The Clockwork Game Design Podcast-logo

The Clockwork Game Design Podcast

Special Interest

Game Design Philosophy

Game Design Philosophy

Location:

NY

Description:

Game Design Philosophy

Twitter:

@keithburgun

Language:

English


Episodes

Conversation with Justin Ma

3/2/2021
I spoke with Justin Ma, co-founder of Subset Games, who are well known for their hit indie games FTL and Into the Breach. Our conversation touched on a pretty wide range of topics, from their creative process at Subset games, to the state of the industry, to Justin’s feelings on game design theory in general. … Continue reading "Conversation with Justin Ma"

Duration:00:57:58

RPGs and more, with Tanya X. Short

1/25/2021
Today’s guest is Tanya X. Short, the co-founder of Kitfox Games, and the designer behind Moon Hunters and most recently, Boyfriend Dungeon. Tanya is also a contributor over at Gamasutra, where she writes about a bunch of game development and marketing stuff. I had wanted to get Tanya on the podcast for a long time, … Continue reading "RPGs and more, with Tanya X. Short"

Duration:00:48:23

A Conversation with Raph Koster

12/12/2020
Hello all and welcome to another episode of the Clockwork Game Design Podcast! This is Raph’s second time on the podcast (the first time was Episode 37) but it’s always good to have him on the show. On this episode, Raph and I talk a lot about simulationist RPGs, some of his experience working on … Continue reading "A Conversation with Raph Koster"

Duration:01:04:36

Brett Lowey on win conditions and ideal design theory

10/25/2020
Hi! I come bearing the latest episode of the Clockwork Game Design Podcast! This one features Brett Lowey of Braingoodgames, who has been on the show before! He’s a great person to talk to for me, because we have just enough agreement and disagreement to have good discussions. In this episode, we talk about his … Continue reading "Brett Lowey on win conditions and ideal design theory"

Duration:01:05:02

Turn Based Tactics Combat Systems, and more on quarterbacking in co-op games

9/23/2020
Hey everyone! Thanks for listening to this, the 82nd episode of the Clockwork Game Design Podcast. This episode doesn’t have a guest, it’s all me, and I’m talking about a bunch of stuff I’m thinking of with turn based tactics combat systems. A lot of this stuff is still up in the air, at … Continue reading "Turn Based Tactics Combat Systems, and more on quarterbacking in co-op games"

Duration:00:45:57

Kyle Kukshtel on indie strategy game design and development

8/18/2020
Kyle Kukshtel said he sees me as a bit like an “alternative universe version of” himself, because we’re both solo indie devs working on turn-based tactical wargames that do things differently. His game, Cantata, is looking really cool and different, and he’s been working on it for somewhere around six years! I’m really excited for … Continue reading "Kyle Kukshtel on indie strategy game design and development"

Duration:01:02:12

Adam Stewart of One Man Left, on tactics games, and game dev survival

7/29/2020
Today I had a conversation with Adam Stewart of One Man Left, one of my favorite indie developers of all time. The company has downsized since its heyday of the early 2010’s, and after operating for about ten years, there is now literally just one man left carrying the torch. Adam is currently working on … Continue reading "Adam Stewart of One Man Left, on tactics games, and game dev survival"

Duration:00:51:18

CGD Podcast: Solo-dev priorities, and Dark Souls with Pete Siecienski

7/9/2020
Today’s show has two main topics: how do we prioritize what to do as solo devs working on large projects? And secondly, we discuss Dark Souls and the other Fromsoft games. Today’s guest is Peter “Nomorebirds” Siecienski, who some might know as the winner of our Push the Lane Fan Art Contest, or as a … Continue reading "CGD Podcast: Solo-dev priorities, and Dark Souls with Pete Siecienski"

Duration:00:51:14

Kickstarters and Game Design Theory with Fabian Fischer

5/28/2020
On today’s show, we have an interview with designer and theorist Fabian Fischer. Fabian is the designer behind Crimson Company, which is now running its fourth Kickstarter, which is currently doing incredibly well—at the time of this writing, it has over $33,000 pledged (and they were only asking or $11,000)! On the show, we discuss … Continue reading "Kickstarters and Game Design Theory with Fabian Fischer"

Duration:01:14:57

CGD Podcast Episode 73 – Emergent Complexity

5/7/2020
Hi everyone! Today’s episode goes into some depth about emergent complexity: what is it, what isn’t it, why would we want it, and how do we get more of it? We talk about specific examples in games like 4X strategy games, and most importantly (because I’m making one), squad tactics games. I want to say … Continue reading "CGD Podcast Episode 73 – Emergent Complexity"

