Location:
United States
Description:
A solo actual play RPG podcast; I’ll be your narrator, your Game Master and guide
Language:
English
Episodes
TLA Special 2: ShadowDark
2/11/2024
Descend with me once more into the ShadowDark, this time with a brand new party, after the previous one so carelessly died. Will Ines and Larbrun fare any better? Magic eightball says not likely...
Duration:00:31:54
TLA Special 1: ShadowDark
2/3/2024
Hello and welcome to The Lone Adventurer, an actual play solo RPG podcast with me, Carl White.
I will be your narrator, your Game Master and your guide as we follow our heroes on their journey into the unknown. For this game I will be using the ShadowDark ruleset, along with a variety of other systems, tools and tables, as they take my fancy.
A word of warning; the following scenes will contain disturbing imagery, ghastly horror, and lots of swearing, screaming and murder. Listeners of a delicate disposition, I beg you, turn away now.
Once you descend into the ShadowDark, there is no turning back.
Duration:00:28:53
TLAS3 Hiatus
7/13/2023
Duration:00:02:11
TLAS3 Chapter 6 Activated
6/29/2023
The Doomspire’s machine intelligence has merged with Mina’s protector, Barbican, and the newly combined entity now poses a grave threat. But is Mina the only one at risk? And what, if anything, remains of Barbican?
Transcript:
https://docs.google.com/document/d/18DbZPOsQnYnQIUc-UqQMGCMJ0iI5LzZowDr1dtM-QyU/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent
Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first
Mechanics
Doomspire Oracle Arrays
Exploring the Doomspire
Trouble in the Doomspire
Opportunity in the Doomspire
[Begin a Session] Flashback reveals an aspect of your background or nature
What is revealed? [Perchance Oracle] The event relates to a Mythic 2 Action and theme: Waste Personal
Clock: Rex in Pursuit
Combat bot asset removed:
Instead Barbican is now an NPC, rank Formidable.
Secure an Advantage
When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…
With resolve, command, or sociability: Roll +heart
[Miss: 2 + 2 + 0 = 4 vs 8 | 4] Burn Momentum
[Weak Hit: 2 + 2 + 0 = 5 vs 8 | 4]
On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one.
Take +2 momentum
Add +1 on your next move (not a progress move)
Compel
When you try to persuade someone or make them an offer, envision your approach. If you…
Charm, pacify, encourage, or barter: Roll +heart
[Weak Hit: 1 + 2 + 0 = 3 vs 10 | 1]
On a weak hit, as above, but their agreement comes with a demand or complication. Envision their counteroffer.
Make a Connection
When you search out a new relationship or give focus to an existing relationship (not an ally or companion), roll +heart.
[Weak Hit: 6 + 2 + 1 = 9 vs 10 | 2]
On a strong hit, you create a connection. Give them a role and rank. Whenever your connection aids you on a move closely associated with their role, add +1 and take +1 momentum on a hit.
On a weak hit, as above, but this connection comes with a complication or cost. Envision what they reveal or demand.
Story Complication: Enemy reveals true agenda or nature.
The event relates to a Mythic 2 Action and theme: Trust Tension
Bing prompt: Genre: magitech. Mina Montisario is on a mission to stop a fleet of Dominion skyships from bombing the League of Free States. On route she has stopped at an ancient tower, the Doomspire, that appears to be part of some incredibly powerful weapons network. The network has long been dormant, but this tower seems to be active. During her exploration of the tower her faithful robotic companion, Barbican, has been blended with a hostile machine intelligence of the Doomspire. A fragile truce now exists between them, while the Doomspire-Barbican hybrid assesses her threat level and decides whether or not to eliminate her. But that truce comes at a cost; the hybrid reveals it's true agenda or nature, which relates to the prompt words trust and tension. Describe what that agenda or nature is, and why it is a problem for Mina.
Finish an Expedition
When your expedition comes to an end, roll the challenge dice and compare to your progress.
[Progress Roll: Uncover the mystery of the Doomspire :Miss = 2 vs 5 | 8]
On a miss, your destination is lost to you, or you come to understand the true nature or cost of the expedition. Envision what happens and choose one.
Abandon the expedition: Envision the cost of this setback and Pay the Price.
Duration:00:30:16
TLAS3 Chapter 5 Avatar
6/16/2023
The party come across a useful location within the Doomspire, and Mina makes a daring decision. It is a decision that may lead her to the answers they seek, but that also risks bringing down catastrophe upon them...
Links Transcript:
https://docs.google.com/document/d/1M2mILrKd3QW5CHAbpAFtrZCgsf7ChfVipfHTklhIivE/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent
Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first
Mechanics
Doomspire Oracle Arrays
Exploring the Doomspire
Trouble in the Doomspire
Opportunity in the Doomspire
[Begin a Session: Unforeseen aid is on the way or within reach] A clue to a lifeform's nature or vulnerabilities
Skysquid? [Ask the Oracle: Yes]
Does the tower hold this information? [Ask the Oracle: Yes]
Undertake an Expedition
When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…
Keep under the radar: Roll +shadow
[Miss: 4+2+0=6 vs 9 | 8]
Burn Momentum (10)
[Strong Hit: 4 + 2 + 0 = 10 vs 9 | 8]
On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.
Exploring the Doomspire: 1: Mechanical Feature: 36 machine fabrication or repair
Is the technology similar to that of the Great machine? [Ask the oracle: yes]
Gather Information
When you search for clues, conduct an investigation, analyze evidence, or do research, roll +wits.
[Gearhead: When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.]
[Weak Hit: 5 + 3 + 1 = 9 vs 10 | 5]
On a weak hit, the information provides new insight, but also complicates your quest. Envision what you discover. Then, take +1 momentum. (4)
Arrive Survival - The Sky Squid can be summoned and controlled. But the information about the Tower's purpose is out of reach, too dangerous to access directly.
Secure an Advantage
When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll.
