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Mega Bluster

Sports & Recreation Podcasts

Mega Bluster is an exhaustive exploration of the Mega Man franchise, tracing its winding path from NES blockbuster to retro nostalgia curio.

Location:

United States

Description:

Mega Bluster is an exhaustive exploration of the Mega Man franchise, tracing its winding path from NES blockbuster to retro nostalgia curio.

Language:

English


Episodes

Ep. 17 - Sonic the Hedgehog 2

12/21/2023
In 1992, Sega followed up its smash Sonic the Hedgehog with a sequel purpose-built to ensure that its new mascot didn’t become a one-hit wonder. Sonic the Hedgehog 2 proved a definitive platformer of its era, spawning countless imitators and influencing even its most confident and established competitors. As Capcom prepared to bring Mega Man to 16-bit consoles, it couldn’t have ignored Sonic 2 - for better or worse. Game: Sonic the Hedgehog 2 Developer: Sega Technical Institute Publisher: Sega Director: Masaharu Yoshii Producer: Shinobu Toyoda Designers: Hirokazu Yashuhara; Takahiro Anto; Ytaka Sugano Programmers: Yuji Naka, Bill Willis, Masanobu Yamamoto Composer: Masato Nakamura Released: JP: November 21, 1992 US: November 24, 1992 EU: November 24, 1992 Music Used In This Episode Ruinous Ruins by Ben Briggs and Pete Lepley Dark Waters by Mkvaff Dream Pipe by Darkesword Ethereal Skies by Pumpkin King All sourced from OCRemix.org and used under its Content Policy’s Terms of Use. If you have any feedback on this podcast, you can email clay@guilelessgamer.com.

Duration:00:19:50

Ep. 17 - Sonic the Hedgehog 2

12/21/2023
In 1992, Sega followed up its smash Sonic the Hedgehog with a sequel purpose-built to ensure that its new mascot didn’t become a one-hit wonder. Sonic the Hedgehog 2 proved a definitive platformer of its era, spawning countless imitators and influencing even its most confident and established competitors. As Capcom prepared to bring Mega Man to 16-bit consoles, it couldn’t have ignored Sonic 2 - for better or worse. Game: Sonic the Hedgehog 2 Developer: Sega Technical Institute Publisher: Sega Director: Masaharu Yoshii Producer: Shinobu Toyoda Designers: Hirokazu Yashuhara; Takahiro Anto; Ytaka Sugano Programmers: Yuji Naka, Bill Willis, Masanobu Yamamoto Composer: Masato Nakamura Released: JP: November 21, 1992 US: November 24, 1992 EU: November 24, 1992 Music Used In This Episode Ruinous Ruins by Ben Briggs and Pete Lepley Dark Waters by Mkvaff Dream Pipe by Darkesword Ethereal Skies by Pumpkin King All sourced from OCRemix.org and used under its Content Policy’s Terms of Use. If you have any feedback on this podcast, you can email clay@guilelessgamer.com.

Duration:00:19:50

Ep. 17 - Sonic the Hedgehog 2

12/21/2023
In 1992, Sega followed up its smash Sonic the Hedgehog with a sequel purpose-built to ensure that its new mascot didn’t become a one-hit wonder. Sonic the Hedgehog 2 proved a definitive platformer of its era, spawning countless imitators and influencing even its most confident and established competitors. As Capcom prepared to bring Mega Man to 16-bit consoles, it couldn’t have ignored Sonic 2 - for better or worse. Game: Sonic the Hedgehog 2 Developer: Sega Technical Institute Publisher: Sega Director: Masaharu Yoshii Producer: Shinobu Toyoda Designers: Hirokazu Yashuhara; Takahiro Anto; Ytaka Sugano Programmers: Yuji Naka, Bill Willis, Masanobu Yamamoto Composer: Masato Nakamura Released: JP: November 21, 1992 US: November 24, 1992 EU: November 24, 1992 Music Used In This Episode Ruinous Ruins by Ben Briggs and Pete Lepley Dark Waters by Mkvaff Dream Pipe by Darkesword Ethereal Skies by Pumpkin King All sourced from OCRemix.org and used under its Content Policy’s Terms of Use. If you have any feedback on this podcast, you can email clay@guilelessgamer.com.