Duration:00:42:13

Richard Terrell on Smash Bros and more

4/2/2020
Hey everyone! Weird times. I’ve actually been a little sick myself (don’t worry, I’m doing all of the things) and less productive over the past week or so than I’d like to have been. I originally wanted to have a new podcast episode ready for you guys today but sadly because of how weird everything … Continue reading "Richard Terrell on Smash Bros and more"

Duration:01:03:14

A conversation with Arnold Rauers of TiNYTOUCHTALES

3/5/2020
Today’s show features a conversation with Arnold Rauers, one of the world’s most successful single-player strategy game designers. We talked about the business of indie games, how Arnold makes things work, some thoughts on his latest game, Maze-Machina, and a lot more. If you haven’t checked out any of the TinyTouchTales’ games, I strongly recommend … Continue reading "A conversation with Arnold Rauers of TiNYTOUCHTALES"

Duration:01:00:00

CGD Podcast Episode #70: Actor removal, and thoughts on score systems

2/6/2020
“Points quantify something which should remain in the realm of qualitative measurement.” This is the most succinct way that I know to express my problem, not so much with “score systems” per se as described in Ella Hoeppner’s recent blog post – which also spurred a bunch of conversations on my (now daily!) Twitch stream … Continue reading "CGD Podcast Episode #70: Actor removal, and thoughts on score systems"

Duration:00:32:20

“Easy” Games, with Brett Lowey

1/23/2020
Today on the Clockwork Game Design Podcast I have an interview with game developer & designer Brett Lowey (AKA BrickRoadDX), the lead (and only!) developer at BrainGoodGames. Under this company he has made a number of cool, interesting and fun single player strategy games which you should definitely check out (here they all are on … Continue reading "“Easy” Games, with Brett Lowey"

Duration:01:18:05

CGD Podcast Episode 66 – Dev journal, recent games, and asymmetry

1/13/2020
Hi everyone! Today is one of those “a bunch of stuff” episodes, featuring a bit of a dev journal on stuff like Uninstall Academy (a very tiny gag game I released last week), Gem Wizards Tactics (yes, that’s the name again), and a bunch more. I also talk about a bunch of games I’ve been … Continue reading "CGD Podcast Episode 66 – Dev journal, recent games, and asymmetry"

Duration:00:51:39

Prospects for Indie Devs, with Jeremiah Reid

12/12/2019
Today on the show I have a conversation with Jeremiah Reid, a software dev and indie Rogue-like game developer. Jeremiah first came on my radar when he wrote this article on the topic of the “Indie Game Apocalypse”, wherein he mentioned my work and its difficulty getting press and sales, despite the fact that I … Continue reading "Prospects for Indie Devs, with Jeremiah Reid"

Duration:01:27:48

A conversation with Elizabeth Hargrave

11/26/2019
Today I spoke with Elizabeth Hargrave. After playing her game Wingspan and reading some interviews with her, I thought she’d be a great person to have on to talk about some of the stuff I’ve been exploring in terms of strategy games and their relationship to violence, both mechanically and thematically speaking. She had a … Continue reading "A conversation with Elizabeth Hargrave"

Duration:00:45:17

How to not-hate marketing, Kickstarter tips, and my next big game

10/19/2019
Today’s episode is not a theory-heavy episode at all. Instead, we have a lot of practical advice and other game development thoughts that may be helpful to anyone else who, like me, wants to make and try to sell their own games. On the docket for today: How to not hate marketing (partially by not … Continue reading "How to not-hate marketing, Kickstarter tips, and my next big game"

Duration:02:48:06

BONUS: Humane Storytelling with Jenny Bee

8/31/2019
I’m deep in the weeds of setting up the Dragon Bridge Kickstarter, which should hopefully launch next week or so. But I wanted to share this quick bonus episode with you: a conversation with Jenny Bee, who has a masters in visual storytelling, is a creator of games, films and other narrative work, and—full disclosure—is … Continue reading "BONUS: Humane Storytelling with Jenny Bee"

Duration:00:51:38

Binary Goals with Hopenager, and Kickstarting an 18 Card Game with Adam Wilk

8/2/2019
This is one of our longer episodes, coming in at 1 hour 10 minutes, and it’s chock full of both theory and practice! For the theory bit, check out my conversation with Hopenager, a game developer and frequent chatter over at the kbgames discord, wherein we talk about binary goals versus score goals. Hopenager believes … Continue reading "Binary Goals with Hopenager, and Kickstarting an 18 Card Game with Adam Wilk"

Duration:01:30:27