Create a map
If you act…
With expertise, focus, or observation: Roll +wits
[Weak Hit: 1 + 3 + 0 = 4 vs 2 | 8]
On a hit, you succeed. On a strong hit, take both.
Take +2 momentum (6)
Add +1 on your next move (not a progress move)
Undertake an Expedition
When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…
Stay vigilant: Roll +wits
[Weak Hit: 4 + 3 + 1 = 8 vs 10 | 6]
On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.
On a weak hit, as above, but this progress costs you. Choose one.
Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).
Face a peril at the waypoint: Envision what you encounter. *
Exploring the Doomspire: 1: Mechanical Feature: 80: Mechanical environment in motion or transforming
Trouble in the Doomspire: 1: [Pay the Price: An individual or community you care about is exposed to danger]
Cadmus? [Ask the Oracle: No] Barbican is being transformed also
Companion Takes a Hit
When your companion faces physical hardship, they suffer -1 health for minor harm, -2 for serious harm, or -3 for major harm. If your companion's health is 0, Lose Momentum equal to any remaining...
Duration:00:33:33
TLAS3 Chapter 4 Descent into Darkness
5/31/2023
The crew of the Dead Reckoning face death by SkySquid. And should they survive that peril, an even more ominous threat awaits; the dark interior of the Doomspire.
Links Transcript:
https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent
Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first
Mechanics
React Under Fire: When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle, envision your approach and roll. If you are…
In pursuit, fleeing, dodging, getting back into position, or taking cover: Roll +edge
Remaining stalwart against fear or temptation: Roll +heart
Blocking or diverting with force, or taking the hit: Roll +iron
Moving into hiding or creating a distraction: Roll +shadow
Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits*
With Wits [Weak Hit: 2 + 3 + 0 = 5 vs 4 | 6] (extend the shields)
On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot. (hull under pressure and all three squid close in)
Withstand Damage: When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage.
Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.
[Strong Hit: 5 + 5 + 1 = 10 vs 2 | 9] Shields repel damage
On a strong hit, choose one.
Bypass: If your vehicle is not battered, take +1 integrity*
Ride it out: Take +1 momentum
Clash: When you are in a bad spot and fight back against a foe at close quarters, roll +iron*; when you exchange fire at a distance, roll +edge.
[Strong Hit: 5 + 1 + 0 = 6 vs 5 | 3]
On a strong hit, mark progress twice. You overwhelm your foe and are in control. (approach vents, charge shields with arcanicity, zap!)
Gain Ground: When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are…
In pursuit, fleeing, or maneuvering: Roll +edge*
[Weak Hit: 5 + 1 + 0 = 6 vs 5 | 8]
On a hit, you stay in control. On a weak hit, choose one.
Mark progress* (8 progress)
Take +2 momentum
Add +1 on your next move (not a progress move)
(Into vents: ironside Doomspire)
Take Decisive Action: When you seize an objective in a fight, envision how you take decisive action. Then, roll the challenge dice and compare to your progress.
If you are in control, check the result as normal. If you are in a bad spot, count a strong hit without a match as a weak hit, and a weak hit as a miss.
[Progress Roll: Escaping the Skysquid: Strong Hit = 8 vs 4 | 3] 9 momentum
On a strong hit, you prevail. Take +1 momentum.
Escaping the Sky Squid complete
Journey to Conflict: one box filled (3/10)
Vow: 2 ticks on Disrupt Armada at Conflict (.5/10)
Technomancy
When you immerse yourself in arcane technology, roll +wits.
[Weak Hit: 3 + 3 + 0 = 6 vs 2 | 10]
Strong hit : Add the value of the action die to your arcanicity track. You may Secure an Advantage or Face danger +arcanicity to create minor magitech effects. If you do, suffer -1 arcanicity, and take +1 momentum on a hit.
Weak Hit: as above, but it's exhausting. Endure Stress (2 Stress).
Endure Stress
Suffer: Ironsworn: Starforged Rulebook (pg. 202)
keyboard_arrow_down
When...
Duration:00:32:09
TLAS3 Chapter 3 The Doomspire
5/17/2023
The crew of the Dead Reckoning navigate the perils of the Void Sea, finding refuge but also a profound and possibly deadly mystery. That mystery, however, must wait; Mina, Cadmus and Barbican have a far more immediate threat to deal with.
Links Transcript: https://docs.google.com/document/d/1C6nWp8jjIFCv-GollpiWTMpWMFwrm0GGnQ3qk7QaPWE/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent
Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first
Google Docs Voice Typing commands: https://support.google.com/docs/answer/4492226?hl=en#zippy=%2Cadd-punctuation%2Cselect-text%2Cformat-your-document
Lady Blackbird: chrome-extension://efaidnbmnnnibpcajpcglclefindmkaj/https://ladyblackbird.org/downloads/lady_blackbird.pdf
Mechanics Begin a session: peril lies ahead, or lurks just out of view
Auto-oracle: The event relates to a Starforged Descriptor and Focus: Exposed Relic
Bing Prompt: Genre; magitech. Interpret this prompt for a remote event, in the context of an intrigue-heavy adventure, in which skyships travel across the Void Sea: Exposed Relic. The answer has something to do with a peril that lies ahead, or lurks just out of view.
Bing response: A massive metal structure rises from the mist. It is a doomspire, a colossal weapon of war that could shoot beams of pure energy and destroy entire fleets. doomspires are ancient, and supposedly long-dormant, but this one seems to be active.
Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act…
With expertise, focus, or observation: Roll +wits
[Weak Hit: 6 + 3 + 0 = 9 vs 5 | 9]
On a hit, you succeed. On a weak hit, choose one.
Take +2 momentum
Add +1 on your next move (not a progress move)
Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…
Stay vigilant: Roll +wits
[Weak Hit: 4 + 3 + 0 = 7 vs 7 | 4]
On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.
On a weak hit, as above, but this progress costs you. Choose one.
Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).
Face a peril at the waypoint: Envision what you encounter.
Burn Momentum? No
Lose Momentum: When you are delayed or disadvantaged, suffer -1 momentum for a minor setback, -2 for a serious setback, or -3 for a major setback.
Nature of Waypoint: 70
1-40: void sea
41-80: landmass
81-90: derelict
91-00: ancient site
Oceanic landmass
Settlements: none
Seen from distance: orbiting moon, strong tide
Undertake an Expedition
When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you…Stay vigilant: Roll +wits
[Strong Hit: 6 + 3 + 0 = 9 vs 1 | 1] MATCH
On a strong hit, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.
Waypoint: Void Sea: Debris field:
Sighting: Creature boneyard
Opportunity: Advance warning of an environmental threat (+1 from Match)
Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.
[Miss: 4 + 3 + 1 = 8 vs 9 | 9] MATCH
On a miss, you encounter an immediate hardship or threat, and...
Duration:00:28:42
TLAS3 Chapter 2 Crossing the Rubicon
5/3/2023
With scrap pirates closing in, Mina and her companions must think quickly: will they flee, or stand and fight? And even if they should escape, what then? How will they survive, uncertain and unprepared, in one of the most hostile environments in the Chained World?
Links
Transcript:
https://docs.google.com/document/d/1fTPrz_y4iogQMs12PdeQ6kHon3113ysjwpOCEHTvExY/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent
Bing AI: https://uk.pcmag.com/browsers/146423/beyond-chatgpt-how-to-use-microsofts-bing-ai-chatbot-and-6-things-to-try-first
Mechanics Secure an Advantage: When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act with expertise, focus, or observation: Roll +wits
[Strong Hit: 3 + 3 + 0 = 6 vs 2 | 3]
On a hit, you succeed. On a strong hit, take both:
Take +2 momentum
Add +1 on your next move (not a progress move)
Mina checks out the ship's systems, and determines her hull will survive the cloud layer far better than the enemy ship
Face Danger: When you attempt something risky or react to an imminent threat, envision your action and roll. If you act…
With resolve, command, or sociability: Roll +heart
[Weak Hit: 3 + 2 + 1 = 6 vs 2 | 10] On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).
Withstand Damage: When your vehicle faces a damaging situation or environment, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, Lose Momentum equal to any remaining damage. Then, if your integrity is 0 or you choose to resist the damage, roll +integrity.
Reinforced Hull: When you Withstand Damage, add +1. On a strong hit, take +1 momentum.
[Strong Hit: 4 + 4 + 1 = 9 vs 6 | 3] On a strong hit, choose one.
Bypass: If your vehicle is not battered, take +1 integrity
Ride it out: Take +1 momentum
Mina is able to crank up the magical shields. 5 Integrity, +1 momentum. Safe (for now).
Undertake an Expedition: When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you Stay vigilant: Roll +wits
[Miss: 4 + 3 + 0 = 7 vs 7 | 9] On a miss, you arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price.
Waypoint: Interestingly Lonely (a derelict ship)
Name: Rubicon
Condition Heavily damaged
Outer First Look Sending a signal or message
Inner First Look Corroded surfaces
Board to find navigation equipment & supplies
Check Your Gear: When you check to see if you have a specific helpful item or resource, roll +supply.
[Strong Hit: 3 + 5 + 0 = 8 vs 3 | 4] On a strong hit, you have it, and are ready to act. Take +1 momentum.
Explore a Waypoint: When you divert from an expedition to examine a notable location, roll +wits.
[Strong Hit: 3 + 3 + 0 = 6 vs 5 | 5] On a strong hit, choose one.
Find an opportunity: Envision a favorable insight, situation, resource, or encounter. Then, take +2 momentum.
Gain progress: Mark progress on your expedition, per its rank.
On a strong hit with a match, you may instead Make a Discovery.
Is there anything of interest aboard? The event relates to a Situation: War on the League of Free Nations
If required, here's a Mythic 2 Action and theme: Deposit Opposition
And here's a Mythic 2 Descriptor and Focus: Loyally Modern
Deposit Opposition: The Rubicon was once a secret weapon of the Empire, capable of depositing powerful...
Duration:00:29:42
TLAS3 Chapter 1 Dead Reckoning
4/19/2023
With the Web lost beneath the ruins of the opera house, it falls to another to take up the baton in the struggle against the Unseen. But how to strike back against so implacable a foe?
Links Transcript:
https://docs.google.com/document/d/1E96oWUXGTb3SOOhZnqrY18VFat6PaAPmN7U931KQK-I/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent
Mechanics Roll to find out who makes it to the ship alongside Mina:
CEO odds set: 1/6 chance of extended event
[Begin a Session: Seemingly unrelated situations are shown to be connected]
TLA Oracle (what situations?) The event relates to a Starforged Action and Theme: Uncover Resource
TLA Oracle (what resource?) The event relates to a Starforged Descriptor and Focus: Automated Creature
Swear an Iron Vow (Heart) (Disrupt armada at Conflict) [Weak Hit: 5 + 2 + 0 = 7 vs 8 | 5]
On a weak hit, you are determined but begin your quest with more questions than answers. Take +1 momentum (3), and envision what you do to find a path forward: Board the skyship and…
Face Danger (Shadow) Trick the pilot out of the drop chute [Weak Hit: 4 + 2 + 0 = 6 vs 5 | 6]
On a weak hit, you succeed, but not without a cost. Make a suffer move (-1).
Endure Stress (Spirit) [Weak Hit: 4 + 4 + 0 = 8 vs 10 | 7]
On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on.
Gearhead: With sufficient time (a couple of hours or more), you may Face Danger to assemble or enhance a device for a powerful but limited role. On a hit, the device is ready for use. One time only, when you or an ally make a move aided by the device, take an automatic strong hit. If you are in a fight, also mark progress.
