We talk about the experimental preview for Super Mario Bros. Crossover released for WebGL, and then Jay and Matt debate The Legend of Zelda: Breath of the Wild.
EcsRx FrameworkNo Cartridge PodcastExploding Rabbit PatreonPlay Super Mario Crossover 4.0Exploding Rabbit DiscordMatt Kap Bandcamp
In this completely different episode of the Exploding Rabbit Podcast, Jay Pavlina and Matt Gyure talk about technologies unrelated to games, like cryptocurrencies. Game development will return next episode.
Jay Pavlina and Matt Gyure dive into an Exploding Rabbit Hole full of code architecture. We also talk about making levels in Super Mario Bros. Crossover, what we've been playing, and quantum computing.
Video Overview of Unity's Upcoming ECS System and Burst CompilerGame Programming Patterns BookFNGGames article about building games with Entitas
Jay Pavlina and Matt Gyure discuss how development for Super Mario Bros. Crossover began and what it was like working on it early on. Other topics include Jay's upcoming game development editor, what games they've been playing, and a few non-gaming topics like intermittent fasting and timeboxing.
Features music from the Castle in the Darkness Soundtrack by Matt Kap.