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United States

Language:

English


Episodes

Episode 242 - Cobus Bothma - Director, Kohn Pedersen Fox Associates

9/16/2019
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Born in Cape Town, South Africa, Cobus Bothma has gone from industrial designer to architectural visualization artist to one of the most important players at Kohn Pedersen Fox (KPF). Having helped create the international architecture firm’s mile-long Abu Dhabi airport — and managed its enormous data set — Cobus now serves as director of applied research. In this podcast, Cobus tells Chris how the company seamlessly manages data and projects across its nine global offices — and a tenth...

Duration:01:08:08

Episode 241 - Rob Legato - VFX Supervisor and 2nd Unit Director

9/9/2019
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This week’s podcast features a true pioneer of modern cinema: Robert Legato. He’s worked with directors such as Martin Scorsese, Neil Jordan and John Favreau as a second unit director and VFX supervisor, but he’s also helped bring traditional techniques and technology into CG filmmaking. Crucially, he did it in a way that directors and cinematographers can understand, and his hard work has been rewarded with Oscar wins for Titanic, Hugo and The Jungle Book. Robert also has a wealth of...

Duration:01:22:34

Episode 240 - Zap Andersson — Autodesk (Part Deux)

9/2/2019
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One year after his lively appearance on Episode #190, Shader Wizard Zap Andersson is back — and this time he’s talking all things Open Shader Language (OSL). Now a fully integrated part of 3ds Max’s viewport, this open-source language makes it quick and easy to use shaders across multiple rendering platforms, and tweak and develop your own. Zap discusses the development of OSL and how he put it to use via a 3D fractal, as well as revealing some neat 3ds Max tricks. That’s not all. Zap also...

Duration:01:19:26

Episode 239 - Marcos Fajardo - Founder and Software Architect, Solid Angle

8/26/2019
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Back in 1999, a short film called “Pepe” introduced the ray-tracing renderer that would become Arnold. Joining Chris for this podcast is Marcos Fajardo, the guy who built the software and helped make the short film after studying SIGGRAPH papers and shareware software. Chris shares some questions from Vlado, and gets a fascinating history of Arnold, as Marcos breaks down the renderer’s development, how it got its name, Sony’s investment in the software for animated feature film Monster...

Duration:01:07:18

Episode 238 - Matt Wallin - VFX Artist, FXGuide Podcast Co-Host and Professor

8/19/2019
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If you listen to fxguide’s VFXShow podcasts you’ll recognize Matt Wallin’s voice — and now, you can hear his story. Recorded at SIGGRAPH, this podcast Matt reveals how Star Wars inspired him to pursue a career in the movies and why his first VFX job involved driving a backhoe. He talks about his work on films including The American President, The Matrix sequels and King Kong, as well as his collaborations with artist Matthew Barney on The Cremaster Cycle and Drawing Restraint 9. Today,...

Duration:01:25:09

Episode 237 - Ondřej Karlík & Jaroslav Křivánek - Corona & Caustics

8/12/2019
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Caustics are everywhere. Defined as concentrations of light refracted or reflected off a specular surface, common examples include the patterns you see on the bottom of a pool and the bright curves of light in a wine glass’s shadow. But they also affect the way you see through windows and the reflections cast by any shiny surface. Turning on caustics in ray traced renders can add subtle levels of realism, but their high computational expense means they are usually omitted. That is until...

Duration:01:05:47

Episode 236 - Andre Cantarel - Senior VFX Generalist, Scanline VFX

8/5/2019
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Last month, Andre Cantarel’s CG model of the White House caught the attention of the CG industry thanks to its meticulous attention to detail. In this podcast, Andre tells Chris how this passion project came to fruition, the secrets he discovered in researching the building and what he plans to do with the construction. Creating presidential palaces isn’t all Andre does. His career in VFX has taken him from flipbook animations to working as a senior generalist for companies such as...

Duration:00:58:55

Episode 235 - Craig Xray Halperin - Insomniac Games

7/29/2019
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Craig “Xray” Halperin has worked on everything. His career began at the tender age of 13 when he contributed graphics to the TV show The Fall Guy, and as he grew up he became accustomed to projection mapping, motion graphics and non-linear video editing techniques. His big break in VFX came courtesy of a desperate Stan Winston who needed him to digitally improve Brad Pitt’s face for Interview with the Vampire, and he went on to work on Apollo 13, Hollow Man and Kung Fu Panda. Today, Xray...

Duration:01:21:38

Episode 234 - Sonja Christoph - Massive Entertainment

7/22/2019
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The uber-talented Sonja Christoph’s career path has been a twisty one. After graduating from film school in Miami, she worked as an assistant director on-set on Hollywood movies and TV shows. During the 2008 writer’s strike, she was inspired to take a VFX course at Gnomon School in Hollywood, where she discovered a knack for matte paintings. She went on to create environments at ILM for Tomorrowland, Doctor Strange, Agent Carter and even the Millennium Falcon: Smuggler’s Run ride at Star...

Duration:01:05:55

Episode 233 - Paul Debevec, Scott Eaton, and Ian Spriggs

7/15/2019
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This year’s Total Chaos conference brought together three of the biggest names in the art and science of CG: 3D portrait artist Ian Spriggs, lighting pioneer turned light field specialist Paul Debevec, and anatomy expert and AI exploratory artist Scott Eaton. Each presented compelling talks on the Total Chaos stages, before heading to Chris's mobile booth to record this podcast. What emerges is a thorough examination of how rapid technological changes are revolutionizing the way CG and...

