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Knox Game Design

Technology Podcasts

Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org

Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org

Location:

United States

Description:

Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org

Language:

English

Contact:

865-272-9442


Episodes

Allegro – Knox Game Design, December 2020

12/30/2020
Overview of the Allegro game programming library. Compiling a legacy Allegro game with DJGPP through DOSBox. Installing and building a game with Allegro 5 in Visual Studio. How to use event and polling based methods for handling keyboard and gamepad input. Explanation of how to create a “Hello World”, Number Guessing game, and simple space … Continue reading Allegro – Knox Game Design, December 2020 →

Duration:02:03:13

Raspberry Pi Arcade – Knox Game Design, November 2020

11/22/2020
Overview of building a Raspberry Pi arcade system. First build was a Raspberry Pi (1) Model B and the second build was a Raspberry Pi 3 Model B. Explanation of what components and tools are needed. Installation the RetroPie operating system and configuration of Retrogame software to convert joystick movement and button presses into simulation … Continue reading Raspberry Pi Arcade – Knox Game Design, November 2020 →

Duration:00:47:56

Ludum Dare 47 Recap – Knox Game Design, October 2020

10/23/2020
A recap of the Ludum Dare 47 game jam plus a post mortem. Also what others on the Knox Game Design Discord have been developing. If you are interested in attending a Knox Game Design meeting either virtually or in-person, let us know! Links and Notes Ludum Dare 47 keynotes – https://ldjam.com/events/ludum-dare/47/$212263/welcome-to-ludum-dare-47-ps-we-start-early Circuitus Infinitus entry … Continue reading Ludum Dare 47 Recap – Knox Game Design, October 2020 →

Duration:00:34:24

MonoGame – Knox Game Design, September 2020

9/25/2020
An overview of creating a game with MonoGame. Installation of MonoGame development environment using Visual Studio. Handling input devices such as keyboard, gamepad, and mouse. How to load assets such as sound effects, music, fonts, and sprite images. Examples of simple number guessing game and space shooter in MonoGame and C#. How to convert an … Continue reading MonoGame – Knox Game Design, September 2020 →

Duration:01:17:15

BBS Games, VT100, and ANSI Graphics – Knox Game Design August 2020

8/21/2020
An overview of BBS (Bulletin Board System) games from the 1990s. How to connect to a telnet BBS to play DOOR games. Creating ANSI graphics with ACiD draw in DOSBox. VT100 color codes explained. A simple telnet server created in Ruby, which displays system time, counts to ten, displays an ANSI file, and has a … Continue reading BBS Games, VT100, and ANSI Graphics – Knox Game Design August 2020 →

Duration:00:56:11

Color – Knox Game Design, July 2020

7/24/2020
An overview of color for game developers. How various colors are made on the computer using RGB and HSV formats. The color spectrum and the ROY G BIV order for colors. Where visible color exists on the electromagnetic wavelength scale. Color displays on CRT (Cathode Ray Tube) and LED (Light Emitting Diode) devices. Converting between … Continue reading Color – Knox Game Design, July 2020 →

Duration:00:31:33

Pygame – Knox Game Design, June 2020

6/14/2020
This month we learn how to create games in Python using the Pygame library. 1:30 – News 6:13 – Showoff: Unity Helper and new leaderboard features 11:47 – Pygame (feature presentation) Hosts Jacob ldjam.com/users/jacobturn/games gamejolt.com/@Big_Ol_Tom Jeffry http://www.thingiverse.com/insane66 Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io Links and Notes Pygame examples (Number Guess, Shooter, Koi-Koi) – https://github.com/levidsmith/PythonProjects Python … Continue reading...

Duration:01:04:42

Ludum Dare 46 Entries and Leaderboard Security – Knox Game Design, May 2020

5/25/2020
This month we show off our games created for Ludum Dare 46. Levi D. Smith also talks about leaderboard security. 0:58 – News – BitBucket discontinues Mercurial, migration to GitHub 9:43 – Raising Cerberus by James 15:54 – Machina by Jacob 23:50 – Potted Plant Simulator by Dylan 46:02 – Chicken Little by Levi 52:33 … Continue reading Ludum Dare 46 Entries and Leaderboard Security – Knox Game Design, May 2020 →

Duration:01:26:15

Ludum Dare 46 Kickoff – Knox Game Design, April 2020

4/29/2020
Jacob, Dylan, and Levi get together before the Ludum Dare 46 theme announcement to talk about their thoughts on the possible themes. 0:52 – Possible game jam night in Tennessee 7:10 – Dylan’s water color work 19:08 – Ludum Dare theme discussion 59:05 – Tools we are planning to use for the game jam 1:15:30 … Continue reading Ludum Dare 46 Kickoff – Knox Game Design, April 2020 →

Duration:01:31:13

Promotion and Feedback – Knoxville Game Design, March 2020

3/14/2020
This month we talk about ways to promote your game and how to handle feedback on your game. Hosts Dylan Wolf www.dylanwolf.com/ @DylanWolf dylanwolf.itch.io Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io Ruth Ann http://meemawsurrendered.com/ https://tranzeve.itch.io/ Jared github.com/BlackJar72 jaredbgreat.itch.io Links and Notes East Tennessee Content Creator event at Token Game Tavern (March 15, 2020) – https://www.facebook.com/events/664493714306082 Ludum … Continue reading...

