designer Tim Fowers! This was, in many ways, a model episode of the Clockwork Game Design Podcast, because we hit so many different (but relevant) topics involving the process of game design. Yay! Here’s a few key items: Conventions/conferences – which … Continue reading "Tim Fowers"

Duration:01:12:06

CGD Episode 57: Smoothness in game design (and other topics)

6/18/2019
Hi everyone! Here is episode 57 of the Clockwork Game Design Podcast, where I give a bunch of updates on the games I’m devvin’. I talk a bunch about progress on both my Gem Wizards games and many of the game design struggles, particularly with the card game, which I’m deep in the design-weeds and … Continue reading "CGD Episode 57: Smoothness in game design (and other topics)"

Duration:02:55:28

DanC on the reasons for making games

5/15/2019
Today I talked to Dan Cook about competitive games, social games, and our objectives behind making games in the first place. This was one of my favorite conversations with one of my favorite game design theorists out there. His blog, Lost Garden, was literally THE blog (along with maybe some stuff from Anna Anthropy) that … Continue reading "DanC on the reasons for making games"

Duration:01:25:44

Daniel Moore on music theory, formalism, and difficulty

4/17/2019
Hey everyone! Today I have an interview with Daniel Moore – a joint podcast episode with his podcast, This Podcast Could Take Forever. I didn’t know about his show, but he was a listener and he reached out and mentioned that since we both have backgrounds in games and music theory, we should have this … Continue reading "Daniel Moore on music theory, formalism, and difficulty"

Duration:01:03:32

CGD Podcast: Updates, League of Legends, and being a solo coder/designer

3/18/2019
Hi! Thanks for listening. Here’s what I talk about on this week’s show. Updates about Chess Mix, revamping my Patreon, thinking more about article writing vs. video-making, some games I’ve been playing, and more A section about League of Legends and why you should probably play it, or at the least have a lot of … Continue reading "CGD Podcast: Updates, League of Legends, and being a solo coder/designer"

Duration:02:20:47

“Decisions”, XCom’s “creeping problem”, and paper prototyping

2/8/2019
Hi! Welcome to episode 53 of the Clockwork Game Design Podcast! This is the second of “season 2” of the podcast – it’s another hour plus episode chock full of cool features. First we talk about the whole “a series of interesting decisions” concept, which Sid Meier is well known for(here‘s his GDC 2012 talk … Continue reading "“Decisions”, XCom’s “creeping problem”, and paper prototyping"

Duration:01:18:40

CGD Podcast Episode #52 – Start of Season 2!

1/25/2019
I’ve been talking for awhile about giving my show an upgrade. This episode, which is number 52, represents the first significant step in that direction. I spent more time working on this episode, developing segments, working on audio and various other features, than I have on any previous episode. I hope that it shows, and … Continue reading "CGD Podcast Episode #52 – Start of Season 2!"

Duration:02:50:41

Will Partin on Artifact and Platform Capitalism

1/5/2019
Will Partin has written for The Atlantic, Variety, Kotaku, and, most recently a great piece in Vice’s Waypoint about Artifact. Probably less of a “formal game design” conversation than I usually have, but we touched on a broad number of topics that affect game developers and players alike. We also discussed the recent patch, the … Continue reading "Will Partin on Artifact and Platform Capitalism"

Duration:02:31:24

Some thoughts about CRPGs, and why I want to make one

11/21/2018
Hey everyone! I have a new podcast episode up. I wish it was a little bit more organized; I might write an article later on that presents these ideas in a more coherent and organized way, but with that out of the way, I have a lot of things to say about a certain kind … Continue reading "Some thoughts about CRPGs, and why I want to make one"

Duration:02:31:56