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The AIAS Game Maker's Notebook

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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.) Hosted by Ted Price from Insomniac Games.

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.) Hosted by Ted Price from Insomniac Games.
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Location:

United States

Description:

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.) Hosted by Ted Price from Insomniac Games.

Language:

English


Episodes

Dead Space Composer Jason Graves

7/7/2019
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Composer Jason Graves (Dead Space series, Tomb Raider, Moss) joins fellow composer Austin Wintory to talk about his different approach to scoring Moss, his career journey to Dead Space, and designing a completely new instrument for Tomb Raider. Graves is an American composer. He is best known for his work on the Dead Space series and Tomb Raider. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

Duration:01:03:09

Bioshock Composer Garry Schyman

6/23/2019
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Composer Garry Schyman (Bioshock series, Destroy All Humans series, Middle-earth: Shadow of Mordor series) sits down with new guest host and fellow composer Austin Wintory (Journey, ABZU, The Banner Saga series, Assassin's Creed Syndicate) to discuss his early career both inside and outside of gaming, the evolution of music in games, the differences to working in film, and creating the score for the Bioshock series. For news and info on the AIAS, follow us on Twitter @Official_AIAS,...

Duration:01:17:40

Kiki Wolfkill and the Halo Universe

6/3/2019
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Kiki Wolfkill (Halo series, Fable) sits down with Ted to talk about her career as a race car driver, what transmedia really means, and the importance of diversity in the video game industry. Wolfkill serves as Studio Head - Halo Transmedia and Entertainment at 343 Industries. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

Duration:00:54:30

Amy Hennig

5/16/2019
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Industry legend Amy Hennig (Uncharted, Legacy of Kain) sits down with Ted to talk about coaching young developers, giving proper feedback, marrying narrative and design, and the evolution of development culture. Hennig is a Creative Director & Writer. She is best known for her work on the Uncharted series. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

Duration:01:26:39

Lucas Pope's Return of the Obra Dinn

5/2/2019
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Robin Hunicke returns as guest host and sits down with Lucas Pope (Return of the Obra Dinn, Papers, Please). They discuss their start in games, formulating Papers, Please, the urge to continue learning, and how important relationships are when telling a story. Pope is an American-born developer. He is best known for Papers, Please and Return of the Obra Dinn. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at...

Duration:00:56:08

Shuhei Yoshida of Sony Interactive Entertainment

4/18/2019
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Shuhei Yoshida joins Ted to talk about Sony's approach to new IP, his thoughts on VR, where the industry is heading, how players are evolving and what it means for developers. Shuhei Yoshida is the President of Sony's Worldwide Studios for Sony Interactive Entertainment. The Worldwide Studios operation includes over a dozen studios globally, across US, Europe, and Japan. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us...

Duration:01:04:10

Into the Breach with Justin Ma

4/4/2019
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At D.I.C.E. 2019, Robin Hunicke chats with Justin Ma (FTL: Faster Than Light, Into the Breach) about following up on a successful game, development hurdles, finding strength in uncertainty, and discovering success by creating the games they want to play. Ma is a co-founder, artist, & designer at Subset Games. He is best known for his work on FTL: Faster Than Light. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at...

Duration:01:01:57

Bryan Intihar of Marvel's Spider-Man

3/14/2019
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To kick off season 2 of GMN, Ted sits down with Bryan Intihar (Spider-Man PS4) to talk about his journey from journalist to game developer, the challenges of working on an existing IP, and his perspective on what it takes to be a successful creative director. Intihar is the Creative Director on Marvel's Spider-Man at Insomniac Games. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

Duration:00:47:12

Vince Zampella of Respawn Entertainment

12/20/2018
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Vince Zampella (Call of Duty, Titanfall) stops by to chat with Ted about building successful companies, growing multiple teams, and making tough decisions in AAA development. Zampella is the Founder and CEO of Respawn Entertainment. He is best known for creating the Call of Duty series. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

Duration:00:49:59

Mike Bithell of Bithell Games

11/28/2018
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Mike Bithell (Thomas Was Alone, Volume) joins guest host Robin Hunicke (Journey, Luna) to talk about team dynamics, developer career transitions, guide rails for young developers, and maintaining an online presence. Bithell is the CEO and Founder of Bithell Games. He is best known for his work on Thomas Was Alone. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