Duration:01:19:14

Java Game Development – Knoxville Game Design, February 2020

2/12/2020
This month’s topic is Creating Games with Java. We discuss the basics of Java and how to create simple games with the language. Source Code for Java Examples Hosts Jared github.com/BlackJar72 jaredbgreat.itch.io Jacob ldjam.com/users/jacobturn/games gamejolt.com/@Big_Ol_Tom Jeffry www.thingiverse.com/insane66 Dylan Wolf www.dylanwolf.com/ @DylanWolf dylanwolf.itch.io Levi D. Smith levidsmith.com @GaTechGrad gatechgrad.itch.io Links and Notes … Continue reading Java Game Development –...

Duration:01:41:10

Blender for Unity – Knoxville Game Design, January 2020

1/14/2020
This month’s topic is Blender for Unity. We will go over the basics of modeling and texturing an object in Blender. Then we will import that model into Unity and add behaviors through C# code. Hosts Ruth Ann http://meemawsurrendered.com/ https://tranzeve.itch.io/ Jeffry http://www.thingiverse.com/insane66 Jacob http://ldjam.com/users/jacobturn/games https://gamejolt.com/@Big_Ol_Tom Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com...

Duration:00:58:45

SDL with C – Knoxville Game Design, December 2019

12/9/2019
This month’s topic is SDL with C. Before Unity and GameMaker, there was the Simple Direct Media Layer. It can be used to create 2D and 3D games on a wide variety of platforms. C is still one of the most widely used programming languages. We will discuss how to get a simple game running … Continue reading SDL with C – Knoxville Game Design, December 2019 →

Duration:01:12:05

Scratch – Knoxville Game Design, November 2019

11/13/2019
This month’s topic is Scratch. Scratch is a game development environment where visual code blocks are dragged and dropped instead of writing code. It is a good tool to introduce programming concepts to people who have no coding experience. Links and Notes Scratch website – https://scratch.mit.edu/ Dylan’s Inktober entries on Redbubble – https://www.redbubble.com/people/dylanwolf/collections/1188929-inktober-2019 Chris Gardner’s … Continue reading Scratch – Knoxville Game Design, November...

Duration:00:55:57

Ludum Dare 45 Showoff – Knoxville Game Design, October 2019

10/17/2019
We show off the four games created by East Tennessee developers for Ludum Dare 45. The theme was “Start with Nothing” Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes Self-Made Spaceman – https://ldjam.com/events/ludum-dare/45/self-made-spaceman Mahjong Drop – https://ldjam.com/events/ludum-dare/45/mahjong-drop The D U S T –...

Duration:00:46:54

Creating Games in Smalltalk – Knoxville Game Design, September 2019

9/11/2019
This month’s topic is Creating Games in Smalltalk. We look at how it is possible to create games in the Smalltalk language using the Squeak environment. Smalltalk is one of the first object oriented languages, where everything is an object. Smalltalk Example Code Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io … Continue reading Creating Games in Smalltalk – Knoxville Game Design,...

Duration:01:15:34

Random Number Generators (RNG) – Knoxville Game Design, August 2019

8/12/2019
This month’s topic is Random Number Generators (RNG). We discuss the various methods for generating random values in game development. We provide specific examples for Unity, GameMaker, and Unreal Engine. We also look at combinatorics for determining the likelihood of outcomes. Unity example code GameMaker example code Unreal Engine example code Hosts Jacob … Continue reading Random Number Generators (RNG) – Knoxville Game Design, August 2019 →

Duration:00:59:24

Pico-8 – Knoxville Game Design, July 2019

7/18/2019
An overview of using the Pico-8 fantasy console to develop games using the Lua programming language. We look at the steps and code for building a number guessing game and a simple space shooter. Hosts Dylan Wolf https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes Pico-8 official site – https://www.lexaloffle.com/pico-8.php Lua … Continue reading Pico-8 – Knoxville Game Design, July 2019 →

Duration:01:23:22

Calling Web Services from Unity – Knoxville Game Design, June 2019

6/11/2019
This month, the discussion will cover working with web service calls in Unity using RestSharp. First, we’ll look briefly at prototyping services in Node.js (though the Unity examples will work with any platform that supports JSON). Then, we’ll look at how to call the service in Unity, including how to show a “working” indicator and … Continue reading Calling Web Services from Unity – Knoxville Game Design, June 2019 →

Duration:00:59:19

Ludum Dare 44 Entries – Knoxville Game Design, May 2019

5/16/2019
This month we show off the games created by Knoxville developers for Ludum Dare 44. Drew also tells us about his new site for designing board games called Strategame. Hosts Drew Purifoy https://www.strategame.com @Druveloper Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io Links and Notes Dylan’s upcoming talks at Momocon – https://www.dylanwolf.com/2019/04/16/upcoming-panels-april-2019/ The Joy of Game Development … Continue reading Ludum Dare 44 Entries –...

Duration:00:45:07