In this episode we talk about Apex Legends and take a deeper look at how game mechanics can help you to “perceive” what your character perceives – what are some good examples and less good ones – and what are the implications for competitive games?
The post The Critical Mess Podcast – Episode 5 – Perception appeared first on Critical Mess.
In this episode we take a look at the hit and miss Anthem open demo and discuss the “feel of games”; that elusive and subjective concept which is the difference between feeling like a mech superhero armed with weapons of mass destruction and a plastic toy shooting BB guns at paper enemies. What is it […]
The post The Critical Mess Podcast – Episode 4 – Anthem and the Feel of Games appeared first on Critical Mess.
In this episode we take a look at Free to Play games, microtransactions, and the new ways games are being monetized. Does being F2P affect the quality of a game? And what are the wider implications for the gaming industry?
The post The Critical Mess Podcast – Episode 3 – Free to Play appeared first on Critical Mess.
Achievements! What are they good for? Absolutely.... something?
In the run up to the midnight release of Red Dead Redemption 2, we kick back with a discussion about the achievements system in video games and discuss their purpose and implementation.
The post The Critical Mess Podcast – Episode 2 – Achievements appeared first on Critical Mess.
Doodle doesn’t want to talk about Red Dead so we talk about inventory management instead.
What purpose does an inventory serve in video games and how do you resolve the common micro-management and economy issues they always seem to throw up?
Do you go for a Zelda the Barbarian approach or keep hoarding cheese wheels? Do we really have to play every RPG as an arms dealer? And what the f**k does Griswold need the money for anyway?
The post The Critical Mess Podcast – Episode 1 – Inventory...