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The AIAS Game Maker's Notebook

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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.) Hosted by Ted Price from Insomniac Games.

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.) Hosted by Ted Price from Insomniac Games.
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Location:

United States

Description:

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.) Hosted by Ted Price from Insomniac Games.

Language:

English


Episodes

Darren Korb of Supergiant Games

10/13/2019
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Composer Darren Korb (Bastion, Transistor, Pyre) joins host Austin Wintory to discuss the past 10 years at Supergiant, intentionally staying small as a studio, striving to match each team member creatively, and how being a space camp counselor in 2005 influenced Hades' soundtrack. Korb is the Audio Director for Supergiant Games. He is best known for his composing work on Bastion and Transistor. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at...

Duration:01:30:56

Indie Developers Gwen Frey and Jennifer Schneidereit

10/7/2019
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In this special two-in-one indie episode, host Robin Hunicke sits down with developers Gwen Frey followed by Jennifer Schneidereit to talk about their current and upcoming games, the inspirations behind their works, and how the Indie Megabooth can impact independent developers. Gwen Frey is the founder of Chump Squad and is working on their upcoming release, Kine. Jennifer Schneidereit is the founder of Nyamyam. They are best known for Tengami and Astrologaster. For news and info on the...

Duration:00:41:36

Super Meat Boy Composer Danny Baranowsky

9/30/2019
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Composer Danny Baranowsky sits down with host Austin Wintory to discuss his unique career path, taking one's work too seriously, freelance composing vs staff composing, and the risks of chasing fame and success. Baranowsky is an American music composer. He is best known for his work on Canabalt, Super Meat Boy, The Binding of Isaac, and Crypt of the NecroDancer. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at...

Duration:01:30:40

Chandana Ekanayake of Falcon Age

9/22/2019
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Chandana Ekanayake joins host Robin on the show to talk about how he got his start under Todd Howard and Bethesda, work/life balance and studio culture, dealing with your game's community, and the challenges of keeping a company afloat. Eka is the Co-founder and Studio/Creative Director at Outerloop Games. They are best known for their work on Falcon Age. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at...

Duration:00:52:38

Ori and the Blind Forest Composer Gareth Coker

9/2/2019
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Composer Gareth Coker sits down with host Austin Wintory to discuss his career before Ori and the Blind Forest, how he got his start creating mods, teaching English in Japan, and the importance of releasing a title at the right moment. Coker is best known for composing the music for Ori and the Blind Forest, ARK Survival Evolved, The Unspoken, and the upcoming Ori and the Will of the Wisps. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at...

Duration:01:32:45

Journey Composer Austin Wintory

8/18/2019
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Composer Austin Wintory (Luna, Assassin's Creed Syndicate, Journey) sits down with host Robin Hunicke to talk about their history together working on Journey, how sound and music can complete game design, moving past trauma with Luna, and dealing with personal hardships throughout one's career. Wintory is an American composer. He is best known for his work on Journey. Follow and share with us your thoughts on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at...

Duration:01:28:33

Intel's Kim Pallister

8/4/2019
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Kim Pallister, Chief Segment Architect for Gaming for Intel's Client Computing Group, stops by to chat with Ted about the obstacles and advancements in VR/AR, the shift to cloud storage, the impact of streaming culture on games, and AI's potential role in combating online gaming toxicity. Follow and share with us your thoughts on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

Duration:01:18:09

Subnautica Director Charlie Cleveland

7/22/2019
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Charlie Cleveland (Subnautica, Natural Selection 2) joins guest host Greg Kasavin (Pyre, Transistor, Bastion) to talk about early access development, when to let go of a project, and tabletop games as a source of design inspiration. Cleveland is the founder and director of Unknown Worlds Entertainment. Kasavin is the Creative Director at Supergiant Games For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at...

Duration:01:09:04

Dead Space Composer Jason Graves

7/7/2019
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Composer Jason Graves (Dead Space series, Tomb Raider, Moss) joins fellow composer Austin Wintory to talk about his different approach to scoring Moss, his career journey to Dead Space, and designing a completely new instrument for Tomb Raider. Graves is an American composer. He is best known for his work on the Dead Space series and Tomb Raider. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

Duration:01:03:09

Bioshock Composer Garry Schyman

6/23/2019
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Composer Garry Schyman (Bioshock series, Destroy All Humans series, Middle-earth: Shadow of Mordor series) sits down with new guest host and fellow composer Austin Wintory (Journey, ABZU, The Banner Saga series, Assassin's Creed Syndicate) to discuss his early career both inside and outside of gaming, the evolution of music in games, the differences to working in film, and creating the score for the Bioshock series. For news and info on the AIAS, follow us on Twitter @Official_AIAS,...

