The official podcast of MousePaw Media, discussing game development, open source programming, and education.
Episode 6: New Worlds and Forgotten Times
In this episode, Annie, Allie, and Jason discuss world building in storytelling. Chris and Jason talk about design and debugging lessons for modern coders from the era of punchcard programming. Break out the card punch confetti and tune in!
Episode 5: Villains and Time Flux
In this episode, Annie, Allie, and Jason conclude their story character development discussion by talking about antagonists and their motivations. Bo and Jason discuss how to handle uncertainty in project management. We've got villains and time lords abundant, so tune in! (Article: https://dev.to/codemouse92/gallifreyan-software-project-management-29a1)
Episode 4: New Characters and Old Code
In this episode, Annie, Allie, and Jason continue their discussion about character development, while Bo and Sergio sit down with Jason for a chat about inheriting code from other developers. Pastel-colored ponies and coding horror stories are thrown into the mix, so don't miss this latest episode!
Episode 3: Heroes and Methods
We're back! Learn where the crew of MousePaw Media has been for two months. Annie, Allie, and Jason will discuss character development in fiction writing. Nate, Jarek, and Jason talk about methodologies in team and project management. Along the way, you'll hear about chicken hysteria, time zones, conspiracies, and whether a TARDIS could have a role in test-driven development.
Episode 2: Accents and APIs
In this episode, Anne McDonald, Allie Jensen, and Daniel Lee discuss their adventures in phonetics and pronunciations when working on the master word list. Nate Groggett and Jason C. McDonald talk about common pitfalls in API design and documentation.
Episode 1: History and Characters
In this episode, Anne and Jason McDonald discuss the colorful history behind MousePaw Games. Also, Scott Taylor talks about creating a Unicode-friendly string class in C++.