Face Danger (extract Cadmus and Barbican from the box: On a strong hit, you are successful. Take +1 momentum.
Does Mina know how to fly a Skyship? 50/50 [Ask the Oracle: Yes]
Set a Course (escape the city): When you follow a known route through perilous space, across hazardous terrain, or within a mysterious site, roll +supply.
[Strong Hit: 4 + 5 + 0 = 9 vs 4 | 1] On a strong hit, you reach your destination and the situation there favors you. Take +1 momentum.
Undertake an Expedition When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you Keep under the radar: Roll +shadow [Miss: 3 + 2 + 0 = 5 vs 7 | 5]
On a miss, you are waylaid by a crisis, or arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and Pay the Price.
Pursuit? No. Ship ahead (Bargain Project)
Duration:00:32:44
TLAS3 Session Zero
4/5/2023
With Season 3 fast approaching it’s time to use this Session Zero to take a look back at worked in Season 2, as well as what didn’t, and to talk about the focus for Season 3; the story style and direction, the supporting ruleset, and the tools that will be used to support that ruleset.
Duration:00:14:55
TLAS2 Chapter 20 Ice and Fire
3/23/2023
This is it; the finale. The battle royale. The final showdown. And as the battle reaches its crescendo, it’s time to find out if anyone gets to walk away from this one alive.
Links Transcript:
https://docs.google.com/document/d/13yQillaRAXatxwKgWBw5FLLulneggVTbIMTn5OfNO0g/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent
Mechanics
Character List
Thread List
PCs
STARTING CHAOS FACTOR 7
Progress Clocks
Danger Clocks
Scene Start Oracle
https://perchance.org/tla-randomevent
ACTION: Spider Study (Risky, Limited) recognise that Trace is not Trace: 2d: 3,6 (Success)
Progress Clocks
CHAOS FACTOR: 6
MYTHIC Q: Does “Trace” have allies with her? (50/50) Exceptional Yes (the rest of the Crew are not the crew)
FACTION ROLLS
ACTION: Trace Hunt (Risky, Limited) to find Spider: 2d: 2,2 (Failure)
CONSEQUENCE: Lose Something Important (Spider): finds Spider bleeding out
CHAOS FACTOR: 7
MYTHIC Q: Can Spider talk? (50/50) No
Valerian finds Trace & Spider. “Find Sallow! Avoid enemies!”
FACTION ROLLS
ACTION: Valerian Survey (Risky, Limited) to track Sallow past Unseen. Rook’s Gambit: Sway: 3d: 2,2,5 (Success with Consequence): Finds Sallow & Crater
CONSEQUENCE: -1 effect (0 effect)
CHAOS FACTOR: 6
MYTHIC Q: what else is going on? https://perchance.org/tla-randomevent The event relates to a Trouble: Heat. If required, here's a Mythic 2 Action and theme: Inquire Interior. And here's a Starforged Descriptor and Focus: Active Connection
The Bluecoats have found their way under the stage.
FACTION ROLLS
ACTION: Sallow Tinker (Risky, Limited) to patch Spider up: 3d: 4,6,5: Success (move from L3 Harm (Bleeding Out) to L2 Harm (stabbed). Spider alerts crew re Unseen.
Progress Clocks
CHAOS FACTOR: 5
MYTHIC Q: Are they found by Bluecoats? (50/50) Yes
Danger Clock: Bluecoat Squad: 0/4
ACTION: Crater Skirmish (Desperate, Standard) to fight their way past a squad of Bluecoats (Not to be Trifled with): 3d: 5,2,1 (Success with Consequence) 1XP
Danger Clock: Bluecoat Squad: 2/4
CONSEQUENCE: Lose an opportunity: new approach needed to try again (narrow quarters, Skirmish won’t work again)
CHAOS FACTOR: 6
MYTHIC Q: What are the Undying doing? https://perchance.org/tla-randomevent The event relates to a Starforged Descriptor and Focus: Frozen Home (Something to do with the Ring of Winter)
MYTHIC Q: Have the Cult attacked? (50/50): Yes
Valerian: Why is it so cold?
Progress Clocks
FACTION ROLLS
ACTION: Tatters Attune (Desperate, Standard) to teleport herself and bits of surrounding Bluecoats outside the opera house (Push): 3d: 6,3,1 (Success) 1XP
CHAOS FACTOR: 7
MYTHIC Q: Does she see vampires v cultists, and the opera house freezing? (Likely): Yes
FACTION ROLLS
ACTION: Sallow Wreck (Desperate, Standard) light the Bluecoats up with fire oil, Push, 3d: 1,3,4 (Success with Consequence) 1XP
Danger Clock: Bluecoat Squad: 4/4
Progress Clocks
CONSEQUENCE: Things Take Longer (exit blocked by fire)
Danger Clock: Building burning down: 2/6
CHAOS FACTOR: 8
MYTHIC Q: Do the Unseen attack? (50/50) Yes
FACTION ROLLS
ACTION: Valerian Finesse (Desperate, Standard) to tangle Unseen in ropes: 2d: 3,4...
Duration:00:31:58
TLAS2 Chapter 19 A Night at the Opera
3/11/2023
With the crew’s hideout compromised, and what looks like every enemy they ever made closing in on all sides, the Web faces one final, desperate battle for survival.
Links Transcript:
https://docs.google.com/document/d/1OWKVtw4rmVtwCY1E2mNcxnsXTlclRguqEf2zuMQfFtg/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Mechanics
After the result of each Action roll, change the Chaos factor based on the game state and ask a Simple Question of the Mythic Deck.
After the Mythic roll, make an NPC Tactics roll for each faction
Character List
Thread List
PCs
Factions
Progress Clocks
NPC Tactics
NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.
To find an opponent's tactic for the round, roll 2D6 of the same colour and one of a different colour. If the single die comes up a 1, 2 or 3, continue the same tactic from the previous round. On a 4 or 5, total the two same-coloured dice and add Aggression, then pick from the Tactic table. If it shows a 6, roll it again and pick an action from the Twist table.