Duration:01:17:40

Kiki Wolfkill and the Halo Universe

6/3/2019
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Kiki Wolfkill (Halo series, Fable) sits down with Ted to talk about her career as a race car driver, what transmedia really means, and the importance of diversity in the video game industry. Wolfkill serves as Studio Head - Halo Transmedia and Entertainment at 343 Industries. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

Duration:00:54:30

Amy Hennig

5/16/2019
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Industry legend Amy Hennig (Uncharted, Legacy of Kain) sits down with Ted to talk about coaching young developers, giving proper feedback, marrying narrative and design, and the evolution of development culture. Hennig is a Creative Director & Writer. She is best known for her work on the Uncharted series. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

Duration:01:26:39

Lucas Pope's Return of the Obra Dinn

5/2/2019
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Robin Hunicke returns as guest host and sits down with Lucas Pope (Return of the Obra Dinn, Papers, Please). They discuss their start in games, formulating Papers, Please, the urge to continue learning, and how important relationships are when telling a story. Pope is an American-born developer. He is best known for Papers, Please and Return of the Obra Dinn. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at...

Duration:00:56:08

Shuhei Yoshida of Sony Interactive Entertainment

4/18/2019
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Shuhei Yoshida joins Ted to talk about Sony's approach to new IP, his thoughts on VR, where the industry is heading, how players are evolving and what it means for developers. Shuhei Yoshida is the President of Sony's Worldwide Studios for Sony Interactive Entertainment. The Worldwide Studios operation includes over a dozen studios globally, across US, Europe, and Japan. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us...

Duration:01:04:10

Into the Breach with Justin Ma

4/4/2019
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At D.I.C.E. 2019, Robin Hunicke chats with Justin Ma (FTL: Faster Than Light, Into the Breach) about following up on a successful game, development hurdles, finding strength in uncertainty, and discovering success by creating the games they want to play. Ma is a co-founder, artist, & designer at Subset Games. He is best known for his work on FTL: Faster Than Light. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at...

Duration:01:01:57

Bryan Intihar of Marvel's Spider-Man

3/14/2019
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To kick off season 2 of GMN, Ted sits down with Bryan Intihar (Spider-Man PS4) to talk about his journey from journalist to game developer, the challenges of working on an existing IP, and his perspective on what it takes to be a successful creative director. Intihar is the Creative Director on Marvel's Spider-Man at Insomniac Games. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

Duration:00:47:12

Vince Zampella of Respawn Entertainment

12/20/2018
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Vince Zampella (Call of Duty, Titanfall) stops by to chat with Ted about building successful companies, growing multiple teams, and making tough decisions in AAA development. Zampella is the Founder and CEO of Respawn Entertainment. He is best known for creating the Call of Duty series. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

Duration:00:49:59

Mike Bithell of Bithell Games

11/28/2018
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Mike Bithell (Thomas Was Alone, Volume) joins guest host Robin Hunicke (Journey, Luna) to talk about team dynamics, developer career transitions, guide rails for young developers, and maintaining an online presence. Bithell is the CEO and Founder of Bithell Games. He is best known for his work on Thomas Was Alone. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

Duration:00:54:04

Kelly Wallick of Indie MEGABOOTH

10/24/2018
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Kelly Wallick sits down with guest host Robin Hunicke (Journey, Luna) to chat about curating online marketplaces to attract new consumers, designing humane software, and their lasting friendship. Wallick is the CEO and Founder of Indie MEGABOOTH, dedicated to the display and promotion of indie games. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

Duration:00:55:58

Jenova Chen from thatgamecompany

10/3/2018
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Jenova Chen (Journey, Flower) joins Ted on the show to talk about balancing creative risks, building a universally accepted game, interpreting test data like a doctor, and how thatgamecompany is just like a pirate ship. Chen is the President & Creative Director at thatgamecompany. He is best known for his work on Journey. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

Duration:01:07:55