If you want to experience a game fully, do you also need to play all the other entries in the franchise? What about any crossover games that may happen? Does the order matter if the entries aren't numbered? Matt & Geoff tackle the subject of Franchise Fatigue and trying to enjoy new games anyway.
Matt & Geoff talk about some highs, lows, and favorites of superheroes in video games. Whether they come from Marvel, DC, an independent publisher or an original IP created for the game, Video games and superpowers just seem to go hand in hand. Even if they don't often seem to in execution.
Nintendo's NES and SNES Classics have combined sold over 6 million units. Another Pass Podcast's Case Aiken joins Matt & Geoff in speculating about the possibilities of an N64 Classic Edition. Between whether it will ever exist, game lists and sharing N64 memories there's a lot to talk about.
Superman 64 is mentioned.
For the past few console generations, gamers have been asked to pay up front for pre-orders and season passes. Matt & Geoff share some of their experiences with the varying forms of gaming's down payments.
With Nintendo rolling out new version of "My Nintendo" and their new subscription plan due to debut this year, Matt & Geoff talk about their experiences with loyalty programs, subscription plans, and anticipatory revenue streams.
They existed before podcasts, before YouTube, before major gaming sites. For a long time, your best source of gaming news and entertainment was found in countless monthly gaming magazines. Matt & Geoff reminisce and try to figure out what the decline of the physical gaming magazine is for the better or for the worse.
With a New "Star Wars" a week away, Matt & Geoff talk about the undeniable presence of the franchise throughout gaming history. Despite retcons, revamps and revisiting certain set pieces one too many times, "Star Wars" looks to remain a force in the world of Video Games. Please stop me before the puns get any worse.
The nature of producing new media is the act of adapting already existing ideas. But video games have had a long history of licensed games, and more directly adapting worlds characters and stories. Matt & Geoff discuss the highs and lows and what can make a good licensed video game. Also, current events.
Whether they go by badges, trophies, medals, stamps or achievements, the past decade of gaming has been filled with system-wide quantifiable "goals". When save game files can already display 100%, and there are countless other ways to reward playing the game, do these unlockable achievements matter? Matt & Geoff wonder if the trophies themselves are the problem.
One of the great joys of video games is how that can be hidden, waiting to be unearthed. It could be a cleverly concealed reference, or just an unexpected shift in a game's proceedings. Matt and Geoff discuss what defines an Easter Egg and some of their favorite finds.
Continuing the talk about multiplayer games, Matt & Geoff share their memories, experiences, and thoughts on the original online game platform: The Personal Computer. Nobody calls it a Personal Computer anymore, but that's progress for you.
Many would argue some of the best gaming experiences aren't made alone. Since the dawn of video games, there has been room for more than one gamer at a time. But before you could plug your console into the wifi, that meant crowding on the couch. Matt & Geoff share some of their observations, analysis and stories of local console multiplayer.
Many adult gamers first childhood game was very likely a 2-D platformer. The Genre has had its ups and downs over the decades, but has never been truly dormant. Matt & Geoff discuss where the genre has been, why it endures and possibly where it can go.
Since there was disk space for it, music has had a place in gaming. Sometimes the music is the gameplay and you end up with a Rhythm game or one of its many hyphenated off-shoots. Matt & Geoff share their thoughts on those games that connect the beats to the buttons.
When it comes to game immersion, it's not just the design or the world building, but the device you use to interact with the game. Matt & Geoff touch on some of the design evolutions and missteps that have occurred. And why do we keep shoehorning motion control?
Since 2010, Games Done Quick has been a bi-annual video game charity event publicly showcasing speedrunning. Which is exactly what it sounds like. Matt and Geoff explore the notion of "Fun" in shaving seconds off a completion time and doing it in front of an online community.
View the current GDQ or just find out more about the event at: