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English


Episodes

Episode 179 - Ian Spriggs

6/24/2018
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At Total Chaos, Ian Spriggs unveiled Portrait of Cassidy, the latest lifelike portrait from the digital Rembrandt. It’s such a striking image that it graced the cover of 3D World magazine, alongside the tag “This is not a photo!” In this podcast, Ian reveals the painstaking and lengthy process of creating Cassidy and his other portraits. He tells Chris about how he makes his subjects feel at ease, and then the numerous elements he must consider, such as whether the images should be...

Duration:01:01:55

Episode 178 - Andre Matos - Porsche AG

6/18/2018
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Andre Matos is something of a hero at Chaos Group. He’s a proponent of V-Ray GPU and VRscans, which are part of the toolset he uses to create enormous eye-catching renders for sports car company Porsche. As a special guest at the Total Chaos conference in Sofia, he delivered a keynote speech, a masterclass on motor vehicle renders, and recorded this podcast with Chris. Andre and Chris share some subtle tricks of the trade which can make good car models look great; from the lighting to the...

Duration:00:51:28

Episode 177 - Dean Niskota & Hrvoje Čop - Polymachine

6/10/2018
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Under their Studio Niskota moniker, Dean Niskota and Hrvoje Čop have become renowned around the world for their remarkable arch viz images and videos. At Total Chaos - where this podcast was recorded - the pair announced Polymachine, a new venture in a new office, which will transform them from arch viz specialists into a fully fledged creative agency. Dean and Hrvoje tell Chris about their journey so far, beginning with their childhood friendship in Zagreb, to surfing the wave of...

Duration:01:00:27

Episode 176 - Ondřej Karlík & Jaroslav Křivánek - Corona Renderer

6/4/2018
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Our pals from Corona played a big part at Total Chaos, delivering a keynote speech and numerous presentations. Founding partner and main developer Ondřej Karlík, and research and development partner Jaroslav Křivánek, also sat down with Chris to talk about what’s changed in the nine months since the partnership was announced. Corona and V-Ray developers working together as a happy family has brought benefits to both pieces of software, with the companies sharing knowledge to solve...

Duration:01:11:05

Episode 175 - Dan Thron & Erick Schiele - Jaws and More

5/28/2018
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Dan Thron joins Chris for another epic discussion of a groundbreaking movie — with special guest star Erick Schiele. Steven Spielberg’s Jaws marked a turning point when it was released in 1975, blending believable characters and a relatable setting with an unstoppable monster. It built on movies of the time, like Thunderbolt and Lightfoot, The Godfather and Bonnie and Clyde, and heralded a new era of profitable blockbusters such as Star Wars, E.T., and Jurassic Park. Dan, Chris, and...

Duration:02:47:04

Episode 174 - Darren Hendler and Ron Miller - Digital Domain

5/21/2018
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Avengers: Infinity War is full of wonderful things, but a particular highlight is Thanos, the movie’s purple antagonist. In this week’s podcast, Digital Domain’s Darren Hendler and Ron Miller join Chris to explain how they turned actor Josh Brolin’s nuanced performance into one of the most impressive digital characters ever to hit the big screen. Darren and Ron break down the steps of creating Thanos, from the accurate capture of Josh Brolin’s face, the on-set techniques to record his...

Duration:01:24:33

Episode 173 - Steve Blakey

5/13/2018
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Steve Blakey has been in visual effects since 1989, beginning with animated logos and commercials in New York, and then moving to Los Angeles to work on movies. He and Chris first met at Digital Domain, where they worked on disaster movie The Day After Tomorrow. Recorded over a bottle of whisky, this podcast covers everything from the megabucks contracts digital artists could command in the early days of CG, to the beginning and end of Digital Domain’s infamous Martini Nights, to the...

Duration:02:14:25

Episode 172 - Jesse James Chisholm

5/7/2018
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Jesse James Chisholm’s illustrious movie career has spanned work from The Curious Case of Benjamin Buttons to upcoming Marvel blockbuster Ant-Man and the Wasp. Along the way, he’s done everything from sweeping set floors, to supervising effects shots alongside legendary directors David Fincher, Clint Eastwood and Steven Spielberg. In this candid podcast, Jesse reveals all about the pressures of working on set on projects that can cost $300,000 a day. He shares some incredible anecdotes...

Duration:01:55:18

Episode 171 - Colin Green

4/23/2018
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Colin Green took the computer graphics skills he learned from his architecture education to help start Pixel Liberation Front. While the company is no longer around, it was one of the first to focus on envisaging movies with an art form known as previsualization. Colin talks about how previs was pioneered in films such as Fight Club, Panic Room, and Minority Report, how it’s become an essential part of the filmmaking process today, and how it’s forming the backbone of what is becoming...

Duration:01:18:33

Episode 170 - Sebastien Deguy - Allegorithmic

4/15/2018
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If you’ve played any AAA videogame in the last few years, chances are you’ve seen Allegorithmic’s tech in action. Headed up by Sebastien Deguy, the company’s Substance Painter and Substance Designer help artists create and fine-tune realistic textures which aren’t repetitive or obviously procedurally generated. In this podcast, recorded at the Vertex conference in London, Sebastien tells Chris how a single mistake lead to the founding of this fast-growing and innovative company, which is...