Duration:00:54:04

Kelly Wallick of Indie MEGABOOTH

10/24/2018
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Kelly Wallick sits down with guest host Robin Hunicke (Journey, Luna) to chat about curating online marketplaces to attract new consumers, designing humane software, and their lasting friendship. Wallick is the CEO and Founder of Indie MEGABOOTH, dedicated to the display and promotion of indie games. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

Duration:00:55:58

Jenova Chen from thatgamecompany

10/3/2018
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Jenova Chen (Journey, Flower) joins Ted on the show to talk about balancing creative risks, building a universally accepted game, interpreting test data like a doctor, and how thatgamecompany is just like a pirate ship. Chen is the President & Creative Director at thatgamecompany. He is best known for his work on Journey. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

Duration:01:07:55

Jason Rubin of Oculus

9/19/2018
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Jason Rubin (Crash Bandicoot, Jak and Daxter) stops by to chat with Ted about founding Naughty Dog, leaving and returning to the industry, and the current state of VR. Rubin is the VP of Content at Oculus. He is best known for the Crash Bandicoot and Jak and Daxter series. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

Duration:01:12:44

Ashraf Ismail of Assassin's Creed

8/14/2018
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Ashraf Ismail (Assassin's Creed IV: Black Flag, Assassin's Creed Origins) sits down with Ted to talk about building large scale game systems, respecting cultures and history, the challenges of quest creation, and why it's important that games are worth their price. Ismail is a game director at Ubisoft. He is best known for his work on Assassin's Creed Origins and Assassin's Creed IV: Black Flag. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at...

Duration:01:11:41

Tim Schafer of Double Fine Productions

7/18/2018
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Industry veteren Tim Schafer (Psychonauts, Grim Fandango) stops by to chat with Ted about creating new IP, humor in games, celebrity culture, crowdfunding games, and Double Fine's publishing efforts. Schafer is a game designer and the founder of Double Fine Productions. He is best known for games like Full Throttle, Grim Fandango, Psychonauts, and Brütal Legend. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at...

Duration:01:01:17

Ghost of Tsushima Artist Romain Jouandeau

7/11/2018
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A special episode with Artist and Into the Pixel winner, Romain Jouandeau of Sucker Punch Productions for his winning piece “Cove” from upcoming game Ghost of Tsushima. Bob Rafei of Big Red Button Entertainment chats with Jouandeau about his process as a concept artist, the impact of growing up by the sea, and their greatest artistic inspirations. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

Duration:00:26:48

Media Molecule's Siobhan Reddy

7/3/2018
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Siobhan Reddy (LittleBigPlanet) sits down with Ted to talk about the upcoming game Dreams, the importance of community support, user-generated content, and the "glitter and doom" that comes with being a game developer. Reddy is the co-founder and studio director of Media Molecule. The studio is best known for their title LittleBigPlanet. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

Duration:00:58:34

Ready at Dawn's Ru Weerasuriya

6/6/2018
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Ru Weerasuriya (Lone Echo) chats with Ted about his experience starting a company, building his team's culture, the common thread in their respective games, and the world of virtual reality. Weerasuriya is the Founder/CEO & Creative Director of Ready At Dawn Studios. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

Duration:01:08:31

God of War's Cory Barlog

5/25/2018
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Cory Barlog (God of War) stops by to share with Ted stories from God of War's development, the impact of social media on games, the experience gained through failures, and the expectations of present-day gamers. Barlog is the creative director at Santa Monica Studio. He is best known for his work on the God of War series. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.

Duration:01:26:42

Jeff Kaplan of Blizzard Entertainment

5/16/2018
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Jeff Kaplan (Overwatch, World of Warcraft) chats with Ted about Overwatch, quest design in MMOs, the differences between company and team culture, and how playing hours of EverQuest eventually led him to Blizzard Entertainment. **NOTE: In the episode, Jeff mentions how he believes Reaper is currently the oldest hero in Overwatch. He now correctly remembers it is Reinhardt at 61. :) Kaplan is the Vice President at Blizzard and Game Director on Overwatch. For news and info on the AIAS,...

Duration:01:07:14