2018 was a banner year for commercial C64 releases, none more surprising -- or more well-received -- than GIANTS Software's hit game Farming Simulator. AJ and Joerg talk to GIANTS' Martin Rabl about how the C64 port came to be and why retrogaming is such a big part of gaming culture. The interview starts 12 minutes into the podcast.
AJ and Joerg talk to Richie Knucklez who is very famous for his Kong Off events, his skills in repairing Arcades to make them look again like new from factory, and his strong bounds with good old Twin Galaxies, when Walter Day still ran it. We cover everything about arcades in this interview, Twin Galaxies, high score scandals, changes in the scene, his experience with Walter and the rest of the core founder gang of Twin Galaxies! The interview starts 30 minutes into the podcast
Martin Ahman and Joerg talk to Andras Kaptas from the insert-coin.hu Association about the Hungarian C64 and Amiga Gaming Scene and how it came to be behind the iron curtain and how it envolved into creation of independand full price games for these machines long after their lifetimes. Also we talk about preserving the Hungarian videogame culture with him and a lot of other things! The interview starts 17 minutes into the podcast
PLATO is the great, great, great granddaddy of the online computer network. Developing forums, email, multiplayer networked games, screen sharing, and instant messaging, it is responsible for many of the things we take for granted today. AJ and Joerg take a deep dive with IRATA.ONLINE's Thomas Cherryhomes into why PLATO is as awesome as it is, and how it still has plenty to offer both retro- and non-retro-enthusiasts. The interview starts 19 minutes into the recording! Watch the YouTube...
How do you keep track of all the different machines released over the years? How do you catalogue different versions of games, down to the different packaging? And how can you ensure that the game you're looking for is real and authentic? Databases, that's how! The guys talk to Fred Fischer from Consolevariations and Armin Hierstetter from Retroplace about creating and maintaining these databases and how this plays a vital role in the retro scene.
As each year, we have been with a booth at the biggest game fair in the world: Gamescom! This is our special episode in which Martin Ahman and Joerg discuss with AJ about the experiences and flair of this year's gamescom, including interviews with creators and publishers about what's coming up for us retro gamers for end of this year and 2019!
Andrzej Wisniewski is making amazing new power supplies for vintage Commodore hardware! Joerg talks to him about this complex project, and how important it is to preserving this hardware. The interview starts at timestamp 16 minutes into the podcast.
Kim Justice is one of the retro scene's most popular YouTube broadcasters, with videos covering nearly every aspect of the video game industry. This month, Kim joins AJ and Joerg to talk about her history in the gaming scene, YouTube popularity, and her process for creating engaging content.
Tectoy is the producer and distributor of Sega products in Brazil, credited with keeping the consoles popular in Brazil long after their discontinuation around the rest of the world. Andrew and Joerg welcome back Tectoy CEO Stefano Arnhold for a deeper dive into the unique legacy of this company and their 2017 edition of the Megadrive. Also, AJ and Joerg fall into a sci fi rabbit hole. 199090
Lars Sobiraj is a freelance journalist, member of the Amiga scene as Ghandy, and editor for Tarnkappe.info and fomer editor of the Hugi diskmag and the news / underground portal gulli.com. He is also the first guest to ever be on the Scene World Podcast, all the way back in 2014. AJ and Joerg welcome Lars back to catch up with him on this special 50th episode!
Habitat was one of the precursors of the modern MMORPG: in the 1980s and 1990s, it was an immersive graphical world populated by C64 users in real-time, through the Quantumlink network. AJ and Joerg talk to developer Steve Salevan about the challenges in resurrecting Habitat and why this unique chapter of computing history is important today.
Peter Reichenbach has been hard at work designing and building a remastered motherboard for the much neglected Commodore 128! AJ and Joerg talk to him about the hurdles and triumphs of this project, and why it's awesome. Also, Peter troubleshoots AJ's C128, and AJ gets to talk about Jeeps again.
Robert Bernardo is a very known figure in the American Commdore scene, being the head of the "Fresno Commodore User Group", we have been in touch with him since we started with Scene World 18 years ago - time to talk to him and hear about his side of our Commodore User World and Sphere! Enjoy listening to his experiences! This guy knows everybody and everything!
Chester Kollschen has been producing groundbreaking games on the C64 for over two decades. AJ and Joerg talk to him about his acclaimed new game, Sam's Journey, as well as about his past, and what might be in his future (hint: it's not a racing game).
Rob Hubbard is one of the best known composers of video game music, and has been producing music on the C64 as well as many other machines for decades. AJ and Joerg talk to him about the recently completed PROJECT HUBBARD, his career, and the future of game music.
AJ and Joerg talk to musician Gavin Graham about the mixture of sid/retro vgm sounds and pop music called "Bitpop". He talks about his journey from being a former demoscener under the handle of "Gazza" over analyzing C64 sound drivers written by famous C64 composers into going towards Bitpopping.
As every year, Scene World has also been visiting conventions in America! Jon, AJ and Joerg talk about the VCFEMidwest and EEEC that our staffer Jon has visited and VCFEast and AVGC which AJ has visited.
David Fox is a game designer and programmer that worked on some of LucasArts' most memorable games, as well as the new Thimbleweed Park. AJ and Joerg talk to him about his history in the games industry, and his experience coming back to the point-and-click adventure genre.