Duration:00:19:50

Ep. 17 - Sonic the Hedgehog 2

12/21/2023
In 1992, Sega followed up its smash Sonic the Hedgehog with a sequel purpose-built to ensure that its new mascot didn’t become a one-hit wonder. Sonic the Hedgehog 2 proved a definitive platformer of its era, spawning countless imitators and influencing even its most confident and established competitors. As Capcom prepared to bring Mega Man to 16-bit consoles, it couldn’t have ignored Sonic 2 - for better or worse. Game: Sonic the Hedgehog 2 Developer: Sega Technical Institute Publisher: Sega Director: Masaharu Yoshii Producer: Shinobu Toyoda Designers: Hirokazu Yashuhara; Takahiro Anto; Ytaka Sugano Programmers: Yuji Naka, Bill Willis, Masanobu Yamamoto Composer: Masato Nakamura Released: JP: November 21, 1992 US: November 24, 1992 EU: November 24, 1992 Music Used In This Episode Ruinous Ruins by Ben Briggs and Pete Lepley Dark Waters by Mkvaff Dream Pipe by Darkesword Ethereal Skies by Pumpkin King All sourced from OCRemix.org and used under its Content Policy’s Terms of Use. If you have any feedback on this podcast, you can email clay@guilelessgamer.com.

Duration:00:19:50

Ep. 16: Little Samson

10/23/2023
By 1992, Takeru was on its last legs. In the parlance of Jake Taylor, all that was left to do was win the whole thing. In this case, “the whole thing” meant the dying days of the Famicom, and win it did. But as always with Little Samson, we are left to ask: at what cost? Join us as we put a button on Akira Kitamura’s career. Music Used In This Episode Quiron’s Mallets by Abreu Project Walking Weapons Unit by WillRock Odyssey Beyond The Falls by Vurez Good Night Li’l Man by texxsound Bubble Man (wants to get) Funked Up by Disco Dan Wonderful Shadows by the Electric Sheep Orchestra by fredrikd All sourced from OCRemix.org and used under its Content Policy’s Terms of Use. If you have any feedback on this podcast, you can email clay@guilelessgamer.com.

Duration:00:23:29

Ep. 15: Does Mega-Busting In Fact Make Me Feel Good?

8/24/2023
Let’s see if we’ve learned anything. Music Used In This Episode Odyssey Beyond the Falls by Vurez Quiron’s Mallets by Abreu Project Walking Weapons Unit by WillRock Cossack Skies2 by bsolmaz13 Good Night Li’l Man by texxsound Let There be Light by AmIEviL Wonderful Shadows by the Electric Sheep Orchestra by fredrikd All sourced from OCRemix.org and used under its Content Policy’s Terms of Use. If you have any feedback on this podcast, you can email clay@guilelessgamer.com.

Duration:00:24:27

Ep. 14: Mega Man 6

8/10/2023
As priorities shifted inside of Capcom and the third generation of video game consoles wound down, the company finally faced the inevitable: the Mega Man series simply could no longer continue on the Nintendo Entertainment System because the Nintendo Entertainment System itself would soon no longer continue on. With the franchise’s migration to next-generation hardware (or at this point, current-generation hardware) imminent, Capcom decided to try to squeeze one more drop of milk from its 8-bit cash cow. Mega Man 6 is not a triumphant last hurrah, but rather a coda. So disinterested in the game was Capcom that it fell to Nintendo to publish the game outside of Japan. So what can we learn from playing it? If anything, that its makers were likely as bored of this same old routine as its players were. The Game: Mega Man 6 or Rockman 6: Shijō Saidai no Tatakai!! (ロックマン6 史上最大の戦い!! Rokkuman Shikkusu: Shijō Saidai no Tatakai!!) Original Platform: Nintendo Family Computer / Nintendo Entertainment System Developer: Capcom Publisher: Capcom (JP), Nintendo (US) Release Date: November 5, 1993 (JP) March 15, 1994 Music Used In This Episode Flurry of Frozen Fury by Vurez Quiron’s Mallets by Abreu Project Yamato Spear by Joshua Morse Odyssey Beyond the Falls by Vurez Good Night Li’l Man by texxsound Wonderful Shadows by the Electric Sheep Orchestra by fredrikd All sourced from OCRemix.org and used under its Content Policy’s Terms of Use. If you have any feedback on this podcast, you can email clay@guilelessgamer.com.

