The Debug Log-logo

The Debug Log

Media & Entertainment Podcasts >

More Information

Location:

United States

Twitter:

@TheDebugLog

Language:

English


Episodes

Episode 96: Holiday Special 2018

1/2/2019
More
Welcome to our 4th annual Holiday Special where we discuss some of the biggest games and stories of the past year. Thank you for sticking with us for another year, stayed tuned for more episodes and content in the months to come. Happy Holidays everybody, be safe, and have a happy 2019! Thanks for tuning in this week and we hope you enjoy the show! Contact us at: thedebuglog@gmail.com

Duration:01:08:16

Episode 95: Unite 2018 Wrap Up

11/13/2018
More
Unite 2018 Los Angeles! In this episode we discuss the many happenings at the annual Unity convention Unite. There was a lot to see at this years conference. Some of the highlights include the Entity Component System, nested prefabs, the Visual Effects Tool, FPS sample, Mega City, and many more. It was an fun time and inspiring to be around so many creative ideas. We would definitely recommend the experience! Thanks for tuning in and we hope you enjoy the show! Please share any of your...

Duration:00:49:55

Episode 94: Rapid-Fire Roundup

10/10/2018
More
This week we are back with another "Rapid-Fire Roundup" episode. Catching up on a lot of the stories of the past few months, we tackle everything from Microsoft's interesting new Game Pass offerings to updates on the eternal Unity vs Unreal war. All that and more on this episode of The Debug Log. Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any stories you want to hear us cover in the next "Rapid-Fire Roundup", to: thedebuglog@gmail.com

Duration:00:58:03

Episode 93: Evolution of Game Networking

7/27/2018
More
Another walk down gamedev memory lane with Ryan and the gang! This week on the show we discuss the evolution of networking in games. We cover the growth of the play spaces for multiplayer games such as university networks, linked computers, and the grand Internet. We also talk about the networking models that bring these games to life, such as peer to peer and client/server. Game networking has provided a much richer experience by allowing us to play together, so let's get started! Check out...

Duration:01:02:29

Episode 92: Optimizing Your Game for Performance

6/5/2018
More
Double the flavor, double the fun! We've got a pair of Sprocketeers, in Dan Moran and Lisa Hicks, joining us today to talk about methodologies, tools, and techniques used to help optimize games for performance. We take a fairly high-level view of optimization techniques, which makes the discussions in this episode easily applicable to wherever you are in your game development journey. This episode is a product of a Debug Lounge (our Facebook group) thread about episode suggestions. So, a...

Duration:01:13:08

Episode 91: Is Your Game Worth It?

5/3/2018
More
We all know making games is hard, but what do you when a project lingers on forever unfinished? Are you working on your grand masterpiece? Will you look back one day and feel proud that every doubt you had, every project delay, every catastrophe was all part of the journey that eventually led to your success? Or, are you trapped in a fool's errand, destined to end up in the scrap pile of game industry history? Spoiler alert, only you can determine that. There are countless examples of...

Duration:01:13:21

Episode 90: World Building with Geoffrey Nahashon

3/20/2018
More
It’s Interview Time! (to be read in Mighty Morphin Power Rangers voice) In this week’s episode we sit down with industry vet, Geoffrey Nahashon to talk about his experience as a Lead Artist and his approach to building game worlds. He offers up a lot of solid advice and is a wealth of knowledge as it relates to creating the mood and atmosphere for your game. He also speaks on the struggles and growth he’s had as an artist and explains the mentality he has had to adopt for industry success as...

Duration:00:54:13

Episode 89: Unity 2018 Beta

2/28/2018
More
Oh. My. God. Becky. First. It's Zack's Birthday. Second. Unity 2018 Beta is out and ready for all you eager developers out there to get your hands on it! In this week's episode Obinna and Ryan cozy-up and discuss Unity Technologies' latest beta release of Unity 2018, which is jam-packed with new features and fixes. So, if you've been curious to see what Unity has been working on for the past year, this is the episode for you!

Duration:00:45:05

Episode 88: The Next Big Thing

1/30/2018
More
"Patience is a virtue. " So, that quote has nothing to do with this topic, but it seems like a cool thing to start the episode summary with! That said, in this week's episode Zack, Ryan, Andrew (Happy Birthday), and Obinna sit down to discuss "The Next Big Thing." Specifically, they talk/argue about what makes a game, genre, and even a platform the next big thing. The gents outline their criteria for "the next big thing" and then try to measure that against some of the top games in the...

Duration:01:07:52

Episode 87: Game Dev Tricks

1/19/2018
More
Happy New Year! It's time to kick off 2018 with a feast of an episode. We start with a very fun conversation about all the interesting tricks game devs employ to improve the player experience of their games. We have to admit some of the tricks seem to be just clever ways to hide technical issues, but, the vast majority are really creative user experience hacks that will change the way you think about some of your favorite games. We round out the episode with our wrap-up of 2017 in the game...

