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QB64 Report

Technology Podcasts

QB64 is a modern BASIC+OpenGL language that compiles native binaries for Windows, macOS and Linux. We'll be talking all things QB64 and then more. Get it from https://www.qb64.org

QB64 is a modern BASIC+OpenGL language that compiles native binaries for Windows, macOS and Linux. We'll be talking all things QB64 and then more. Get it from https://www.qb64.org

Location:

United States

Description:

QB64 is a modern BASIC+OpenGL language that compiles native binaries for Windows, macOS and Linux. We'll be talking all things QB64 and then more. Get it from https://www.qb64.org

Twitter:

@QB64team

Language:

English


Episodes

QB64 Report - S03E06 - Interview with Ryan Carter, from Florida

1/26/2022
In this episode, let's hear from Robert Ryan Carter. Ryan for short. He's a long time user/patron of the project, and also the new member of the QB64 Team, helping us with the business and management side of it all. Support the show (https://www.patreon.com/qb64)

Duration:00:14:41

Interview with Scott Williams, from California

12/7/2021
In today's episode we're going to talk to Scott Williams, from California. You can find him on Twitter as @vwbusguy, but, well, that can be misleading. You'll know why. This is a series of short interviews with people from the QB64 community. Support the show (https://www.patreon.com/qb64)

Duration:00:10:36

Interview with Loudar, from Germany

11/29/2021
In today's episode, we're going to listen from Loudar, from Germany. How he started programming, and how he became a member of the QB64 community. Support the show (https://www.patreon.com/qb64)

Duration:00:06:47

Interview with Luke, from Australia

11/23/2021
Welcome to another episode of QB64 Report, your podcast on QB64 and all things nerdy. I'm Fellippe Heitor, and today we continue with the series of short interviews with the members of our community. Let's hear from Luke, from Australia and learn a little bit of how he became acquainted with computers. --------------------------- 🐝 QB64 is a modern BASIC + OpenGL language that retains QuickBASIC 4.5/QBasic compatibility. Compile natively for Windows, Linux and macOS. • Get it from...

Duration:00:11:40

Interview with Ashish, from India

11/15/2021
In this episode, we begin a series of short interviews with some of the members of the QB64 community. You've seen their names on the forum, you've run their projects, but it's time to get a bit closer. In today's episode,let's hear from Ashish, from India. --------------------------- 🐝 QB64 is a modern BASIC + OpenGL language that retains QuickBASIC 4.5/QBasic compatibility. Compile natively for Windows, Linux and macOS. • Get it from https://www.qb64.org. • Find us also at...

Duration:00:09:30

What is QB64's target audience?

11/8/2021
What is QB64's target audience? Find us at https://www.qb64.org/portal/ Join the talk at https://www.qb64.org/forum and also http://discord.qb64.org Support the show (https://www.patreon.com/qb64)

Duration:00:05:02

Coding styles

11/29/2020
Fellippe, Bill (STxAxTIC), Zach (SpriggsySpriggs) and Dave (Cobalt) share their coding styles and discuss how much it matters to make your code readable - and not just compilable. This episode was recorded during a Zoom call, catch the video version at https://www.youtube.com/watch?v=7Y_QxV0yERk Find us at https://www.qb64.org/portal/ Join the talk at https://www.qb64.org/forum and also http://discord.qb64.org Support the show (https://www.patreon.com/qb64)

Duration:00:45:12

Hey, we also have a YouTube channel!

11/22/2020
This is just to let you know that we usually have a YouTube video come out every now and then, and you might be interested in what we have to show ;-) Find us at https://www.youtube.com/c/QB64Team Support the show (https://www.patreon.com/qb64)

Duration:00:01:00

Keeping track of projects

11/11/2020
In this episode, Fellippe and Luke talk about keeping track of projects. What about side projects? Do they just hold you back or is it worth it to carry on with them because of how fun they can be? What about versioning control? Is it too much for somebody writing code in BASIC? Find us at https://www.qb64.org/portal/ Join the talk at https://www.qb64.org/forum and also http://discord.qb64.org Support the show (https://www.patreon.com/qb64)

Duration:00:17:11

Interview with Carles Royan, from RAD Basic

10/28/2020
In this episode we talk to Carles Royan, from RAD Basic, a project that's decided to recreate Visual Basic 6 for modern platforms. Does that sound like a project you guys know and love? That also decided to recreate a form of BASIC for modern platforms? *wink wink* Thank you Carles for a very enjoyable interview. Find us at https://www.qb64.org/portal/ Find Carles at https://www.radbasic.dev/ Support the show (https://www.patreon.com/qb64)

Duration:00:18:19

Interview with Marc Hoffman, from RemObjects Software

10/10/2020
In this episode we talk to Marc Hoffman, from RemObjects Software. What does he and his company have to do with what we do at QB64? Listen to find out. Thank you Marc for your availability and kindness. Find us at https://www.qb64.org Find Marc at https://www.remobjects.com Support the show (https://www.patreon.com/qb64)

Duration:00:25:16

Episode 7, Game development, part 2

8/29/2020
To wrap up the topic of game development and game cloning, Dave (aka Cobalt) walks us through his process with his games. Support the show (https://www.patreon.com/qb64)

Duration:00:13:06

Episode 6 - Game development

8/12/2020
Is it necessary to use a modern language to build an engaging game or can you do it with BASIC? In this episode, let's talk about game development; find out some interesting games written in QB64 and go over what it takes to be a game developer, with a suggestion on how to become more experienced with it. Relevant links: QB64.org/forum's Games board: https://www.qb64.org/forum/index.php?board=18.0 Stranger Things Retro Game: https://sites.google.com/view/astrangerthingsretrogame 486 The...

Duration:00:13:35

Episode 5 - Images and Sounds

7/30/2020
In this episode you'll hear about the QB64 commands used to load and display images and also to load and play audio files. This is a hybrid episode. Here's the link to the YouTube companion video, which showcases the techniques being discussed: https://www.youtube.com/watch?v=ckEU8EJtVu8 Relevant wiki...

Duration:00:10:15

Episode 4 - Networking in QB64

7/14/2020
In this episode, Fellippe and Dave talk to Luke, one of the developers maintaining QB64, about about TCP/IP communications, how to create a simple server program and a simple client program to connect to it - both locally and over the Internet. Here are the code snippets explained in this episode: '------------------------------- 'Sample 1: Simple HTTP request h& = _OPENCLIENT("tcp/ip:80:alephc.xyz") s$ = "GET /test.txt HTTP/1.0" + CHR$(13) + CHR$(10) + CHR$(13) + CHR$(10) PUT #h&, ,...

Duration:00:34:51

Episode 3 - A QB64 game on Steam?

7/1/2020
Fellippe and Dave talk to Jared Hoffa. He wrote 486, a really cool game written in QB64 that is now available on Steam. This episode packs some goodies, make sure to check it out. 486 the game: https://486thegame.com/ Support the show (https://www.patreon.com/qb64)

Duration:00:26:45

Episode 2 - SCREEN modes

6/15/2020
Fellippe, STxAxTIC and Cobalt talk about legacy SCREEN modes and how to bring them to modern coding, as well as how to make use of 32bit graphics to enhance your programs written with QB64. Support the show (https://www.patreon.com/qb64)

Duration:00:44:07

Pilot - OPTION _EXPLICIT

6/9/2020
Fellippe, STxAxTIC and Cobalt discuss OPTION _EXPLICIT and how it can improve your coding experience with QB64. Support the show (https://www.patreon.com/qb64)

Duration:00:28:16