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The Clockwork Game Design Podcast
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A show about games and game design by Keith Burgun.
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Episodes
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Gamefulness, and farewell to the Clockwork Game Design Podcast!
4/10/2025
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“Progressive” games and neoliberal ideology with Austin Anderson
11/21/2024
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Final Fantasy, Consensual Play and more with Kathleen Morrissey
11/1/2024
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Final Fantasy, dark patterns and more with Dr. Rachel Kowert
10/23/2024
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Interview with game marketing expert Ryan Rigney
10/8/2024
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Bannet Bulletin Ep. 3 – Introducing the Impulse Combat System (and more)
7/8/2024
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Bannet Bulletin Ep. 2 – The Skill Grid, Characters, and a game update
3/30/2024
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Introducing: the Bannet Bulletin!
3/12/2024
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The RPG Report, and the worst things in RPGs
11/25/2023
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RPG Questions, and Trails in the Sky FC
5/10/2023
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Clockwork Game Design Podcast – Episode #94 – 2022 wrap-up
1/10/2023
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Clockwork Game Design Podcast – The Final Fantasy Episode
10/19/2022
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Strategy Can Be Fun on our own DRAGON BRIDGE
7/2/2022
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Strategy Can Be Fun – Soren Johnson on OLD WORLD
5/16/2022
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Strategy Can Be Fun – Blue Moon
2/22/2022
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Strategy Can Be Fun – Strategic Evaluation in Pax Pamir
2/5/2022
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Strategy Can Be Fun – Contextualized Choices in Puzzle Strike 2
1/21/2022
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Strategy Can Be Fun – Through The Ages, Playfulness and The Four Horsemen of Work
1/12/2022
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Let’s talk about Magic: The Gathering, with two experts
8/13/2021
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Free-to-play, Gacha games and game design discourse with Dan Felder
7/27/2021
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