Duration:01:03:48

Episode 169 - Rob Redman - Vertex 2018

4/8/2018
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Rob Redman is a man of many skills: motion graphics and 3D art, guitar and amp building, “The Cinema 4D Guy” on social media. In his current role he edits 3D World magazine, and helped conceive and organize the Vertex CGI event in London — which is where Chris delivered a keynote speech and recorded this podcast. In this chat, Rob talks about how he and his team have created a unique and all-inclusive gathering for London’s well-storied visual effects industry. He also discusses his role...

Duration:01:02:08

Episode 168 - Josh Naylor, Brian Sharp & Agnus Mckay - Unity and Oculus Medium

4/1/2018
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This week’s podcast is another THU two-parter, recorded with Unity’s Josh Naylor and Angus Mackay, and Oculus Medium’s Brian Sharp. As an evangelist for Unity, Josh has one of the best jobs in the world. He travels to global conferences and high-tech organizations — including NASA — to discuss the benefits of the Unity engine. In his three years at the company, he’s seen Unity evolve from a game development platform to a tool for research, entertainment and training, and he talks about...

Duration:00:50:52

Episode 167 - Boris Simandoff - V-Ray Cloud

3/25/2018
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Six years ago, Chaos Group developer Boris Simandoff had a dream: that cloud rendering could be as simple as clicking a button. Today, that dream is becoming a reality, with fast and easy cloud rendering seamlessly integrated into V-Ray for Rhino, Revit and SketchUp — and more products coming soon. In this podcast, Boris tells Chris how he and his team at Chaos Group overcame some of the headaches of cloud computing, such as security concerns and clunky interfaces. You’ll find out how CPU...

Duration:00:57:43

Episode 166 - Dan Thron - Martini Giant - Blade Runner 2049

3/19/2018
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A bottle of Trader Joe’s Blended Scotch Whisky fuels Chris and Dan Thron for this in-depth discussion of Blade Runner 2049. Like its 1982 predecessor, 2049 is an eye-catching and thought-provoking movie which tackles themes of identity, emotion and mortality in a dystopic, dysfunctional metropolis. And, like its forebear, it’s underperformed at the box office — although it’s clearly destined for cult status. In typical Dan and Chris fashion, Blade Runner 2049 is thoroughly dissected,...

Duration:02:12:43

Episode 165 - Zorana Gee & Ross McKegney - Adobe Dimension

3/12/2018
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Chris and Lon jetted off to San Francisco to record this podcast with Adobe product manager Zoana Gee, and engineering director Ross McKegney. They reveal how they’ve created Adobe Dimension, formerly known as Project Felix, a clever box of tricks which marries photorealistic 3D imagery with Adobe’s trademark ease of use Of course, 3D is notoriously complicated, and Zorana and Ross discuss the machine learning Dimension uses to build and configure 3D scenes from 2D images, and the role of...

Duration:01:08:27

Episode 164 - Ludger Pfanz, Kelli Townley, Ciaran Wills & Mach Kobayashi - THU 2017

3/5/2018
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Recorded at THU last year, this podcast features another awesome foursome of guests: Ludger Pfanz, from Karlsruhe University of Art and Design, Kelli Townley from Oculus Medium, and Ciaran Wills and Mach Kobayashi from Google Tilt Brush. Ludger spent 25 years making documentary films about indigenous people around the world, before becoming a film lecturer. This knowledgeable and philosophical explorer is taking his passion for anthropology into new mediums, explaining how psychedelic...

Duration:00:50:26

Episode 163 - Vlado - V-Ray Next

2/26/2018
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Since Chris and Lon were in Sofia for a week to hang out at our headquarters in snowy Sofia we decided to sit down with the man behind the V in V-Ray. Vlado, no stranger to the CG Garage, spends some time with Chris to give our listeners a better idea about all the work going into the next version of V-Ray, and beyond. Many people already know a bit about these features, but there are also many other things you may not know about. We discuss why the next version of V-Ray is actually...

Duration:00:53:34

Episode 162 - Alex McDowell

2/19/2018
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This week’s CG Garage is a special episode because I got a chance to sit down with Alex McDowell, the founder of World Building Institute and Experimental Design. You might have seen his name pop up in Fast Company and Wired from time to time, and it’s no mystery why they want to talk to him. On top of his current roles, which we’ll get into in a minute, this is a man who helped set up the Sex Pistols first gig, made music videos with Depeche Mode, led production designs on Fight Club, and...

Duration:01:25:42

Episode 161 - Dan Thron & Justin Goby Field - Martini Giant - The Last Jedi Part 2

2/12/2018
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They’re back! Star Wars aficionados, film buffs and visual effects artists Dan Thron and Justin Fields join Chris for the second part of this follow-up to the original, divisive Last Jedi podcast. This episode continues to pore over The Last Jedi to work out if the good bits outweigh the bad, and whether director Rian Johnson can shake off the franchise’s excessive baggage and build a fresh universe for a new audience. It’s a podcast that packs as many twists, crises of confidence and...

Duration:01:53:36

Episode 160 - Viki Chan - Digital Domain

2/4/2018
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On-set data integration people fill a crucial role in the modern movie making process. They capture reference materials such as HDR images, camera data, and reference photography so effects artists can ensure their CG creations fit perfectly into the shot. As data integration lead Viki Chan explains, the job combines the glamor of traveling the world to work with a-list actors and directors, with 17-hour days and having to stay away from home for months at a time. She breaks down what her...

Duration:01:05:22