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English


Episodes

Episode 202 - Kelly Port & Matthew Butler - Digital Domain

12/10/2018
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Few people have seen the rise of VFX like Kelly Port and Matt Butler. Over the course of 25 years, they’ve risen from digital artists to VFX supervisors at effects powerhouse Digital Domain. The watershed moment for both was their work on Titanic, and they discuss the million-dollar computers used to generate the 2TB of effects in the film. Of course, software and hardware have moved on a great deal since Jack and Rose's perilous adventure. Kelly talks about the groundbreaking technology...

Duration:01:11:51

Episode 201 - Robin Cowie & Tony Stanley - EA

12/3/2018
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Games have compelling narratives worthy of Hollywood movies — so it should come as no surprise that cinematic talent is swapping cameras for controllers. Joining Chris this week are two men who've made the leap and now work on EA's blockbuster Madden sports franchise. Producer Robin Cowie went from Nickelodeon idents to box office phenomenon The Blair Witch Project, which taught him how to tell a first-person narrative on a tight budget. Animation director Tony Stanley cut his teeth on...

Duration:01:15:45

Episode 200 - Martini Giant: 2001: A Space Odyssey & 2010: The Year We Make Contact

11/26/2018
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This is the 200th CG Garage Podcast — and the first Martini Giant spinoff episode. To commemorate reaching this huge milestone, Chris, Dan and Erick look at films about reaching huge stones: Stanley Kubrick’s 2001: A Space Odyssey, and Peter Hyams’ sequel 2010: The Year We Make Contact. The first is a true masterpiece of cinema, with Kubrick employing then state-of-the-art visual effects, smart set design and clever editing to tell a prophetical story about the dehumanizing effects of...

Duration:02:42:32

Episode 199 - Technology vs. Creativity: Digital Humans - THU 2018

11/19/2018
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One of the best things about THU is having so many world-class experts in one place — something Chris took advantage of when he assembled this panel for a discussion on digital humans. The superstar lineup consisted of digital Rembrandt Ian Spriggs, CG pioneer Paul Debevec, ILM’s chief re-animator Hal Hickel, acclaimed anatomy artist Scott Eaton, and Naughty Dog lead character artist Frank Tzeng. This debate tracks the evolution of digital characters through movies such as Spider-Man 2, The...

Duration:01:34:28

Episode 198 - Donna Smith - Hollywood Producer

11/12/2018
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You may not have heard of Donna Smith — but she’s one of the most important players behind the scenes in Hollywood. Over the course of almost 40 years, she’s been instrumental in the production of 157 movies, including Raging Bull, The Terminator, Back to the Future, Jurassic Park, Schindler’s List and The Matrix. She’s also the first woman to serve as President of Physical Production and Post Production at Universal Pictures. Despite her enviable career and powerful position, Donna is...

Duration:01:06:25

Episode 197 - Hal Hickel - ILM

11/5/2018
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Recorded at THU, this week’s podcast guest is ILM Animation Director Hal Hickel. Inspired by Star Wars and Ray Harryhausen’s stop-motion work on King Kong, Hal became an animator on hugely successful California Raisins advertisements of the 1980s. Despite initial reservations, Hal switched clay for computers on Pixar’s breakthrough CG movie Toy Story, then moved to ILM for the Star Wars prequels, A.I. Artificial Intelligence and Rango. Thanks to his wealth of experience in character...

Duration:01:04:31

Episode 196 - Alex Coulombe - Agile Lens

10/29/2018
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Alex's early career combined his passion for architecture with his love of theater, but an early experience with an Oculus Rift inspired him to move into the virtual arena. His company, Agile Lens, produces everything from quick virtual sketches to immersive photorealistic visualizations for the AEC industry. In this podcast, Alex tells Chris why it's important to fasten your headset early on in the development process, some of the subtle cues he uses to guide participants around VR...

Duration:01:12:59

Episode 195 - Art and Technology Panel at THU

10/22/2018
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THU festival is a wonderful place filled with inspiring things; among them this year was this deep-dive panel discussion on the relationship between artists and their tools. The superstar participants include famed traditional-leaning Visual Artist Phil Hale, visionary Gnomon School Founder Alex Alvarez, and prestigious Hollywood Concept Artist and Production Designer Dylan Cole. Representing the advanced tools today’s creators use to build worlds are Lenovo’s Media & Entertainment Manager...

Duration:01:30:41

Episode 194 - Geoffrey Baumann - VFX Supervisor, Marvel

10/15/2018
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Geoffrey Baumann’s career has propelled him around the world on some of Hollywood’s biggest movies, including his most recent role as VFX supervisor on Marvel’s record-breaking Black Panther. Having spent time in Europe and America as a child, Geoffrey majored in public relations before becoming a PA at Digital Domain. His linguistic skills landed him a job in on-set survey and digital integration for the movie xXx — and he hasn’t stopped working on movies since. In this podcast, recorded...

Duration:00:58:28

Episode 193 - Adrian Graham and D. Ryan Reeb - Google Cloud Platform

10/8/2018
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At Google’s Cloud Next ‘18 event in San Francisco earlier this year, a small team of CG artists and Google technicians took part in an audacious experiment: to create a Hollywood-quality animated short film in just three days. Fortunately, the team had a little help from Google’s Cloud Platform, a scalable and versatile system which gave them a huge amount of remote computing power. In this enlightening podcast, Google Cloud Platform’s Adrian Graham and CG artist D. Ryan Reeb talk about the...