Duration:00:16:36

Ep. 13: Mega Man IV

7/27/2023
With two Game Boy Mega Man games under its belt, Minakuchi Engineering had built up enough expertise to feel confident pushing boundaries. Developed in an environment of expanding scope and increased technical sophistication in handheld gaming, Mega Man IV introduces narrative and mechanical flourishes surpassing some NES entries’, while also adding an economy and improving on the game’s presentation. But even with these improvements, Mega Man IV gives us the impression not of something that was continuing to thrive, but rather of something that was beginning to wind down. The Game: Mega Man IV, or Rockman World 4 (ロックマンワールド4) Original Platform: Nintendo Game Boy Developer: Minakuchi Engineering Publisher: Capcom Release Date: October 29, 1993 (JP) Music Used In This Episode Electrolytic Man by ambient, MaJIN_SaN, tomatsu Rock My Socket by Nostalvania The Jazzassin by Nostalvania Wonderful Shadows by the Electric Sheep Orchestra by fredrikd All sourced from OCRemix.org and used under its Content Policy’s Terms of Use. If you have any feedback on this podcast, you can email clay@guilelessgamer.com.

Duration:00:15:04

Ep. 12: Wily & Right's RockBoard: That's Paradise

7/13/2023
The first real attempt at a true expansion of the Mega Man brand was a Japan-only board game simulation based on Monopoly starring the least popular characters in the franchise. Like Monopoly, it is not a good game. But it also wasn’t the first or last game to take its inspiration from the time-honored pastime of gathering ‘round the table with the family to roll some dice and move some pieces of plastic. Rockboard demonstrates some of the limits of Mega Man as an intellectual property. I wouldn’t recommend it! The Game: Wily & Right no RockBoard: That's Paradise or ワイリー&ライトのロックボード ザッツ☆パラダイス Wairī ando Raito no RokkuBōdo Zattsu ☆ Paradaisu Original Platform: Nintendo Family Computer Developer: Capcom Publisher: Capcom Designer: Yoshinori Takenaka Artist: Keiji Inafune Release Date: January 15, 1993 (JP) Music Used In This Episode To The End of the Sea and Sky by Lemonectric and Phonetic Hero Gravidade by Leandro Abreu, André Pastore, Helton Lima, Leo Quintão, Marco Lima Metal Man Goes Clubbing by Disco Dan Wonderful Shadows by the Electric Sheep Orchestra by fredrikd All sourced from OCRemix.org and used under its Content Policy’s Terms of Use. If you have any feedback on this podcast, you can email clay@guilelessgamer.com.

Duration:00:12:56

Ep. 11: Mega Man 3 - The Robots Are Revolting

6/29/2023
What is the line between “game” and “fan game”? Stephen Rozner’s return to Mega Man forces us to ask and answer that question with the third game called Mega Man 3. Mega Man 3 - The Robots Are Revolting actually introduces several concepts that the series would take years to come back to, but it remains hamstrung by the same issues that crippled its DOS-based predecessor. Should you play it? No. Should you listen to this episode? Yes. The Game: Mega Man 3: The Robots Are Revolting Original Platform: Microsoft Disk Operating System Developer: Hi-Tech Expressions Publisher: Capcom USA; Hi-Tech Expressions Designer: Stephen Rozner Artist: William Rozner Release Date: 1992 Music Used In This Episode Good Night, Li’l Man by texx sound Cossack Skies2 by bsolmaz13 The Jazzassin by Nostalvania Gemini Salsa by MkVaff Wonderful Shadows by the Electric Sheep Orchestra by fredrikd All sourced from OCRemix.org and used under its Content Policy’s Terms of Use. Referenced in this episode: Action Button Reviews Pac-Man by Tim Rogers The Story of Mega Man on DOS by Norman Caruso If you have any feedback on this podcast, you can email clay@guilelessgamer.com.

Duration:00:16:51

Ep. 10: Mega Man III

6/15/2023
It’s becoming harder to write these Mega Man recaps as repetition becomes the series’s primary trait. But for the purposes of analyzing Mega Man III - the second of three games bearing some variation of the title Mega Man 3 - I’ve decided to adopt the mind of a newcomer. We know that this is our 8th proper Mega Man game, but what this episode presupposes is: maybe it’s somebody’s first? The Game: Mega Man III, known in Japan as Rockman World 3 (ロックマンワールド3) Original Platform: Nintendo Game Boy Developer: Minakuchi Engineering Publisher: Capcom Release Date: December 11, 1992 (JP) December 1992 (US) Music Used In This Episode Cossack Skies2 by bsolmaz13 Bubble Man (wants to get) Funked Up by DiscoDan Gemini Salsa by MkVaff Cutman Sonata by MkVaff Wonderful Shadows by the Electric Sheep Orchestra by fredrikd All sourced from OCRemix.org and used under its Content Policy’s Terms of Use. If you have any feedback on this podcast, you can email clay@guilelessgamer.com.