As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.
If you don't want to bother with Aggression, roll 3D6 for a tactic. If you want a more straightforward fight, without unexpected moves, drop the Twist die.
NPC Tactic table
Twist Table
MYTHIC Q: Do the vampires take damage from the roof impact? (50/50) Yes (a vampire is killed, 1 tick), Event
EVENT: NPC Action (Vampires) Release Suffering (an Inquisitor is killed: 1 tick)
ACTION: Crater Wreck (Desperate, Standard): Shoot out the support strut to collapse the circle where the Unseen are standing. 2d: 5,1: Success with Consequence, 1XP
CONSEQUENCE: Take 2 Stress (ignoring the rubble raining down)
CHAOS FACTOR 6
MYTHIC Q: Does this take the Unseen out of action for now? (Likely) Yes, Event
EVENT: PC Negative (Tatters)
ACTION/ SUBJECT: Release Dreams (Setarra fighting for control)
FACTION ROLLS
ACTION: Trace Hunt (Desperate, Standard): Snipe at the leader of the Enlightenment strike team, Spider Assist (foresight). 3d: 2,3,6 Success, 1XP
CHAOS FACTOR 5
MYTHIC Q: Does the leader fall? (50/50) Yes
FACTION ROLLS
ACTION: Spider Sway (Desperate, Limited): persuade Seekers that the incident at Kropp’s was an accident, and Heart of Snow’s fault, and anyway, Kropp’s gone, Push, Valerian Assist, 3d: 5,2,3: Success with Consequence, 1XP
CONSEQUENCE: Mark Clock, A new obstacle or threat appears
Danger Clock: Building Collapsing 2/6
COMPLEX Q: nature of new obstacle/ threat? Agree Power (Setarra takes over)
CHAOS FACTOR 6
MYTHIC Q: Does Setarra attack a foe? (50/50) No (Crater)
FACTION ROLLS
ACTION: Sallow Tinker (Desperate, Limited) Open the trapdoor beneath Setarra to free Crater 3d: 1,1,2:...
Duration:00:31:01
TLAS2 Chapter 18 Home to Roost
2/22/2023
Riding high on the back of a momentous victory, the Web takes a moment back at the old opera house to regroup and consider their next steps. But a surprise visitor is about to disrupt their plans, and they will not be the last of the team’s surprises tonight…
Links Transcript:
https://docs.google.com/document/d/1bMRuh9uaTB93PTzJQ7wQqZmGWvCQq4CYbBWhmL4pkSo/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Mechanics Downtime
Payoff:
Rep: 3, move to Tier 2 (weak)
Coin: 4
Heat: 7, Wanted level 3
Entanglements: Reprisals (House Montisario)
What happened to Tatters and Valerian?
SIMPLE Q: Captured by Montisario? Very Likely: Yes, But
COMPLEX Q: But What? Attack Advantage, Hidden Grave
Mina’s father’s mausoleum, Necropolis, for questioning away from the House of Whispers
SIMPLE Q: Is Mina looking for an alliance vs the Unseen? 50/50: Yes, But
COMPLEX Q: But what? Restore Labour, Grim Message
Mina wants the team to undertake a deadly mission
Activities
Valerian:
Tatters:
Sallow:
Crater:
Trace:
Spider:
Assign XP
Crew 5 (no advance)
Spider 1+2+2 (+1 Consort)
Sallow 2+2+2 (+1 Tinker)
Crater 1+2+2 (+1 Command)
Trace 2+2 (+1 Attune)
FACTION CLOCKS
The Unseen (IV S)
The House of Whispers (II W)
The Wraiths (II W)
The Seekers of Truth
The Demon Dimensions
Tracking down the Web and arrival order/ method
Unseen: Release corruption: the pathogen that killed the Whisperer
SIMPLE Q: Is Katari leading them? 50/50: 3,1: No, Because: she died in the warehouse flood
Duration:00:28:18
TLAS2 Chapter 17 To Point the Tempest
2/8/2023
The Web has just one more warehouse to take out, but this is the big one. It holds enough explosives to turn half of the docks into a smoking crater, and somehow the crew have to bypass a small army of security guards and take the powder out without killing half the city. But never fear; the Spider has a cunning plan…
Links Transcript:
https://docs.google.com/document/d/12Ahwo8ObPKXc9QN6_v5q2MrSeeI2H6ZudUbGC1LdAtw/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Mechanics INTRO SCENE: Campaign Elements Oracle
SIMPLE Q: Bluecoats? (50/50) Yes
SIMPLE Q: Known NPC? (50/50) No
PROGRESS CLOCK: Destroy the Unseen’s supply lines 12/20
FLASHBACK: GATHER INFORMATION: Spider Consort to find access points into the Underpipes, Push, Crater Assists, Risky, Standard: 4d: 2,3,4,4 (Success with Consequence)
CONSEQUENCE: Worse Position: the entrance is guarded
DESCRIPTOR/ FOCUS: Immersed Machine: half-converted cultist
ACTION ROLL: Crater Skirmish, Desperate, Limited: 3d: 5,5,6 Success, 1XP
PROGRESS CLOCK: Neutralise Warehouse 2: 1/8
GROUP ACTION ROLL: Prowl, led by Sallow to infiltrate the Underpipes undetected, Risky, Limited: Critical Success (2 progress)
PROGRESS CLOCK: Neutralise Warehouse 2: 3/8
SIMPLE Q: Who do they avoid? Cultists? No
SIMPLE Q: Known group? Yes
1-2 Piperunners: Yes
3-4 HydroClan
5-6 Topsiders
FRINGE GROUP: Raiders
FACTION PROJECT: Consolidate control of valuable commodity
ACTION ROLL: Trace Hunt, to find a route to the warehouse, Sallow Assists, Risky, Standard: 2,5,1 (Success with Consequence)
PROGRESS CLOCK: Neutralise Warehouse 2: 5/8
CONSEQUENCE: Things take Longer
COMPLEX Q: Why? 17, 28: Civilized Enclosure
SIMPLE Q: Machine Cultists? Yes
DERELICT SETTLEMENT ORACLE: 62: Operations: computer core, emergency lighting
ACTION ROLL: Spider Study, to identify appropriate piping, Sallow Assist, Risky, Limited: 3d: 4,3,2: (Success with Consequence)
PROGRESS CLOCK: Neutralise Warehouse 2: 6/8
CONSEQUENCE: Mark Clock Segment
DANGER CLOCK: Detected by Cultist patrols: 2/4
ACTION ROLL: Sallow Tinker, to reroute water pipes, Crater Assist, Desperate, Standard: 3d: 3,3,6: Success. 1XP.
