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Promoting Your Game

In this episode, we share strategies and vital steps you need to take to promote your projects without looking and sounding like a jackwagon. Topics include what to have on your website, how to approach paid advertisements, and social media practices for Facebook, Twitter, and even Instagram.

Duration: 00:50:50

Gaming's Darkest Hour

Heinous acts by three strangers leave a fourth man dead in the most bizarre and tragic swatting incident to date. We discuss the information available as of recording, as well as the World Health Organization's likelihood of classifying gaming as a potential addiction disorder.

Duration: 00:56:58

Looty Christmas

The guys convene for a very special Christmas cast to discuss very good and very bad developments from Apple, best entertainment deals for gamers and devs over the holiday break, and we try our hand at designing a couple of Christmas games on the fly. Happy holidays!

Duration: 01:01:33

The Norm Macdonald Effect

Todd went on vacation and kinda got stabbed upon returning home, a listener shares some less-than-constructive criticism, and we go in depth on smart planning during game design as well as the dangers of getting too weird with it.

Duration: 00:51:04

Alarmism and Governing Game Development

A US state representative targets game publishers and developers, Todd and John take a look at the possible outcomes of government intervention in monetization strategies for games, and we try to make sense of the source of all political gaming strife: Twitter.

Duration: 01:03:34

Truck Driving and Starting Indie Development

We take to the open road in our big rigs or...whatever, discussing a new development in our game industry microtransaction story, then we go through tips for anyone looking to get into indie game development.

Duration: 01:03:25

Gone Fishin'

Cast your cares away and join us on a wilderness getaway in the form of a show recorded inside a massively multiplayer online first-person fishing game. Yes, really.

Duration: 01:04:39

Confidence and Cash in Indie Games

John praises Brawlhalla at length, Todd crowns a diet soda for champions, and we take a look at epic successes and failures in some of the most popular business models for indie studios and their games.

Duration: 01:05:56

Bit Shifter Developer Paul Dana

Paul Dana of Plastic Games joins us to discuss everything from philosophy to the trouble with the Apple II. Naturally, we dig into the status of his longtime indie labor of love, Bit Shifter.

Duration: 01:04:37

It's All Bad News

The sex abuse and harassment dialogue reaches one studio as another is cut down in its prime. Tension between PUBG and Fortnite's developers nears fever pitch, and one of the industry's living legends lets loose on anyone who will listen.

Duration: 00:58:31

Grand Theft Auto and Violence in Games

Where can moderate and conservative gamers turn? We discuss an odd and oddly-timed news piece on Grand Theft Auto at The Daily Wire and talk about how poor gaming coverage is leaving a huge portion of gamers in the lurch.

Duration: 00:51:06

News With John - 9-27

A new Fortnite mode has PUBG's developers calling foul, a voice talent strike in the game industry may be drawing to a close, and a tech company wants to offer you VR counselling sessions, if you recently won the lottery.

Duration: 00:50:35

Ray Marek of Apogee Comics

Indie comics writer and Apogee editor-in-chief Ray Marek joins in for some talk about indie creation, gaming, and the impending doom of Toys R Us. Ray also runs The Horror Syndicate and shares his insight on gaming for horror fans.

Duration: 00:46:16

Retro Developer Paul Nicholas

Retro developer Paul Nicholas Skypes in to talk about his excellent game project, SCUMM-8, and share the inspirations behind his work.

Duration: 00:40:20

Tales of Games Journalism

Some combination of Zoe Quinn, PewDiePie, and Cuphead have brought games journalism back to the forefront. Here's the tale of how I found myself navigating game industry journalism as a freelancer at the worst time for it in history.

Duration: 00:42:50

Street Fighter II - Hyper Flammable Edition

Capcom is set to re-release one of the most influential video games of all time, not to mention an arcade cabinet that used to live in my house, but it wasn't mine. Oh, and the new one might burn your house down. Here's a look at Street Fighter II, past and present.

Duration: 00:21:36

Behold the Presale Crunchpocalypse

Nintendo starts the SNES Classic Edition pre-orders at random and they vanish in half an hour, the Xbox One X finds a following for no good reason, and a AAA industry veteran defends crunch, which finally sets the world on fire.

Duration: 00:26:17

Weekend News with John Schiber

It's the weekend! A guest from the Next-Gen Nerds podcast stops by to talk gaming news, share ideas, and hear why Todd was nervous around animatronic robots way before it was cool. News stories: - Sonic Mania is here! - PlayerUnknown's Battleground players resent something called "CoD Rushing" - A game (about social anxiety?) lets you pet dogs at a party - Kids say the darndest things while playing Zelda - Chuck E. Cheese's is making a big change that will divide Five Nights at Freddy's...

Duration: 00:33:10

The Truth About Nintendo Shortages

The SNES Classic edition will suffer shortages. That's not a guess. In this mid-week show we explore Nintendo's business strategy behind console launches and pinpoint the source of a pattern that's been in place since the early 1980s. This one is full of fun news clips from Nintendo's past.

Duration: 00:17:45

News - August 12

The SNES classic is now--nope, it's sold out again. Warren Spector speaks to the press ahead of PAX Dev, and NPR reports on Call of Duty's negative impact on your brain. Come get your news!

Duration: 00:15:10

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