Duration:00:17:04

Ep. 9: Mega Man 5

6/1/2023
The video game equivalent of a later “Thin Man” film, Mega Man 5 represents Capcom buying time for its once-proud flagship while Street Fighter II sat at the top of its priority list. Despite its repetitive nature, the game is nothing if not familiar and reassuring. And that’s not a bad thing! But at this point in our journey, it’s hard not to wonder what more Mega Man could be if only Capcom were willing to put in the time and effort. The Game: Mega Man 5, known in Japan as Rockman 5: Blues no Wana!? (ロックマン5 ブルースの罠!?) Original Platform: Nintendo Family Computer / Nintendo Entertainment System Developer: Capcom Publisher: Capcom Director: Ichirou Mihara Composer: Mari Yamaguchi Release Date: December 4, 1992 (JP) December 15, 1992 (US) Music Used In This Episode To The End of the Sea and Sky by Lemonectric, Phonetic Hero Good Night, Li’l Man by texx sound Gravidade by Leandro Abreu, André Pastore, Helton Lima, Leo Quntão, Marco Lima Walking Weapons Unit by WillRock Wonderful Shadows by the Electric Sheep Orchestra by fredrikd All sourced from OCRemix.org and used under its Content Policy’s Terms of Use. If you have any feedback on this podcast, you can email clay@guilelessgamer.com.

Duration:00:16:12

Ep. 8: Mega Man II

5/18/2023
Sticking with its guiding principles of “quick” and “cheap”, Capcom handed the reigns of its portable Mega Man series to the creatively named “Japan System House”, which promptly produced the series’s first true retread. Mega Man II for Game Boy is a slice of pepperoni pizza reheated once too often. The Game: Mega Man II, known as Rockman World 2 (ロックマンワールド2) in Japan Original Platform: Nintendo Game Boy Developer: Japan Systems House Co., Ltd Publisher: Nintendo Composer: Kenji Yamazaki Release Date: December 20, 1991 (JP) February 1992 (US) Music Used In This Episode Magnet Man Goes West by Disco Dan Metal Man Goes Clubbing by Disco Dan Gemini Salsa by MkVaff Bubble Man (wants to get) Funked Up by Disco Dan Cut Man Sonata by MkVaff Wonderful Shadows by the Electric Sheep Orchestra by fredrikd All sourced from OCRemix.org and used under its Content Policy’s Terms of Use. If you have any feedback on this podcast, you can email clay@guilelessgamer.com.

Duration:00:18:11

Ep. 7: Mega Man 4

5/4/2023
With the franchise fully established and the production team stabilized, Capcom brought Mega Man 4 to the Nintendo Entertainment System, attempting to move forward while also adopting some bad habits that would stick with it for decades to come. Can a came be both good on almost every dimension and yet almost entirely forgettable? You tell me, cowboy. The Game: Mega Man 4, known as Rockman 4: Aratanaru Yabou!! (ロックマン4 新たなる野望!! Rokkuman 4 Aratanaru Yabou!!) Original Platform: Nintendo Family Computer / Nintendo Entertainment System Developer: Capcom Director: Yoshinori Takenaka Producer: Tokuro Fujiwara Composer: Minae Fujii, Yasuaki Fujita Release Date: December 6, 1991 (JP) January 1, 1992 (US) Music Used In This Episode Let There Be Light by AmIEviL Pharoah’s Last Dance by Vurez Shades of Blue by CrimsonZeal Cossack Skies by bsolmaz13 Wonderful Shadows by the Electric Sheep Orchestra by fredrikd All sourced from OCRemix.org and used under its Content Policy’s Terms of Use. If you have any feedback on this podcast, you can email clay@guilelessgamer.com.

Duration:00:17:25

Ep. 6: Mega Man - Dr. Wily’s Revenge

4/20/2023
We examine Capcom’s first focused expansion of the Mega Man brand to a new platform. Mega Man: Dr. Wily’s Revenge is a remix of previous entries in the series, with just enough new additions to avoid being a rehash. While compromised, it’s a full-fledged games that, unlike some its contemporaries, successfully compressed Mega Man into a 166x144 pixel screen. The Game: Mega Man: Dr. Wily's Revenge, known as Rockman World (ロックマンワールド Rokkuman Wārudo) Original Platform: Nintendo Game Boy Developer: Minakuchi Engineering Co, Ltd Director: Unknown Composer: Makoto Tomozawa Release Date: July 26, 1991 (JP) December 1991 (US) Music Used In This Episode Bubble Man (wants to get) Funked Up by Disco Dan Electrolytic Man by ambient, MaJIN_SaN, tomatsu It’s About Time by Symphonic Chronicles Cut Man Sonata by MKVaff Wonderful Shadows by the Electric Sheep Orchestra by fredrikd All sourced from OCRemix.org and used under its Content Policy’s Terms of Use. If you have any feedback on this podcast, you can email clay@guilelessgamer.com.