PROGRESS CLOCK: Neutralise Warehouse 2: 8/8: MISSION ACCOMPLISHED
Duration:00:28:04
TLAS2 Chapter 16 The Fire in Which we Burn
1/26/2023
The Web, braving a city-wide manhunt with them as the target, press on with their fight back against the Unseen and their network of terror. Our crew’s next target is a deserted warehouse, known to be used as a supply depot in the transit of Infernal Powder. Sounds pretty straightforward, right? Well, you’d think so…
Links Transcript:
https://docs.google.com/document/d/1xL5sdCOLwN7ZoblJoZxRyeipl8DNkZMNLcG_4NrXsOk/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Ironsworn: Starforged: https://www.ironswornrpg.com/product-ironsworn-starforged
Mechanics
CEO Roll:
Faction: Seekers of Dhrume
ACTION/ THEME: 62, 33: Locate Faction
DESCRIPTOR/ FOCUS: 23, 99: Contested World
PROGRESS CLOCK: Destroy the Unseen’s supply lines 8/16
GROUP ACTION ROLL: Survey, led by Sallow, to check for patrols & guards around the warehouse, Risky, Limited: Success
Trace: 1d: 5
Sallow: 1d: 5
Spider: 1d: 6
PROGRESS CLOCK: Destroy the Unseen’s supply lines 9/16
GROUP ACTION ROLL: Prowl, led by Trace, to sneak past the guards and into the warehouse, Risky, Limited: Success
Trace: 3d: 1,5,3
Sallow: 2d: 1,2: 1 Stress to Trace
Spider: 1d: 4
Crater: 1d: 6
PROGRESS CLOCK: Destroy the Unseen’s supply lines 10/16
ACTION ROLL: Sallow Wreck, to set the warehouse alight, Crater assist, Risky, Standard: 3d: 1,3,1 Failure
CONSEQUENCE: Lose an Opportunity, new approach needed to try again
CONSEQUENCE: Mark clock segments
DANGER CLOCK: Discovery 2/6
SETUP ROLL: Sallow Tinker, to stun the enemy, Push, Desperate, 3d: 6, 4, 3: Success 1XP
ACTION ROLL: Crater Wreck, to fire a pistol at the powder barrel, Push, Risky, Standard: 3d: 6,6,3: Critical
PROGRESS CLOCK: Destroy the Unseen’s supply lines 12/16
SCENE START ORACLE: Does the Scene start as expected? (Unlikely) Yes, but
CAMPAIGN ELEMENTS ORACLE: Situation: War on the League of Free Nations
SIMPLE Q: Are the military on the streets, or guarding the powder? (50/50) No, Because
The Free Leagues have launched an attack on Kyras
COMPLEX Q: Nature of the attack
Action/ Theme: 18, 61 Challenge Phenomenon
Descriptor/ Focus: 11, 6 Blighted Artefact
The Ring of Winter (S1C13)
Duration:00:32:49
TLAS2 Chapter 15 The Best Defense
1/13/2023
The crew are bruised and beleaguered off the back of three punishing missions. But if they think the Spider is going to back down now, they have another think coming…
Links Transcript: https://docs.google.com/document/d/1UMLqfA3aT1ud8WDFSWVxC9uIjGRTYodv5kpm77iSfqk/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Mechanics XP
Web XP: 18 (3 advances)
Crater XP: 7 (Bodyguard, Skirmish +1)
Spider XP: 4 (Mastermind)
Sallow XP: 8 (Physicker)
Valerian XP: 7 (Rook’s Gambit, Sway +1)
Tatters XP: 9 (Iron Will, Sway +1)
Trace XP: 7 (Focused)
Payoff
Rep +9
Coin +6
Heat +10 (Wanted 2)
Entanglements
SIMPLE Q: Do Tatters and Valerian make it back to the safehouse? (50/50) 3,4 No, Because
COMPLEX Q: Because what? 536, 431 Fireball, Arrow path
They have not been found since the fire
Downtime Activities
Sallow
Crater
Spider
Trace
Tatters
Valerian
Faction Clocks
ENGAGEMENT ROLL Spider, Trace, Crater, Sallow
The Plan: Assault
The Detail: Destroy the Unseen’s supply lines
Loadouts: all Medium
Engagement Roll: 2D
Result: Mixed Result (Risky)
GATHER INFORMATION: Spider Consort with Jeren re shipping Company, Mastermind to Push: 3d: 2,2,3 Limited: The Percheron is owned by the Void Sea Shipping Company VSSCo.
PROGRESS CLOCK: Destroy the Unseen’s supply lines 0/16
GROUP ACTION ROLL: Prowl, led by Trace, to break into the VSSCo office while avoiding the attention of the passing patrols, Risky, Standard: (Success with Consequence)
Trace: 3d: 5,5,2
Crater: 1d: 4
Sallow: 2d: 4,3
Spider: 1d: 1: 1 Stress to Trace
CONSEQUENCE: Take Heat
PROGRESS CLOCK: Destroy the Unseen’s supply lines 2/16
SIMPLE Q: Obvious wealth? 50/50: 4,1: Yes, but
Faded glory
ACTION ROLL: Spider Study, to find evidence in the company books while remaining undetected, Crater Assist, Risky, Standard: 3d: 1,4,5 (Success with Consequence)
CONSEQUENCE: Worse Effect
Limited information
COMPLEX Q: limited how?