Duration:01:08:11

Episode 86: Rapid-Fire Roundup

11/16/2017
More
OMG, we're back again! Brothers, sisters, everybody read! It's time for another edition of "Rapid-Fire Roundup". This week we discuss the intense fallout caused by the inclusion of things like Loot Boxes in newer PC and console titles, Ryan airs his many grievances in spectacular fashion, EA shakeups, and the release of the new Xbox One X. All that and more on this episode of The Debug Log. Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any stories you want...

Duration:01:04:00

Episode 85: The Downsides of Developer Transparency

10/10/2017
More
There has always been an air of mystery surrounding the game development process. In the past, this was mainly due to the archaic processes involved and the massive amounts of specialized knowledge required to dip a toe into that world. Fast-forward to now, what has changed? Well, the tools are a whole lot better, the entire process has become much more open to people of all talents, and the basic concepts of game development are pretty much common knowledge, even to the casual gamer. But,...

Duration:01:06:59

Episode 84: Game Design Breakdown - PLAYERUNKNOWN'S BATTLEGROUNDS

8/31/2017
More
It seems like every year, one game comes along and dominates the conversation, whether for its excellent execution, superb gameplay, or its originality of ideas. For awhile we thought that game for 2017 would be the triumphant return of the Zelda franchise in Breath of the Wild, but a well-known modder, going by the name Playerunknown, had a different idea. Building off his experience building a very popular Arma 2 mod named DayZ: Battle Royale, Playerunknown aka Brendan Greene, teamed up...

Duration:01:09:40

Episode 83: Marketing Your Game on a Low Budget

8/23/2017
More
Making a good game is not enough to make a profit from it. That is why we decided to talk about Marketing in this episode. With such overcrowded market and players with smaller attention spans, it is extremely important to know how to market your game. Of course, we are not marketers, but with our combine experience, we hope to give you some tips that could help you make your game successful. We will be discussing some of the basic things that you can do to promote your game without having...

Duration:00:56:37

Episode 82: Let's Talk Security: Data Storage

8/15/2017
More
In this week’s episode we discuss game data security, but specifically try to target how developers should think about and approach security as it relates to their game’s data. This episode is one of a possible* three-part series about security within game development. The Debug Log crew, sans Andrew, also try to spice up the episode with a mini-game, “Assess That Risk!” where we tackle a few game data scenarios and how to address the security risks associated with those game and data types.

Duration:01:01:04

Episode 81: Personal Programming Methodologies

8/8/2017
More
After a brief month of summer vacation, we are back in action. This week we are talking about Personal Programming Methodologies. Basically, different methods and thought processes that you can employ to break your projects into manageable pieces. We start with a brief exploration into the most popular schools of thought in programming methodologies. We then explore the ways you can use all of your favorite bits to forge a whole and coherent process that is truly your own. Thanks for tuning...

Duration:01:00:26

Episode 80: Rapid-Fire Roundup

7/14/2017
More
Back at last! It's time for another edition of "Rapid-Fire Roundup". This week we break down the colossal new version release from Unity, resist the temptation of a cheaper Oculus, assess the fallout from the Fallout 4 ad campaign, and get our minds blown by the amount of money in Esports these days. All that and more on this episode of The Debug Log. Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any stories you want to hear us cover in the next "Rapid-Fire...

Duration:01:00:23

Episode 79: Technical Directing with Benjamin Jordan

6/29/2017
More
From flunk to hunk! In this week's episode, we have the privilege of sitting down with the Studio Technical Director of "Sprockets," Benjamin Jordan, who talks about his experience, growth, and the lessons he's learned as a TD. Knowledge is dropped consistently throughout this episode as we explore his early high school struggles with Mathematics and how he overcame them to eventually write, and eventually sell, his own physics engine. Ben also gives the 'skinny' on what goes into being a...

Duration:01:07:39

Episode 78: E3 2017 Wrap-up

6/23/2017
More
E3 2017 has come and gone and as usual, we are left with a bevy of game industry news to wade through. There were some significant format changes to show this year, some major hardware announcements from Microsoft, and as always, a ton of info on new games that we can only hope will come out at some point in our lifetime. On this week's episode, we break down all the latest news from this year's conference. We end the discussion with our favorite bits and what we are looking forward to...

Duration:00:55:59

Episode 77: Targeting AAA Game Studios with Ryan Killgore

6/16/2017
More
AAA: From Start to Finish! In this week’s episode, we sit down with another one of our fantastic co-hosts, Ryan Killgore. We jump into an in-depth conversation about how Ryan took a very deliberate approach to his career in game development, mapping out his way to becoming a AAA game developer. He offers several tips and tricks, as well as some great insight into how he targeted AAA game studios from the onset of his career. We believe that Ryan highlights how one can start to take steps...

Duration:00:52:51