Duration:01:17:56

Episode 192 - Kevin Margo and Derron Ross - CONSTRUCT

9/30/2018
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For a short film, Construct’s production has taken a long time. But, as Director Kevin Margo explains there have been many good reasons for the delays. Conceived as a way to push the boundaries of ray tracing and virtual production, Construct become a perfect test subject for cutting-edge VFX techniques. It’s been cloud rendered via an NVIDIA cluster some 500 miles away, rejigged as a VR experience, and even presented in 120 hz via Douglas Trumbull’s Magi system. But Construct is much more...

Duration:01:30:34

Episode 191 - Dan Thron and Erick Schiele - Martini Giant: Alien

9/24/2018
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This week, Chris, Dan, and Erick finally get round to discussing Alien. It’s one of the most-requested topics for the podcast, and it’s not hard to see why: Ridley Scott’s 1979 movie is still terrifying today, and it gave birth to one of the silver screen’s most memorable monsters. But Alien also gave us Ripley, the plucky, punky feminist hero who rises up against both the xenomorph and the patriarchal hierarchy of the Nostromo. Her story arc is examined by the podcast, as well as the...

Duration:03:01:20

Episode 190 - Zap Andersson - Autodesk

9/17/2018
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Recorded at SIGGRAPH in Vancouver, this podcast features self-taught rendering expert Zap Andersson. Zap’s career in CG began early, with the modification of a Swedish ABC 80 computer so it supported higher resolutions, ray tracing, gaming, and even image editing and music sampling. His passion for computing propelled him into a career in CAD, then back into ray tracing, where he earned his “Shader Wizard” moniker for his implementation of subsurface scattering. In the second half of the...

Duration:01:08:33

Episode 189 - Chris Nichols - Digital Domain

9/10/2018
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Our host Chris Nichols is joined by his name twin Chris Nichols from Digital Domain. After reminiscing about working at DD at the same time (and accidently getting each other’s emails and phone calls), they dive into Chris’s role in the look development of Thanos on Avengers: Infinity Wars. The Chris’ discuss the detail and thought that went into Thanos, and how Chris had to imagine so much of his backstory to add character to his face, skin and even the condition of his hands. At the same...

Duration:01:32:32

Episode 188 - Dave Macey - INK

9/4/2018
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Fresh off a tour of America, INK Founder Dave Macey joins Chris and Lon to talk about how two unemployed arch viz artists started one of the UK’s most distinctive creative studios. As well as working with everyone from BMW to Wired to Asics, the company has created side projects which range from the beautiful (stark Le Mans sportscars) to the bizarre (inflating 1970s vehicles). While its Workshop experiments don’t generate income, they’re a great way to spot talent in the company,...

Duration:01:12:01

Episode 187 - András Káldos, Attila Cselovszki & Péter Sárhidai - Brick Visual

8/27/2018
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Joining Chris for this podcast are Brick’s CEO András Káldos, Chief Development Officer Attila Cselovszki, Product Development Specialist Péter Sárhidai — and a bottle of Pálinka, Hungary’s favorite fruit brandy. As András explains, Brick Visual was founded in Budapest in 2012, among the perfect storm of a financial crisis which resulted in a surplus of unemployed architects. The company was able to compete with international arch viz studios thanks to its low prices, and after a...

Duration:01:13:21

Episode 186 - Grant Miller - Ingenuity Studios

8/20/2018
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V-Ray for Houdini made a spectacular debut last year — via the music video for Taylor Swift’s Look What You Made Me Do. Behind the visual effects of the video — and most of Swift’s promos — is Ingenuity Studios, and its Creative Director Grant Miller. In this podcast, Grant talks with Lon and Chris about how Ingenuity has embraced V-Ray for Houdini, from its early days as a GitHub project to full commercial software. Grant discusses how it’s streamlined workflows and joined the dots of...

Duration:01:18:24

Episode 185 - Bill Spradlin - Zoic Studios

8/12/2018
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Softly-spoken VFX supervisor Bill Spradlin currently works at Zoic Studios on TV shows such as Arrow, Iron Fist, and Legends of Tomorrow, and his previous credits include Oblivion (with Chris), Transformers, and Iron Man 3. In this podcast, he talks about how his childhood fascination with Star Trek helped him choose his career path, as well as his early ventures in computing and MMOs. He highlights the many differences between working in TV and film, how both are seeping into gaming and...

Duration:01:22:00

Episode 184 - Evan Buxton & Bryan Holmes - Neoscape

7/30/2018
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In this podcast, Chris is joined by Neoscape's Evan Buxton and Bryan Holmes, as well as former Neoscaper - and now Chaos Group CCO - Lon Grohs. The innovative Boston-based studio has been on the podcast wishlist for some time, and it's peppered with amusing anecdotes about when Evan, Bryan, and Lon worked together. The podcast also features some great advice on running a modern arch viz company, including how Neoscape has adapted to a rapidly changing market by working with developers...

Duration:01:29:59

Episode 183 - Camille Lymer, Michelle Obayda & Zlatina Pancheva - Squint/Opera

7/23/2018
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Creative studio Squint/Opera has many talents: as well as creating playful, story-driven arch viz films it has produced kids TV series Messy Goes to Okido, and it even runs a bar in south-east London. Recorded at Total Chaos, this podcast features three of the company’s 3D artists: Michelle Obayda, Camille Lymer, and Zlatina Pancheva Drawing from their experience working with Bjarke Ingels (BIG) on the incredible Spiral skyscraper in New York, the trio tell Chris about how they combine 3D,...

Duration:01:14:04