STARFORGED DESCRIPTOR/ FOCUS ORACLE: Lost Ship
One ship name has been obscured
PROGRESS CLOCK: Destroy the Unseen’s supply lines 3/16
ACTION ROLL: Sallow Tinker, to break into the safe silently, Push, Risky, Standard-1 from Harm: 3d: 2,2,1 (Failure)
CONSEQUENCE: Noisy explosion, safe destroyed, Bluecoats on their way
GROUP ACTION ROLL: Prowl, led by Spider, to evade the Bluecoats and make it to the Percheron, Desperate, Limited: Success, 1XP
Trace: 3d: 5,4,6
Crater: 1d: 5
Sallow: 2d: 1,3 1 stress to Spider
Spider: 1d: 1: 3 1 stress to Spider
PROGRESS CLOCK: Destroy the Unseen’s supply lines 4/16
SIMPLE Q: Is the ship guarded? Very Likely: Yes, but
The guards are not alert
SETUP ACTION ROLL: Trace Hunt, to lay a route and track down the Captain without getting spotted, Crater Assists, Risky, Limited: 3d: 3,6,3 (Success)
PROGRESS CLOCK: Destroy the Unseen’s supply lines 5/16
GROUP ACTION ROLL: Prowl, led by Crater, to sneak onto the Percheron, Risky, Limited: (Critical Success: +1 Effect): Sallow can lay charges without a roll
Crater: 1d: 2 1 Stress to Crater
Sallow: 2d: 6,6
Spider: Push: 2d: 1,6
PROGRESS CLOCK: Destroy the Unseen’s supply lines 6/16
ACTION ROLL: Cutter Command, to interrogate the captain, Risky, Limited, Spider Assists, 2d: 5,1 (Success with Consequence)
PROGRESS CLOCK: Destroy the Unseen’s supply lines 8/16
CONSEQUENCE: The Captain reveals a...
Duration:00:31:12
TLAS2 Chapter 14 Free Bird
12/28/2022
At Toreth Palace, the survivors of the Black Wedding are trapped between a raging conflagration and an implacable, unstoppable foe. And for Sallow and the Spider, things are worse still; the building they were in was just blown to smithereens! Is there any way out for our intrepid heroes?
Links Transcript: https://docs.google.com/document/d/1iqgb5_6T224B9lq5ynujiJGE0Gc7wAZKjhawpddKkSU/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Mega City One Playlist: https://open.spotify.com/playlist/2X7G8wXxMf1C6QLd15D3qB?si=07e63b3a2c454162
Mechanics Tatters & Valerian
PROGRESS CLOCK: Stop the wedding and recover Mina 7/10
DANGER CLOCK: Massacre of the Innocents 4/6
ACTION: Valerian Sway (Desperate, Standard) Distract Flint to let Mina & co escape: 2d6 1,3: Failure, 1XP
CONSEQUENCE: Lose Something Important
His Tongue!
RESIST: Resolve (Connect with Mina) 2d: 1,4: 2 Stress: Stress track Maxed, Valerian is down (Trauma: Paranoid)
ACTION: Tatters Attune (Desperate, Standard) Teleport Flint to hell: Push (2 stress), Devil’s Bargain (Offer Setarra what he wants): 4d: 2,5,2,6: Success, 1 XP
PROGRESS CLOCK: Stop the wedding and recover Mina 9/10
DEVIL’S BARGAIN: Setarra gains greater control
Stress track Maxed, Tatters is down (Trauma: Obsessed)
MISSION FAILED
Sallow & Spider
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 7/10
STARFORGED ACTION/ THEME ORACLE: What does Kropp’s yes but mean? Debate Price
STARFORGED ACTION/ THEME ORACLE: What are Spider and Kropp discussing?
Await Warning
STARFORGED DESCRIPTOR/ FOCUS ORACLE: Where is Kropp? Hidden Storage (a bunker)
ACTION: Spider Sway (Risky, Standard): Persuade Kropp to come with them, Push (2 Stress), Sallow Assist (1 stress): 3d: 1,4,3: Success with Consequence
CONSEQUENCE: Take 2 Stress
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 9/10
ACTION: Sallow Prowl (Desperate, Standard, reduced to Limited by Sallow’s Harm): Lead the group back to the hideout. Spider Assist (1 Stress), Devil’s Bargain: 3d: 5,3,1: Success with Consequence
CONSEQUENCE: Suffer Harm 2 (Overwhelmed)
SIMPLE Q: Are the vampires winning the street war? (Likely) Yes, and
They have won, and nailed up their enemies
DEVIL’S BARGAIN: Betray a friend or loved one:
STARFORGED DESCRIPTOR/ FOCUS ORACLE: To who? Blighted Path: Lord Tortemus
Duration:00:34:27
TLAS2 Chapter 13 Night’s Black Agents
12/14/2022
In the third thrust of a three-pronged attack on the Unseen’s plans, Crater and Trace attempt to infiltrate the shapeshifters’ smuggling operation. But they face ever-worsening odds; running battles on the streets, implacable foes and an unexpected new threat. Can subtlety and subterfuge win out where violence and conflict have failed?
Links Transcript:
https://docs.google.com/document/d/1j9snTKgsiHudWvlwZx_oVkpgCBG7tgwziRZAfpdcn_A/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Mechanics
Team Crace
PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 2/10
SCENE START ORACLE: Does the scene start as expected? (50/50) 1,6 yes
Desperate position
ACTION: Trace Hunt (Desperate, Standard): Track the Unseen, Katari, to find the powder. She is heavily guarded, and there’s a war on. (Scout: +1 effect): 2d: 6,2 Success
PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 5/10
COMPLEX Q: Where does she go? 312, 462 3 boxes, 3 masks
Another warehouse, with more Unseen.