Duration:00:17:08

Ep. 5: Cocoron

4/6/2023
We examine Akira Kitamura’s final significant directorial contribution to video games - the Mega Man derivative Cocoron, a move-and-shoot platformer that begins to contextualize what isn’t a Mega Man game. The Game: Cocoron (ココロン) Original Platform: Nintendo Family Computer / Nintendo Entertainment System Developer: Takeru Director: Akira Kitamura Composer: Takashi Tateishi Release Date: May 3, 1991 (JP) Music Used In This Episode is taken directly from the game Cocoron.

Duration:00:15:57

Ep. 4: Mega Man (DOS)

3/23/2023
We explore Stephen Rozner’s groundbreaking heartbreaker, and in doing so explore the flipside of the Kitamura question. If Mega Man 3 asked what happenes when you remove Akira Kitamura from a Mega Man game, then Mega Man for DOS asks what happens when you remove any trace of Capcom from a Mega Man game. The Game: Mega Man Original Platform: Microsoft Disk-Operating System Developer: Rozner Labs Director: Stephen Rozner Composer: Stephen Rozner Release Date: 1990 (US) See Also: The Story of Mega Man on DOS | The Gaming Historian Music Used In This Episode Air Shooter by Joshua Morse Metal Man Goes Clubbing by Disco Dan Envenomation by YoshiBlade Wily & The Deep Forest by Diggi Dis All sourced from OCRemix.org and used under its Content Policy’s Terms of Use.

Duration:00:17:41

Ep. 3: Mega Man 3

3/9/2023
We examine the first significant inflection point in the Mega Man franchise, as personnel turnovers and a tumultuous production process plants seeds that will take two decades to bloom. The Game: Mega Man 3, released in Japan as Rockman 3: Dr. Wily no Saigo!? (ロックマン3 Dr.ワイリーの最期!? Rokkuman 3 Dokutā Wairī no Saigo!?) Original Platform: Nintendo Family Computer / Nintendo Entertainment System Developer: Capcom Director: Masahiko Kurokawa; Keiji Inafune (uncredited) Producer: Tokuro Fujiwara Composer: Yasuaki Fujita; Harumi Fujita Release Date: September 28, 1990 (JP) November 22, 1990 (US) Music Used In This Episode Intro Jazz by Zoltan Vegvari Proto Man’s French Horn Concert by John Stacy The Jazzassin by Nostalvania Gemini Salsa by MKVaff Wily & The Deep Forest by Diggi Dis All sourced from OCRemix.org and used under its Content Policy’s Terms of Use. Please check out Mega Man 3 by Salvatore Pane, available now from Boss Fight Books.

Duration:00:18:02

Ep. 2: Mega Man 2

2/23/2023
We examine the first true masterpiece in the Mega Man franchise, and in doing so, discover the secret roots of the Yakuza series. The Game: Mega Man 2, released in Japan as Rockman 2: Dr. Wily no Nazo (ロックマン2 Dr.ワイリーの謎 “Rokkuman 2: Dr. Wairī no Nazo”) Original Platform: Nintendo Family Computer / Nintendo Entertainment System Developer: Capcom Director: Akira Kitamura Producer: Tokuro Fujiwara Composer: Takashi Tateishi Release Date: December 24, 1988 (JP) June 2, 1989 (US) Music Used In This Episode The Tallest Building by injury It’s About Time by Symphonic Chronicles Metal Man Goes Clubbing by Disco Dan Crash and Burn by DJ Goyim, DJ Intermodal Wily and the Deep Forest by by Diggi Dis All sourced from OCRemix.org and used under its Content Policy’s Terms of Use. Please check out Mega Man 3 by Salvatore Pane, available now from Boss Fight Books.

Duration:00:19:36

Ep. 1: Mega Man

2/9/2023
We lay the first brick in the foundation of our unifying theory of the Mega Man franchise. The Game: Mega Man, released in Japan as Rockman (ロックマン “Rokkuman”) Original Platform: Nintendo Family Computer / Nintendo Entertainment System Developer: Capcom Director: Akira Kitamura Producer: Takashi Nishiyama Composer: Manami Matsumae Release Date: December 17, 1987 (JP) December 29, 1987 (US) Music Used In This Episode Drag Me Up (To Heaven) by Gario Circuit Breaker by Injury Set Me Up the Bomb Man by injury Wily & The Deep Forest by Diggi Dis All sourced from OCRemix.org and used under its Content Policy’s Terms of Use.

Duration:00:20:39