Duration:01:13:34

Episode 232 - Jake Williams and Greg Rogers - WeWork

7/8/2019
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WeWork has become one of this decade’s biggest success stories. This New York-based firm offers flexible shared workspaces for anyone from freelancers to large enterprises, complete with health insurance, an internal social network and events. Its approach has helped businesses thrive, and its model has rolled out to 738 locations in 39 countries with more than 13,000 employees. Two of those employees are Jake Williams (Creative Manager) and Greg Rogers (Head of Visualization), who are...

Duration:01:03:53

Episode 231 - Mike Hill - Designer, Concept Artist and Film Analyst

7/1/2019
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Mike Hill’s enviable career has seen him wear many hats on big projects in film, TV and games. He designed the formidable Retribution spaceship for Call of Duty: Infinite Warfare, helped conceptualize some of Game of Thrones’ most iconic sets and scenes, created the intricate Memory Orb device for Blade Runner 2049, and worked out how to unite 18 disparate episodes of Netflix series Love, Death & Robots. But that’s not all this multifaceted film fanatic does — he’s also becoming renowned...

Duration:01:05:38

Episode 230 - Victor Hugo Queiroz - Character Artist

6/24/2019
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Victor and Chris first met at the THU festival a few years ago, and at Chaos Group’s Total Chaos event earlier this year they were finally able to sit down and record this podcast. What follows is a retelling of Victor’s journey from humble 3ds Max user to one of the most revered and distinctive 3D character artists on the planet. There’s lots of sound advice for artists here, including how Victor has overcome his fears of talking on stage and being interviewed by big companies, how he’s...

Duration:01:08:42

Episode 229 - Jose Pareja Gomez and Marko Margeta - Zaha Hadid Architects

6/17/2019
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Zaha Hadid Architects has always embraced technology to stay ahead of the game — even the late Zaha Hadid was herself using computers to design buildings back in the 90s. Today, the company makes use of software including Revit, Maya, V-Ray, Rhino and Grasshopper to create its iconic parametric designs, as well as lots of bespoke tools to create VR experiences and model human interactions. In this podcast, recorded at Total Chaos, Lead Designer/VR Developer Jose Pareja Gomez and Designer...

Duration:01:04:41

Episode 228 - Simeon Balabanov & Phil Miller - V-Ray and real-time

6/10/2019
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The CG industry is on the cusp of a dramatic shift. While ray tracing has always been the best way to achieve lifelike CG visuals, hardware and software advances are making it feasible for architects, arch viz artists and designers to use real-time engines to create astonishing imagery and VR experiences. In this podcast, Chris is joined by Chaos Group’s Vice President of Product Management Phil Miller and V-Ray for Unreal Product Manager Simeon Balabanov. The pair discuss the history of...

Duration:00:55:14

Episode 227 - Darin Grant - CTO Animal Logic

6/3/2019
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A lot has changed since Darin Grant last appeared on the CG Garage podcast back in September 2016. The VFX industry has overcome its cloud-computing fears and embraced it wholesale, making it faster and cheaper to create imagery for Hollywood movies. Darin, meanwhile, left Solid Angle to consult for various companies and is now CTO for creative digital studio Animal Logic, the company behind The Lego Movie 2, The Matrix and Happy Feet. In this podcast, Darin offers an overview of the recent...

Duration:01:29:38

Episode 226 - Gray Marshall - Colorist, finisher and VFX artist

5/27/2019
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Gray Marshall has always wanted to tell stories. In his youth, he was inspired to pursue CG by Tron and Pixar’s Luxo Jr., but when he studied film at USC he fell in love with the physical process of filmmaking. After dabbling in motion control cameras, he joined Digital Domain as a VFX supervisor and then founded his own company, Gray Matter FX. Today, Gray has brought all his industry experience together in his role as a colorist at the Deluxe-owned Company 3. As Gray explains, this...

Duration:01:29:02

Episode 225 - Robert Christophe - Victory Dojo/New Voices Academy

5/20/2019
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Every Saturday, karate sensei Robert Christophe teaches kids (including Chris’s) to find their inner strength and the virtues of tolerance, discipline and accepting other people. Now, Robert is taking his Mr Miyagi-like leadership skills to filmmaking via New Voices Academy, a summer camp for kids aged 11 to 14. Based out of his Burbank, California dojo, Robert will guide attendees through the process of writing, shooting and acting in short PG-13 horror films with help from industry...

Duration:00:56:35

Episode 224 - Craig Shimahara - Architecture of Hope

5/14/2019
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Homelessness is a growing issue in Los Angeles. The number of people without anywhere to live increases every year, but at the same time, the city is building conspicuous billion-dollar high rises. Architectural illustrator, filmmaker and returning podcast guest Craig Shimahara believes he’s found a way to help solve this complex and oft-overlooked problem. Craig’s mission begins with Architecture of Hope, an upcoming feature-length documentary which explains the root causes of...

Duration:00:53:32

Episode 223 - Kirk Shintani - Elastic: Game of Thrones opening credits

5/6/2019
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Game of Thrones’ opening credits sequence has become one of the most iconic in the history of TV. Every week, millions of people around the world have their appetites whetted and spines tingled by the famous theme music and an exploration of an animated 3D map of Westeros, complete with the themes and locations of the forthcoming episode. In this (spoiler-free!) podcast, Art Director and Head of 3D Kirk Shintani offers a complete breakdown how Elastic crafted this incredible intro, from the...

Duration:01:15:15