SIMPLE Q: Are any familiar (Unlikely) No
Starforged Name, First Look, Role, Disposition, Goal, and Revealed Aspect
Unseen 1: Katari, raven haired merchant (hostile, collect a debt, quirky)
Unseen 2: Dex, Youthful entertainer (desperate, build a home, manipulative)
Unseen 3: Wade, Large smuggler (wanting, rebel against power, envious)
ACTION: Trace Prowl (Risky, Standard): Open window to eavesdrop on the Unseen (Push, Scout): 4d6 5,5,4,3 Success with a Consequence
CONSEQUENCE: Suffer harm or damage: Harm L1 (Fatigued: -1 Effect)
PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 7/10
COMPLEX Q: What are they doing?
Starforged Oracles
Faction Project: Research an Innovation
Theme: Investigate
Descriptor: Vault
Attitude to Cult: Manoeuvring against
SIMPLE Q: Is there disagreement amongst them? Unlikely 6 Yes
SIMPLE Q: Is there powder here? 50/50: 6,6 Crit: Yes And
COMPLEX Q: And what? 133, 654 Shield, Fire
A means of protection against infernal powder
SIMPLE Q: Have they discovered Kropp’s means of neutralising the powder? 50/50 1,3 No because
They haven’t found him yet
SIMPLE Q: Any supply issues? (Unlikely) 4 Yes, but
COMPLEX Q: Nature of the issue? 523, 143 Many people, bombs within bombs
Tightened security, but many agents with access to explosives
SIMPLE Q: Any delivery issues? (Unlikely) 5 Yes, but
COMPLEX Q: Nature of the issue? 522, 156 Flying dove, empire logo
Peace required, the Imperial military will restore order
ACTION: Trace Prowl (Risky, Standard): Open window to eavesdrop on the Unseen (Push, Scout): 4d6 5,5,4,3 Success with a Consequence
CONSEQUENCE: Suffer harm or damage: Harm L1 (Fatigued: -1 Effect)
ACTION: Trace Hunt (Risky, Standard): Track powder to shipping (Push, Scout (cancels Harm), Spyglass (+1 effect): 3d6: 5,1,3 Success with Consequence
CONSEQUENCE: A new obstacle or threat appears
PROGRESS CLOCK: Identify and infiltrate the Infernal Powder supply lines 10/10
COMPLEX Q:
Nature of the threat? 433, 613 Dragon head, net
Dragnet for the web
Duration:00:26:24
TLAS2 Chapter 12 House of Pain
11/30/2022
We return to the mean streets of the Mercer’s Quarter, as Sallow and the Spider try to break into Doctor Kropp’s alchemical shop. But that proves to be considerably easier said than done, as the obstacles in their path, threats both new and old, grow ever-more lethal. Can they possibly fight their way through and recover the doctor?
Links Transcript:
https://docs.google.com/document/d/1bZlU1KLgyWQ1hjGCsSov5quhToE3wQ1edIT9lPnjCOI/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Blades in the Dark action rolls: https://www.youtube.com/watch?v=OAl85kYCWro
Mechanics
Team Spallow
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 4/10
SCENE START ORACLE: Does the scene start as expected? (50/50) 4,5 Yes, but
But what? 531, 555 Cracked earth, eyeball
Damage to the shop reveals an observation device
ACTION: Spider Study (Risky, Limited): Seek a method of approach: 2d: 2,4 Success with Consequence
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10
CONSEQUENCE: A new obstacle or threat appears
COMPLEX Q: What is the approach method identified? 256, 166 Flying bird, mechanical explosion
Blow a hole in the roof
COMPLEX Q: What is the obstacle or threat? 552, 221 Cut ruby, armoured crab
Automaton as well as blasting gem
ACTION: Sallow Wreck (Risky, Limited): Destroy the automaton with a grenade (Push): 3d: 1,1,5 Success with Consequence
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10
CONSEQUENCE: -1 Effect
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 5/10
ACTION: Sallow Tinker (Risky, Limited), Spider Assist (Foresight): Use grenade to gain access: 3d6 3,3,4 Success with Consequence
CONSEQUENCE: End up in a worse position: -1 position (can try again if failure)
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 6/10
COMPLEX Q: What causes the position to be desperate? 561, 165 Hourglass, Invasion
Doomsinger’s forces now have access
COMPLEX Q: Tell me a bit about the Doomsinger’s forces: 213, 544 Comb, sunrise
WTF?
Starforged:
Characters: First Look: 84: Uncanny
Characters: Role: 78: Scholar
The Seekers of Dhrume (Chapters 1.19, 1.20, 2.8)
ACTION: Sallow Finesse (Desperate, Limited): use a smoke-bomb to gain ground on the Enlightenment. Spider Assist (distract) 2d: 2,6 Success
PROGRESS CLOCK: Recover the Doctor and return with him to HQ 7/10
SIMPLE Q: Is the Doctor home? (Very Likely) 3,3,3,2 No, because
COMPLEX Q: Because what? 451, 355 Letter, Exploding Tower
Letter informing them the shop is rigged to blow
Duration:00:30:03
TLAS2 Chapter 11 The Black Wedding
11/16/2022
Tatters and Valerian are in way over their heads. What had been intended as a swift in and out kidnap job, with a smattering of diplomacy as plan B, has officially descended into the Worst Wedding Ever. With a Machine Cult-induced slaughter underway and a zombie outbreak tearing through the acme of the Kyras ruling classes, how can things possibly get worse? Funny you should ask…
Links Transcript: https://docs.google.com/document/d/1kCsYu7qzblmu6U7whzwDY6zfRrpUQJ4j0bpUGGWrm_s/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing
Duration:00:29:05