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Episode 246: Final Fantasy V (Part 2)

Bartz, Lenna, and Faris have decided to tag along with Galuf to defeat Exdeath once and for all, a decision that takes them to a whole new world. There, they meet Exdeath's coterie of dipshits in his meat castle. We pick up with World 2 to talk about the remainder of Final Fantasy V, which swings from high systemic highs to low grindy lows.


Episode 245: Final Fantasy V (Part 1)

Kole and Gary tackle the Final Fantasy with some of the most complex mechanics and most anonymous characters and places in the series. This episode covers generalities and world one.


Episode 244: Way of the Samurai

Peter Bemis joins us to talk about Way of the Samurai, a strange and forward-looking game from the early days of the PS2 era. As a wayward ronin in the Meiji Era, you stumble across a town that's in the middle of a power struggle. Two families are working against each other, unmindful of the bigger threat headed their way. This action/fighting game features multiple paths and endings, and it's meant to be played over and over again. Hear us work out the story and the structure, and talk...


Dispatch 7: Compulsive Gaming

This is an extra spicy episode of the WOFF Dispatch, as we cover tons of our questions and prompts before settling in to talk about gaming addiction and the tricks developers and publishers use to foster it. Then we read your responses to A Hat in Time, Psychonauts, and Mirror's Edge.


Episode 243: Mirror's Edge (Preview)

Gary and Kole discuss the generalities of Mirror's Edge in this premium episode preview. Join us on Patreon for the whole shebang!


Episode 242: Psychonauts

No game makes you WANT to like it as much as Psychonauts. Raz is a great character, the counselors at his psychic summer camp are top notch, and the aesthetic is excellent. The problems begin with the play, since the game only shows a passing interest in being an enjoyable 3D platformer. So Doublefine's premiere effort is endlessly charming, but also a pretty big disappointment. Listen in to hear us be even more conflicted.


Episode 241: A Hat in Time

We begin our 3D Platformer Month with a modern loveletter to 90s platformers like Banjo Kazooie and Super Mario 64. Hat Kid runs afoul of the Mafia, and she must collect her hourglasses (which are spaceship fuel) from a planet full of colorful jerks. The game runs high on charm, but it also runs right into our fundamental problems with this genre. So we try to put on our "3D Platformer Appreciator" hats and see what's good here and what falls short.


Dispatch 6: Cinematic Games

This is a big dispatch episode, where we spend a good deal of time on your questions before talking about why games shouldn't try to be movies. We then turn our attention to your responses to June's games.


Episode 240: The Golden Age of Tetris

We round out puzzle month with the ultimate "puzzle" game, so elemental that you can't imagine it not existing. Alexy Pajitnov and a crew of colleagues in the USSR birthed the game, and it followed a long and complicated trail to becoming a worldwide phenomenon. This episode relates that story, talks about how Tetris has changed over the years, and looks at some recent excellent Tetris games.


Episode 239: The 7th Guest / The 11th Hour

The early 90s were a very strange time for PC games, almost solely because of the introduction of the CD-ROM drive. This new techology revealed two paths for the industry, both of which would be pretty short-lived: The Myst path of baroque, isolated puzzle voids, and the 7th Guest path of FMV movies with puzzles slightly attached. The stories of Henry Stauf's infernal mansion are almost too out there to be believed, and we definitely don't recommend that you play these games to completion,...


Save the Date: Duckfest 2019

Get ready for a day of Duckfeed. On August 31, 2019, we will gather at the Clinton Street Theater in Portland Oregon for live performances of many Duckfeed shows, and a few local podcast friends. Listen to the announcement for more. More details are forthcoming, including ticket details.


Episode 238: Into the Breach

We begin Puzzle Month with one of the best indie releases of 2018. While it's nominally a turn based strategy game, Into the Breach provides near-perfect information, making it more of a series of chess puzzles than a traditional X-Com-alike. And the story of the game's development confirms that this was the designer's intention.


Dispatch 5: Romance

We read your responses to May's games, and we talk about how AAA games get romance wrong.


Episode 237: Hitman 2016 [Preview]

Hitman 2016 is a tremendous game. It's shockingly generous in scope, rewarding curiosity and ingenuity. Agent 47 heads to exotic locales to kill exotically, and we're here for it. This episode is a preview of the full premium episode. To hear the entire thing, join us on Patreon! (


Episode 236: Batman: Arkham City

Batman: Arkham City is an object lesson in how sequels can go very right. It's additive in every way that matterns leaving the core play of Arkham Asylum intact while adding an open world and lots and lots of villains. The Jokester is back and sicker than ever, and Hugo Strange has made deft use of eminent domain to create a prison city. What could go wrong? Huge thanks to Doug Lief, who guests on this episode, for his support, and for picking this great game!


Episode 235: Live from the Midwest Gaming Classic: Finding the Fun in Mario Paint and Friends

We traveled to the Midwest Gaming Classic once again, this time to talk about what we're broadly calling "creative games". The headliner is Mario Paint, but the idea of games that let you either make games, or make art, goes way back. So we talk about the history, talk about how this articulates, and try to answer the question: Why is using games to make art so fun?


Episode 234: Life is Strange

Life is Strange is a Telltale-style cinematic adventure game about a young woman named Max Caulfield who has a very strange week. On the same day, she discovers that she has the ability to rewind time, and she uses this ability to avert the death of Chloe, an estranged friend. Her powers get her wrapped up in a murder mystery that points to corruption in the heart of the small town of Arcadia Bay.


WOFF Dispatch 4: What Ages a Game?

Some games are trapped in time, and this Dispatch episode has us wondering what makes some games age worse than others. How can something made 25 years ago feel more fresh and something made 5 years ago?


Episode 233: Resident Evil 2 (2019) [Preview]

Resident Evil 2 is a classic game, so it's understandable that we were slightly nervous when Capcom said they were remaking it. Our worries were unfounded, because Capcom is back, baby, and this remake isn't just a good game in its own right, it does justice to the original. It makes sensible updates and incorporates memorable elements from every era of the series. This is how you do it. To hear the full episode, just back our Patreon! (


Episode 232: Halo 3: ODST

It's kind of ridiculous that we haven't done a Halo game yet. First because they were very big, and second because they're aging very poorly. However, there's plenty to like about Halo 3: ODST, the weird side story in the Halo franchise. The Rookie is separated from his squad, and he must roam the ruins of New Mombasa to find evidence of their battles and piece together what happened. We hope you like your jazz smoky, because it's all we got in stock.